Red Orchestra: Heroes of Stalingrad (RO2)

ranalin wrote:
crunchy wrote:
FedoraMcQuaid wrote:
crunchy wrote:

Again I'm getting the steam "The game is currently available. Please try again at the other time" message. Argh.

I can connect to every server accept for the GWJ one, which punkbuster kicks me instantly...

My issue's not connecting to the server...the game won't even boot.

I've had this a few times on other games and restarting steam seems to make that reset faster. Not always but it passes enough time away that i'm not fretting over it when it happens.

Yes I was splitting my time between hammering start, and restarting steam...finally it opened and seemed to be running a patch for about 30 seconds, then everything was good. Once I joined there were only four or five people left but it was still fun. Hopefully we'll have another organized night soon.

So... Is this a Monday thing now? Because that'd work for me I think. Pre-Castle and post-Castle.

Yeah that was good fun. Thanks for the server.

TheWanderer wrote:

So... Is this a Monday thing now? Because that'd work for me I think. Pre-Castle and post-Castle.

Funny thing, my favorite part of RO2 tonight was when Castle was on.

crunchy wrote:

Yes I was splitting my time between hammering start, and restarting steam...finally it opened and seemed to be running a patch for about 30 seconds, then everything was good. Once I joined there were only four or five people left but it was still fun. Hopefully we'll have another organized night soon.

I am getting SO sick of the game crashing my entire internet connection when in the server browser. Stupid thing keeps kicking me from Vent, which is the most annoying part, really.

Anyway, glad to have you along. Fresh meat is always welcome. Just remember to duck, a lot.

crunchy wrote:

Again I'm getting the steam "The game is currently available. Please try again at the other time" message. Argh.

Go to the app in steam and do the 'Verify Integrity of the Game Cache' (Properties - Game Files).
With a bit of luck, it will find a file missing or corrupt and re-download it right away, and then you should be good to go.

Does anybody have any tweak guides or something to make this game not run like crap?
I think I could bring myself to like it after more time playing but I just can't get past all the hitching and random framerate drops.
I honestly don't understand how such a multiplayer focused game could be THIS optimized. With it being 2 weeks post release now it's really makes me thing nothing will be done about it.

I literally put every graphical setting to the lowest it can get and it still ran just as bad. Maybe worse. Even at max settings this game looks mediocre at best, so I don't get why it's so demanding.

FedoraMcQuaid wrote:

Does anybody have any tweak guides or something to make this game not run like crap?
I think I could bring myself to like it after more time playing but I just can't get past all the hitching and random framerate drops.
I honestly don't understand how such a multiplayer focused game could be THIS optimized. With it being 2 weeks post release now it's really makes me thing nothing will be done about it.

I literally put every graphical setting to the lowest it can get and it still ran just as bad. Maybe worse. Even at max settings this game looks mediocre at best, so I don't get why it's so demanding.

Oh good someone else said it first. What the F? Most peeps on this thread have medium to blazing hot rigs and I'm getting reports that BF3 runs smoother on systems with less oomph than mine? Ach.

There is a lot of detail but I think the Unreal 3 engine (is that right?) was never written to draw this much information all at once.*** If you notice there is no draw time for distance. It appears the 50,000 square miles of battlefield is all drawn at once and kept up by the engine even if you the player are not there to see it.

So yes, a tree does make noise if it gets shelled by a Panzer even if you are bleeding out in a bunker and not there to see it.

*** Whereas the BF3 engine was made from the ground up to show players big open spaces with lots of moving objects.

One of the issues is that maps for the retail release never had an optimization pass. Tripwire is now going back through the maps and optimizing them with their patches, but it is going slowly as they going through the maps one by one.

Can't say I'm all that pleased with Tripwire's response (from a thread in their forums that was deleted or moved). I find the claims he makes extremely dubious, considering the extent of the problems RO2 has.

Ramm-Jaeger - Tripwire Interactive President wrote:

I fully stand by my statement, but I think there is some clarification needed here. There are generally two types of people complaining about performance with the game:

1) Someone with older hardware that is struggling to run the game as fast as they do other FPS games released in the last couple of years.

2) Someone with very high end hardware that isn't get the performance they fell they should from the game.

Now for some reason there are a lot of number 2's (guys with high end hardware) complaining about my statement geared toward number 1's (guys with older hardware). The fact is though, when we asked for perfdumps from people having performance issues, the VAST majority of those submitted were people that either their CPU or their video card was pretty low end (far below the recommended settings) - yet they were running the game with everything on Ultra. I truly believe that this is due to the fact that most recent FPS games are console ports designed to run on 5 year old console hardware. So guys with 5 year old computers are used to cranking everything to the max and rocking and rolling. RO2 wasn't designed that way - it was created for the PC with Ultra requiring a very high end processor and a very vast video card. So in these situations people just need to set their settings to match their hardware. It isn't "blaming their hardware", its just helping people figure out the right settings for their machine.

Regarding the guys with the high end machines, I would request that you guys step up to the plate and submit your perflogs here:
http://forums.tripwireinteractive.co...

There are a lot of guys complaining, but VERY few actually submitting their perflogs to help us dig into this issue (as a matter of fact as of a couple of days ago I don't think we got more than 1 submission from a person with a high end machine having these issues). We don't know what is causing the issue of low performance on very high end machine, and we can't reproduce it in our office, or on any of the home machines that developers working here have. So please help us help you by getting your data submitted.

Finally, to help you all understand some of the optimizations that we are making. First off I'll start by saying the game runs well on all 30+ machines we have here in our offices, as well as on everyone's home machines. Yes I know this doesn't help those of you that are having problems. But it should help answer the question "how did they release the game performing like this" - well the answer is simple, it ran well on every machine we threw at it.

Since the release however we've discovered that certain hardware is having performance issues with the game that we didn't experience. This isn't "blaming your hardware" or saying "your hardware is crap". But there are LOTS of different types of hardware out there, and they have different strengths and weaknesses. One thing that we discovered was that certain hardware really chokes when you push too many items to render at it (this is called draw calls). It doesn't have anything to do with polygons, it literally is just the number of items we're telling the video card to render. All the hardware we have can rock and roll on a high number of draw calls, but some cannot.

So this is a large part of the optimization work we are doing. We're going through map by map reducing the number of draw calls. Most of the time this is a matter of modifying the way things are set up in the level. Some times it does mean removing objects, but that is only in the most extreme cases (like Pavlovs House). It is very time consuming though, which is why it is taking so long to do. But it should have a very good benefit for people who's hardware is suffering from this (and even a reasonable increase for people without this hardware). Once again some may ask "why didn't you do this before you shipped the game". To that all I can say is, we never saw this issue on our own hardware. The best we can do now is say we're sorry we missed it, and fix the issue as fast as we can.

Hang in there Fed. We're not talking about the biggest team on the planet, they're working on things and will get things sorted out. Two weeks is hardly a long time for them. So, hang in there.

Here's the only tweaking guide I know about: http://forums.tripwireinteractive.co...

garion333 wrote:

Hang in there Fed. We're not talking about the biggest team on the planet, they're working on things and will get things sorted out. Two weeks is hardly a long time for them. So, hang in there.

Here's the only tweaking guide I know about: http://forums.tripwireinteractive.co...

I guess I'm an overly-entitled gamer. This game is irritating. BF3 apparently runs smoother with a lesser rig but I have to play with crap settings for RO2. Ach. I want to love RO2 I really do but I am going to put a hold on it for now and wait for better days. I'll come back to it with a less crappy attitude and hope for a better experience.

That said, Killing Floor is f-ing awesome. People should try it out.

garion333 wrote:

Hang in there Fed. We're not talking about the biggest team on the planet, they're working on things and will get things sorted out. Two weeks is hardly a long time for them. So, hang in there.

Here's the only tweaking guide I know about: http://forums.tripwireinteractive.co...

Maybe I would be less annoyed if all responses from Tripwire weren't as douchey as the one rebel posted.
I don't consider my system to be high end by any means but it certainly isn't low end. The excuse that my system simply isn't powerful enough goes straight out the window as BS when I have the same issues with all settings to low.

Strangeblades wrote:

I guess I'm an overly-entitled gamer. This game is irritating. BF3 apparently runs smoother with a lesser rig but I have to play with crap settings for RO2. Ach. I want to love RO2 I really do but I am going to put a hold on it for now and wait for better days. I'll come back to it with a less crappy attitude and hope for a better experience.

That said, Killing Floor is f-ing awesome. People should try it out.

BF3 probably has 20 times as many people working on it and, well, probably 20 times as much money behind it.

FedoraMcQuaid wrote:

Maybe I would be less annoyed if all responses from Tripwire weren't as douchey as the one rebel posted.
I don't consider my system to be high end by any means but it certainly isn't low end. The excuse that my system simply isn't powerful enough goes straight out the window as BS when I have the same issues with all settings to low.

True, but their fan base is completely douchey too. It's a good time all around on their forums.

Sparhawk wrote:
crunchy wrote:

Again I'm getting the steam "The game is currently available. Please try again at the other time" message. Argh.

Go to the app in steam and do the 'Verify Integrity of the Game Cache' (Properties - Game Files).
With a bit of luck, it will find a file missing or corrupt and re-download it right away, and then you should be good to go.

Interestingly, the update finally ran right after I did this...i.e. I verified the integrity, got an "all OK" message, then hit start and the download started. Weird, but effective.

Garion333: "BF3 probably has 20 times as many people working on it and, well, probably 20 times as much money behind it."

Hey, I hear you and I understand the challenges faced by small teams. But I don't sympathize. When my two-reporter weekly paper gets criticized the same amount as a 10-person daily newspaper you realize readers/customers don't care what your challenges are. If you are in business, if money changes hands, you are expected to deliver a decent product. We should never expect anything less. I know my readers/customers would not expect anything less. Plus I've had smoother experiences with indie titles with even smaller teams.

Now, all that said, I know I will get a better Red Orchestra 2 experience. These guys do it out of love and respect for their material, Ruskies versus Gerries, and the FPS genre. I just got to wait which is what bugs me. That and the actual bugs.

PS: This game updates a lot but I can't find through Steam what the updates are about. Is there a place to go to find this?

Strangeblades wrote:

PS: This game updates a lot but I can't find through Steam what the updates are about. Is there a place to go to find this?

Their forum lists updates, but it only listed the first major patch. *shrugs shoulders*

Strangeblades wrote:

PS: This game updates a lot but I can't find through Steam what the updates are about. Is there a place to go to find this?

The official Tripwire forums, but their patch notes are almost always useless or else I'd post them in the thread. It is always the ever vague "optimized performance" and "fixed crashes" without any specifics.

Also they've had to roll back patches twice since release after they caused more problems than they fixed.

garion333 wrote:

Their forum lists updates, but it only listed the first major patch. *shrugs shoulders*

You have to go hunting for them, they don't post them in any easy to find fashion. Not that it is worth it.

Their comment about no one submitting perflogs is untrue. That first week almost every other post had a log attached to it.

I think it bears repeating. I love Tripwire. I really love Killing Floor, even though it takes forever to get a max-star rating! (grrrrrrr ). I am really looking forward to a smooth and lovely experience I know Red Orchestra 2 will someday deliver.

Strangeblades did you try the tweaks that were posted? I did the following and I'm not sure which was the fixer but the game is running smooth as butter now (looking nicer too)

In the graphical options:
Disable the tick options like lightrays blur and bloom
Set the shadow settings lower (big performance impact)
Set the lightning settings lower (pretty big performance impact)
Disable the steam community (gives up to +20 fps for some people)

Ini tweaks:
in ROengine.ini set:
depthoffield = FALSE (gives up to +20 fps for some people)
AllowRadialBlur=False
MotionBlur=False

In the graphical options make sure that:
OneFrameTrheadLag is disabled
Vsync is disabled

in ROinput.ini set:
bViewAccelerationEnabled=FALSE

Force a higher fov

Navigate to C:\Users\\Documents\My Games\RedOrchestra2\ROGame\Config

Open the RoGame.ini file with a text editor
CTRL+F "PlayerFOV" without quotes

Set the FOV at desired amount then save the file
Right Click on RoGame.ini and go to properties
Set the file as read only with the checkbox

You now have working FOV, this will revert if you open any settings when you are in game.

Good times. I am always up for a game. Just hit me with a msg on Steam and we will find us a server.

FedoraMcQuaid wrote:

Strangeblades did you try the tweaks that were posted? I did the following and I'm not sure which was the fixer but the game is running smooth as butter now (looking nicer too)

In the graphical options:
Disable the tick options like lightrays blur and bloom
Set the shadow settings lower (big performance impact)
Set the lightning settings lower (pretty big performance impact)
Disable the steam community (gives up to +20 fps for some people)

Ini tweaks:
in ROengine.ini set:
depthoffield = FALSE (gives up to +20 fps for some people)
AllowRadialBlur=False
MotionBlur=False

In the graphical options make sure that:
OneFrameTrheadLag is disabled
Vsync is disabled

in ROinput.ini set:
bViewAccelerationEnabled=FALSE

Force a higher fov

Navigate to C:UsersDocumentsMy GamesRedOrchestra2ROGameConfig

Open the RoGame.ini file with a text editor
CTRL+F "PlayerFOV" without quotes

Set the FOV at desired amount then save the file
Right Click on RoGame.ini and go to properties
Set the file as read only with the checkbox

You now have working FOV, this will revert if you open any settings when you are in game.

Oh yeah. I did almost everything on this list. However, I am still getting 40 FPS in some areas, lower even in one or two spots (depends on the map) and by cranking a lot of stuff down the game just doesn't look good. The only things on high are the details on the character models, the world itself and one other thing I'm forgetting. Everything else is either turned off or at 'Low' settings.

90% of my problems here were fixed by turning off the physX engine.

Strangeblades wrote:

Oh yeah. I did almost everything on this list. However, I am still getting 40 FPS in some areas, lower even in one or two spots (depends on the map) and by cranking a lot of stuff down the game just doesn't look good. The only things on high are the details on the character models, the world itself and one other thing I'm forgetting. Everything else is either turned off or at 'Low' settings. :(

Yeah, going through some of the maps now I'm still getting huge framerate drops.

Isn't it super when you access the order menu to request backup so you lock a point down, and the game crashes the entire computer?

Yeah, it's pretty bad

Damn you all. If I buy this, will you guys be playing and willing to welcome a newbie this weekend?

We're all new on this one still, come on in!

So... seriously tho. This plays much better with a critical mass of people. Monday nights?

TheWanderer wrote:

Monday nights?

I like it. It was a lot of fun this week. And besides, having a little something to look forward to on Monday is a particularly good thing.

Looks like Zacny is good for that night, irregularly at best, but good.

Let's see if we can get a little more buy in, especially from Certis (since he's got the server set up and all) and then maybe we'll set up an event on Steam.

Who else is in for Mondays?

Just started up a thread for Monday game nights.

http://www.gamerswithjobs.com/node/1...

Someone with the keys to the GWJ-RO2 group, go ahead and add it to the profile for me.

I'd pull the trigger now, but Monday nights are consumed by class. Guess I'll have to find other times to get killed by you all.