Minecraft

Mrs. Mixol and I started playing the XBL version together over the weekend to try it out. We found it really convenient to not have to worry about networking issues and game backups and version issues. It's also kind of nice to see where the other player is just by looking at their side of the split-screen. The Xbox default graphics also look a lot better than what my wife's laptop can handle well, too. There are skin packs available as DLC, but we haven't tried them, yet. There's also some really easy achievement points.

On the downside, the XBL version is still pretty far behind the main version. The main thing that we miss is the villager mobs and "The End", even though it does generate villages and strongholds. And there's obviously no mod support, so we really miss Millenaire and REI's minimap. We haven't bumped into the edge yet, but there is apparently a max size to the XBL Maps. The controls take some getting used to, and we found a control bug where you can't jump up out of water if you're using control scheme 3.

Bit of a mixed bag, but it is a super convenient to play. Also, I'm Mixol on XBL if you want to add me and play together.

http://www.polygon.com/2012/11/25/36...

Among the changes to be introduced in the update are:

* Changes to the way redstone behaves by giving it a variable signal strength and adding a new capacitor block
* Improvements to minecarts by adding special tracks to "unload freeloaders like pigs" and systems for filling and emptying chests
* The addition of a daylight detector, fireworks for New Years Eve and Nether-based ore from which capacitors can be made.

The real question is whether this update added Inductors, and if so whether they can be used to make coil guns/Gauss Cannons.

Yonder wrote:

The real question is whether this update added Inductors, and if so whether they can be used to make coil guns/Gauss Cannons.

And crystal radios. He's going to have to add EM rads.

Mixolyde wrote:
Yonder wrote:

The real question is whether this update added Inductors, and if so whether they can be used to make coil guns/Gauss Cannons.

And crystal radios. He's going to have to add EM rads.

And are they properly modeling doppler shift when your radar signal bounces off a moving object?

I finally dove into this game a few days ago. I've got a decent supply of coal and iron, limitless wood if I want it, a friggin huge cave system under my house to explore and mine, and I've just started simply growing some wheat. I've also found some dungeon-like single rooms underground with chests. That was odd.

I need to figure out a system to mark my paths, because I've gotten lost a couple of times underground. Once I fell into a chasm and died, losing everything, and once I had to mine straight up to get out (actually popped out of the ground a couple hundred yards from my house). I'm not sure what I should do next...

In survival mode, those single rooms would contain monster spawners that can be diabled with torch light. (Just as dark cave can spawn critters.)
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TAZ

Osiran wrote:

I finally dove into this game a few days ago. I've got a decent supply of coal and iron, limitless wood if I want it, a friggin huge cave system under my house to explore and mine, and I've just started simply growing some wheat. I've also found some dungeon-like single rooms underground with chests. That was odd.

I need to figure out a system to mark my paths, because I've gotten lost a couple of times underground. Once I fell into a chasm and died, losing everything, and once I had to mine straight up to get out (actually popped out of the ground a couple hundred yards from my house). I'm not sure what I should do next...

I find laying down a cobblestone path with either arrows built into the path or signs marking the way up/out work best. The whole placing torches on the right while going in and left while going out option works as well until you hit areas that are more open or complex.

Rykin wrote:
Osiran wrote:

I finally dove into this game a few days ago. I've got a decent supply of coal and iron, limitless wood if I want it, a friggin huge cave system under my house to explore and mine, and I've just started simply growing some wheat. I've also found some dungeon-like single rooms underground with chests. That was odd.

I need to figure out a system to mark my paths, because I've gotten lost a couple of times underground. Once I fell into a chasm and died, losing everything, and once I had to mine straight up to get out (actually popped out of the ground a couple hundred yards from my house). I'm not sure what I should do next...

I find laying down a cobblestone path with either arrows built into the path or signs marking the way up/out work best. The whole placing torches on the right while going in and left while going out option works as well until you hit areas that are more open or complex.

I've been caught in a loop before. I usually pepper torches on any place I descended or narrow, or blind openings. Torches almost always get me back.

I have marked paths with red stone torches too. To find my way back to a base camp where I stashed goods.

I still want coloured torches

Osiran,

Diamonds? Get down to levels 10-16.

A mansion?

Deciding to do something like brew potions sets up a quest chain to get the brewing stand components.

Building a nether gate and connecting into the fast travel network (or creating one).

Put a rail system in to get you in and out of your mine.

Basically, decide to make something, and gathering the resources becomes. The quest.

Look at the wiki recipies and pick something to make. Maybe a record player and a rare disc to play in your parlour. Trying to trick a skeleton into shooting a creeper is a trick.

Thanks Ghostship! I've started a quarry in a nearby desert now, nothing like some strip mining to get the juices flowing. Maybe I'll use the cobblestone from that to build a new house. Rail system eh? I'll have to experiment there too, sounds fun!

Are you on the MZp server or SP?

What I do for marking is to mark exits with 3 torches together. Then, when I get into a transitional area - a big cavern, a choke point, whatever - where I could get confused, I put 3 more torches in place. That way, I can only get lost for a bit, until I hit a way out that is marked, and I'm not wasting torches, laying cobble or whatever. Last resort? Dig one over, one up until you get out. Carry a door in case you end up under an ocean.

Just to throw out a desert hippie comment, I also strip mine in the desert, but I put down a cobblestone roof and cover it with sand so that it still looks like a desert on the surface.
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TAZ

Whoa! I just found slime cubes in the river outside of my home, on the surface and during the daylight. That's so 'unnatural'.
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TAZ

Slimes spawn in swamp now, and sunlight doesn't hurt them.

Osiran wrote:

I need to figure out a system to mark my paths, because I've gotten lost a couple of times underground. Once I fell into a chasm and died, losing everything, and once I had to mine straight up to get out (actually popped out of the ground a couple hundred yards from my house). I'm not sure what I should do next...

I use a pattern of three torches. Two side by side, an empty space, then a third in the direction of the exit. You only need that mess at junctions and maybe occasionally in long hallways, with singles interspersed everywhere else.

I suggest also digging a full-on staircase from the surface straight down to bedrock. A good sized spiral tends to work well, and can even be done down the side of vertical cave shafts fairly easily. Then when exploring, your pattern of arrows should return you to an actual staircase instead of just more confusing tunnels. Finally, I suggest walling off dead-end cave sections when you're done exploring them, so as to reduce confusion. Cover dangerous pits as well. With doors left for the larger walled off areas so you know they're there if you ever decide to return.

Below my house is a large well-lit basement, then a doorway to the underground. That keeps the nasties from climbing up from the depths into the house when I'm sleeping. Above ground you might want to build a large tower with torches on top as well, to find the house when you're wandering. I'm really more for exploring than building crazy stuff, so I'm sure there are fancier ways to do all this, but this approach has worked for me. About my only issue with the game is that I wish survival mode were more, well, dangerous. I like having a reason to build stuff

Quintin_Stone wrote:

Slimes spawn in swamp now, and sunlight doesn't hurt them.

They also can't swim, which is really odd.

How would it swim, I wonder? Wouldn't it just ungulate and flail around awkwardly?

I would expect it to just slowly dissolve in the water

To be fair, I've never seen a giant slime cube swim in real life, either.

Nicholaas wrote:

How would it swim, I wonder? Wouldn't it just ungulate and flail around awkwardly?

Like a jellyfish?

Ghostship wrote:

Are you on the MZp server or SP?

Single player so far.

Minor setback earlier tonight. I had a made a little shelter/work area for my quarry, and I used sandstone for walls. Door was shut. I think a Creeper spawned actually inside the place, because one second I was crafting and another second BOOM! my little sandstone house was blown half away and my chest contents were scattered all over. It turns out sandstone is pretty soft

Also, what is with the Endermen?? I see 2-3 of those spooky bastards outside every day. Hate.

Next step white list (verb I guess) on the GWJ MP server.

I was also going to suggest jellyfish as a verb for how slimed would swim.

Why Fireworks? A LOTR movie thing?

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Enchanted books for enchanting items.
Is this like a spellbook thing. Put the enchant on a book at the enchanting table, then take the book and put an enchant on an item in the field from the book?

Ghostship wrote:

Why Fireworks? A LOTR movie thing?

New Years.

Should have thought of that.

So I have been trying out Hardcore mode and I have to say this, HOLY CRAP! It is pretty fun! I was creeper bombed the first time because I wasn't paying attention while in a cave mining iron. The second time, I actually starved to death. I didn't realize you could do that. On survival you go down to half a heart with hunger, but you don't die or at least I haven't run into that yet.

Has anyone had similar experiences with Hardcore mode?

Oh Minecraft.

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That's why you've really got to spay and neuter your cats.

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