Brutal Legend Catch All

I'm tempted to use one of my live subscription cards to I can download this demo. Or wait till next week. Happy to hear you all enjoy it. This one is definitely a hit or miss for me. The possibility of a good holiday or spring deal on this game are also high, so I may wait.

Any more detailed impressions of the demo besides the fact that its funny and awesome? How about the gameplay?

Jonman wrote:

So, onto the procurement process. Anybody know of particularly sweet pre-order deals (for 360)? I'd normally just go the Amazon route, get the free shipping and call it done, but this is a rare game that I'm keen to *play* on day-1.

You can get day 1 delivery from Amazon for $6 or so. The game is $57 on amazon, or $63 after shipping. That's less than the retail price plus tax here. Amazon is also offering $10 towards a future video game purchase, so you could consider the price $53 for release day shipping or $47 for free shipping.

I pre-ordered it today only to realize I had already done so. Its really easy to cancel the order since it hasn't shipped yet.

wow, just played the demo. i wasn't expecting to like it enough to pick it up (i'm not a huge metal fan, but i do enjoy hearing Jack Black rave about it), but the demo was really fun and the wife and i thought it was hilarious. Was that really the first part of the game? and if so, can the rest of the game keep up that kind of pace?

@pandaeskimo, thanks for the amazon info! i have Prime, so for $47 (with free release-date shipping) this is really tantalizing. hmm.

wokavan wrote:

wow, just played the demo. i wasn't expecting to like it enough to pick it up (i'm not a huge metal fan, but i do enjoy hearing Jack Black rave about it), but the demo was really fun and the wife and i thought it was hilarious. Was that really the first part of the game? and if so, can the rest of the game keep up that kind of pace?

My impression was the same. I wasn't even looking forward to this game at all and just downloaded the demo out of boredom. Which was probably a mistake, because I'm already getting two games in October and now here's another one I want!

wokavan wrote:

Was that really the first part of the game? and if so, can the rest of the game keep up that kind of pace?

That is my concerns as well. Judging from Psychonauts, there should be plenty of interesting and diverse characters and settings. I haven't played the demo, but I watched about half of the Giant Bomb video. I think the cursing sensor makes it quite a bit funnier. My doubts about the combat seem to be eased as well. I can't really stand Jack Black anymore, but I think he does a good job with the character and it definitely seems like a character and not Jack Black being Jack Black.

PandaEskimo wrote:

You can get day 1 delivery from Amazon for $6 or so. The game is $57 on amazon, or $63 after shipping. That's less than the retail price plus tax here. Amazon is also offering $10 towards a future video game purchase, so you could consider the price $53 for release day shipping or $47 for free shipping.

Thanks for the tip-off. That $10 credit makes it worthwhile. Delivered on release day for $58 (includes tax).

I just pre-ordered from Amazon also, ended up being $41 after a $10 credit and ECA coupon, pretty happy about that deal!

Like a few other people have said, I'm skipping the demo, already sold on the game, plus I watched the video of the Giantbomb guys playing it.

Kosars wrote:

I just pre-ordered from Amazon also, ended up being $41 after a $10 credit and ECA coupon, pretty happy about that deal!

Like a few other people have said, I'm skipping the demo, already sold on the game, plus I watched the video of the Giantbomb guys playing it.

There is a free coupon for ECA 1 year memberships "GIMAG." I'm going back and re-ordering all of my pre-orders to get the 10% coupons. You can get 2 or 3 the first day, but after that it's 1 code per day. You can order multiple games in one order and they all get the discount, but for me, 1 game per order makes it easier to cancel a game if I decide I don't want it.

Kosars wrote:

Like a few other people have said, I'm skipping the demo, already sold on the game, plus I watched the video of the Giantbomb guys playing it.

As if I needed another confirmation that it's going to be another entertaining experience from Tim Schafer and crew, that was it. GiantBomb quick looks usually consist of them poking fun at it and of video game cliches in general, even if they actually have a really positive opinion about the game, but that one has them constantly keeping quiet so they can hear the lines of dialogue, and geniunely laughing at them.

PandaEskimo wrote:

There is a free coupon for ECA 1 year memberships "GIMAG." I'm going back and re-ordering all of my pre-orders to get the 10% coupons. You can get 2 or 3 the first day, but after that it's 1 code per day. You can order multiple games in one order and they all get the discount, but for me, 1 game per order makes it easier to cancel a game if I decide I don't want it.

thanks for the tip-off - you've just saved me 5 bucks!

Fun demo, but the puzzle about the gate was not very intuitive. Everywhere else you got some prompt. And like keeping things clean without a HUD but it becomes hard for me to keep track of my health. Still I put it at the top of my Gamefly queue and hopefully I will have it when it comes out.

Hmm...

I guess I'll be a negative nancy, because I did not like the demo at all. I was just expecting more. The graphics were astoundingly poor. The presentation was, I thought, alright. The combat felt like Fable 2 but clunkier. The only thing I enjoyed was the writing, but really, I might as well just watch a movie.

This has now gone on my budget list, I doubt I'll pick it up for more than 30 dollars.

Faceless Clock wrote:

Hmm...

I guess I'll be a negative nancy, because I did not like the demo at all. I was just expecting more. The graphics were astoundingly poor. The presentation was, I thought, alright. The combat felt like Fable 2 but clunkier. The only thing I enjoyed was the writing, but really, I might as well just watch a movie.

This has now gone on my budget list, I doubt I'll pick it up for more than 30 dollars.

nah nah nah nah nah nah nah... I will listen to none of this. We have all pre-ordered and therefore "know" that this game is awesome.

btw, I count this game as being ~$40 with all the discounts, so it's not too different than $30. I'm also using this game to make up for not buying a new copy of Psychonauts which I enjoyed.

Faceless Clock wrote:

Hmm...

I guess I'll be a negative nancy, because I did not like the demo at all. I was just expecting more. The graphics were astoundingly poor. The presentation was, I thought, alright. The combat felt like Fable 2 but clunkier. The only thing I enjoyed was the writing, but really, I might as well just watch a movie.

This has now gone on my budget list, I doubt I'll pick it up for more than 30 dollars.

Of course, it was too ambitious to begin with and while I'm still going to get it day one I do so knowing that I am not buying it for the gameplay.

Faceless Clock wrote:

Hmm...

I guess I'll be a negative nancy, because I did not like the demo at all. I was just expecting more. The graphics were astoundingly poor. The presentation was, I thought, alright. The combat felt like Fable 2 but clunkier. The only thing I enjoyed was the writing, but really, I might as well just watch a movie.

This has now gone on my budget list, I doubt I'll pick it up for more than 30 dollars.

Brütal Legend sharing a release day with Uncharted 2, combined with Tim Schafer's commercial track record and doubtful people like you, makes me feel worried and sad. Why can't a good game ever be successful?!

(Except all the ones that are. Shut up)

EDIT: Hey, what's the deal with Lemmy? Is he in the singleplayer campaign, or what?

I was actually pleasantly surprised by how well it played. On first impression it "feels" better to me as an action game than Psychonauts did as a platformer. The controls are pretty simple and very responsive. I thought the game looked really good too, what did you find "astoundingly poor" about it, Faceless Clock?

DFKQ wrote:

I thought the game looked really good too, what did you find "astoundingly poor" about it, Faceless Clock?

His capacity for feeling joy, clearly.

HaciendaSquish wrote:

Brütal Legend sharing a release day with Uncharted 2, combined with Tim Schafer's commercial track record and doubtful people like you, makes me feel worried and sad. Why can't a good game ever be successful?!

I went ahead and pre-ordered both. I think this one might get a good response outside the critic circles. It just has that feel.

DFKQ wrote:

I was actually pleasantly surprised by how well it played. On first impression it "feels" better to me as an action game than Psychonauts did as a platformer. The controls are pretty simple and very responsive. I thought the game looked really good too, what did you find "astoundingly poor" about it, Faceless Clock?

Well, I am a hollow man inside, so there is that.

Otherwise, there were a few things. For one, the blocking seemed really awkward. I didn't feel like I had enough control to response to attacks - just ended up dodging instead. Second, there is very little visual feedback about where your "spells" are going. Fable 2 did that a lot better. The camera struck me as lazy, as well.

I really am just comparing this to Fable 2 a lot in my mind because, as different as the games are in story, they seem to have similar aspirations in terms of combat mechanics. And I just came away from the Brutal Legend demo thinking, yea, that was alright, but they could have done it a lot better.

PandaEskimo wrote:
Faceless Clock wrote:

Hmm...

I guess I'll be a negative nancy, because I did not like the demo at all. I was just expecting more. The graphics were astoundingly poor. The presentation was, I thought, alright. The combat felt like Fable 2 but clunkier. The only thing I enjoyed was the writing, but really, I might as well just watch a movie.

This has now gone on my budget list, I doubt I'll pick it up for more than 30 dollars.

nah nah nah nah nah nah nah... I will listen to none of this. We have all pre-ordered and therefore "know" that this game is awesome.

btw, I count this game as being ~$40 with all the discounts, so it's not too different than $30. I'm also using this game to make up for not buying a new copy of Psychonauts which I enjoyed.

The demo was a little disappointing, but I think I'll chalk it up to hearing, in a Jack Black voice: "hey, it's a f*cking demo. what do you expect?"

Anyone catch the awesome Psychonauts reference in the opening cutscene?

HaciendaSquish wrote:

Anyone catch the awesome Psychonauts reference in the opening cutscene?

I was hoping I wasn't the only one. The dude doing Raz's little dance on the statue thing is also voiced by the guy who did the voice of Raz, so that's awesome.

I'm not sure if it's really touched upon much in the demo, but from everything I've heard about the game it's probably best to remember that this game is also partially an RTS.

MaxShrek wrote:
PandaEskimo wrote:
Faceless Clock wrote:

Hmm...

I guess I'll be a negative nancy, because I did not like the demo at all. I was just expecting more. The graphics were astoundingly poor. The presentation was, I thought, alright. The combat felt like Fable 2 but clunkier. The only thing I enjoyed was the writing, but really, I might as well just watch a movie.

This has now gone on my budget list, I doubt I'll pick it up for more than 30 dollars.

nah nah nah nah nah nah nah... I will listen to none of this. We have all pre-ordered and therefore "know" that this game is awesome.

btw, I count this game as being ~$40 with all the discounts, so it's not too different than $30. I'm also using this game to make up for not buying a new copy of Psychonauts which I enjoyed.

The demo was a little disappointing, but I think I'll chalk it up to hearing, in a Jack Black voice: "hey, it's a f*cking demo. what do you expect?"

Although some may forget, Psychonauts was not the perfect platformer and had more than a couple frustrating moments. Tim Schafer isn't particularly known for amazing gameplay mechanics, but for his humor, presentation, and art direction. That's what makes his games standout, and for some folks that's more than enough to give his gameplay a pass.

I think the presentation in BL is going to be subjective. I personally would be happy if all it had were Wii-level graphics with tons of personality in the character animation and interactions. I thought the gameplay and graphics in Fable II were boring as heck, but that's my own preference.

I just played through the demo on 360. Yeah, the gameplay's nothing to write home about, but god damn. I am so motherf*cking sold.

Podunk wrote:

I just played through the demo on 360. Yeah, the gameplay's nothing to write home about, but god damn. I am so motherf*cking sold.

Word.

Now if I could just get that f*cking Kabbage Boy song out of my head, I'd be all set.

Just finished the demo as well, and I can agree that the base-level gameplay isn't bringing anything new to the table. As I haven't played Fable 2, I can't make such a comparison. But from what I gathered, the combat is simple and fun, the setting is unique and f*cking awesome (I'm not a metal fan, but this game makes me want to be one), and the story is a cool take on a classic theme. I can easily forgive basic gameplay (especially when it's tried-and-true) for the rest that this game is offering. I was going to get this on Day One anyway, but now I must torture myself by playing the demo over and over for the next couple of weeks...

farley3k wrote:

Fun demo, but the puzzle about the gate was not very intuitive. Everywhere else you got some prompt.

My prompt is my girlfriend who seems to always preternaturally intuit the solutions to puzzles that I'm playing. I ran around the gate whacking and zapping everything I could, while the miss sat on the couch trying to tell me to "do the earthquake thing". When I finally heeded my "prompt", lo and behold it worked, and I got a resounding "Seeeeee? I told you so." It happens a lot.

Speaking of girlfriends watching gameplay, the initial profanity and gore prompts were great. "Turn gore off?" "No." Pop! Pop! Pop! Miss: "Ohh!"

Speaking further of same, this game needs local co-op. But even without that, I think the demo has convinced me there will be a stop on my ride home from work on the 13th. Got to put that GST rebate to good use. And like PandaEskimo, consider it quasi-penance for never having bought Psychonauts.

Edit: I'll add that I agree, the combat is very Fable II-ish, maybe even not that tight and easy to handle. But the demo sure looks and feels (aesthetically, not gameplay-ally) a lot better. Definitely out-fantasied fantasy. I think I was sold when I was riding the four-legged monster down the mountain of skulls.

I didn't think the gate puzzle was THAT obscure...

Spoiler:

They walk you through how to break engines off the chains earlier in the level. Then the cut scene of the gate shows a very prominent engine being used as a counter weight for the gate.

This is Tim Schaeffer here. A man responsible for many a Lucas Arts adventure game. He can be much more punishing.

Anyone decided which platform to get?

d3p0 wrote:

Anyone decided which platform to get?

PC.

Ba-DOOM-skiss!

I set up to DL the demo while I slept last night. I started it up while I pertook of my 1st morning coffee...and I nearly called in sick.

Love the humor. Wasn't impressed with the gameplay at all.

I'll get it from Gamefly.