Heroes of Might & Magic (catch-all)

IHateDRM wrote:

Though it might be a deal killer if it doesn't have the expansions.

Apparently the NWC archives only had the Restoration of Erathia source code (Sadly, this isn't an uncommon issue in the industry)

EDIT: There's some screenshots in the thread I linked. They're letterboxing the town and combat screens but the overworld map seems to support non-4:3 resolutions.

shoptroll wrote:
IHateDRM wrote:

Though it might be a deal killer if it doesn't have the expansions.

Apparently the NWC archives only had the Restoration of Erathia source code (Sadly, this isn't an uncommon issue in the industry)

I guess if they have to re-code the expansions from the ground up that would excuse them charging for them as DLC. So less of a deal breaker I guess. Plus I don't remember the expansions being that great anyways, they were okay at least.

That is such great news. I think HOMM3 is a perfect fit for tablets. I loved the game and I will be first in link when it comes out...well digital line since it will be downloaded.

I loved the Heroes of Might and Magic series through HoMM3 and then fell if the HoMM bandwagon. Well, I've had the HoMM 3 release for a long time and figured I'd fire it up. I finished the first scenario of the campaign and am kinda reminded why I fell out of love with it.

The first scenario has a difficulty of easy, so it wasn't a problem to win but I was reminded of some weaknesses. So many battles are over before they start. If I get a decent set of ranged attackers, the enemy army is decimated before they can close the distance. The same would hold true for the enemy. Amass a huge stack of ranged units and cause killer damage.

In the campaign they let the player carry over a set number of heroes, so that kinda promotes trying to get your top for heroes to all the little power up huts to improve their stats / level up . That can get tedious. I never really know how powerful I'll need to be so I don't know if it is necessary - so I do it.

Many times the game amounts to everyone having an uber stack, and when that battle happens it's win or it may be over. That encourages delivering troops form the different castles to the main hero, which adds some tedium. Sometimes it's possible to run some interference and claim resource huts with lower tier heroes, but it's mainly about the uber stacks.

Has anyone fired this up recently? Do the skirmishes stand up better than the campaign or maybe this classic is better left to my fond memories of it?

robc wrote:

I loved the Heroes of Might and Magic series through HoMM3 and then fell if the HoMM bandwagon. Well, I've had the HoMM 3 release for a long time and figured I'd fire it up. I finished the first scenario of the campaign and am kinda reminded why I fell out of love with it.

The first scenario has a difficulty of easy, so it wasn't a problem to win but I was reminded of some weaknesses. So many battles are over before they start. If I get a decent set of ranged attackers, the enemy army is decimated before they can close the distance. The same would hold true for the enemy. Amass a huge stack of ranged units and cause killer damage.

In the campaign they let the player carry over a set number of heroes, so that kinda promotes trying to get your top for heroes to all the little power up huts to improve their stats / level up . That can get tedious. I never really know how powerful I'll need to be so I don't know if it is necessary - so I do it.

Many times the game amounts to everyone having an uber stack, and when that battle happens it's win or it may be over. That encourages delivering troops form the different castles to the main hero, which adds some tedium. Sometimes it's possible to run some interference and claim resource huts with lower tier heroes, but it's mainly about the uber stacks.

Has anyone fired this up recently? Do the skirmishes stand up better than the campaign or maybe this classic is better left to my fond memories of it?

I never played the campaign, to me it always felt like we had to guess the strategy the designer set up whether it is being uber aggressive and try to pick up resources on the way or turtle and try to build up your castle with a trickle of resources and counter punch.

I love random maps because I felt I could just play and enjoy.