Just Cause 2 Catch-All

The only thing you can do is "stick and move"-- blow sh*t up, and run away as fast and far as possible.

Another way to drop your wanted level fairly quickly is to jump in the nearest body of water and swim to the bottom. Prepare to wait a few minutes, but it nearly always does the trick.

iaintgotnopants wrote:
ExitPursuedByBear wrote:

When I see an incoming helicopter, I 'm usually thinking, "great, a free attack helicopter!" Think of it as a gift, not an obstacle.

Oh, the first helicopter is no problem and I will gladly take it from them. The problem is the 2-3 other helicopters that I have to take care of (while in a not super-maneuverable helicopter) and the subsequent second and third wave of helicopters. And now, those other helicopters have rocket launchers and supernatural aim.

Just grab the helo and run. Once you kill off one chopper, just pick the opposite direction the other helo is coming from and fly. Watch the radar until the alert for you fades, circle back, and finish things off. The game makes it pretty easy to avoid heat. Just fly away and change altitude and you should be safe from the other choppers that are sent against you. They'll lose interest in a few minutes of game time and then they act like they don't know why they were called out in the first place.

Also, I seem to remember a time when my heat level meter wasn't yet up to maximum possible levels that I seemed to get a lot more enemies coming after me. I've also heard taking out comms towers helps this, and I did make it a point to take every one of those I ever saw out.

I have been pulled into this game for the second time. I finished the story a while back in something like 30 hours, and put the game down. I've come back a few times since then, but for the last week, I have just been playing the heck out of this game again, and I'm now at 61 hours. Blowing stuff up and flying around on the parachute is so fun I don't know when I'll stop playing.

Liberating new airfields and seeing what new aircraft I can get is what I am spending time doing now, but I also do a few faction missions to mix things up.

There's a great "open air" feeling to the island, IMO. Just a lot of fun to visit.

Mister Magnus wrote:

There's a great "open air" feeling to the island, IMO. Just a lot of fun to visit.

Yeah, sometimes I think I might like to retire there someday. Then I realize I've been playing this game too long.

Does anyone know of an unlimited ammo patch that works with the latest patch? I used to use the BOLOmod, but it hasn't worked since June or so.

I saw a transformer this morning, sitting as you do between two electrical poles, and I thought to myself - that's about 5% completion for the village right there.

This game is getting close to overtaking Tropico 3 as my all time most played Steam game. My normal mode game that I went nuts with (99.95% complete - last 0.05 isn't possible) is at 103hrs, my hardcore game is at 37hrs (54%). I started the hardcore game just to see how quickly I could rush to the end of the plot - I think it was around 6hrs. It was a bit hairy, but as long as you've upgraded weapons, it's possible.

I started playing again last week and the first time I was flying through the mountains in a borrowed chopper I started to wonder how long it must have taken to create the game world. Either they have some amazing design tools or it must have taken hundreds (thousands?) of man hours to create so much detail.

Hardcore has been amusing since you'll get Elite guards with machine guns that will gut you in seconds even with a lot of armor/health upgrades and can even take out your chopper pretty quickly. Flying through one of the big cities in a military chopper and blowing up a water tower or two earns you 3-6 ground vehicles, 2-3 choppers and a pair of boats (if close to shore) on your ass in short order. The level of instant psychotic military response seems to diminish as you clear more of the area.

Military Bases gain snipers on water towers and in some of the guard towers. Frequently there's a jerkwad with a rocket launcher standing on radar dish buildings too. Nothing quite like parachuting in, hearing the whoosh of a rocket launch and seeing a red beam track your noodle. After reloading, you realize a little bit more caution and planning is required.

I also have this habit of planting triggered explosives and immediately pressing "G" to switch back to grenades so that I don't accidentally lob some dynamite at a pack of soldiers. Unfortunately this leads to me standing off at a distance from my explosives target, holding down the RMB and wondering what the beep beep beep noise is. Le boom! Le sigh. I wish I could say it'd only happened once...

I'm becoming somewhat enabled on this game by the 5 dollar sale

Is any of the DLC worth it?

mooosicle wrote:

I'm becoming somewhat enabled on this game by the 5 dollar sale

Is any of the DLC worth it?

It's $2.12 for all of it. Sack up, dude!

mooosicle wrote:

I'm becoming somewhat enabled on this game by the 5 dollar sale

Is any of the DLC worth it?

For $.25-.40 a piece for a total around an extra $2 or so, I figured why not. I just wish they had a GOTY or Complete Edition so I didn't have to pick them all individually which took forever (or atleast didn't take you into your Cart every time you selected something). Just add it to my Cart and let me keep going without taking me somewhere else.

Vega wrote:
mooosicle wrote:

I'm becoming somewhat enabled on this game by the 5 dollar sale

Is any of the DLC worth it?

For $.25-.40 a piece for a total around an extra $2 or so, I figured why not. I just wish they had a GOTY or Complete Edition so I didn't have to pick them all individually which took forever (or atleast didn't take you into your Cart every time you selected something). Just add it to my Cart and let me keep going without taking me somewhere else.

If you want them all, there's a Buy All DLC button at the bottom of the expanded DLC list on the main game page.

/The More You Know

Citizen86 wrote:
mooosicle wrote:

I'm becoming somewhat enabled on this game by the 5 dollar sale

Is any of the DLC worth it?

It's $2.12 for all of it. Sack up, dude!

I was totally put off by the rico's gun thing. It uses it's own ammo, so I had to buy it again on the black market to get more ammo. I stopped using it. This was another example of why I hate DLC, honestly.

The main game is worth $30 even now, easy.

mrtomaytohead wrote:
Citizen86 wrote:
mooosicle wrote:

I'm becoming somewhat enabled on this game by the 5 dollar sale

Is any of the DLC worth it?

It's $2.12 for all of it. Sack up, dude!

I was totally put off by the rico's gun thing. It uses it's own ammo, so I had to buy it again on the black market to get more ammo. I stopped using it. This was another example of why I hate DLC, honestly.

The main game is worth $30 even now, easy.

The gun is so snappy that I didn't feel bad using a trainer for unlimited ammo.

It's funny... I haven't played JC2 in months, but I still find myself thinking about it every few days. Never did manage to finish the actual main plot, but put dozens and dozens of hours into mayhem and exploration. Going to have to boot it up again one of these days.

Too late I missed the sale. JC2 is on sale pretty often anyway.

I'm just hoping that the Just Cause 2-like mechanics in "Arkham City" trailers are as good as they look. As much as I love Just Cause 2, flying around as Batman sounds much better.

So am i supposed to start the casino mission WITHOUT ANY BULLETS for my guns? another question, is there a way to interact with the minimap on the upper left?

Markly wrote:

So am i supposed to start the casino mission WITHOUT ANY BULLETS for my guns? another question, is there a way to interact with the minimap on the upper left?

Usually at the start of a mission they give you some weapon to go with, also be sure to salvage from killed enemies (the downside to this is when using weapons different from the enemy you run out of ammo).

As far as I remember, the minimap is non interactive. Press F1 to get the PDA out and a better map.

mooosicle wrote:

Too late I missed the sale. JC2 is on sale pretty often anyway.

Steam sales often have a "second chance" day on the last day. You might get another shot at the $5 price tag. It's $13.39 now, and is a steal at that price. There's 30 hours of game here, easy, and you can likely double or triple that.

Jeff-66 wrote:
mooosicle wrote:

Too late I missed the sale. JC2 is on sale pretty often anyway.

Steam sales often have a "second chance" day on the last day. You might get another shot at the $5 price tag. It's $13.39 now, and is a steal at that price. There's 30 hours of game here, easy, and you can likely double or triple that.

I convinced a friend to buy the 360 version recently. He's up to around 70 hours in-game, and is around 50% completion. He could be further ahead, but he's having so much fun randomly blowing crap up that he's constantly distracted.

I bought this last year during a steam sale, I didnt realize I couldnt play it in XP. I am irked.

I bought this on release day for full price and don't regret a thing. To all you guys wondering if it's worth 5 dollars: just skip your morning coffee one day and pick this sucker up!

Speedhuntr wrote:

I bought this on release day for full price and don't regret a thing. To all you guys wondering if it's worth 5 dollars: just skip your morning coffee one day and pick this sucker up!

Totally. I bought it at full price and it would have been worth it at twice the price, given how much fun I've had with it. At the current sale price it's an absolute steal, at $5 it was almost criminally cheap.

Reading what you guys have been saying about Just Cause 2 has made me regret skipping it... I Youtubed some stunt videos too, it looks fun. I hope there's the second chance on the last day!

SommerMatt wrote:

It's funny... I haven't played JC2 in months, but I still find myself thinking about it every few days. Never did manage to finish the actual main plot, but put dozens and dozens of hours into mayhem and exploration. Going to have to boot it up again one of these days.

I think about it every few (or fewer) days, too.

MikeMac wrote:

I started playing again last week and the first time I was flying through the mountains in a borrowed chopper I started to wonder how long it must have taken to create the game world. Either they have some amazing design tools or it must have taken hundreds (thousands?) of man hours to create so much detail.

I'm fascinated by this as well. The game world is amazing! I keep wondering how they managed to put it all together, and with such attention to detail as well.

I never go a day without thinking about explosions. This game pairs with my interests.

I finished the game and had a blast with it. The combat and mechanics were fun and the world was fun to explore. Fun for a while anyways. The collection process to complete a village or other location got really tedious, despite how fun it is to traverse the world. Once the main plot is finished, it suffers from a lack of a macro-mechanic.

I think it would be awesome to have more pronounced world systems operating - factories that tie into controlled population bases, produce weapons or power to military, transportation and shipping hubs, etc... Granted much of that gets quite complex, but imagine staging ambushes on supply trucks that weaken a military base, making it easier to overtake. The military base, once downed, weakens response and support in surrounding villages and so on. That kind of large scale strategy is something I wished for.

A slightly smaller world trading off for some more unique locations would have been fun too.

Still had a blast (pun intended, hur hur) playing it though.