CoD: World at War Catch all

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The beta is on, and the release date is soon, so it's catch all time! (assuming it doesn't already exist... I tried searching and found nothing)

IMAGE(http://gamextract.com/wp-content/uploads/2008/09/wotldatwar-boxart.jpg)

So who else is ready for some more CoD4, only in WW2? I've been playing the beta, and so far it feels like a reskinned CoD4, which isn't exactly a bad thing. Airstrikes are now artillery, helicopters are dogs, there's all sorts of new grenades, and the guns are antiques. They also added tanks.

Anyone else in the beta? Excited? Or have you all had enough Call of Duty, and are waiting for Infinity Ward's next outing.

I'm feeling some franchise fatigue with this one. It's way too soon for me. Far Cry 2, Gears of War 2 and Fallout 3 are a lot more fresh and new feeling than another CoD game so soon. I'll probably look into it after the holiday rush.

I agree Certis. I popped in the Beta yesterday and it's nothing more than COD4 in a WWII suit. I'm passing on this and waiting for the next "modern" installment.

By the way, unleashing a pack of wild dogs for a 7 kill-streak is pure awesome!

Gamefly at best, but probably not for a while.

Is this downloadable on Xbox Live? A Goodjer kindly provided me with a beta key, but I couldn't find it in the demo downloads on Live.

At another time of year, I'd snap it up. But with Fallout 3, Fable 2, Gears 2 and so much more? Plus, new job, plus studying, plus wooing of ladies? Not unless the fan reaction is absolutely stellar.

Happy Dave wrote:

Is this downloadable on Xbox Live? A Goodjer kindly provided me with a beta key, but I couldn't find it in the demo downloads on Live.

Use it in the Redeem code bit of XBL.

Use it in the Redeem code bit of XBL.

Ah, excellent, cheers, will give it a go when I get home.

Is it split-screen local co-op? That would be a feature that puts in the the definitely later, but purchase category. I think I'm going to have to wait on a price drop (or two for this one.) Though I love the CoD series, there are just too many good games coming out right now.

And because of YOU (pointing my finger at FarCry 2 Catch-All thread GWJers.), I spent more money. The guilt is already overwhelming... and its not even the end of October, when the pre-order list really picks up steam with "Package shipped" notifications. AAAAAAAAAAAH! Maybe a bit of self-flagellation will purge my guilty gamer soul.

I've already put several hours into the beta.

While I'm not by any means great at FPS's, I've sunk probably 200 hours into COD4. It was fun for me in way that Halo multiplayer (on live in the pubs) never was. Creeping through the various maps in any hardcore mode, is still an awesome time for me. Whether I'm just looking to kill an hour or two to unwind, or really looking to get into it. I probably still play 2-3 hours a week

So even if it's just a full new set of maps, weapons, and challenges to explore, and if it is on par with COD4, then it is a must buy for me.

I was a little turned of off COD5 to begin with, never been a huge fan of WW2 stuff, and the shift from modern weapons to old is still not my favorite. But I must say, after a few hours I felt right at home with it. I don't know how they'll hold up with time, but the few levels in the beta are amazing IMHO.

Certis wrote:

Far Cry 2, Gears of War 2 and Fallout 3 are a lot more fresh and new

Am I the only one who finds this hilarious?

HaciendaSquish wrote:
Certis wrote:

Far Cry 2, Gears of War 2 and Fallout 3 are a lot more fresh and new

Am I the only one who finds this hilarious?

Well, since this is technically Call of Duty 5 it's not necessarily an untrue statement

It's a true statement regardless. In fact, a lot of the discussion about Far Cry 2 and Fallout 3 have been about how they're so drastically different from their predecessors. Meanwhile, TreyArch have been pretty much bragging in previews about how much this game follows the COD template as closely as possible, something I personally felt dragged down the single player portion of COD4 already.

Regardless, I'm actually slightly interested in this title because I like the jungle setting and also really like flamethrowers. Don't think it's a day one purchase, though. Hell, I'm actually more interested in Quantum of Solace now that I think about it. Same developer, same engine, same graphical look and same gameplay but a completely different setting.

Thin_J wrote:
HaciendaSquish wrote:
Certis wrote:

Far Cry 2, Gears of War 2 and Fallout 3 are a lot more fresh and new

Am I the only one who finds this hilarious?

Well, since this is technically Call of Duty 5 it's not necessarily an untrue statement :P

And that's only if you don't count Finest Hour or Big Red One, or the United Offensive expansion to the first PC COD.

That's a whole lotta COD.

Besides, SOCOM is way better, patched or no!

Playing through CoD4 single player took me something like 6-10 hours. I thought of it as participating in a long TV action miniseries. Very enjoyable. If they can do something similar with a WW2 Pacific Campaign I'm up for it. I've only played the European campaign-oriented games, so this will seem like a change for me. Rental all the way.

*Legion* wrote:

Besides, SOCOM is way better, patched or no! :D

You have to play it with the atrocious Dualshock. So no.

Mr.Green wrote:

You have to play it with the atrocious Dualshock. So no.

Bah. It's not that bad at all. Just not as good as the 360 controller.

One thing, however, that SOCOM does that blows other console shooters out of the water is provide the ability to set sliders for turn rate, acceleration, AND dead zone. In terms of fine-tuning control just right, that's so key. I hate, hate when other console shooters don't let me reduce their Grand Canyon-wide stick dead zones, or their long rubberband-like acceleration. Hate!

It more than makes up for the inferior controller.

(That's the end of my SOCOM invasion of this thread, sorry!)

Funny thing, I got a beta code for this game days ago, put it in my 360, downloaded the game... yet have had almost no interest in actually playing it.

Legion wrote:

Bah. It's not that bad at all. Just not as good as the 360 controller.

Well maybe I was exaggerating just a tad to get your attention. WIN! Going through MGS4, I do wish I could play with my sweet 360 controller though. The analog sticks are the real deal breaker for me. I could always deal with movement but the aiming is killing me. And why the hell won't PS3 games let me fire using the god damn triggers instead of the shoulder buttons?

Legion wrote:

One thing, however, that SOCOM does that blows other console shooters out of the water is provide the ability to set sliders for turn rate, acceleration, AND dead zone.

My head hurts.

Legion wrote:

Funny thing, I got a beta code for this game days ago, put it in my 360, downloaded the game... yet have had almost no interest in actually playing it.

Me neither. I guess we need more games coming out at the same time.

I had a good go with this last night, and overall I really enjoyed it. There's some nice twists and improvements on COD4. The levels I played were a Japanese pagoda, what looked like a Pacific Island fishing village and a bombed out Russian factory building. All of these games were significantly more 'busy' visually - there's a lot more going on in these maps in terms of both visual variety and physical space. The factory level in particular was great fun, with slanting afternoon sunlight, dust, wrecked gangways, broken windows etc. Sniping is a lot more fun and it's tougher to spot enemy snipers (although this may just be a short-term side effect of people learning these first three maps. The character models are also really good, and there's some new effects when you have the misfortune to step on a mine or take a grenade to the chest. Arms and legs ripped off etc. The sound design is chunkier than COD4, perhaps reflecting the average larger calibre weapons used. Artillery has much more oomph to it than the airstrikes used to, and effectively denies an area to the enemy for upwards of twenty seconds (although you can run through it or cower under cover and still live if you're very, very lucky, unlike the insta-kill airstrikes).

I can't decide if the dogs are a piece of genius or intensely irritating. Suffice to say they can completely dismantle any sort of team strategy in seconds as everyone backs away plinking madly at the damn things, and as there's more than one of them, dogs can continue killing your team for a full minute or so after they're released.

I'm a sucker for the COD series since COD2, and COD5 has the potential to revisit some of the COD2 stomping grounds in the Russian campaign with mind-blowing graphics (if the MP level is anything to go by), as well as introducing a theater of war that has been pretty much untouched so far in the Pacific campaigns. This beta has pretty much sold me, but I do love military FPSs like this.

It looks like the PC Beta is opening up soon. I'm really glad to see that they've moved profiles to a central server. For the last year I've periodically carted my profile back and forth between work and home on my iPod.

If anyone's interested, I just saw that there's a "Multiplayer Beta" demo on XBLM (in Game Demos -> New Arrivals). Haven't seen it advertised anywhere, though.

Edit: public beta started yesterday, ending early Monday morning.

Ah, thanks for the heads up. The download is rolling, and soon I shall see if they have atoned for CoD3.

So, I've been playing CoD 4.0001 for a couple hours now. It's almost exactly like CoD4, which isn't necessarily bad, since CoD4 rules, but it's like they've gone ahead and admitted that Infinity Ward knows how to make games and they don't, so they'll just follow their model completely. Some thoughts!

Pros
+No M-16 equivalent (yet). It's nice to be able to mix and match weapons and not feel like you're always shorting yourself by not taking an M-16. I may take this back once I see the later unlocked weapons.
+"War" mode is great, great fun. A near-perfect execution of a goal-oriented gametype.
+Grenades have a smaller explosive radius and the 3x frag perk is now a 2x frag perk. Feels less spammy so far.
+Pistols are a little more accurate when quick-firing.
+Weapons fit their defined roles much better. Subguns are no longer useful at range, even with good trigger control.
+Party members are represented by a blue triangle instead of a green one. This helps tremendously with identifying where your pals are when you spawn, and also lets you see whether it's your buddy covering that corridor behind you, or just some random tool who will inevitably fail to cover his sector and get you flanked. CoD4 really should patch this feature in.
+Dogs are highly entertaining.

Cons
-Martyrdom still exists.
-Last stand still exists, and still does that godawful "second o' invincibility" while they transition from crumpling to last-standing.
-The perks are almost completely identical. This would have been a good area for them to innovate, and they failed.
-You feel less a part of the world than in CoD4. It's very difficult to describe, but it lacks that worn-in look that the scenery had in CoD4. There are no little bits of paper floating around the air to create motion. In short, you feel much more like you are running around in a false world stuffed with a bunch of modeled objects, and it really hurts the immersion factor. Sort of like how in WoW, that rock over there really looked like it was part of the landscape, because some artist made that rock specifically to go there, but in EQ2, that was just rock_model_32 that was designed by the rock modeler guy, and placed there by the world design guy.
-Martyrdom still exists.
-Bullet whizzing and ricochets aren't nearly as well done. You no longer get that visceral sense of "oh sh*t" when you get pinned by enemy fire.
-Instakill knives have been reskinned as instakill bayonets. I was really hoping they'd have changed this to be backstab-only, but sadly this is not the case. The old nonsense of getting shivved by someone 10 feet away who isn't even facing you still occurs.
-Martyrdom still exists.

Other stuff
-Tanks exist on one of the maps, if you're into that kind of thing. They seem fairly well balanced, meaning they are easy to take out if you are appropriately equipped, but they can usually get a few kills before someone shows up on scene with a sticky bomb/satchel/bazooka.
-The maps are well designed with lots of entrances to all the hidey holes and generally a side route or two that go around the main firing lanes.
-Artillery is more about denying passage through an area than killing, so it can be a huge factor in objective gametypes. In TDM though, it's less effective than airstrikes used to be.
-Challenges are still there, and are 100% identical to the CoD4 challenges.

Overall, it's just CoD4 in WW2, written by a development team that isn't on par with Infinity Ward. It's an excellent multiplayer experience, and I'll definitely pick it up, but I don't think it'll have the staying power that it's predecessor has.

Cons
-Martyrdom still exists.
-Last stand still exists, and still does that godawful "second o' invincibility" while they transition from crumpling to last-standing.
-The perks are almost completely identical. This would have been a good area for them to innovate, and they failed.
-You feel less a part of the world than in CoD4. It's very difficult to describe, but it lacks that worn-in look that the scenery had in CoD4. There are no little bits of paper floating around the air to create motion. In short, you feel much more like you are running around in a false world stuffed with a bunch of modeled objects, and it really hurts the immersion factor. Sort of like how in WoW, that rock over there really looked like it was part of the landscape, because some artist made that rock specifically to go there, but in EQ2, that was just rock_model_32 that was designed by the rock modeler guy, and placed there by the world design guy.
-Martyrdom still exists.
-Bullet whizzing and ricochets aren't nearly as well done. You no longer get that visceral sense of "oh sh*t" when you get pinned by enemy fire.
-Instakill knives have been reskinned as instakill bayonets. I was really hoping they'd have changed this to be backstab-only, but sadly this is not the case. The old nonsense of getting shivved by someone 10 feet away who isn't even facing you still occurs.
-Martyrdom still exists.

Bleh martyrdom, oh well I guess.

Certis wrote:

I'm feeling some franchise fatigue with this one. It's way too soon for me. Far Cry 2, Gears of War 2 and Fallout 3 are a lot more fresh and new feeling than another CoD game so soon.

Ditto. Combined with WWII fatigue, I have no intent of ever looking at this one. If I get a hankering for COD, I'll play COD 4 again.

If it ain't broke...

Co-op campaigning is highly entertaining, especially if all players involved have memorized Band of Brothers, Saving Private Ryan, and Enemy at the Gates.

I picked this up this afternoon. Single player so far isn't at all like CoD4. The feeling of being in the middle of a Hollywood action movie isn't there. Much more like CoD3. Start mission. Kill axis soldiers while guys shout around you, move onto next mission.

I don't feel the fatigue, but that's probably because I haven't played 4 yet. WWII shooters for multiplayer lost my interest quite some time ago, so I don't feel compelled to pick these up right away.

It's made by Treyarch, I've just spent a boatload of cash on games recently, and it's a WWII shooter that also strongly resembles a shooter made by a better team that is not in WWII.

No thanks.

BTW -
I never did get the griping about martyrdom, last stand, or juggernaut. Martyrdom *IS* annoying when an entire team seems to have it on, it totally kills the mood even if they're losing. Still, in moderation it wasn't so bad. I remember spawning in one time and getting into cover, turns out there was a guy from the opposing team in the same spot with his back to me. I knifed him for an easy kill and heard that grenade noise we all so love. Did a quick "Oh Sh!T" and tried to run for it, but too late. Generally, staying on the move is what kept martyrdom from being a problem for me. It does make close quarter kills harrowing though.

Last stand and juggernaut? I don't stop shooting until I see the little XP thing pop up. Solves both problems quite nicely.

Had the day off work today, and accomplished not a single thing on my list of chores, seeing as I was playing this fricken game all day. Now that I've had some significant multiplayer time, I shall post my thoughts. Executive summary: CoD5 multiplayer is better than CoD4. No M-16, better game modes, superior map design, less spamminess, and overall better weapon balancing makes this the more refined experience. If you only play single player, CoD4 is far superior. If you enjoy co-op or adversarial MP, this game is great.

  • Map design is much better in this one. They seem to understand that having a map with a meat grinder in the middle and two side lanes which are easily shut down by good snipers is unfun. The layouts feel much more organic and many of the maps have a nice, asymmetric feel with no central action point. If you don't do a good job of keeping a mental picture of the battle, and don't have your recon plane overhead, you won't know which way things are coming when you spawn. This is a very good thing.
  • Martyrdom isn't as bad as it used to be, largely due to the fact that the grenade full-damage radius has been reduced. You're much more likely to get clipped by it than killed by it, so it's far less of a flank stopper than it used to be...it's now easier to mow someone down and then sprint right over their body.
  • Last stand is now called "Second Chance" and is perhaps three times as annoying as it used to be. I don't want to talk about it.
  • Weapon balancing is greatly improved. With a couple of notable exceptions, you don't get that feeling that you're chained to a worthless piece until you can finish the third marksman challenge and then never touch it again.
  • Shotguns shoot more like real shotguns--you can actually use them at ranges greater than 5 feet. The double barreled gun combined with the Sleight of Hand perk is highly entertaining.
  • Sniping is easier, which normally I'd call bad, but the superior map design makes non-mobile snipers less of a factor overall on the majority of maps. The really good snipers will benefit, and the average "I'm gonna sit here and peep out this window and wait for someone to come into this 4 degree slice that I can see and then I'll sure show them some shootin'" types will get plenty of practice at doing nothing.
  • As mentioned in the post about the beta, the War game mode is very well done. Big come-from-behind wins are frequent and extremely exciting. CTF has also been added, and is like every touch-to-return CTF you've ever played.
  • Tanks are well done. In deathmatch they don't alter things all that much, but in objective games they can be a big factor. Cover is abundant on all maps, so it's easy to avoid them in the event they aren't blocking something you're going for.
  • Dogs. Dogs, dogs, dogs. These have a huge, huge impact in objective game types. Unlike the helicopter of old, which was frequently on the other side of the map and easily fooled by cover, the dogs are everywhere. Like elephants in Dwarf Fortress, you might fight off a few, but when the horde descends on you, you're finished. And even when they're not killing you, they take all of your attention and force you to fire your gun and reveal yourself so that nearby enemies have no trouble picking you off. They break stalemates every time, which is good.
  • Successive prestige ranks grant you additional custom classes, which is kinda cool. Gives you a reason to loop through again.
  • For reasons beyond my comprehension, they have not fixed the problem in which you leave a server because the host sucks, then search again and get put right back into the same game. This would be such a trivial fix, it blows my mind that it didn't make it in.
  • Co-op multi with the score system is quite fun. It's very exciting when you get your score multiplier up and have to keep pushing forward to maintain it.

    It's too bad that so many folks are writing this one off. It's a great game with great multiplayer. Treyarch will never be the shop that Infinity Ward is, but that's fine, I'll take entertainment like this wherever I find it.

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