Plants Vs. Zombies Catch-All

I thought there was no way I would play this game through again-- fun but I enjoy the mingames and puzzles more. I sold the flowers in my Zen Garden to CD then couldn't purchase more flowers. My poor Zen Garden was empty, empty. Turns out that the way to gather more flowers, from what it seems, is that I need to replay the main adventure. I stared to do this last night. It does throw a nice little wrinkle into the game when you restart, which I won't spoil.

I have 4 more minigames (the bobsled is killing me) and the survivor levels to complete at this point. So well worth the $10.

Do you guys think this is another Steam pricing experiment? Popcap has been at the $20 price point for so long, and this game is $20 direct, but the Steam price opened at $10. I think maybe they are looking at the effects of dropping the price overall for established online distro systems. If they can identify the likely audience and profile a game's sales in advance at a low price, it would cut down on marketing as well as increase income.

Robear wrote:

Do you guys think this is another Steam pricing experiment? Popcap has been at the $20 price point for so long, and this game is $20 direct, but the Steam price opened at $10. I think maybe they are looking at the effects of dropping the price overall for established online distro systems. If they can identify the likely audience and profile a game's sales in advance at a low price, it would cut down on marketing as well as increase income.

I think it's more likely Steam offered PopCap some discount to have it cheaper on Steam. I wouldn't be surprised if PopCap makes more per unit through Steam at $10 than $20 in a Brick and Mortar store.

Robear wrote:

Do you guys think this is another Steam pricing experiment? Popcap has been at the $20 price point for so long, and this game is $20 direct, but the Steam price opened at $10. I think maybe they are looking at the effects of dropping the price overall for established online distro systems. If they can identify the likely audience and profile a game's sales in advance at a low price, it would cut down on marketing as well as increase income.

Actually, I'd be interested in how much more would be people willing to pay to have the game on Steam as opposed to other sources. I for one bought the first Penny Arcade episode through Steam again just for the ease of use. And achievements. Goes for some other games as well (The Longest Journey, when it cost 4 bucks - worth not having to have the CDs around).

I've actually thought, and meant to post but didn't, that I absolutely see this as another potential Steam discount experiment. Even if this wasn't the initial intent, I'm sure it would easily transition into one. Though We'll never know I'd love to know which method Pop Cap made more actual cash with; my money would be on Steam at 1/2 price.

demonbox wrote:

I thought there was no way I would play this game through again-- fun but I enjoy the mingames and puzzles more. I sold the flowers in my Zen Garden to CD then couldn't purchase more flowers. My poor Zen Garden was empty, empty. Turns out that the way to gather more flowers, from what it seems, is that I need to replay the main adventure.

Crazy Dave gets new plants in stock once a day (or is it every two days?) You can also get plants as random drops; I got most of my Zen garden stocked from playing through all the survival mode challenges.

I'm probably 1/2 way through the adventure mode at the moment. The game is definitely good fun, but lacks the addictiveness of most of Popcap's games.

I've finished all the puzzles, though with only 1-game streaks on the last levels. I've got 4 mini-games left to beat. I usually get them on the first try, though Last Stand has kicked my ass the 2 or 3 times I've attempted it. Trying to figure out the best arrangement. Maybe I need to buy the gatling peashooter.

Oh, and I love how the Tall-nuts have angry eyes, compared to the Wall-nuts blank wide-eyed stare; but when the Tall-nut gets hurt, there's a big tear hanging from their eye. Makes me laugh to see this big angry, crying nut.

MrDeVil909 wrote:

I'm probably 1/2 way through the adventure mode at the moment. The game is definitely good fun, but lacks the addictiveness of most of Popcap's games.

My wife and I would disagree on that point. PvZ addiction has turned both of us into neglectful parents as we fixate on the game.

I am really impressed by this game. My little girls, 6 and 4, are really getting a kick out of it. I am now in the backyard. The roof looks fun. Wasn't expecting that. Thumbs up for steam and popcap.

Quintin_Stone wrote:

I've finished all the puzzles, though with only 1-game streaks on the last levels. I've got 4 mini-games left to beat. I usually get them on the first try, though Last Stand has kicked my ass the 2 or 3 times I've attempted it. Trying to figure out the best arrangement. Maybe I need to buy the gatling peashooter.

spoily plant names wrote:

[color=white]Flamewood, GatlingPea and Garlic are your friends. The garlic also does the little tear when it is nearly consumed.[/color]

Dramatic Marlin wrote:
MrDeVil909 wrote:

I'm probably 1/2 way through the adventure mode at the moment. The game is definitely good fun, but lacks the addictiveness of most of Popcap's games.

My wife and I would disagree on that point. PvZ addiction has turned both of us into neglectful parents as we fixate on the game. ;-)

I showed my wife PvZ on Saturday night. We almost didn't have Mother's day.

LilCodger wrote:

[color=white]Flamewood, GatlingPea and Garlic are your friends. The garlic also does the little tear when it is nearly consumed.[/color]

Hmm.

[color=white]Does a land zombie ever garlic into the pool?[/color]

I never tried. I just put some extra firepower into lanes 2 and 5, with a single Repeater in 1 and 6 to handle pole vaults.

Quintin_Stone wrote:

Oh, and I love how the Tall-nuts have angry eyes, compared to the Wall-nuts blank wide-eyed stare; but when the Tall-nut gets hurt, there's a big tear hanging from their eye. Makes me laugh to see this big angry, crying nut.

It's not like the Tall-nut is bawling his eyes out. You've got the Wall-nut who starts with a happy-go-lucky smile, turns to a look of mild concern, and then is finally frowning with unhappiness at his unpleasant state. The Tall-nut, on the other hand, is a warrior. He wears a look of fierce determination the whole while through, and even in the face of doom he remains resolute, with just a single tear betraying his knowledge of his inevitable fate.

Another bleary-eyed day at work due to my inability to turn off this game last night. I solved my problems with miners and made it to 33 flags on endless survival before the wheels came off the wagon.

I think I need to ergonomicize my desk at home if I'm going to keep playing, as my mousing wrist is aching this morning.

wonderpug wrote:

It's not like the Tall-nut is bawling his eyes out. You've got the Wall-nut who starts with a happy-go-lucky smile, turns to a look of mild concern, and then is finally frowning with unhappiness at his unpleasant state. The Tall-nut, on the other hand, is a warrior. He wears a look of fierce determination the whole while through, and even in the face of doom he remains resolute, with just a single tear betraying his knowledge of his inevitable fate.

Tall-Nuts! Ready your breakfast and eat hearty... For tonight, we dine in hell!

I stepped away from this game. I have my gold flower. I've grown my tree of knowledge above 100 feet. I've watered plants and harvested their coins...
Time to cash out before it gets old. That way I can revisit it later. Bring on the next thing!

kaostheory wrote:
Robear wrote:

Do you guys think this is another Steam pricing experiment? Popcap has been at the $20 price point for so long, and this game is $20 direct, but the Steam price opened at $10. I think maybe they are looking at the effects of dropping the price overall for established online distro systems. If they can identify the likely audience and profile a game's sales in advance at a low price, it would cut down on marketing as well as increase income.

I think it's more likely Steam offered PopCap some discount to have it cheaper on Steam. I wouldn't be surprised if PopCap makes more per unit through Steam at $10 than $20 in a Brick and Mortar store.

I know that in the past, a purchase from Popcap gave you X number of keys / activations with which to play. I assumed that the Steam purchase gave you a single key (thus the price difference).

Is this not the case?

Rezzy wrote:
52club wrote:

It should be in the default location for a Vista machine with the game bought through steam.

Enable Show hidden files and folders! Open the Computer item, click on Organize, Folder and Search Options. Click to the View tab, and under the Hidden files and folders section move the radio button to Show.
Now you should be able to find:
C:ProgramDataSteamPlantsVsZombiesuserdata

Edit: Glad you found it!

I can see hidden files and folders but I can't find it anywhere. What's the file name?

are you sure you're looking in Program Data and not Program Files?

Harkonis wrote:

are you sure you're looking in Program Data and not Program Files?

Yup. That explains it. Thanks.

LilCodger wrote:

I never tried. I just put some extra firepower into lanes 2 and 5, with a single Repeater in 1 and 6 to handle pole vaults.

They won't garlic into the pool.

Here's my final setup.

I just finish the demo, as much I want to buy it, I want to wait for the ipod touch version which I know won't happen for sometime. If I buy it now, I know I will buy it later... grrr....

Tyrian wrote:

I assumed that the Steam purchase gave you a single key (thus the price difference).

Is this not the case?

I was able to install the game on every computer that has my Steam login configured without a problem.

Saw this was available on OSX and immediately bought it.

It's probably a good thing, ultimately, that Valve doesn't support OSX. I would spend far more money than I can afford, if they did.

wonderpug wrote:
demonbox wrote:

I thought there was no way I would play this game through again-- fun but I enjoy the mingames and puzzles more. I sold the flowers in my Zen Garden to CD then couldn't purchase more flowers. My poor Zen Garden was empty, empty. Turns out that the way to gather more flowers, from what it seems, is that I need to replay the main adventure.

Crazy Dave gets new plants in stock once a day (or is it every two days?) You can also get plants as random drops; I got most of my Zen garden stocked from playing through all the survival mode challenges.

I have not had this luck. He's been out of plants for three days at least for me. Not sure if he's just waiting on me to purchase the night garden or what-- but I haven't seen a return of the green yet.

Quintin_Stone wrote:
wonderpug wrote:

It's not like the Tall-nut is bawling his eyes out. You've got the Wall-nut who starts with a happy-go-lucky smile, turns to a look of mild concern, and then is finally frowning with unhappiness at his unpleasant state. The Tall-nut, on the other hand, is a warrior. He wears a look of fierce determination the whole while through, and even in the face of doom he remains resolute, with just a single tear betraying his knowledge of his inevitable fate.

Tall-Nuts! Ready your breakfast and eat hearty... For tonight, we dine in hell!

Its more like "make them eat shell".

Mr Crinkle wrote:

Here's the best setup I've figured out so far for the endless survival mode:
IMAGE(http://xs139.xs.to/xs139/09190/cob2_small524.jpg)

Spoiler wrote:

[color=white]
Out of curiosity: have you tried a setup like "(winter) 2sun (gatling) torch split (tall) spike spike spike" for the land part? (Or alternatively, with the sun production purely in the water, and if miner density is too high for the cats and torched splits to handle: "(tall) winter (gatling) torch split (tall) spike spike spike", or even "spike (winter) (gatling) torch split (tall) spike spike spike".)

I'm still working my way through the survival modes, so I haven't seen endless yet. I'm just curious about what degree of zombie density suggests some of the choices you have. Specifically, it seems like pumpkins around an offensive plant in the third rank (my pumpkinned gatling above) might be a better choice than tallnuts: the only thing likely to make it that far is imps, which aren't going to do much damage to the pumpkin before the fire from both front and behind takes them out. Likewise, I'd hope that any miners that come through could be taken out by the torched split fire before chewing up a pumpkin.

(Oh right. There's also the bungee zombies, and not really any room to plant umbrellas. Whee. Yeah. Balanced... IN HELL. :D)[/color]

Really, I guess what I wonder is: wow... how much are all those corn cannons needed? Do you end up having the dangerous stuff coming on so strong that you need to completely flatten an area in order to recover and re-plant spikes? Or would a setup with more direct offensive firepower reduce the danger of that? (And I figured that one out above after thinking about it for a sec and re-reading what you read. Whee.)

Also wondering: do winter melons do less damage than normal melons? I was under the impression that the winter melon upgrade added functionality, but didn't decrease the original damage output.

demonbox wrote:
wonderpug wrote:
demonbox wrote:

I thought there was no way I would play this game through again-- fun but I enjoy the mingames and puzzles more. I sold the flowers in my Zen Garden to CD then couldn't purchase more flowers. My poor Zen Garden was empty, empty. Turns out that the way to gather more flowers, from what it seems, is that I need to replay the main adventure.

Crazy Dave gets new plants in stock once a day (or is it every two days?) You can also get plants as random drops; I got most of my Zen garden stocked from playing through all the survival mode challenges.

I have not had this luck. He's been out of plants for three days at least for me. Not sure if he's just waiting on me to purchase the night garden or what-- but I haven't seen a return of the green yet.

That is odd, every day at midnight (real time) he restocks 3 new marigolds for me.