SpyNavy wrote:I could only play this game witha solid guild - otherwise I would lose money due to replacing computer pieces.
My vision for playing this is with a small group whose sole goal is to be gun for hire.
Would be so badass.
Agreed. When's the US release slated for?
How fast can you become combat effective?
I really want in this game now. The possibilities seem endless for fun.
WiredAsylum wrote:SpyNavy wrote:I could only play this game witha solid guild - otherwise I would lose money due to replacing computer pieces.
My vision for playing this is with a small group whose sole goal is to be gun for hire.
Would be so badass.
Agreed. When's the US release slated for?
I would be very interested in such a merc group.
On the current server i avg 170 ping, but i know some of the London players are getting around 30-40. I've not had a problem due to lag yet.
That may be a little rough for us left coasters.
The sounds a little like L2 - the more Ranalin talks the more I am interested... Maybe go in - in mass - once there is a US Server?
Gametrailers has a few videos that look better than the ones on youtube.
http://www.gametrailers.com/player/3...
The game doesn't look awesome but it does look fun. Like the ship combat, it looked really cool that you can actually man the cannons.
SpyNavy wrote:I could only play this game witha solid guild - otherwise I would lose money due to replacing computer pieces.
My vision for playing this is with a small group whose sole goal is to be gun for hire.
Would be so badass.
I could live with that, but this would be a game I could only play when we were all on. The sheer frustration of not being able to so anything without "help" would limit my play in the game.
WiredAsylum wrote:SpyNavy wrote:I could only play this game witha solid guild - otherwise I would lose money due to replacing computer pieces.
My vision for playing this is with a small group whose sole goal is to be gun for hire.
Would be so badass.
I could live with that, but this would be a game I could only play when we were all on. The sheer frustration of not being able to so anything without "help" would limit my play in the game.
My thoughts also... Maybe certain nights that works for everyone...
Ran so if a skill maxes at 300 and 1000 point cap you can really only max 3 skills. That seems like it would severely limit you options if the skills are very specific like they were in UO.
The faction and karma things are straight from UO for most part actually and I am familiar with all the tactics to get around and to exploit said system.
The couple things this game seems to have gone soft on compared to UO is no stealing/pick pocketing, shame really as being a thief was fun, and no ghost runs. In UO if you died you became a ghost right next to your corpse and you had to run to a ressurection point as a ghost before you had the chance to run back basically naked/unarmed in hopes to get your stuff before others did.
Is there a hide/sneaking skill? In UO they had hide to start basically invisible with no movement and add sneak later which you needed hide to use but let you move but drained stamina? There of course where ways to find hidden people with a detect skill, but also AOEs revealed them, and collision detection still worked so you could find people that way.
UO is where the Shadowclan got their start since they could role-play orcs and and attack anybody. It was actually a lot of fun to fight those guys and I bet people like them will be back.
The big thing with this game right now is something Wyser really pointed out to me they found a way to get people to play to beta/stress test and have it seem like a privilege to do so. Kudos for them and I hope the game has some legs as it has been a long time since a game finally game out that could at least match the feature of set of UO at launch.
SpyNavy wrote:WiredAsylum wrote:SpyNavy wrote:I could only play this game witha solid guild - otherwise I would lose money due to replacing computer pieces.
My vision for playing this is with a small group whose sole goal is to be gun for hire.
Would be so badass.
I could live with that, but this would be a game I could only play when we were all on. The sheer frustration of not being able to so anything without "help" would limit my play in the game.
My thoughts also... Maybe certain nights that works for everyone...
Just my 2 cents.
This will never work with our player base.
You are going to need to spend a lot of time in a skill based system skilling up skills and stats. If you just play the game it works but you will be at a severe disadvantage to others that are careful and spend time to do this.
What this means is you are going to need to spend time working on things that the other member of said group have no interest at all in unless you all have the same skill sets. Also if you follow crafting paths at all you will need to spend time doing those various activities which in games like this take a while to do.
You will get ganked in this game. You will at times lose all your gear and have to start from scratch if it holds true to my UO experiences. You will find jerks that will just use collision detection to surround you and force you to attack them or to deny you access to things. While you can minimize this by traveling in packs unless I am way off my mark you are going to need to spend time working on things solo at times or have good enough friends willing to hang out while you raise fishing.
Ran am I off base here?
These type of games never seem to last in their current form.. there just isnt enough playerbase for them to make enough money to support the game long enough. That video didnt look all that great to me.. tons of clipping and warping.. I just never can enjoy PVP in MMORPG's I get frustrated by the mechanics of the game that seem to hold me back in effectively combating the other player(s). For that type of action I'd so much rather play a decently net-coded online FPS like ET or TF2 than attempt to have online combat in an MMORPG.
Is it like UO where everyone goes red or a guild has a few people go red so that they can spar them with impunity and become triple GM's in a day?
I could live with that, but this would be a game I could only play when we were all on. The sheer frustration of not being able to so anything without "help" would limit my play in the game.
You can do some things on your own. Crafting, obviously, but there's also a reasonable range of mobs that you can solo - and it's not boring in any sense (yet, anyway). The combat is very quake-like in style, but at a slower speed and with more strategy. The world is large enough that if you are cautious, you can move about by yourself fairly easily. The gank squads are attracted to rich targets like clan cities and noob cities, and they move fast - if you keep under the radar and watch your back you can get things done with a minimum of loss.
I am sure I will give it a shot when it finally gets a broad release. If the frustration factor gets too high then I can always move on :). The problem right now I think is that those who are in at the ground floor are going to be able to truly make life miserable for those who arent - seems like later players will be at a massive disadvantage.
Tonight's Out of Context Theater is brought to you by Ranalin, a thong, and some men wearing protection.
By the way without game play pictures Yoda says:
Picture this...you are riding out on your mount...and you see an Alfar in the distance, chopping at a tree by his hamlet, naked. He takes a break to catch his breath and wait to stam up, and that is when you move in, getting an hours worth of wood in one fell swoop.
Darkfall....love it.
Aetius wrote:You can do some things on your own.
Are you playing?
Dont have to tell me your name, but i am curious what race you are :P
Yes. I'm Ork, focusing on magic.
is this game race factioned?
is this game race factioned?
Yes - but it is mostly a suggestion, not a rule. There are six races and three sides:
1. Humans, Dwarves, Mirdain (elves)
2. Alfar (dark elves)
3. Orks, Mahirim (wolf-people)
The faction system is pretty straightforward. Faction is defined by group/alliance, not race. Each faction is the enemy of the other two. If you kill a friendly, you lose faction. If you kill an enemy, you gain faction. You can kill anyone at any time, friendly fire is a common problem. If you lose enough faction (two kills to begin with) you go "red" to your faction and are unable to access towns and banks (you get zapped by a guard tower located near these areas).
If you hit someone, you go "rogue" or grey for 10 seconds (this will also cause a guard tower to shoot you). If you hit them again in that time frame, you extend your rogue status to 2 minutes. When you are rogue, anyone can hit you without penalty. "Red"s are considered permanently rogue, and are fair game for anyone. You can regain your "blue" status by killing faction enemies, and you can build up your blue status so that killing friendlies won't make you go red right away.
Finally, a player's status as shown in the GUI is in relation to their OWN faction, not yours (this may be a bug). So that Mahirim or Dwarf might be blue, he's not a friendly. You learn pretty fast what the other races' movements look like, so you can generally identify an enemy at longer range than you can ID them with your status check.
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