Plants Vs. Zombies Catch-All

Aaron D. wrote:

Back to PopCap. So they also make casual games, but conversely, they seem to have mastered the art of simple addictive gameplay wrapped in a friendly and eye-catching, minimalist presentation. It's just nutty how well they are able to cater to a variety of gamer-types.

As was talked about on last week's conference call, I think it's because even though they make casual titles, they take years to make them by following the same logic as Valve and Blizzard of polishing, playtesting, and re-iterating their titles. It obviously makes a much more satisfying product. Play nearly every other game similar to Zuma, Bejeweled or Bookworm, and it's painfully clear why Pop Cap's versions sell much better.

kuddles wrote:
Aaron D. wrote:

Back to PopCap. So they also make casual games, but conversely, they seem to have mastered the art of simple addictive gameplay wrapped in a friendly and eye-catching, minimalist presentation. It's just nutty how well they are able to cater to a variety of gamer-types.

As was talked about on last week's conference call, I think it's because even though they make casual titles, they take years to make them by following the same logic as Valve and Blizzard of polishing, playtesting, and re-iterating their titles. It obviously makes a much more satisfying product. Play nearly every other game similar to Zuma, Bejeweled or Bookworm, and it's painfully clear why Pop Cap's versions sell much better.

Pop Cap makes good games. We can label them as casual, but they are good, just like Valve's games are good, and Blizzard's games are good.

Not every developer can make games this good. It takes time, resources and talent to make a good game. Some companies just don't have enough of one, two or all three, while other developers can make a good title here and there, but not consistently. The three developers mentioned have all proven, time and again, that anything they release is worth playing, no matter how much it might seem outside of your tastes.

Well I just finished the adventure mode. PvZ is a great, addictive game without a doubt. Like I mentioned in my previous post, the lawnmowers make the game a little too easy. The only level I failed was the last regular one (level 5-9 I think, not the final boss level, that was kind of easy too). The only reason I did fail was because {minor spoiler} [color=white]I refused to buy the roof cleaner since I was determined to beat the game without that "auto-win" feature.[/color] {/minor spoiler}

I would've preferred that the lawn mowers be a purchaseable item instead of having them automatically at the start of the game. That way, players who want a real challenge can choose to play through the game without them, while still allowing players to use them if they're having trouble, or if they just want an easy game. Of course I understand this is a PopCap game, so I guess they felt they needed to keep the difficulty low.

Having said all that, I really enjoyed it. Definitely worth $20 and an absolute steal at the $10 Steam preorder price, which is how I bought it. Plus I still have the minigames, puzzles and survival to play. I'm hoping the survival mode is hard.

Just a side note, Steam is still selling PvZ for $9.99, so I think that's the set price and not just a pre-order bonus savings.

Looks like the Steam version already has an auto-update with Achievements added!

http://store.steampowered.com/news/2...

Here's the Achievement List (spoilers, obviously):

http://steamcommunity.com/stats/Plan...

Sweet. This game seems to cry out for achievements.

Quintin_Stone wrote:

SimCity4 had just crashed as I was building up (Jack) Bauertown

I hear the cops there do not f*ck around.

The good news is that I always know where the bomb is.

Aaron D. wrote:

Just a side note, Steam is still selling PvZ for $9.99, so I think that's the set price and not just a pre-order bonus savings.

Says $19.99 for me! They haven't done regional pricing for Australia before, but maybe they've started...

Sonicator wrote:
Aaron D. wrote:

Just a side note, Steam is still selling PvZ for $9.99, so I think that's the set price and not just a pre-order bonus savings.

Says $19.99 for me! They haven't done regional pricing for Australia before, but maybe they've started...

if you like I can gift it to you than you can just send me the money and at least it saves you half the price.

What a nice ninja.

Woohoo... just scored my Nobel Peas Prize! Damn this game is addictive.

Just listened to GWJ podcast. Cost me 10 euros... so yes, I am in

Best defense against Gargantuas?

I usually toss down the plants that jump up and slam down on them.... is it a squash plant? Two of them will take em out. Buttered corn and snow peas will give you extra time.

Gentlemen, I give you Jericho...
IMAGE(http://xs139.xs.to/xs139/09196/roofpic974.jpg)

Well, Jericho lite. I later replaced those back two ranks of sunflowers with more melon-pults, but I fat fingered the screenshot.

Pewpewpewpewpewpewpewpew...

Quintin_Stone wrote:

Best defense against Gargantuas?

weswilson wrote:

I usually toss down the plants that jump up and slam down on them.... is it a squash plant? Two of them will take em out. Buttered corn and snow peas will give you extra time.

Agreed, That's the best way to take them out but I have also used two Jalapeno's and that seemed to work pretty well.

Jalapenos and cherry bombs both seem to work okay.

I beat campaign mode.

Now, I'm not saying the game is hard, but I feel sorry for anyone who bought it thinking it was a "casual" game. It's neither simple nor short, like a round of Bejeweled or Peggle. It's a good game though.

Lothar wrote:
Sonicator wrote:
Aaron D. wrote:

Just a side note, Steam is still selling PvZ for $9.99, so I think that's the set price and not just a pre-order bonus savings.

Says $19.99 for me! They haven't done regional pricing for Australia before, but maybe they've started...

if you like I can gift it to you than you can just send me the money and at least it saves you half the price.

Wow, thanks! I think the transaction fees for shifting the money internationally would be more than the savings though. Stupid banks. Still, I appreciate the offer!

I just lost all my save data! (...on version purchased through Steam.) The game still has a record of my name, but it's as if I've just started the game. WTF!? I had completed the adventure and all mini-games and was working my way through the puzzles. Anyone else encounter this problem/bug/issue?

EDIT: found this thread; looks like I'm not the only one ...

Mystic Violet wrote:

Zombies on Your Lawn - Japanese Version. :D

The lyrics are hilarious in a Lost in Translation way if you can understand Japanese.

Here's the best setup I've figured out so far for the endless survival mode:
IMAGE(http://xs139.xs.to/xs139/09190/cob2_small524.jpg)

I am blown away by how well tested and balanced this game is. Every time I think I have the perfect setup, it turns out that one of the enemy zombie types has the counter. What you see above is my completed build after many rounds of hoarding cash and eventually replacing all the sunflowers with the final stuff.

Plant and zombie spoilers wrote:

[color=white]On the grass, the front 3 ranks are spikes, preferably upgraded. 3 ranks of the upgraded kind will kill all of the normal zombies just by walking, and the front rank instantly destroys all vehicles. After that, a wall-nut to stop football zombies (which can survive the spikes), and to act as a safeguard when some of my spikes have been destroyed. Next we have a winter melon for AoE slow, and a regular melon to assist with bringing down jack-in-the-box zombies before they blow. Then we have another wall-nut, created expressly to catch the little runts that the gargantuan zombies fling. Finally we have the missile cobs, which periodically allow you to launch a nuke anywhere on the map. In addition to their usefulness for killing crowds and big guys, they're the only reliable way to kill bungee zombies before they steal your stuff.

In the pool, two ranks of wall-nuts to catch the regular aquatic stuff, plus the dolphins which can clear the first one. Then a torch followed by a pair of gatlings, to quickly mow down anything trying to enter the pool. Then two ranks of cat-tails, for popping balloons and, more importantly, killing any thrown runts which have landed in the outer lanes. Also they'll periodically target a miner the moment he pops up, when I'm spectacularly lucky.

Unfortunately, there are still some gotchas. The toughest are miners, which go directly to the cobs and kill them in just a couple of hits. The only solution is to watch carefully for their entrance, and immediately launch a missile where they're going to appear, assuming a missile is available. There's no real room for magnets, which doesn't really matter, seeing as they take so long to recharge after snagging a metal object that they're all but useless. Next on the pain list are catapults, which stop at the first tile and kill cobs in just a few seconds. Spikes can prevent this from happening, unfortunately gargantuans destroy spikes with ease. So it's all about careful timing of nukes, cherry bombs, and jalapeños and hoping for as few "dick waves" as possible. A dick wave is one in which the game decides to give you miners, catapults, and gargantuans, all at once. Which happens pretty fricken often. Any two of the three can be handled pretty easily, but when all three show up at once, you're going to lose some cobs. Rebuilding cobs and level 2 spikes gets pricey, so the first half of the game is spent just gathering sun so you have a strong war chest for later rebuilding. This mode features escalating costs for upgrade plants (e.g., your first double sunflower costs 250, next 300, next 350...), and eventually it just becomes impossible to maintain 12 upgraded spikes at all times. 10,000 sun can vanish in just a few rounds, hence the need to maintain a few double sunflowers just so you can endlessly throw down cheap spikes as soon as they get destroyed.

24 flags done is my record, though a lot of it is just down to luck on how lenient the game is treating you with the waves. Anyone else have a good setup they can share?[/color]

Sonicator wrote:
Lothar wrote:
Sonicator wrote:
Aaron D. wrote:

Just a side note, Steam is still selling PvZ for $9.99, so I think that's the set price and not just a pre-order bonus savings.

Says $19.99 for me! They haven't done regional pricing for Australia before, but maybe they've started...

if you like I can gift it to you than you can just send me the money and at least it saves you half the price.

Wow, thanks! I think the transaction fees for shifting the money internationally would be more than the savings though. Stupid banks. Still, I appreciate the offer!

Not a problem, I dunno we could do it through paypal because that's how I pay for Steam games but if you wanna chat about it PM me.

I'm having a tough time finding where my game save is located. I've done multiple google searches. It should be in the default location for a Vista machine with the game bought through steam. I've checked steamapps/common/plants vs zombies/ but don't see any folders where my saves would appear. Thanks in advance to whoever solves this mystery. BTW I found a thread on another site indicating a location of \Steam\steamapps\common\plants vs zombies\userdata, but I don't have a userdata folder.

Nevermind, I found it. F'n Vista and its idiot proof settings. I'm also blaming Steam, for not making it easier to transfer saves. I really like the game. However, the better bang for your buck if you are a Tower Defense fan boy is Defense Grid, only $5 on steam. If you just enjoy Tower Defense games you can't go wrong with PVZ at $10 though.

52club wrote:

It should be in the default location for a Vista machine with the game bought through steam.

Enable Show hidden files and folders! Open the Computer item, click on Organize, Folder and Search Options. Click to the View tab, and under the Hidden files and folders section move the radio button to Show.
Now you should be able to find:
C:\ProgramData\Steam\PlantsVsZombies\userdata

Edit: Glad you found it!

Rezzy wrote:
52club wrote:

It should be in the default location for a Vista machine with the game bought through steam.

Enable Show hidden files and folders! Open the Computer item, click on Organize, Folder and Search Options. Click to the View tab, and under the Hidden files and folders section move the radio button to Show.
Now you should be able to find:
C:\ProgramData\Steam\PlantsVsZombies\userdata

Edit: Glad you found it!

For anyone playing the Steam version, be sure to back up your game save data! There have been numerous reports of it getting unexpectedly deleted since the achievements update. (See this link.)

Just beat the game and about a 4th of the mini games. I got my $10 worth a plant zombie goodness. The last boss was pretty cool. I didn't know what to expect with all the different types of mini games

Lothar wrote:
Sonicator wrote:
Lothar wrote:
Sonicator wrote:
Aaron D. wrote:

Just a side note, Steam is still selling PvZ for $9.99, so I think that's the set price and not just a pre-order bonus savings.

Says $19.99 for me! They haven't done regional pricing for Australia before, but maybe they've started...

if you like I can gift it to you than you can just send me the money and at least it saves you half the price.

Wow, thanks! I think the transaction fees for shifting the money internationally would be more than the savings though. Stupid banks. Still, I appreciate the offer!

Not a problem, I dunno we could do it through paypal because that's how I pay for Steam games but if you wanna chat about it PM me.

Too much talking about the game meant that I wound up just buying it direct. Curse you, lack of impulse control!