Tower defense games

And purchased

I need something to play during lunch at work anyway as waiting for a multiplayer game in Assassin's Creed brotherhood was turning out to be almost as bad as waiting for a Ranked DOW match.

And really, paying full price to these guys so they can make more is a message I'm happy to send.

New levels in Defense Grid apparently, for Portal/Potato stuff. Just saw the update, haven't played yet.

Two Worlds 2 off-shoot game Castle Defense has a demo out. You'll want to read the tutorial as the demo is bare-bones. A single play-through, going mostly fast-foward, is around 30 minutes. Decent foundation but they don't allude to being anymore than a "me too" TD game.

http://www.twoworlds2.com/cd/about-e...

Sol Survivor is half price, $4.99 on Steam, until May 6. Also the 4-pack is $14.98

And it just got an update today:

Sol Survivor
Added campaign levels to Survival Co-op.
Fixed multiplayer survival times not being recorded or displayed.
Fixed rare crash when selecting a turret that cannot be upgraded.
Fixed custom officer victories not counting towards achievement progress.

iBomber Defense is on Steam, and it's a very good little TD game. On sale at $4.49 (10% off).

It's a WW2 themed game, and you can play as either side, Axis or Allies. There's a demo available.

Defense Grid is $5 right now on Steam. And the DLC are half price at 49 cents each.

Or the 4 map packs are available as one of the summer ticket prizes.

And iBomber in the previous post is half-off at $2.50. Snatched it up already.

So Sanctum is really awesome. Only through 3 maps, about to get the summer ticket, but looking forward to a lot more of it.

And it has 4-player coop.

Do we need a Steam group to get some matches going?

I see 29 Steam friends who own it. That should be a decent start.

Mentioned it in the other thread, but this browser one is worth checking out.

The one that juv3nal recommends is pretty fun so far!

I'm stoked Anomaly went on sale for $3.33 this week. I really liked the demo. I actually stopped playing the demo early as I knew I'd pick the game up at some point.

Grabbed Anomaly as well since I just ordered a touchscreen monitor.

fangblackbone wrote:

The one that juv3nal recommends is pretty fun so far!

I agree. Just tried it, and it's pretty darn neat.

juv3nal wrote:

Mentioned it in the other thread, but this browser one is worth checking out.

Really cool flash TD game. My main gripe is that it has an really nice upgrade & acheivement system but seems to keep its save file in the browser cookies. Unfortunately this means that I can't keep my progress after a session. It would make allot more sense if they tied it to your login so you could access it from any computer.

Great suggestions all btw...enjoy tower defense as prefer thinking over twitch any day. Keep the suggestions coming...still waiting to hit that next Sol Survivor on sale on Steam.

Kingdom Rush was neat, but the upper levels got super obnoxious when they added the 'click to unblock' mechanic.

A few I've tried lately:

Atom Zombie Smasher. Was good for many hours. Cleared my 2nd campaign with the "at least one combat unit" option. Then cleared it straight. Then went for the long campaign straight. Was good fun. I have a hardcore medium length campaign I was working through but other new shiny games distracted me.

Defenders of Diosa for IOS: It was free so I tried it. I like some of the mechanics, the graphics were good. Ultimately, I didn't like having to touch scroll to view other parts of the battle field, and to move my troops. So I stopped playing.

So apparently Sanctum has started off TD/FPS combo madness. Both Orcs Must Die and Dungeon Defenders with recent releases. Any others out there?

Whoa whoa whoa.

Defense Grid 2 kickstarter.

Stele wrote:

Whoa whoa whoa.

Defense Grid 2 kickstarter.

Misleading Kickstarter to make an expansion for DG1. DG2 is a 4x as high stretch goal. I think it's BS that they called it "Defense Grid 2" but if it gets fully funded but doesn't reach a million you will not get Defense Grid 2.

Yeah that is true. It's pretty odd because unless it gets the full million, all I will get for funding is 8 expansion levels. Considering the previous DLC were all $1 each for 2 levels, it's hard to justify $15 as a fan who already owns it.

I was just happy that there was a possibility of DG2 until I looked a little closer. Not sure what to do now. Just buy the expansion bits on Steam maybe if someone else funds it.

Stele wrote:

Yeah that is true. It's pretty odd because unless it gets the full million, all I will get for funding is 8 expansion levels. Considering the previous DLC were all $1 each for 2 levels, it's hard to justify $15 as a fan who already owns it.

I was just happy that there was a possibility of DG2 until I looked a little closer. Not sure what to do now. Just buy the expansion bits on Steam maybe if someone else funds it. ;)

Yeah I'm not donating because of it. Hopefully they get the full million though because I do want DG2. I just don't really care about more of the first game.

I think they goofed up a bit with the way they structured the project, but I don't think they're trying to be that money-grubbing either. I think their intent was that if there's enough interest in a sequel they shouldn't make people wait 12-18 months for the sequel when there's bits n' pieces they can release earlier. The $250,000 is basically an arbitrary milestone (1/4 funding for the sequel) so that's obviously not the actual production costs of the DLC. I'd also like to think that even if the DLC part gets funded, it will be entirely paid for meaning that sales of the DLC can go directly toward the development costs of the new engine and full sequel. Unfortunately, that's a lot of $5 DLC to sell (150,000 units) and there's no indication they're bothering with an XBLA version for it.

While we're critiquing the project, I think they should swap the 500,000 and 750,000 milestones, or at least merge them as they currently exist. But that leaves a large gap between "new engine" and "actual game" and that wouldn't be nearly as interesting. However, I think if they were to get Mac/Linux support nailed down earlier that opens up them up to a bigger donation pool (and eventual Humble Indie Bundle inclusion) and Mac/Linux gamers are notoriously generous.

So goofy project logistics aside, I backed this because I'd like to see them make a new DG game which is the ultimate goal, plus these guys have put two years of support into their game which is more than you can say for companies like EA and Activision. But, I'm not terribly cynical about most indie projects, so this could just me being naive about the whole thing.

EDIT: Just noticed they've added on to their FAQ. Basically, even if they don't reach the 1 meeeelion dollars, they'll keep working on DG2 when they can (ie. in-between/around contract work). So it'll take longer and they'll release the pieces they can and they'll try to make money on the bits they release. However, anything they release will be free to backers.

But, as people donate and wonder if it can reach the full amount, they ask - what will happen, and the answer is we'll keep trying to make DG2, and we'll get a portion of the way because of you whether that's 1/4, 1/2, or 3/4 or more. And for anything we raise here, we will focus on delivering you the things we promised (that's a big deal to us - you're trusting us and we have to deliver for you to keep this partnership going), and then once we deliver everything we promised, we'll do what we can to come up with the rest. We'll sell the pieces that make sense to sell and use the proceeds, we'll work on other games for other people if we need to and save any profit, and we'll work to complete the full DG2. When we do - and that may be more than a year out if we don't raise everything needed in this kickstarter - you will still get a code for DG2 when it is released. We won't forget you or how you helped us get as far as we will get through this campagin.

I keep seeing that type of comment "I want Defense Grid 2 but I'm not going to kick anything in". It doesn't make sense to me, by not putting anything in you are making it more likely you won't get what you want. If everyone did that we would never get DG2. Think globally act locally!

LeapingGnome wrote:

I keep seeing that type of comment "I want Defense Grid 2 but I'm not going to kick anything in". It doesn't make sense to me, by not putting anything in you are making it more likely you won't get what you want. If everyone did that we would never get DG2. Think globally act locally!

If I kick in and it doesn't reach 4x it's actual goal then I don't even get DG2, I get a bunch of content I don't want. That's the problem here. Make a stand alone DG2 kickstarter that either gets me nothing or DG2 and I'm in. Leave me with a very likely option that I'm not OK with and I won't contribute.

Expansions to DG1 and DG2 are two different projects and should not be combined into one Kickstarter.

SixteenBlue wrote:

If I kick in and it doesn't reach 4x it's actual goal then I don't even get DG2, I get a bunch of content I don't want. That's the problem here. Make a stand alone DG2 kickstarter that either gets me nothing or DG2 and I'm in. Leave me with a very likely option that I'm not OK with and I won't contribute.

Re-read the bit I quoted. If they fail to hit the million dollar milestone, they're still making DG2 it just won't be a priority. You still get DG2 eventually.

EDIT: This is definitely something they've failed to communicate properly as part of the project.

shoptroll wrote:
SixteenBlue wrote:

If I kick in and it doesn't reach 4x it's actual goal then I don't even get DG2, I get a bunch of content I don't want. That's the problem here. Make a stand alone DG2 kickstarter that either gets me nothing or DG2 and I'm in. Leave me with a very likely option that I'm not OK with and I won't contribute.

Re-read the bit I quoted. If they fail to hit the million dollar milestone, they're still making DG2 it just won't be a priority. You still get DG2 eventually.

EDIT: This is definitely something they've failed to communicate properly as part of the project.

Ok that is a little better, I don't think it was in the FAQ when I first looked, but I don't get a copy of it which is usually a reasonable part of the Kickstarter deal for games. I still am not happy about it.

Re-read the $15 pledge

shoptroll wrote:

Re-read the $15 pledge ;)

"Funded from this kickstarter." So if the kickstarter doesn't reach 1 million, you don't get DG2. Or at least that's how I interpret it.

SixteenBlue wrote:

"Funded from this kickstarter." So if the kickstarter doesn't reach 1 million, you don't get DG2. Or at least that's how I interpret it.

I believe in their (Hidden Path's) view, all the funds from the KS are going toward DG2 development. They're not sinking 1/4 of that money into only the prequel DLC. That's just a part they're opting to release early in DG1 instead of waiting until DG2. Same with the engine revamp, multiplayer, mac/linux support, etc.. This is all stuff they want to do as part of making Defense Grid 2, but they'd rather put stuff out for the fans as it's completed instead of making them wait until the final game is done (plus it helps them get some extra testing of the new engine).

That's the impression I've gotten from their video and the updates to the FAQ at the bottom of the write-up. I mean, that FAQ makes it pretty clear that they plan on releasing DG2 eventually regardless of how much money is raised through Kickstarter. They just can't dedicate a full team to it if they don't meet their stretch goals. The Kickstarter money is basically there to allow them to focus on their own game instead of working on contract work like Counter-Strike.

EDIT: My personal feeling right now is that they'll hit around $500k, which should fund the DG2 engine + multiplayer + DG1 content in DG2 engine. My guess is that this won't be an upgrade to the existing game, so they'll end up selling the remastered game as a new product. Hopefully proceeds from that would go toward funding the Mac/Linux ports and level editor, followed by the final game.

EDIT EDIT: They're also going DRM free on the DG2 engine which is kinda nuts when they're running this close to the edge with their games.

New game on Steam today, Tower Wars.

Multiplayer, tower defense, with rts elements?

Interesting. Anybody heard anything about it?