So i figured i had a bit to say about game endings (as the guys were discussing it on the podcast) and about which ones i thought worked or didn't.... but i thought it would be more interesting for me to list which i thought were good/bad and see how other people interpreted the same events. For instance, Elysium (i think) noted that he thought the ending of Crackdown was bad or he was indifferent to it... however i liked the twist and thought it ended the current story but left the game world open to the telling of future stories.
So.... here we go - and don't feel like you have to only discuss the games i bring up, this is a completely open topic:
Crackdown - good ending with a tentative twist, though you could still roam around the city if you wanted to.
Half Life: Good ending, the story ended (okay boss wasn't great) and the 'continued adventures' of Gordon Freeman was left open.
Half Life 2: Bad ending, uninspiring boss fight and an ending which was hijacked by the start of Episode 1.... if HL2 had followed HLs formula then the end of HL2 would have ended with the abduction of Gordon and Alyx by the Vortigaunts.
Jedi Academy Didn't like the game that much but the darkside ending was awesome i felt. I suppose it paved the way a little for KotoR.
Prince of Persia: The Sands of Time - awesome ending, one of my favourite of all time - i wasn't at all disappointed with the final fight
Ico Again, the ending with the music and the mood after all that time in the castle was awesome.
In comparison, thinking back some games mirrored each other's endings quite well and my feelings towards those endings is also mirrored:
Bioshock - FarCry
AvP2 - Halo
So what do you guys think? What are good endings and what are bad and do you agree with me on my feelings towards the above? (Going through my local game library [i lend games], like Rabbit, i found i haven't completed as many games as i think.... or at least that i still have in my house :)).