Homefront - Catch all

I am excited about it too, but to respond to the how Modern Warfare improved on the COD2...I couldn't agree more, but COD2 is what created the core audience for the game on both the PC and 360. CoD2 was a major hit and launched the game into the multiplayer juggernaut it is today. I am not saying Homefront will fail, but I would like to hear some news on how the shooting "feels." That is what really makes an FPS click for me. The features that come after that are gravy, but it is not really what makes it a successful shooter.

How fun would all those unlocks and leveling be if the movement was floaty, the responsiveness was sluggish, and the guns felt like cap guns? Do you play the actual game, just to play the meta-game?

I love your Counter Strike money comparison Ranalin. It ties in really well with whats going on in the multi in Homefront. At least in Homefront the person who is doing well and has a ton of points gets marked.

If I didn't have enough points I would definitely be going straight to kill the guy who has a huge kill streak. I'm sure most of the server would do the same.

Just saw that Steam has a promotion that if you Pre order this you get Metro 2033 for free. Not too shabby

Looks pretty good. Wondering if it'll hold up against my BF:BC2 obsession.

Pesky Valve, always giving away games I already own.

Well, a Amazon gift certificate plus the recent pre-order deal ($10 gift certificate if you pre-order it) tipped the scales. According to my order, it should arrive release day. Now, let's just hope it's pretty good.

I know we have a person on the dev team, but I have the misfortune to bring you a disappointed preview over on RPS.

I don't mean to bring bad news but I found it remarkable that someone (even RPS) wrote a negative preview. That's really rare.

oilypenguin wrote:
I know we have a person on the dev team, but I have the misfortune to bring you a disappointed preview over on RPS.

I don't mean to bring bad news but I found it remarkable that someone (even RPS) wrote a negative preview. That's really rare.

Interesting. Thanks for the link.

I'm buying this primarily as a multiplayer game, so that single player preview is concerning but not a deal breaker for me. Yet.

EDIT: Joystiq's take on the same preview part of the game is a bit better.

I had pre-ordered this but after RPS' preview, I'll be canceling it and buying it after launch if reviews and buzz are good. This really looked like it was going to be a different take on the shooter, actually trying to put in a mature, meaningful, emotional story instead of the pretentious tripe of the Call of Duty series. If this is just another on-rails, script-tastic shooter with progression based multiplayer, I'm definitely not going to shell out $60 for it. That's just me of course and yeah, I'll be very sad if this turns out to be only that.

Shacknews preview. Sounds like the PC code isn't quite baked.

My primary concern goes to one that may change when the final game is released: Homefront on PC doesn't seem very stable. There are odd collision issues with the character and objects in the world

Have had that issue with almost every shooter i've played single player on the pc... not that big of a deal.

MP is where this game is going to make or break its rep.

ranalin wrote:
My primary concern goes to one that may change when the final game is released: Homefront on PC doesn't seem very stable. There are odd collision issues with the character and objects in the world

Have had that issue with almost every shooter i've played single player on the pc... not that big of a deal.

Depends on how bad it is. But BC2 still has it to some degree, especially in Vietnam. After dying you fall through the map sometimes.

MP is where this game is going to make or break its rep.

I suspect you are right.

I am so, so tired of linear, overly scripted shooters. Still may be worth a purchase for the multiplayer, but I'm not holding my breath.

This is pretty old, but I enjoyed how it gave some information about the world situation before the big push; gives me at least a little bit of hope that the single-player game will attempt to hold on to a semblance of a story line.
http://www.destructoid.com/e3-10-a-c...

I also hope that we get a chance to explore the houses; I wonder if the player can uncover journals, audio logs, diaries, etc.? It would be neat to assemble an image of the mindsets of the Americans as the invasion is happening. Then again, I'm probably get my hopes up and it's going to focus almost entirely on shooting. Hope springs eternal!

Oh, has anyone done the pre-order on Steam? I was curious if the Metro 2033 pre-order is available as soon as you pre-order, or if you have to wait until Homefront releases to download and play Metro.

I ordered it. You get Metro 2033 immediately.

Parallax Abstraction wrote:
I had pre-ordered this but after RPS' preview, I'll be canceling it and buying it after launch if reviews and buzz are good. This really looked like it was going to be a different take on the shooter, actually trying to put in a mature, meaningful, emotional story instead of the pretentious tripe of the Call of Duty series. If this is just another on-rails, script-tastic shooter with progression based multiplayer, I'm definitely not going to shell out $60 for it. That's just me of course and yeah, I'll be very sad if this turns out to be only that.

If they can do all of that well, I will be happy. I don't need a game to re-define the genre or have an interesting story. I will heap praise on the ones that do, but usually I just want an intuitive, perfectly polished, and highly visceral military shooter. Basically, there will always be a place on my shelf for the game that can supplant the Infinity Ward shooters.

There are a lot of copy cats and no one has been able to make this style of military shooter as good as West and Zampella's teams. Call of Duty gets a lot of flack for being derivative, when it really is the opposite. It (and it's predecessors) redefined the genre and everyone has been trying to catch up since. Even Treyarch cannot quite nail it and they have been in the best position to do so. They are successful and the newest game is nicely balanced (read: bland), but they do not have the sweaty palm magic that IW has been able to pull off.

If Homefront REALLY is the next Call of Duty, I say bring it on. That is high praise in my book. If not, I will continue to pin my hopes on the fledgling Respawn entertainment.

Jeff Cannata had a lot of good things to say about Homefront on Weekend Confirmed today. He spoke of a very mature, desperate, grim single player campaign, with genuinely disturbing events.

I'm way more likely to purchase this early rather than later now.

I received an email from On Live this weekend. If I preorder Homefront, they'll send me an On Live game system (usually $99) and Metro 2033 (a full game pass) for free. I'm not really interested, but I thought someone out there might be able to get the same deal.

AcidCat wrote:
I am so, so tired of linear, overly scripted shooters. Still may be worth a purchase for the multiplayer, but I'm not holding my breath.

As far as scripted shooters and what not... if things were wide open like Fallout people would complain that they had no direction like they did for that game. Dev's cant seem to win. Except for the numbers of copies sold which ends up bringing them back to a linear, scripted story for their SP campaigns

I don't give a toss about the single player. I'm intrigued by the idea of buying vehicles on the fly (no more having people hang around at helipads), as well as the game flagging dangerous players and moving objectives around a map. On this latter point I hope we get a warzone, from Killzone, style game from multiplayer, otherwise just going from area to area will feel like Bad COmpany 2.

This was completely off my radar and then I remembered Tkyl was working at Kaos so I checked it out.

Day one perch.

IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/Golden_perch_demo1.jpg)

1Dgaf wrote:
I'm intrigued by the idea of buying vehicles on the fly (no more having people hang around at helipads), as well as the game flagging dangerous players and moving objectives around a map.

Funny, the Battle Point system is exactly what's making me second guess this one.

Blind_Evil wrote:
Jeff Cannata had a lot of good things to say about Homefront on Weekend Confirmed today. He spoke of a very mature, desperate, grim single player campaign, with genuinely disturbing events.
I'm way more likely to purchase this early rather than later now.

That sounds promising to me; I doubt I'll ever try the multiplayer component, so it's heartening to hear they're putting some thought into the single player aspect.
One thing that worries me a bit; every piece of footage I've seen shows the player rampaging around in a squad; I wonder if we'll be given areas to explore solo, or if there will constantly be a group of others tagging along with us.

Just preordered it last night. I look forward to playing multiplayer with you guys at release. Right now I play Metro 2033.

I'm gonna preorder. Gotta get the hat!

The hat is actually pretty nice. Only problem is that it's soldier only.

OG_slinger wrote:
1Dgaf wrote:
I'm intrigued by the idea of buying vehicles on the fly (no more having people hang around at helipads), as well as the game flagging dangerous players and moving objectives around a map.

Funny, the Battle Point system is exactly what's making me second guess this one.

I think the difference between this and someone hunkering down in CoD to build up a killstreak will shine in the bounty system. Designating successful players as targets is going to make it very hard for one person to dominate I think. Whoever is building up their score chain is gonna get dog piled before it gets out of hand.

It should be quite a rush to realize the better you do, the bigger the target/threat you make of yourself.

When do I get my hat? D:

That's DLC.