Darkfall: love/hate

WiredAsylum wrote:
SpyNavy wrote:

I could only play this game witha solid guild - otherwise I would lose money due to replacing computer pieces.

My vision for playing this is with a small group whose sole goal is to be gun for hire.

Would be so badass.

Agreed. When's the US release slated for?

Swat wrote:

Agreed. When's the US release slated for?

TBH i'm not sure if they're having one. They've talked about opening up a US server, but not until they're squared away with the one they have. They did say that when that happens they'd offer free transfers. On the current server i avg 170 ping, but i know some of the London players are getting around 30-40. I've not had a problem due to lag yet.

maladen wrote:

Ran is the skill system similar to how it was in UO too? In UO you could/would gain/lose points in skills based off use. 700 points was the cap on skills so after you earned 700pts to go up in one area you always had to lose in another. The skills also drove the stats of your character so you had to be smart about how you developed your skills. If you wanted to have a high strength for example you would need to take some skills that raised strength and even go so far as train your skills in a specific order to get the stats you wanted. The flip side to this also since everything was fluid people would just change up what they were skilled in, took time but hey some people have a lot of it, to what was the over powered flavor of the month.

Can you steal in town like you could in UO? Some of the most dangerous thieves were the ones that waited near the bank to steal from players about to deposit some riches or taking something important out. Bank thieves had noting to lose and everything to gain since failure would mean a quick death by a guard but being in town they were just naked all the time and carried nothing of value.

Is there collision detection? In UO people would block you in for general griefing but also in battle to help stop runners.

I know there are no looting rights on kills but one thing in UO in the early days when you died even a friend or a guild member could not loot your corpse without being flagged criminal which of course often gets you killed by your 'friends'. Also 'parties' could even betray and kill each other because you would get flagged for 'accidently' hitting the guy in your party. Are there exceptions to being flagged for party members and so on?

I'm having a blast. I've come close to loosing a mouse and keyboard a couple of times in frustration and my fiance thinks i'm developing turettes. There of course some people that are hacking. They just posted an official stance on it and are supposed to be banning people every day. We'll have to see if they follow through with it.

Even so i'm having SO much fun. Getting jumped by someone and turning around and beating the crap out of them is a rush. When you come up on a resting hunting party with their mounts out and you jump on one and run away with it is priceless.

The skill systems is pretty much the same way. Soft cap is 1000 though instead of 700. Points degrade if you dont use them. You're right about going out of your way to train things to boost your stats. I'm about to start fishing(blech!) because its the only thing i know right now that increases my Quickness rating.

No stealing in the game (well except mounts which are usable by anyone) and right now there's no player housing (even though it was on their features list). They say that player housing is done and ready to be put in but they're wanting to get everything else squared away first.

There's collision detection. With a large group you box people/mobs in so they cant run away. There's SO much running in this game. People hate loosing their loot

For the alignment and karma system you basically have 2 opposing sides. Maharim(walking dog/wolves), Alfar(Dark Elves), Orcs and on the other side Dwarves, Mirdain(Elves), Human.

You're able to attak the opposing faction and not take a karma hit and will actually gain karma up to 100. If you attack your own side you'll loose karma and become a red player. When red you cant enter towns or come near guard towers. You have to kill enough opposing faction to get back into positive karma. Also while you're red you're able to be attacked by either faction.

If you attack someone of your same faction you'll become rogue and can be attacked without a penalty hit to your karma which can lead to the situation that Certis described above. First time you hit someone you're rogue for about 10 or 15 seconds but the time increases the more you hit them.

Loot is completely open to whoever finds it and gets it. So if you die while in a guild party its normal for one of them to loot to keep anyone else getting it. My karma stays around the 40 mark because i end up killing the little f*ckers that loot my kills. I warn them once and after that i kill them and take all their sh*t.

How fast can you become combat effective?

WiredAsylum wrote:

How fast can you become combat effective?

Milestones for skills are 25, 50, 75, 100

for stats they go up to 300.

When i hit 25 with my archery and polearm i felt like i was doing enough dmg that i could take anyone on if i was equally armored. The trick to the game is to get as many extra copies of armor as you can. You will loose yours and being able to quickly replace it keeps you at peak fighting condition.

I really want in this game now. The possibilities seem endless for fun.

Swat wrote:
WiredAsylum wrote:
SpyNavy wrote:

I could only play this game witha solid guild - otherwise I would lose money due to replacing computer pieces.

My vision for playing this is with a small group whose sole goal is to be gun for hire.

Would be so badass.

Agreed. When's the US release slated for?

I would be very interested in such a merc group.

ranalin wrote:

On the current server i avg 170 ping, but i know some of the London players are getting around 30-40. I've not had a problem due to lag yet.

That may be a little rough for us left coasters.

The sounds a little like L2 - the more Ranalin talks the more I am interested... Maybe go in - in mass - once there is a US Server?

Gametrailers has a few videos that look better than the ones on youtube.

http://www.gametrailers.com/player/3...

The game doesn't look awesome but it does look fun. Like the ship combat, it looked really cool that you can actually man the cannons.

WiredAsylum wrote:
SpyNavy wrote:

I could only play this game witha solid guild - otherwise I would lose money due to replacing computer pieces.

My vision for playing this is with a small group whose sole goal is to be gun for hire.

Would be so badass.

I could live with that, but this would be a game I could only play when we were all on. The sheer frustration of not being able to so anything without "help" would limit my play in the game.

SpyNavy wrote:
WiredAsylum wrote:
SpyNavy wrote:

I could only play this game witha solid guild - otherwise I would lose money due to replacing computer pieces.

My vision for playing this is with a small group whose sole goal is to be gun for hire.

Would be so badass.

I could live with that, but this would be a game I could only play when we were all on. The sheer frustration of not being able to so anything without "help" would limit my play in the game.

My thoughts also... Maybe certain nights that works for everyone...

Ran so if a skill maxes at 300 and 1000 point cap you can really only max 3 skills. That seems like it would severely limit you options if the skills are very specific like they were in UO.

The faction and karma things are straight from UO for most part actually and I am familiar with all the tactics to get around and to exploit said system.

The couple things this game seems to have gone soft on compared to UO is no stealing/pick pocketing, shame really as being a thief was fun, and no ghost runs. In UO if you died you became a ghost right next to your corpse and you had to run to a ressurection point as a ghost before you had the chance to run back basically naked/unarmed in hopes to get your stuff before others did.

Is there a hide/sneaking skill? In UO they had hide to start basically invisible with no movement and add sneak later which you needed hide to use but let you move but drained stamina? There of course where ways to find hidden people with a detect skill, but also AOEs revealed them, and collision detection still worked so you could find people that way.

UO is where the Shadowclan got their start since they could role-play orcs and and attack anybody. It was actually a lot of fun to fight those guys and I bet people like them will be back.

The big thing with this game right now is something Wyser really pointed out to me they found a way to get people to play to beta/stress test and have it seem like a privilege to do so. Kudos for them and I hope the game has some legs as it has been a long time since a game finally game out that could at least match the feature of set of UO at launch.

armedbushido wrote:
SpyNavy wrote:
WiredAsylum wrote:
SpyNavy wrote:

I could only play this game witha solid guild - otherwise I would lose money due to replacing computer pieces.

My vision for playing this is with a small group whose sole goal is to be gun for hire.

Would be so badass.

I could live with that, but this would be a game I could only play when we were all on. The sheer frustration of not being able to so anything without "help" would limit my play in the game.

My thoughts also... Maybe certain nights that works for everyone...

Just my 2 cents.

This will never work with our player base.

You are going to need to spend a lot of time in a skill based system skilling up skills and stats. If you just play the game it works but you will be at a severe disadvantage to others that are careful and spend time to do this.

What this means is you are going to need to spend time working on things that the other member of said group have no interest at all in unless you all have the same skill sets. Also if you follow crafting paths at all you will need to spend time doing those various activities which in games like this take a while to do.

You will get ganked in this game. You will at times lose all your gear and have to start from scratch if it holds true to my UO experiences. You will find jerks that will just use collision detection to surround you and force you to attack them or to deny you access to things. While you can minimize this by traveling in packs unless I am way off my mark you are going to need to spend time working on things solo at times or have good enough friends willing to hang out while you raise fishing.

Ran am I off base here?

As far as the stats go i was wrong about the 300. I had just looked at some skills and saw they required 300 in different categories. Things like mana and stamina had to be maxed to 300.

No hiding there is a sneak (kinda). There's a crouch walk that elminates most of your walking sounds.

The key to the game is to pick your speciality and stick to it just like in UO/AC. If you want a city or hamlet of your own you need a large support group, but if just want to be a roaming group there's no reason everyone cant do their own thing while in the group. Now if you want to harvest instead of hunting thats different. Thing is you have to be actively doing something constantly because it improves your character.

Since i'm an archer i have to spend a couple hours of just gathering iron and wood for my bower skill to keep me in arrows. I can just buy them, but that skill lets me make my own bows after it gets high enough.

maladen wrote:

This will never work with our player base.

For the most part i'd say your right. So while we could manage a small roaming hit squad there's already a f*ck ton of politics in play. If you piss off the wrong group of people in the wrong order you can ended being declared war on by 10 different clans or if your real special the whole server. Then you risk going red and have a real hard time doing anything. There's also mobs that you'll need 6-8 players to take down, and with the exception for WoW most of the GWJ mmo groups had problems keeping that many consistent players able to play at the same time.

I'm enjoying the group i'm in now even though we have way more crafters than fighters. Some serious UO veterans and helpful folks. If anyone ends up getting the game you're more than welcome to join us to check the game out. Our hamlet is surrounding by a bunch of resources and mobs so we're constantly a target for hunting parties roaming around and there's plenty of action close by and we do our own player hunting everyday as well.

These type of games never seem to last in their current form.. there just isnt enough playerbase for them to make enough money to support the game long enough. That video didnt look all that great to me.. tons of clipping and warping.. I just never can enjoy PVP in MMORPG's I get frustrated by the mechanics of the game that seem to hold me back in effectively combating the other player(s). For that type of action I'd so much rather play a decently net-coded online FPS like ET or TF2 than attempt to have online combat in an MMORPG.

TheGameguru wrote:

These type of games never seem to last in their current form.. there just isnt enough playerbase for them to make enough money to support the game long enough. That video didnt look all that great to me.. tons of clipping and warping.. I just never can enjoy PVP in MMORPG's I get frustrated by the mechanics of the game that seem to hold me back in effectively combating the other player(s). For that type of action I'd so much rather play a decently net-coded online FPS like ET or TF2 than attempt to have online combat in an MMORPG.

I've said from the beginning that this isn't a game that will entice people by it's graphics or artstyle. The core game mechanics though are a lot of fun and servicable. It's what people will stick around for. Theres more to it than spamming a mouse button. You're able to duck, jump and spin around similar to a FPS. While not quite as smooth as one its much better overall than what you'd find in mods like Age of Camelot.

Is it like UO where everyone goes red or a guild has a few people go red so that they can spar them with impunity and become triple GM's in a day?

fangblackbone wrote:

Is it like UO where everyone goes red or a guild has a few people go red so that they can spar them with impunity and become triple GM's in a day?

Similar stuff there's macroers and people who stay in towns doing nothing but banging on each other.

For the most part those these guys suck even with the higher skills. They've not been out actually doing any real fighting.

SpyNavy wrote:

I could live with that, but this would be a game I could only play when we were all on. The sheer frustration of not being able to so anything without "help" would limit my play in the game.

You can do some things on your own. Crafting, obviously, but there's also a reasonable range of mobs that you can solo - and it's not boring in any sense (yet, anyway). The combat is very quake-like in style, but at a slower speed and with more strategy. The world is large enough that if you are cautious, you can move about by yourself fairly easily. The gank squads are attracted to rich targets like clan cities and noob cities, and they move fast - if you keep under the radar and watch your back you can get things done with a minimum of loss.

OK they do have performance problems. Went to another big battle to defend a city being attack and there was noticable lag even though my ping stayed steady. That and the servers have been up/down like a yo-yo past 2 days and queues for some that last over 2hrs (longest for me was 45min). They say they're working on it so i'm curious what the next week will bring.

I am sure I will give it a shot when it finally gets a broad release. If the frustration factor gets too high then I can always move on :). The problem right now I think is that those who are in at the ground floor are going to be able to truly make life miserable for those who arent - seems like later players will be at a massive disadvantage.

SpyNavy wrote:

I am sure I will give it a shot when it finally gets a broad release. If the frustration factor gets too high then I can always move on :). The problem right now I think is that those who are in at the ground floor are going to be able to truly make life miserable for those who arent - seems like later players will be at a massive disadvantage.

Just because someone has more skill points doesnt mean they're good players.

I've been half dead and naked and have taken people out. I've fought fully armored guys and taken them down. Dont get me wrong i've died a LOT, but more often than not i'm either under 50% health/stam when i'm attacked.

I'm contemplating heading out with nothing in my bags but food and starter weapons and try and get extra gear that way.

Aetius wrote:

You can do some things on your own.

Are you playing?

Dont have to tell me your name, but i am curious what race you are

Tonight's Out of Context Theater is brought to you by Ranalin, a thong, and some men wearing protection.

By the way without game play pictures Yoda says:

IMAGE(http://lh5.ggpht.com/_-lKr2MD8ODg/SbuZ8fds1bI/AAAAAAAAAD8/1UhjICoasBI/s800/yoda_failed.jpg)

Picture this...you are riding out on your mount...and you see an Alfar in the distance, chopping at a tree by his hamlet, naked. He takes a break to catch his breath and wait to stam up, and that is when you move in, getting an hours worth of wood in one fell swoop.

Darkfall....love it.

ranalin wrote:
Aetius wrote:

You can do some things on your own.

Are you playing?

Dont have to tell me your name, but i am curious what race you are :P

Yes. I'm Ork, focusing on magic.

Aetius wrote:
ranalin wrote:
Aetius wrote:

You can do some things on your own.

Are you playing?

Dont have to tell me your name, but i am curious what race you are :P

Yes. I'm Ork, focusing on magic.

You're relatively safe then we're right next door to the Mahirim lands and raid them everyday. Rarely see any Orcs unless they try to pick off gatherers south of Heimdal.

is this game race factioned?

WiredAsylum wrote:

is this game race factioned?

Yes - but it is mostly a suggestion, not a rule. There are six races and three sides:

1. Humans, Dwarves, Mirdain (elves)
2. Alfar (dark elves)
3. Orks, Mahirim (wolf-people)

The faction system is pretty straightforward. Faction is defined by group/alliance, not race. Each faction is the enemy of the other two. If you kill a friendly, you lose faction. If you kill an enemy, you gain faction. You can kill anyone at any time, friendly fire is a common problem. If you lose enough faction (two kills to begin with) you go "red" to your faction and are unable to access towns and banks (you get zapped by a guard tower located near these areas).

If you hit someone, you go "rogue" or grey for 10 seconds (this will also cause a guard tower to shoot you). If you hit them again in that time frame, you extend your rogue status to 2 minutes. When you are rogue, anyone can hit you without penalty. "Red"s are considered permanently rogue, and are fair game for anyone. You can regain your "blue" status by killing faction enemies, and you can build up your blue status so that killing friendlies won't make you go red right away.

Finally, a player's status as shown in the GUI is in relation to their OWN faction, not yours (this may be a bug). So that Mahirim or Dwarf might be blue, he's not a friendly. You learn pretty fast what the other races' movements look like, so you can generally identify an enemy at longer range than you can ID them with your status check.