ArmA II

Bohemia Interactive released a trailer showing in-game footage of ArmA II a few days ago.

They have a streaming video on their website. They also link to HD downloads if you're so inclined.

Looks like more of the same(no complaints here) with some added goodies. HALO looks like fun.

The in-game shots for Operation Flashpoint 2 have cooled my enthusiasm for the new ArmA game a bit.

Granted, there's no video of it in motion yet.

I'd be looking forward to it more if I had had an opportunity to play the original yet, which I bought almost 1.5 years ago now...

Still, I always enjoy seeing quality series continue.

ArMa was very tough to get into. The learning curve and the omniscient enemy AI made it a necessity to make the game an obsession and a job. Not a casual "I think I will play an hour of ArMa" type game. I still fire it up from time to time because there are moments where the game truly shines.

Thin_J wrote:

The in-game shots for Operation Flashpoint 2

There haven't been any yet, AFAIK

I'd love to get into it, but what bugs me the most are the system specs. I want to be able to run it with everything maxed out, which means I'd probably need to get new graphics card.

I really hope Bohemia has learned their lesson this time and doesn't release ArmA II in a completely broken state, taking almost a year to get patched to something decent like well...everything else they've released.

Operation Flashpoint 2 looks interesting but is that supposed to be the same kind of deep tactical game the first one was or is it supposed to be more like GRAW? I had heard that they were making it more like GRAW to give it mainstream appeal.

Parallax Abstraction wrote:

Operation Flashpoint 2 looks interesting but is that supposed to be the same kind of deep tactical game the first one was or is it supposed to be more like GRAW? I had heard that they were making it more like GRAW to give it mainstream appeal.

Yep, they are pretty clear about it, but meanwhile they're still going for realism.

According to the Codemasters demonstrators at the show, the development team has put a tremendous amount of research time and effort into getting the details of the game just right. The game will accurately model 70 real-world pieces of military hardware and over 50 different vehicles. The sandbox full of blow-uppable things that is Skira Island is based on NASA topographic information (Skira is a real place) and an army of photographers that spent weeks crawling over the island shooting everything that didn't move. The goal is to give players 130 miles of virtual sandbox estate filled with all sorts of military objectives that players can tackle at their own pace, in their own way and using completely up-to-the-minute modern military tactics.
UCRC wrote:
Thin_J wrote:

The in-game shots for Operation Flashpoint 2

There haven't been any yet, AFAIK ;)

Yes, there have. There were some in an issue of Game Informer in the last few months sometime. They're available on the web, but not on the game's official site. I think they're up on IGN, for anyone interested in taking a peak.

Thin_J wrote:
UCRC wrote:
Thin_J wrote:

The in-game shots for Operation Flashpoint 2

There haven't been any yet, AFAIK ;)

Yes, there have. There were some in an issue of Game Informer in the last few months sometime. They're available on the web, but not on the game's official site. I think they're up on IGN, for anyone interested in taking a peak.

Oh, you're right, my bad. Still, 90% of released screens are only in-game assets rendered outside game engine.

I'll have to admit that I'm more excited about the mission editor. With Op Flash '85 and ArmA I put more time into playing with the mission editor than the time I spent playing the campaign(I did finish both, never did finish Red Hammer though).

Op Flash 2 is definitely on my radar. If it proves to be a stable MP platform, I could see myself putting a lot of time into that.

Ok I liked Arma but man I was always pissed that my guy would put away his weapon, then kneel down then final grab dirt when the psychic enemy would turn and fire with a pistol from 1/2 a mile away.

But man do I love that one mod where you have to take over stuff, very fun.

Operation Flashpoint was one of my favorite gaming experiences. The openness and freedom of the game just blew me away at the time. ARMA just didn't do it for me. It was way to buggy and controlled like a really bad flight SIM. Op FP controlled a whole lot better.

Please iron out the bugs before this ships!!

Three...go to...tree...12 o'clock!

The voices never get old. Too funy.