Minecraft

If you open your inventory there should be an options button down the left hand corner. In the options menu change "cheat mode" to "recipe mode".

Then clicking on any item in the list will show you how to craft it, and right clicking will show you any recipe it is used in.

Omnipherous, are you playing single player or on the GWJ server?

At the moment, Single player. I haven't seen anyone on the GWJ server when I've tried. Not that that should stop me, I just don't want to get in the way of other people's creations (I already failed trying to add my box in the post office... )

What texture pack do you guys recommend for first time players?

I finally got around into getting this! 3 years too late.

EDIT: Gotta say after playing the 360 demo, the PC version is harder to get into. I hope I made the right choice purchasing the PC version.

Balthezor wrote:

What texture pack do you guys recommend for first time players?

I finally got around into getting this! 3 years too late.

EDIT: Gotta say after playing the 360 demo, the PC version is harder to get into. I hope I made the right choice purchasing the PC version.

It is harder. Worlds are bigger, there are a lot more options and things to collect. I started on 360, eventually picked up the PC version, and like both, but the 360 version's smaller size just means it's a bit easier to get into. You can walk across the world in the 360 in a day, plus they give you a map to start with, meaning it's much easier to find your way home. The PC just gives you so much more space.

It's harder to get into but that's because the Xbox version is so nerfed.

Do you have links to the wiki? Those help a lot. The homepeage is here. I have the Crafting page bookmarked.

As far as texture packs, I don't use them much but when I did I used the Sphax packs.

momgamer wrote:

It's harder to get into but that's because the Xbox version is so nerfed.

Do you have links to the wiki? Those help a lot. The homepeage is here. I have the Crafting page bookmarked.

As far as texture packs, I don't use them much but when I did I used the Sphax packs.

Nerfed, shmerfed. BURN!

Actually, the one thing that annoys me about the PC version is having to remember how to arrange things in the crafting menu. On 360, I just choose "Iron Pickaxe", and it makes one for me, and takes the relevant materials out of my inventory. So much easier, and I don't have to flip over to that stupid crafting page all the time to try to remember how to make a bucket or what have you.

MilkmanDanimal wrote:
momgamer wrote:

It's harder to get into but that's because the Xbox version is so nerfed.

Do you have links to the wiki? Those help a lot. The homepeage is here. I have the Crafting page bookmarked.

As far as texture packs, I don't use them much but when I did I used the Sphax packs.

Nerfed, shmerfed. BURN!

Actually, the one thing that annoys me about the PC version is having to remember how to arrange things in the crafting menu. On 360, I just choose "Iron Pickaxe", and it makes one for me, and takes the relevant materials out of my inventory. So much easier, and I don't have to flip over to that stupid crafting page all the time to try to remember how to make a bucket or what have you.

The jungle biome and the height/depth changes just got to CERT last week. What word do you want to use?

I like the 360 version a lot for it's inclusive nature. It's a lot easier to play together there. That's important, and I'm happy to play with the lowered featureset to keep things that way.

In the PC realms it doesn't take long to have the stuff you use often memorized. I only really use the wiki these days for stuff like some of the new redstone work. I'm just starting to learn that.

The crafting is definitely a lot easier to use in the 360 version. Not sure why they don't implement it in the PC version.

What resolution do you guys play at? Fullscreen or windowed? At first I placed it on 2560x1440 fullscreen. It does not scale well.

I play it windowed, but that's because I often have other things going on the machine at the same time. The only time I ever full-screen it is when I'm fishing, because doesn't cause so much eyestrain when you're focusing on the bobber.

I think crafting on PC is part of the game, you are required to figure out how to make things. Yeah you can always just look it up but it's a little bit more thought into what you are doing.

I would like to recommend optifine for our new players. It helps with fps issues and allows a good many options as well. Like connected textures, makes glass look amazing.

As for texture packs I would recommend starting with Sphax.

plavonica wrote:

I would like to recommend optifine for our new players. It helps with fps issues and allows a good many options as well. Like connected textures, makes glass look amazing.

As for texture packs I would recommend starting with Sphax.

If we could do it, we should make Sphax the server texture pack, but that would require anyone logging onto the server to download or have it already. It would be cool if it was an option you could just choose if you want it or not but it would be available for everyone.

Yeah, part of the fun in the original PC Minecraft was discovering new recipes. Kinda weird that they just give you all of that in the 360 version.

I'm not sure how I feel about the new biome changes. I like the huge oceans. (Of course, I'd like them a lot more if there was some way to build a ship as a travelling base or something, so exploring them was more of an adventure than an endurance challenge...)

IMAGE(https://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2013/08/overviewMap_new.png)

How do you guys find villages or dungeons?

Gremlin wrote:

I'm not sure how I feel about the new biome changes. I like the huge oceans. (Of course, I'd like them a lot more if there was some way to build a ship as a travelling base or something, so exploring them was more of an adventure than an endurance challenge...)

This is the latest version where he removed the small island areas. Note the scale here... the map is 32k blocks wide, and those oceans are still ~3000 blocks wide. They are huge.

IMAGE(http://i.imgur.com/JCiyCTG.jpg)

Thinking about it some more, my main objection is that the huge oceans and continents added some structure to the map on a larger level. Granted, this is a huge map but it's still fairly random. Might be less so zoomed in. I just like to have a deeper logic to the map rather than the homogenous diffusion we used to have, where things changed so much over short distances that exploring didn't mean as much. The large biomes added some of that back in, so we'll see how I feel about it when it comes out.

And I guess if I still don't like it, I can just rebuild it the way I want it.

I'm not getting a strong sense of order from that map. It would be lovely to be able take a whiteboard marker and respond to the request "identify the major continents on this map".

Perhaps I'm just being old-fashioned, and there's no need for Minecraft worlds to be "earth-like".

I actually think that would be kind of cool, too... if not continents, then at least huge islands or something.

I haven't been following Minecraft that closely, but the big problem with map generation was that each world was locked into its original algorithm, so that updates didn't allow it to generate new terrain features. If that hasn't been fixed yet, I'd call that much higher priority. If servers could stay up with the same world, across multiple versions, without losing new features, that would be much better than algorithm tweaks.

I'm still pretty annoyed about the huge amount of work everyone did building that transport network about, um, I guess it was a couple years back. It was all wasted, because we couldn't keep that world, and have the new stuff, too. Mostly destroyed my interest in the game. I like to work on infrastructure, and what's the point if it's all going to go away soon, yanno?

Malor wrote:

I actually think that would be kind of cool, too... if not continents, then at least huge islands or something.

I haven't been following Minecraft that closely, but the big problem with map generation was that each world was locked into its original algorithm, so that updates didn't allow it to generate new terrain features. If that hasn't been fixed yet, I'd call that much higher priority. If servers could stay up with the same world, across multiple versions, without losing new features, that would be much better than algorithm tweaks.

I'm still pretty annoyed about the huge amount of work everyone did building that transport network about, um, I guess it was a couple years back. It was all wasted, because we couldn't keep that world, and have the new stuff, too. Mostly destroyed my interest in the game. I like to work on infrastructure, and what's the point if it's all going to go away soon, yanno?

It's the journey not the destination. For me the fun is in building that kind of stuff and exploring the unknown wilderness. That was a great world that we put a ton of work into but it was time to move on and start fresh.

I can feel the pain there. You're talking about transportation networks and infrastructure, so I'm assuming this stuff is large scale. Therefore, what I'm about to suggest might not apply...

MCEdit can work well for importing older creations into new worlds. My wife built a truly beautiful house in an earlier version, but I wanted to try a new world. We were able to drop the house into a new (actually nicer) location in the new world with MCEdit. For "infrastructure" sized projects this might not apply but if you really wanted it, you could possibly:

- Generate a new world
- MCEdit the entire old world onto it
- Profit

I can see that MCEdit might choke trying to do this, but I think there are Python libraries getting around for Minecraft map manipulation too.

Yes! For me, that's entirely true. I love the "Minecraft Mandala" effect of a new world. I understand though that others would like to preserve their greatest creations, and I'd like to help them out if possible.

But, if we could have gotten new features by just installing a new version, there wouldn't have been any particular need to throw away the old world -- just expand the borders, and voila, new stuff.

Like I said, I like to work on infrastructure, and it's a lousy time investment if everything's going to disappear within a few months to a year.

I used to feel that way. But so much changes in Minecraft. Either the mechanisms don't work the same and things break, or new features get added that make old mechanisms obsolete. I'd rather rebuild infrastructure in a new world than tear it down and rebuild in the same old world.

Besides, the game gets pretty boring once you are established. It really is about the journey in this game.

I was just coming to post this.

I'm totally going to build my house, where my house is!

omnipherous wrote:

I was just coming to post this.

I'm totally going to build my house, where my house is! :-D

I'm totally going to build a portal to hell where my tube station was!

I'm slowly getting to grips with redstone circuits and have made a few automated systems. My latest attempt is involving minecart stations (just two, at this stage) and I have successfully managed to create a set up whereby:

There are three lines in each station. If somebody rides in on Line 1, and jumps out, leaving their cart there, then the next cart will switch to line 2, the next will switch to line 3 if 1 and 2 are 'full'. So, relatively simple track switch powered by detector rail. Fine.

My next personally-inflicted challenge is to have an 'overflow' rail as well. That is, if Line 1 - 3 are all occupied, the next cart is pushed to Line 4, which will dump the occupant out onto the station platform, and collect the minecart. This has also been successful, but ideally I would like the collected carts to be shipped back to the departure point, ready to be dispensed-on-demand.

My problem is, getting the carts collected in a cart-with-chest, and then sent down the line when full, to then drop it's full load at the other end of the track, and be returned ready to collect more 'overflow'

Hopefully that made at least some sense to somebody. In all seriousness, I hope someone can help as I'm losing sleep thinking about how to get this working. It is irritating that a comparator can only work with a detector rail, and not a powered rail, as even when the minecart-with-chest becomes full, the comparator lights up, but the cart just sits there. I though about rigging up a piston that would trigger when the cart was full, pushing it off the detector rail and onto a powered rail, but that didn't have the desired effect..

Anyone know what the hell I'm trying to do and have attempted/succeeded at similar in the past?

Even telling me it isn't possible would help loads, especially my sanity. It's getting to the point now that I've tried so many different ways, I can't remember what I've tried and my brain overloads.

Anyone fancy helping me out and getting back into things before 1.7 officially drops?

The people who know circuits best, imho, are Xeknos and Gaald. They're the champs. The best I can do is make a push-button auto harvest farm.