Red Orchestra: Heroes of Stalingrad (RO2)


I saw this on the Tripwire Interactive forums today...

Ramm-Jaeger (Tripwire Interactive President) wrote:

Official First Statement on Red Orchestra: Heroes of Stalingrad

Ok, here is the official statement on the game for now. Yes there is an article about our new UE3 game Red Orchestra: Heroes of Stalingrad in the UK and US PC Gamer magazines. Frankly, we're more than a bit surprised at the timing of the release of the article. To put it quite bluntly we thought this would hit after the release of Killing Floor. As such we'll be doing a bit of a scramble to get our PR efforts in order while we are in the middle of getting another game ready to ship.

I know many of you have been waiting a very long time for this news, and I am very happy that we can finally confirm what we've been working on these past three years. RO:HOS (as we call it) is real, its using UE3, and its awesome Just bear with us while we recover from this unexpected announcement and in the immortal words of Battlestar Galactica - all will be revealed.

For now, we're not going to say anything else about the game. We'll let the article speak for itself. As Alan mentioned please don't post scans of the article on this forum. Additionally, please don't post quotes of text from the article on these forums. Our proper PR effort will begin in earnest soon, so you'll get more from us on that in the coming days.

Let me be the first to say: WOO!

Increase the hype-o-meter to awesome!

Tripwire Interactive wrote:

1C to Publish Heroes of Stalingrad in Europe
By Christian Schneider
Published: 08-10-2009

Leading Eastern and Central European publisher 1C Company and Tripwire Interactive are excited to announce the sequel to Red Orchestra, the leading realism-based multiplayer WWII shooter on the PC. Red Orchestra 2: Heroes of Stalingradwill take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled WWII experience.

Red Orchestra 2: Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. The game consists out of two campaigns - Red Army and German. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer, co-op and solo modes the game will feature everything from quick, brutal firefights to more intricate and challenging simulation modes.

The developers have built upon their huge success with the last title and have added a slew of new features including:

RO multiplayer taken to new heights: In addition to the award winning Territory gametype from RO, all new gametypes such as Firefight and Countdown add greater diversity, replayability and fun.

Persistent Stats Tracking and Player Progression: Grow in rank, earn medals, improve abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game.

Heroes: Obtain the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.

Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides.

First person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more.

Squad Command: Command fire teams on the battlefield using an easy to use first person interface.

WWII weaponry redefined: true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more.

Co-op: Players can connect with their friends and battle the AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more.

Morale: Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle.

Red Orchestra 2: Heroes of Stalingrad will be shown at Gamescom 2009 (Cologne, Germany) in 1C's business booth located in Hall 4 booth C-021.

Is anyone going to Gamescom 2009?

Awesome news!! The first one is great!

Doesn't seem that they fixed the bug wherein I'm terrible at the game. Luckily, it never much affected my ability to have fun with the original Color me red with interest!

Btw, what's this Gamescom in Cologne? Are they trying to upstage Leipzig?

Oh man... I can't wait!

AUs_TBirD wrote:

Btw, what's this Gamescom in Cologne? Are they trying to upstage Leipzig?

Wikipedia wrote:

In 2008, the Industry consortium BIU (Bundesverband für Interaktive Unterhaltungssoftware) announced not to back a Games Convention in 2009 in Leipzig, preferring a newly to be established convention held in Cologne under the name of GAMESCom. Sony, Nintendo and Microsoft are members of the BIU representing 12 companies.

On January 29, 2009, the Leipziger Messe (Leipzig Fair) announced that in 2009 there will be no Games Convention as in 2008, but a new fair called "Games Convention Online" from July 31 to August 2 2009. It will feature mainly browsergames and other online and casual games.


Well that's odd, and kind of stinks - former East Germany needs all the economic help it can get, and the convention leaving Leipzig is a pretty big blow.

Thanks for the info.

Now back on track: Red Orchestra HOS - yummy!

AUs_TBirD wrote:

Now back on track: Red Orchestra HOS - yummy!

According to the TWI forums these screenshots are from the alpha build...



More (and larger) pictures on the Red Orchestra: Heroes of Stalingrad website:

That looks pretty damn cool.

Two videos for your viewing pleasure.
Part 2

Part 2 shows Terrorist Hunt from Rainbow Six Vegas but with RO2.

Nice find Edwin!

Interesting news about the implementation of a bullet penetration system and weapon collisions with the environment. The bipod machine gun deployment and view appears to be a marked improvement over the first game's deployment system. There was nothing more frustrating than trying to deploy your DP-28 just right.

T-t-triple post!

I loved the original mod, but never got into the actual release. Since I play all my mp shooters on hardcore, I'm sure what I loved about the original mod is still in play now, so I'm interested in this.

Any idea of the release window? Like, recent news about when it's hitting shelves? I'm seeing anywhere from Q4 2010 to Summer 2011.

Man, those look great!

I hope they add some really good bots, as I never got into the online scene of the original, but would still love to enjoy the sequel.

garion333 wrote:

Any idea of the release window? Like, recent news about when it's hitting shelves? I'm seeing anywhere from Q4 2010 to Summer 2011.

Nothing concrete it seems. 1C Company, the game's publisher in Europe, currently lists a release date of Q2 2011:

The game looks fantastic, I love the mechanics they've put - something I've wanted since CS. One thing puts me off, though, and that's the setting. At this point I'm fed up with WW2 games, they all feel the same. Yes, you can improve mechanics, authenticity and realism but the core gameplay is the same and that's because of the weapons at your disposal. They are quite limiting and you can't really do too much with them. I much prefer the dynamics/feel of the modern weapons, post 70s, they fit a wider range of players and styles while also impose less limits on the developers to come up with great new tweaks that will make the experience feel fresh.
To me all the great things they do feel wasted because I probably won't be buying this and I think most of the people will do the same - if not, at least they are limiting their customer base a lot more by not going slightly more modern. For example, put all those things into a CoD game and the result will rape both CoD and Battlefield out of the water, imo.

And for those who haven't seen them, there are a few newer videos than those posted so far (from GC)


Edit: Those videos look pretty good. Maybe this team and Bohemia Interactive (Arma 2) should get together. I prefer the more modern setting in Arma 2, but I'm interested in anything that adds more "realistic" combat in open environments since Arma 2 doesn't play well on my machine. On the other hand, RO2 seems more geared towards multiplayer. This game is definitely on my radar, now, though.

Red Orchestra: Heroes of Stalingrad (RO2) mod In Country: Vietnam's first video...

Environment & Weapon Teaser Trailer:

More details here:

New preview:

I like the way this sounds. A shame it will likely go unnoticed by the vast majority of gamers who claim they want what it's offering.

Scratched wrote:

New preview:

I like the way this sounds. A shame it will likely go unnoticed by the vast majority of gamers who claim they want what it's offering.

I want what they're offering. And I'm actually kinda happy to go back to WWII's weapons. Everything is modern now and that's becoming passé for me.

Great article. I prefer co-op to versus multi-player, but I'm still really interested in this. Must upgrade computer soon...

One thing I kind of like is the absence of a certain feature, levelling up and unlocking gear.

Video footage from GDC 2011...

Gameplay Enhancements Walkthrough Part I:

Gameplay Enhancements Walkthrough Part II:

Thanks, apparently I wasn't tracking the game over at GT so I never saw these.

Quick update:

But RO2: yes, close to the first phase of beta now.

From their forum.

I don't believe it. I truly don't believe it. I was starting to think this was falling to next year.

Btw, if anyone wants to gift me the game, it's been on the top of my Steam wishlist for a while now. Now that you're able to actually buy it for me, feel free to do so.

Edit: Dammit, you can't buy it on Steam yet. But when you can ...

Cautiously optimistic. The game's still too realistic ("hardcore") for my liking, but all the new mechanics they've been talking about sound great. I'll be waiting for more media, but preferably a beta.