Mass Effect 2 Catch All

Just curious but does anyone know where I might find that remix of NIN's The Day The World Went Away featured in the new trailer? I love the original but there's just something about that remix that makes me want to listen to it.

Why is it so dang hard to be a jerk in games that let you choose a light or dark path for your character?

With the trailer reveals and growing hype for Mass Effect 2, I decided to dust off my copy of the original and give it a second go. I purchased the game waaaay back at launch, but oddly only played for 3 or 4 hours before getting distracted by other titles. I never went back to it after.

Thinking I should at least try to get caught up on the story arc, I started a new file and decided to choose the dark side dialogue options all the way through, since my previous file was 100% good. So just 3 hours into my new game I'm feeling like a complete d*ck. I used exp points to unlock aggressive dialogue options and I'm not happy at all with the way Shepard is treating both his friends and enemies.

He's aggressive, obnoxious and impatient. Not someone I'd want to be around in real life. At all. It's funny, 'cause some of his abrasiveness is interesting in an, "OMG...did he just say/do that?!", but I can't sustain it in good conscious. It totally goes against how I feel I should be treating these little digital npc characters.

Corny, right?

**sigh**

I thought about pushing forward just so I could get through the damn thing, but in reality the game is grabbing me a lot more than the first time out and I feel a lot more invested in both the game and my character. As such, I don't like the direction I've pointed Shepard in. I know I could just be "good" from where I am now, but I've already wasted points on attributes that I've discovered I don't like.

Welp, looks like I'll be starting all over again, walking the light side like a pansy.

I'm totally the same way. I sometimes try to play games as a renegade/dark side/jerkhole, but it's never satisfying to me. I want to play someone who's a justifiable, respectable bastard, not a guy who just happens to be an annoying dickhead to everyone. Mass Effect actually came closest to hitting that for me. I had a pretty good run through the game as an ugly, Jack Bauer-esque, "I'm here to save the universe, not make friends" hardass named Trenchface Sheperd. But there were still a lot of times where it just felt like he had some kind of social disorder.

When I played a Renegade, I didn't hit every dickish dialog line. I was generally nice to my crew. Mostly. And I didn't let all the colonists die.

Yeah, my first play through I just chose renegade when the situation warranted it in my imaginary character's view (i.e. when aliens were getting screwed or when someone wasn't pro-earth). I didn't make it all the way to max renegade and thus didn't get the persuasion ability but it was fun to get the evil dialogue choices when I actually disliked a character.

The dual system shines when you actually roleplay, rather than just deciding at the beginning to always pick the negative option. The act of choosing when a situation warrants a hardass is the only thing that justifies the inclusion of the option, so it's not surprising that when the game is forced to an extreme at every junction that the results are less than compelling. You've essentially reduced all the nonlinearity down to two linear scripts.

Danjo Olivaw wrote:

The dual system shines when you actually roleplay, rather than just deciding at the beginning to always pick the negative option. The act of choosing when a situation warrants a hardass is the only thing that justifies the inclusion of the option, so it's not surprising that when the game is forced to an extreme at every junction that the results are less than compelling. You've essentially reduced all the nonlinearity down to two linear scripts.

The problem with this is that the game actually encourages mindless linearity by requiring a 75% Paragon/Renegade score in order to unlock the achievement. I know a lot of people live and die by achievement unlocks, but this might be one situation where it actually takes away from the experience.

SommerMatt wrote:
Danjo Olivaw wrote:

The dual system shines when you actually roleplay, rather than just deciding at the beginning to always pick the negative option. The act of choosing when a situation warrants a hardass is the only thing that justifies the inclusion of the option, so it's not surprising that when the game is forced to an extreme at every junction that the results are less than compelling. You've essentially reduced all the nonlinearity down to two linear scripts.

The problem with this is that the game actually encourages mindless linearity by requiring a 75% Paragon/Renegade score in order to unlock the achievement. I know a lot of people live and die by achievement unlocks, but this might be one situation where it actually takes away from the experience.

The only real incentive (I couldn't care less about achievements) to getting high Paragon/Renegade scores is the ability to use Charm/Intimidate. You don't have to, but it makes portions of the game easier.

Yeah, I'm not hung up on getting achievements or anything, I just want access to alt. dialogue options that you don't get by playing a middle of the road character. I want to have extra 'charm' options.

I do mostly look at response options closely before firing them off, though. I don't just look for the best Paragon-like option...instead I look for the most realistic response based on trying to be a good guy, but not a pushover.

Aaron D. wrote:

Yeah, I'm not hung up on getting achievements or anything, I just want access to alt. dialogue options that you don't get by playing a middle of the road character. I want to have extra 'charm' options.

I do mostly look at response options closely before firing them off, though. I don't just look for the best Paragon-like option...instead I look for the most realistic response based on trying to be a good guy, but not a pushover.

You can get those same options by spending your skill points on CHARM/INTIMIDATE.

Since I was playing a paragon character, I put a lot of points into maxing out CHARM, and thus was able to get myself out of some "impossible" situations, such as with

Spoiler wrote:

[color=white]saving Wrex or talking Saren into offing himself before the final mecha-Saren battle[/color]

.

The problem with the dialog choices is that you can't often really tell WHAT they're going to turn out to actually SAY-- at best, you might get a "I find that highly dubious" option, which then shows Shepard calling the guy a douchebag or something similar. Many times the only way you can really tell what the "good or bad" options are is by their physical location (top=good, bottom=bad, etc.).

I now have a problem. I own Mass Effect for the PC. I beat it for the PC. Unforunately that PC is no longer with us and my current one will not be able to run ME2. I now own a 360. Something I didn't own when I bought Mass Effect. Should I buy Mass Effect for the 360 cheap and replay it or attempt to get ME2 to work on my computer? Decisions.

You could just play ME2 without a save game to transfer over.

Vector wrote:

Should I buy Mass Effect for the 360 cheap and replay it or attempt to get ME2 to work on my computer? Decisions.

I'd buy it cheap for the X-box and play it about a month before ME2 is released so you can continue the story with minimal interruption. By then the next and final DLC should be out too...

Rat Boy wrote:

The only real incentive (I couldn't care less about achievements) to getting high Paragon/Renegade scores is the ability to use Charm/Intimidate. You don't have to, but it makes portions of the game easier.

This is flawed game design. As it is implemented, it doesn't take a lot of Renegade choices to unlock all of those options, but the player does not know that from the get-go. As a result a lot of players are pressured by their own nature to skew more heavily in one direction or another for the sake of preserving options down the road. That the two are connected is retarded.

SommerMatt wrote:
Danjo Olivaw wrote:

The dual system shines when you actually roleplay, rather than just deciding at the beginning to always pick the negative option. The act of choosing when a situation warrants a hardass is the only thing that justifies the inclusion of the option, so it's not surprising that when the game is forced to an extreme at every junction that the results are less than compelling. You've essentially reduced all the nonlinearity down to two linear scripts.

The problem with this is that the game actually encourages mindless linearity by requiring a 75% Paragon/Renegade score in order to unlock the achievement. I know a lot of people live and die by achievement unlocks, but this might be one situation where it actually takes away from the experience.

I totally agree, but I'm glad that 75% still gives a lot of wiggle room. Remember you can hit "100%" well before game end; it is even possible to get both "75%" achievements in one playthrough if you do it right. (That doesn't even count using an exploit-- see GameFAQs-- to get unlimited paragon/renegade points.) So I would encourage people to just relax and roleplay.

SommerMatt wrote:

You can get those same options by spending your skill points on CHARM/INTIMIDATE.

But to open up slots in those skills, you have to accumulate Paragon/Renegade points. Of course, if you go through a couple playthroughs and max out on both, then you don't have to feel obligated to behave one way or the other. Then again, you don't have to even if you start out with a new character.

Excellent analysis sir.

You know, I hope they find a way to make the factions more important this time around. In ME1 it didn't matter if you got involved with Cerebus at all, it was just window dressing. An excuse to have an enemy to fight.

I'd like to see your interaction with the factions matter to the story/gameplay. Like in BG2 where your alliances with the palladins, thieves guild and Drizzt can benefit you in your fight with Bodhi in the vampire's lair. It's a great way to put a carrot out their to reward you for getting involved with the world.

Rat Boy wrote:

Nuketastic full trailer.

Thank you for that one, you fantastic little man! Loved that trailer.

I really hope there'll be an option to choose which saved game you continue on with in ME2. I have two finished games: the first one where I went full Paragon and the second play-trough where I was a coldblooded red-headed bitch. However much I loved that bitch, I don't want her in my brand new game.

The addition of the Normandy section turned an ordinary trailer into something that made me extremely impatient for the game. I'm not really sure why the IP works so well for me, but it really does.

Reading that developer's blog, it sounded like they scaled down the first game a lot to get the tech to work (the presidium kept crashing which is why none of the quests there involve anything other than talking to stationary people). The sequel is all content, probably with a smaller team, but nevertheless cool stuff all the way. Combat on the Normandy itself would be great, as would stuff in the wards to really make them feel like enormous bustling metropoli, not just shiny malls.

I saw Joker and XO Pressley in the movie, but also a female Alliance officer doing a Minority Report. She looks slightly like the naughty French Dr Michel from the first game. I'm going to take a punt and guess that she's going to turn out to be a Cerberus plant.

Agemmon wrote:
Rat Boy wrote:

Nuketastic full trailer.

Thank you for that one, you fantastic little man! Loved that trailer.

I really hope there'll be an option to choose which saved game you continue on with in ME2. I have two finished games: the first one where I went full Paragon and the second play-trough where I was a coldblooded red-headed bitch. However much I loved that bitch, I don't want her in my brand new game.

Yeah, I've been wondering how that'll work. Will you pick characters or saves from each character?

Rat Boy wrote:
Agemmon wrote:
Rat Boy wrote:

Nuketastic full trailer.

Thank you for that one, you fantastic little man! Loved that trailer.

I really hope there'll be an option to choose which saved game you continue on with in ME2. I have two finished games: the first one where I went full Paragon and the second play-trough where I was a coldblooded red-headed bitch. However much I loved that bitch, I don't want her in my brand new game.

Yeah, I've been wondering how that'll work. Will you pick characters or saves from each character?

I'm sure there will be. And probably just a way to start a new game if you don't have a Mass Effect game.

But I am bringing my Red-headed Admiral Cain with me. Provided they got the same female voice actor (so much better than Male Shepherd).

larrymadill wrote:

But I am bringing my Red-headed Admiral Cain with me. Provided they got the same female voice actor (so much better than Male Shepherd).

I'm pretty sure they confirmed the return of Jennifer Hale, who is absolutely my favorite voice actor, ever since Tales of Symphonia. (If you look at her IMDB page, she's done a lot of great video game and cartoon work.)

Well, I guess I really do need to finish ME then, don't I?

EDIT: Actually, speaking as someone about 1/5th of the way through Mass Effect, should I watch the trailer? Are there spoilers? Should I wear Spring colors tomorrow?

Prederick wrote:

Well, I guess I really do need to finish ME then, don't I?

EDIT: Actually, speaking as someone about 1/5th of the way through Mass Effect, should I watch the trailer? Are there spoilers? Should I wear Spring colors tomorrow?

Probably not, not really, depends on your complexion.

Prederick wrote:

Well, I guess I really do need to finish ME then, don't I?

EDIT: Actually, speaking as someone about 1/5th of the way through Mass Effect, should I watch the trailer? Are there spoilers? Should I wear Spring colors tomorrow?

Depends. Some but none that will spoil ME directly. You're an autumn

I can't wait for ME2... although I have to say I am none too thrilled with Shepard hauling around that cartoonish "BFG" nuclear bomb-gun. I know they said in the earlier videos that they wanted more weapon variety and some really powerful options, but it looked kind of "Roger Rabbit" when he pulled it out of his belt.

larrymadill wrote:
Rat Boy wrote:
Agemmon wrote:

I really hope there'll be an option to choose which saved game you continue on with in ME2. I have two finished games: the first one where I went full Paragon and the second play-trough where I was a coldblooded red-headed bitch. However much I loved that bitch, I don't want her in my brand new game.

Yeah, I've been wondering how that'll work. Will you pick characters or saves from each character?

I'm sure there will be. And probably just a way to start a new game if you don't have a Mass Effect game.

If I had to guess, I'd say it would be very similar to the character setup from ME1, but instead of a 'corrupted file' you can choose a valid one

I just need to know how long I have to get my financial sh*t in order so I can upgrade my computer and install this. Will it let you pick which saved character to load your game as? My female Shepard lives up to her name with maybe 2 renegade decisions. Completely the opposite for the male Shepard.

0kelvin wrote:

I'm totally the same way. I sometimes try to play games as a renegade/dark side/jerkhole, but it's never satisfying to me. I want to play someone who's a justifiable, respectable bastard, not a guy who just happens to be an annoying dickhead to everyone. Mass Effect actually came closest to hitting that for me. I had a pretty good run through the game as an ugly, Jack Bauer-esque, "I'm here to save the universe, not make friends" hardass named Trenchface Sheperd. But there were still a lot of times where it just felt like he had some kind of social disorder.

This is exactly what I am looking for in games with dual morality system in like those in Bioware games. I just do not like the concept where being evil means being a jerk. To me being evil means being arrogant, manipulative, not compassionate, and power hungry. Even if I did a good deed but it was for my own ends of achieving greater power that should count as evil. What if they made a mission where you have a chance to save one political figure, and you do it but only so you can gain their trust, infiltrate the government, so you can double cross later. In current Bioware games to be evil I would have to let him die, or bully him for money or something.

For me the closest game to achieve that was actually Obsidians Kotor 2. The game was pretty much unfinished, but what it did have was complete justification of the Sith way of thinking in being evil, something that original Kotor completely failed at and to lesser extend Mass Effect. In Kotor 2 I remember one mission where you have a chance to save someone from being beaten for owning some debt he could not repay. If you do not save him one of your evil companions comments that what you did was actually good because now this person will learn from his mistakes and become stronger for it. While if you do save him your companion comments that even though he is fine now, he will learn nothing and continue making same mistakes, and remain weak.

But however Bioware chooses to make ME2 I'll still play it.