AION: Catch All

I played the beta a bit this week-end and the grind is killing me.

With no PVP in sight until level 20 apparently, I don't see the point of playing Aion unless the end-game instances are sublime.. then again personally I play instances to get better gear to kick the other faction's ass.

My mmo of choice being Warhammer, the hate for the other faction starts on day 1 and I like it that way.

Aion's questing system is a bit too archaic too. I've become spoiled with my quest areas marked on my minimap.

some my hope is the higher level ones are more for the type of combat you take part in.

The thing I don't get is what good does it do at high levels then? I know gladiators get a dual wield stigma at 20 but imagine if it was 40 or 45. I also hate games that have pet classes where you don't get a pet until level 40 and its not like the class wasn't balanced dps wise with consideration for a pet before 40. So you have to play a neutered class up to 40 to play the class the way it was supposed to play all along. (sorry this is a huge pet peeve of mine)

I was messing around with my scout this weekend and wow as I get into my teens I can see this class is not going to be the over powered nerfbat inc class thats for sure. I have played scout classes in almost every MMO out there and this by far is one of the weaker solo classes I have come across. I'm level 15 and basically have 2 spells to use with my bow and then wait for cool downs. I love the class but man this one is not going to be solo friendly unless you have alot of patience and dont mind seeing the world backwards from all the kiting you will be doing

I had the exact same problem with my ranger over the weekend. That's definitely not the class I will play at release. The 2 bow skills I had were so weak, it took minutes to kill a single mob and I had to kite it around, hoping I would not get an add.

The ranger may be great at a party, but at least on my teens, it was terrible to solo.

Yeah. I finally got my assassin to 13 and yeah, despite having some cool skills and being much easier than the ranger, not the easiest class to solo by far. Even con fights take me below half health unless I get some crits.

The healers and fighters are much easier and the mages are in a class by themselves. The spiritmaster gets a delayed turret-like summons at 13 that is very powerful. Yeah sure the monster will be coming for you instead of you pet but it won't get far as your nuke lands in time for the monster to fall at your feet.

I've heard the ranger is the most gimp class in the game right now. Sorcerers, being made of tissue paper, have some difficulty until they get new tricks at 22.

I think most classes are a bit on the paper side , Glads Templars and Spirit Masters seem to be the best solo from 12-18 Assassin can keep up they just need Gear mainly weapons to kill mobs in 3 seconds. I haven't seen many healers, but the few I have are tough to kill in duels at the lower levels.
The best bet for all classes is to run around with a healer or a CCer the game is a a lot more group orientated then others.

boreden-myrddraal wrote:

I think most classes are a bit on the paper side , Glads Templars and Spirit Masters seem to be the best solo from 12-18 Assassin can keep up they just need Gear mainly weapons to kill mobs in 3 seconds. I haven't seen many healers, but the few I have are tough to kill in duels at the lower levels.
The best bet for all classes is to run around with a healer or a CCer the game is a a lot more group orientated then others.

Agreed on group part, which I kind of find refreshing after what WOW has become and what WAR is. I find that you can take on one maybe two equal level mob at best.

I also noticed that the quests are more kill oriented kill 10 mobs of this, and there are less collect 10 of x this item off the mob. I just started leveling my hunter with my gf in Wow and I dreaded doing collect quests in a group with her, I has previously soloed all my characters to 80 at that point.
The collect quest seem to be for items in a fixed location with instant respawn rates did anybody else notice this ?

A lot of the collection quests are resource node related rather than monster drops. Which I do appreciate, but I wouldn't mind if there were a few monster drop quest in there to round things out. (there actually are a few in the Elyos 1-5 area)

Aside from that, I don't know what I'm doing wrong but my assassin never drops things in 3 seconds. The fastest killer right now is the spiritmaster at a consistent ~6 seconds per kill.

I was doing some reading up on the beta boards before they shut down last night and found an interesting but disturbing fact that I had not been aware of until now and may explain why my scout, and the rogue classes are lacking. It seems that if you are backing up or moving sideways you take a -70% hit to physical damage dealt.... OUCH!! This now explains why alot of my damage output is so weak I was usually backing and strafing when kiting. Apparently you get a 70% bump in damage output when you are running towards the intended target though. I guess if i'm going to play this scout up im going to have to go back to the old trap and run through the target while shooting like you did in WoW so you can get the increase in damage but even still the tissue paper sorc is looking much better heh.

Exclusive Aion Video Podcast: Classes and Customization

http://g4tv.com/videos/40451/Exclusi...

That video is overwhelmingly misleading bullsh*t. Everytime I see one of these videos I lose a little faith in NCsoft being able to pull off anything more than something that is cool on the surface but lacks any depth.

Shadowklr wrote:

I was doing some reading up on the beta boards before they shut down last night and found an interesting but disturbing fact that I had not been aware of until now and may explain why my scout, and the rogue classes are lacking. It seems that if you are backing up or moving sideways you take a -70% hit to physical damage dealt.... OUCH!! This now explains why alot of my damage output is so weak I was usually backing and strafing when kiting. Apparently you get a 70% bump in damage output when you are running towards the intended target though. I guess if i'm going to play this scout up im going to have to go back to the old trap and run through the target while shooting like you did in WoW so you can get the increase in damage but even still the tissue paper sorc is looking much better heh.

I actually knew about that and what I did with my Ranger was to start attacking with the snare, then used my big hit skill and turned around and ran forward to get the attack bonus and use the high damage bow skill again. It does improve my hits, but still it was too much work to kill a single mob. I didn't like that play style.

I played with a priest and a sorcerer up to high teens and I never had too much trouble soloing.

Well that video sucked it just talked about the paint job you could put on your char and the arch type roll , I guess its good for somebody whos never played an mmo but I mean most of it was common sense . Id like to see a video on Stigmas

If anyone is looking for the CE it looks like gogamer.com has them in stock. Just got mine ordered. Granted I haven't even played the game but have a couple friends who have spoken well about it. Plus, just getting to the login screen and seeing how nice it looked got me excited

DeThroned wrote:

If anyone is looking for the CE it looks like gogamer.com has them in stock. Just got mine ordered. Granted I haven't even played the game but have a couple friends who have spoken well about it. Plus, just getting to the login screen and seeing how nice it looked got me excited :)

If you just want the in-game CE items and don't care about a CE box and trinkets, you can always preorder it directly from NCsoft as well.

Good point Deftly. Steam also has it for pre-order, don't believe there is any difference and it's the same price. I like all the cool extras and do prefer a boxed version. I have no good reason why though

DeThroned wrote:

Good point Deftly. Steam also has it for pre-order, don't believe there is any difference and it's the same price. I like all the cool extras and do prefer a boxed version. I have no good reason why though :)

Sure you do just to have more plastic junk on your desk is all the reason more I mean who doesn't need another figurine standing around!

Throwing a hat into the ring, been off the boards for a wee while so had missed this little chat. Primarily Asmo upon release here, assassin/sorc most likely as they've been my most successful characters in the Chinese version; biggest battle I foresee is the need for a solid population and solid legions on your side; whilst there's a certain level of satisfaction in sneaking around amongst the groups of ganking opponents, its brutal to be on the underpopulated side as a non-stealth capable melee.

.

So is this open PvP on all servers? or is there some dedicated PvE servers?

AP Erebus wrote:

So is this open PvP on all servers? or is there some dedicated PvE servers?

All servers are the same. If you see someone from the other side, you kill person from other side.

Red is dead.

AP Erebus wrote:

So is this open PvP on all servers? or is there some dedicated PvE servers?

Mord has the right of it; red player name = kill or run, there is no flagging or the like. If you can see folks from the other side (its purely factional PvP, Elyos vs Asmodae, there's no anyone vs anyone outside the arenas) you can kill them, and vice-versa.

For the first 20 levels you wont encounter anything outside the city arenas, then it will depend on the area you're questing/fighting in; some have rifts, one of which (chosen from 8-10 predetermined locations) will open in the zone every 2 hours and allow a limited number of enemy players through before collapsing, resulting in small skirmishes, and allowing for the 'infiltration' quest lines which involve carry out various non-PvP actions deep in enemy territory (killing a particular creature, talking to a 'spy', collecting an item etc). Some zones exist that have no rift activity, allowing those who would prefer to avoid PvP further quest lines etc. NcSoft West have said they are planning to add more PvE only zones to the westernized version, although personally I'm doubtful this will occur at release, so its probably a content update down the road.

At level 25 you can complete a simple quest to gain access to the Abyss, which is best thought of as a huge Warhammer RvR lake, complete with island chains, fortresses and artifacts (think Warhammer battlefield objectives, but more fleshed out, points that can truly turn the tide of a fortress capture, capable of wide area AE defensive buffs or waves of destruction ... and very cool to watch in action), along with a variety of normal non-PvP quests. In the Abyss you also meet the third nation in the PvPvE triad, the Balaur, who NCSoft see as acting as balance (bloody scaly bullies more like, with a friggin all but indestructible battlecruiser that drops shock troops straight into your fortress that is so f***ing annoying - sorry, did I say that out loud?) and prevent either the Elyos or Asmodae gaining an upper hand for too long.

The current code being used for the closed beta is akin to the Chinese implementation, with no penalties for high level folks preying on low levels through the rifts; the current Korean implementation, which the NA/EU release version will be based, has a number of tiered penalties to dissuade and actively prevent the same behavior, which should go some ways to alleviate the worries that some have.

One thing I should add, most of the high level instanced content is in, under, or associated with, the Abyss and its fortresses; so at some point players who wish to experience the end-game content will have to walk the Abyss, although by then (and if you take my advice this is the rule at any level) you'll be in there with a group of friends.

Yea I am looking forward to that type of enviornment again the closest thing I have to compare it with is the dungeon in DAOC that required pvp to gain control for entry. I just hope the gankers don't ruin this for me not endgame but in the journey to 50.

Did I read correctly elsewhere that crafting is like EQ crafting? As in, you can and will lose expensive components when doing combines to make things? Ugh. That was one of the main things that I was happy to leave behind with original EQ. That's not hard gameplay, that's cruel gameplay, there's a difference. My enthusiasm for crafting has dwindled (note I haven't played or tried it yet, so if this is wrong or overblown, please set the record straight!)

The crafting i experienced was not like that at all only got to about 130 though, and yes i remember the fizzling and loss of mats from EQ

Khoram wrote:

Did I read correctly elsewhere that crafting is like EQ crafting? As in, you can and will lose expensive components when doing combines to make things? Ugh. That was one of the main things that I was happy to leave behind with original EQ. That's not hard gameplay, that's cruel gameplay, there's a difference. My enthusiasm for crafting has dwindled (note I haven't played or tried it yet, so if this is wrong or overblown, please set the record straight!)

Yes ... and no. Yes, as in, if you went and bought the ingredients for recipes you'd find it near identical to EQ ... no, as in the majority of your 'levelling' in crafting will be done (unless you're completely insane) using work orders from the crafting trainers. With the work orders, they provide the expensive components and you provide some of the misc items (purchasable from the handy vendor in the same room .. or if you choose the optimal position, accessible from a single location in range of vendor, trainer and crafting table), and the finished product is the work order quest turn-in, so its not as bad; still not cheap, especially getting expert mastery - have heard tell in the Chinese version that you can expect to have spent a cool 1,000,000 kinah by the time you get to be expert, although I've not gone that far. You can grind through work orders to get your level up, and then only worry about using 'real ingredients' when you want to make something to use or sell on the broker.

The actual process of doing combines is more akin to WoW and less like EQ thankfully, so you can batch up a group of combines and press 'Go' - the actual combines being non-interactive; watch and wince as the progress and failure bars fight it out.

Like EQ you can skill up in all the crafts to a reasonable point, and then have to choose one to master; so its more than possible to skill up handcrafting (useful for potions which have short cool downs and you tend to use a lot as you get higher up, especially soloing or in the Abyss) and cooking (food and drink both provide stat buffs) to a point where they'll provide you the stuff you need day-to-day and then take expertise in the appropriate craft for your weapon or armor.

a million isn't that bad considering by lv 15 i had 300,000