S.T.A.L.K.E.R. Complete 2009

Good sirs! Does anyone know if I can disable the voice that announces impending emissions? I love the emissions and the sirens, but the voiced warning seems pointless.

I would guess so. If you can look in the main data archive and find out what the sound file is, then override it with a blank sound file outside the archive.

Good idea. I have been browsing through the sound files. No luck so far, but it should hopefully turn up somewhere.

I cannot find it. I do not understand why, but it just does not seem to be there even though it looks like all of the other sounds are.

ZaneRockfist wrote:

Good sirs! Does anyone know if I can disable the voice that announces impending emissions? I love the emissions and the sirens, but the voiced warning seems pointless.

Which game?

There might already be another mod out there that does this.

misplacedbravado wrote:

There might already be another mod out there that does this.

Call of Pripyat. I got the complete mod installed for it.

That voice really does ruin the atmosphere of the emissions, though. You get right into it only for it to be interrupted by his annoying voice. >=(

ZaneRockfist wrote:
misplacedbravado wrote:

There might already be another mod out there that does this.

Call of Pripyat. I got the complete mod installed for it.

Is the complete mod finished for CoP?

WizKid wrote:
ZaneRockfist wrote:
misplacedbravado wrote:

There might already be another mod out there that does this.

Call of Pripyat. I got the complete mod installed for it.

Is the complete mod finished for CoP?

It appears to be: http://www.moddb.com/mods/call-of-pr...

WizKid wrote:

Is the complete mod finished for CoP?

I don't know. I suppose so!

I am going to uninstall Complete, then install AtmosFear 3 and the texture packs. AtmosFear 3 is new and comes with a bevy of new features, including one that allows you to disable the message, I believe!

I fired up this for SoC the past couple of days. I'm really noticing the AI improvements. For instance, if you kill most of the dogs in a pack, the rest will scatter and run away. I'm looking forward to playing this again. I'm noticing that the areas are remarkably smaller than CoP, but the areas are definitely more varied. I cannot wait to venture underground again.

This game has major issues on Windows 7. Spent more than an hour this morning getting it to run at all. Now I have it running, but only in window mode. As soon as I switch to fullscreen mode, I get the active black screen bug again, which is pretty common and well documented and has dozens of possible but no verified fixes. I wanna play this for the immersion and seeing my taskbar doesn't help that.

Played the first mission nonetheless. 'I've played shooters, I should be able to play on Stalker difficulty instead of Beginner.' Had to drop it down to Beginner anyway, since the raid on the garage was do brutal. The starting gun didn't hit for jack unless I was standing right in front of a bandit.

On the bright side, the world looks and feels amazing.

Luggage wrote:

This game has major issues on Windows 7. Spent more than an hour this morning getting it to run at all. Now I have it running, but only in window mode. As soon as I switch to fullscreen mode, I get the active black screen bug again, which is pretty common and well documented and has dozens of possible but no verified fixes. I wanna play this for the immersion and seeing my taskbar doesn't help that.

Played the first mission nonetheless. 'I've played shooters, I should be able to play on Stalker difficulty instead of Beginner.' Had to drop it down to Beginner anyway, since the raid on the garage was do brutal. The starting gun didn't hit for jack unless I was standing right in front of a bandit.

On the bright side, the world looks and feels amazing.

Hmmm -- had no issues with SoC & SC2009 on Windows 7 x64 (running on a high-end late-2010 iMac). Sorry to hear you're having problems.

The best way to approach the first mission (although there are a lot of different possibilities) is to let your allies charge in ahead of you and do most of the shooting. With your cruddy little pistol, you're not going to get much more than the occasional potshot in, preferably from a flanking position while your allies are drawing the bandits' fire. If you let them do most of the killing (and dying), you'll be much better off, especially since you can loot some better, or at least saleable, gear off your friends' corpses afterwards.

I approached the first mission like I would in real life. I waited until night and surveyed who was attentive and who wasn't. With that I snuck up on two individuals by a fire and took one out at near point blank. After the shot I ran away into the darkness and changed up my approach. They knew someone was there at that point, but I completely changed my direction of approach taking out two more guys in the process. S.T.A.L.K.E.R. makes me feel like the predator. You just have to use your head in each situation.

Once you steal a shotgun you're much better off, although you still have to catch them off guard. The pistol is best for pot shots at medium range, you're not going to kill anything in one shot with that, just whittle them down.

I know this question will sound heretical, but here goes anyway. Is there a way to play this with a controller? I've never had a PC that I could play games on really so I'm not at all used to mouse and keyboard (or touchpad and keyboard in this case).

Okay, figured it out. Pinnacle. Now I need to find a .pin file for SOC.

This seems an appropriate thread
GSC is pushing up daisies.

As much as I'd like to blame other issues, and think the STALKER games were good stuff, I'm finding it hard to be truly sorry seeing as how the games they put out needed 3rd party fixes, and that their development practices must have been a bit disorganised as how the first STALKER took 6 years to make.

Fu...dge...

I heard some mumblings about the staff being pretty underpaid and the owner pocketing all the money.

kyrieee wrote:

I heard some mumblings about the staff being pretty underpaid and the owner pocketing all the money.

If true, welcome to Eastern Europe. Although, the picture isn't complete unless they are tax dodgers to boot.

Thanks for the great games GSC. I hope your developers and artists get snapped up. Maybe the success of Metro 2033 will allow 4A to bring some of them on board. (Or not, I don't know how acrimonious the founders' parting from GSC was.)

I wonder what the odds are of the Stalker (I refuse to use those many periods!) franchise surviving with someone else?

I was under the impression that STALKER was a pretty big franchise in Russia. Then again, PC piracy is pretty big there too..

Kehama wrote:

I wonder what the odds are of the Stalker (I refuse to use those many periods!) franchise surviving with someone else?

I'd like to see another Eastern European developer pick up the rights, concerned a western one would just screw everything up.

Apparently Croteam would have liked to help:

forkparker[/url]]Dang, wish @gscstalker had given me and the boys at @DevolverDigital a ring before closing up shop...

AUs_TBirD wrote:
kyrieee wrote:

I heard some mumblings about the staff being pretty underpaid and the owner pocketing all the money.

If true, welcome to Eastern Europe. Although, the picture isn't complete unless they are tax dodgers to boot.

According to one of the various badly translated stories today, the company was apparently close to being seized by Ukranian authorities so yeah, maybe they were. Damn shame, they put out buggy games but they were also completely unique. I hope that maybe the team can reorganise, acquire the IP and run with it.

Would we rather have some STALKER or no STALKER? I don't see how this is anything but bad, unless the team reforms with better funding and stability and puts out an awesome new game that holds true to the series. Otherwise this bums me right out.

Montalban wrote:

Would we rather have some STALKER or no STALKER?

Who wants candy or no candy? Who's going to answer no to that?

One thing I suspect as a contributing factor is the curse of modern expensive game development, using the latest cryengine and so on, they were caught up in chasing a dream their company couldn't support. That's speculation though.

Given the choice between no "graphically pretty, big budget STALKER", and "modest graphics, but with all the gameplay I love STALKER", I'd choose the second every time. I think it might have been part of the company's DNA to go for graphics, as SOC was going to be a DX9 pioneer (or it would have been, if it wasn't in development hell for so long), CS was DX10, and COP was DX11. Graphics help to a certain extent, but I think part of the skill of a game project is picking the right level that your game needs. Chasing photorealism is going to be an hazard to more and more companies I think.