Minecraft

Ahh, auto harvest was my first system - worked well, just a shame there's no auto-replant

I'm about to have another play about in creative mode to see if I can work it out before I try and get something going on my SMP server. Hopefully one of those guys you mentioned will have so time to spare my little brain

omnipherous wrote:

Ahh, auto harvest was my first system - worked well, just a shame there's no auto-replant

I'm about to have another play about in creative mode to see if I can work it out before I try and get something going on my SMP server. Hopefully one of those guys you mentioned will have so time to spare my little brain :P

Auto harvest pumpkins and sugar... that will get you pumpkin pies and both of those don't require replanting. Of course you need eggs too, but that isn't too much of a pain with hoppers now.

I will try to do this on our next world instead of messing with carrots and wheat.

It's been so long I doubt I would be much help and I never worked with comparators. However when I did work with redstone circuits Youtube was an awesome resource. I would just type in what I was looking to do and invariably came up with a search that got me exactly what I was looking for.

That's what I've been doing, to get this far (with a little tweak here and there to match my needs), but nothing quite dealt with things for my curent challenge.

I found this:

Which certainly suggests that is exactly what I am looking for, however, there is one stage that I jsut can't get working at all (perhaps a change in redstone mechanics since the video was made??) The piston barrier section, that halts the cart from returning until the chest is empty... well, the piston that fires up, does so, but the adjoining horizontal piston does not fire, as it does in the video - therefore the rest of the circuit does not complete, so the final 'blocker' piston doesn't fire and the cart comes rolling on back to the start..

Maybe it's just too much to ask and I should just be happy with what I have managed so far

EDIT: After playing some more, I've almost got it, just the last leg of the t-flip-flop doesn't trigger, so when the cart+chest is full, it doesn't create enough of a signal through the comparator to flip the flop and undo the piston barricade.. The video (i'm not sure how they made it work) doesn't show the correct configuration, as the comments all relate to..

I usually find if a circuit isn't behaving the way it's supposed to, it's usually because the circuit is getting short circuited somewhere by something. Usually by a block that I didn't realize is being powered by something else. For example I know in the past glass blocks wouldn't transmit power to circuits where otherwise non glass blocks would and it would totally screw over my design if I wasn't using the glass block.

I actually found an alternative collector that is much more compact and simple. I just need to combine the two now and I'll be unstoppable! Well, that's a bit of an exaggeration, but at least the folks on my server can be lazy with minecarts and it'll all be done for them! And they won't care one jot... but inside, I'll feel victorious...

I stopped in to leave a note about my latest Minecraft project, saw there was a new GWJ 1.7.2 world, logged in, did a little community farming and mining, and was about to start exploring for a place to call home, when I remembered I actually came to the forum for a reason that didn't include 2 hours lost in Minecraft. It was a close call!

Some of you may remember I do tech work for a university, and I've hosted a couple Minecraft research projects and hosted servers for various groups, including the Minecraft Teachers Google group started by Joel Levin, the creator of MinecraftEdu.

I've made enough contacts that I got hooked up with the Digital Media and Learning Research Hub out of UC Irvine and their Connected Learning webinar series. We're going to be running a month-long series of webinars, play sessions, and discussions about Minecraft in Education.

If you teach, or work in education, or you're just curious about Minecraft as a learning environment, we'll be talking to some interesting educators over the course of the month. The calendar section in the previous link has the dates for the webinars and the play sessions, and we'll likely have servers open over the course of the month where people can join, play, and hopefully learn more about using Minecraft in the classroom.

sithload wrote:

If you teach, or work in education, or you're just curious about Minecraft as a learning environment, we'll be talking to some interesting educators over the course of the month. The calendar section in the previous link has the dates for the webinars and the play sessions, and we'll likely have servers open over the course of the month where people can join, play, and hopefully learn more about using Minecraft in the classroom.

My agency purchased a MinecraftEDU license a few weeks ago and we started a Google Community to gauge interest for some kind of hosting/training setup for our client districts. Just shared your link with that group. Thanks!

I've only recently been asked by a friend to teach her Minecraft so that she can connect with a student. I will totally send her this link!

This is well timed, because I'm actually writing my senior project on Minecraft and education. I will have to check that out.

I'm glad it's helpful! That's why I was posting, I thought there might be some people around here who were either using Minecraft in the classroom or knew people doing so.

There's a Minecraft Teachers Google group for questions about MinecraftEdu specifically and Minecraft overall, and there's a Google+ community called Minecraft in Education that gets a number of posts, but not the in-depth conversations you'll find at the Google group.

Xeknos, if you want to ping me about anything regarding Minecraft and education, I'm happy to share if it helps your project. And Wordsmythe, there's a MinecraftEdu tutorial server floating around where new players (educators) can join to learn about how to play and how to build things useful for the classroom. If your friend is interested (or you and your friend), let me know and I'll talk to them about whitelisting you.

The server is run by Stephen Elford (EduElfie); you may have seen some of his YouTube videos floating around.

I'm at Minecon. It is crazy. I'm interested in tw Block by Block stuff, which is a joint venture between the UN--yes, that UN--and FyreUK, a group who does intricate building. Elevator pitch: they're developing public-space plans using Minecraft as te prototyping engine. Plazas. Play areas. All kinds o' stuff, in Rwanda and elsewhere around the world.

Muraii, I'm very interested in Block by Block. I think it'd be a great project for kids in cities - Philly and Detroit come to mind. I've already worked with teachers in both cities who came up with the idea on their own, but it's a lot of work for a teacher. Cooperating with Block by Block would be a fabulous tie-in. Is this an open program, or is it still kind of a beta program operating in certain areas?

sithload wrote:

Muraii, I'm very interested in Block by Block. I think it'd be a great project for kids in cities - Philly and Detroit come to mind. I've already worked with teachers in both cities who came up with the idea on their own, but it's a lot of work for a teacher. Cooperating with Block by Block would be a fabulous tie-in. Is this an open program, or is it still kind of a beta program operating in certain areas?

I haven't looked into it more and missed their panel, so unfortunately I don't know. I'm sure their site (I assume blockbyblock.org) will discuss this.

I had a chance to talk to the qCraft folks, too, and watched a demo at their booth. It's a fabulous way to demonstrate quantum-physical concepts. It's not precisely literal. They tried that early on and found it cumbersome and not very much fun. But they've got entanglement and observational dependency and some other stuff.

For instance, one dev talked about an cooperative map that included a bridge. The bridge blocks cohered into physical blocks when looked at from a certain direction but no others. One player would go to a point where he or she could observe the bridge into existence allowing the other to cross.

I can't wait to get home and play it.

sithload wrote:

Wordsmythe, there's a MinecraftEdu tutorial server floating around where new players (educators) can join to learn about how to play and how to build things useful for the classroom. If your friend is interested (or you and your friend), let me know and I'll talk to them about whitelisting you.

The server is run by Stephen Elford (EduElfie); you may have seen some of his YouTube videos floating around.

Initially I think she's more interested in learning Minecraft as a way of connecting with an individual student who loves the game/platform, but the interest may grow into something bigger, and we certainly have other friends in education. Thanks for all the info!

TL;DR: Get back on my lawn.

I will say that it's very easy for mod play to devolve into a whole lotta blowing things up and precious little building. My frustration may stem from an unrealistic expectation or hope that the building platform that also allows for a vast variety of other play modes would be used primarily to create rather than consume. I suppose it's likely that interest would have waned if the mods hadn't propagated thusly, that is, if Minecraft was ever just vanilla Minecraft then interest in building would've subsided anyway. At least as it is we have the prospect of a platform that may gather straying interest toward building efforts.

Anyone check out the new "AMPLIFIED" world-type? They basically took out all the limitations. It creates incredibly jagged, craggy, fascinating worlds. Completely unplayable unless you want to spend all your time digging tunnels (in which case you don't get to enjoy the awesome scenery), but great for a nice creative fly-around. It's a great way to check out the new biomes and trees they added, too.

I don't know, it looks like there's still plenty opportunity to find relatively even land to build on, just with the addition of some absolutely insane land formations. The 4:30 mark was particularly ridiculous.

Also, new biomes? New trees and flowers? I've been away from Minecraft for too long!

Nicholaas wrote:

I don't know, it looks like there's still plenty opportunity to find relatively even land to build on, just with the addition of some absolutely insane land formations. The 4:30 mark was particularly ridiculous.

Also, new biomes? New trees and flowers? I've been away from Minecraft for too long!

They released a huge update on October 30th. It's new to all of us.

Man, and it's still selling, too. They moved a couple million copies since the last time I looked, probably six months ago.

It took the new team a long time to really get up to speed, but they seem to be doing good work now that they fully own the codebase.

The full 'Story of Mojang' documentary is now available to view online, for free. Sorry if it's already been posted.

Grumpicus wrote:
Quintin_Stone wrote:

Minecraft Papercraft

Print your own. For free.

That's pretty awesome.

Malor wrote:

Man, and it's still selling, too. They moved a couple million copies since the last time I looked, probably six months ago.

It took the new team a long time to really get up to speed, but they seem to be doing good work now that they fully own the codebase.

And add another (5) to the list. My buddy and one of his former co-workers recently got into the game and bought it for me for my birthday/Christmas, and his two nephews. Assuming you were referring to minecraft (PC) proper.

Minecraft was announced for the PS3. Surprised it took so long- would love to know if that was a condition of their deal with Microsoft or if the delay was due to the developers.

demonbox wrote:

would love to know if that was a condition of their deal with Microsoft

Yup.
Exclusivity deal.
Relevant Tweet from Notch.

I really want to know when the Xbox One version will be out. I will probably buy it but I am not sure if I could give any strong reason why I would want to buy it a third time.

Snapshot 14w02a Ready For Testing! YAY! http://www.minecraftforum.net/news/1...

They really did an overhaul on the Enchanting/Repairing of items.

He talks about the new blocks at the start and finally around the 7:15 mark which I should have linked he talks the enchanting. Enchanting now takes Lapis but at least what it looks like is you can do multiple items with the same enchants. It may be a bug from what they say in the video but I think that is cool because if you are replacing your picks you can get the same enchants as long as you keep enchanting the same type of item. Repairing just became a joke. I mean for what seems a maxed out weapon like in the video it took 7 xp levels to repair it.

The trading system changed a bit for the better I guess. The old system of getting the new trade by using the last one changed apparently.

Personally, I think it completely fixes repairing items. Previously it took as much effort to repair those perfect tools as it did to make new ones, but with repairing being cheap, I can imagine not even needing to grind for enough levels to fix things like a nice mining pick, or that magical wither skeleton hunting sword.

I did like exploiting the old trade system, but it looks like there are going to be lots of nice new trades. Even zombie flesh for emeralds! Suddenly I'm not throwing away all that "useless" zombie flesh anymore.