Far Cry 2 Catch-All

Right, but it's looking like that's not the case with Far Cry 2 since it appears they're going with heightmaps.

Color me impressed. I'm actually excited for FarCry 2 which blows my mind considering I absolutely hated the original (and the dozens of console rehashes.)

I'm praying for a demo though as even FarCry was something that looked good on paper to me, but executed poorly.

Well, this blows my mind:
IMAGE(http://ve3dmedia.ign.com/images/03/54/35408_FarCry2-02_normal.jpg)

That map editor trailer is teh hawtness. A proper map editor on a console. Oh man oh man oh man.

Here's another short gameplay vid.

Should be interesting to see what the console and PC makers come up with. I wonder how the user created maps on the 360 will get distributed.

Should be interesting to see what the console and PC makers come up with.
spoilers wrote:

[color=white]
They will come up with penis shaped mountains.
[/color]

zeroKFE wrote:
Should be interesting to see what the console and PC makers come up with.
spoilers wrote:

[color=white]
They will come up with penis shaped mountains.
[/color]

Haha that was hilarious

zeroKFE wrote:
Should be interesting to see what the console and PC makers come up with.
spoilers wrote:

[color=white]
They will come up with penis shaped mountains.
[/color]

Climb up...
Slide back down...
Climb up...
Slide back down...
Climb up...
Slide back down...

Volcano erupts

zeroKFE wrote:
Should be interesting to see what the console and PC makers come up with.
spoilers wrote:

[color=white]
They will come up with penis shaped mountains.
[/color]

Must... resist...

Nice little side detail: the studio is Ubi: Montreal and the game's creative director, Clint Hocking, also worked on Splinter Cell: Chaos Theory.

That map editor trailer is teh hawtness. A proper map editor on a console. Oh man oh man oh man.

It looks excellent...reminds me of the "outdoor" lanscaping bits of the Neverwinter Nights 2 Editor.

But I wonder if it can cope with more complex mods (e.g scripting, new models, sounds, etc). Probably not.

I would hope they release a more fully-fledged editor for the PC rather than just a simple map editor (albeit a very good one).

5 new gameplay videos have been released, all part of a little theme of different times of day.

Morning raid on small outpost.
Afternoon sniper attack on river depot.
Rivers, boats, waterfalls, god rays
Evening attack
Night time sneaking action

Do want.

Audio seems a bit wonky... No engine sounds on the boats unless you're looking at it.

I don't think their video recording captured positional audio from all channels.

Those videos are amazing. It's kind of weird to see a gameplay video of someone playing the game that well.

Now the only thing I'm wondering is how big the world is going to be.

Danjo Olivaw wrote:

Those videos are amazing. It's kind of weird to see a gameplay video of someone playing the game that well.

Now the only thing I'm wondering is how big the world is going to be.

From what I saw at PAX, I'd say it was large enough. I'm primarily judging based upon the guy playing the game checking his map, driving a bit, then checking it again, but it felt like it was maybe between the size of the island in Morrowind and Tamriel in Oblivion.

Danjo Olivaw wrote:

Those videos are amazing. It's kind of weird to see a gameplay video of someone playing the game that well.

It actually scares me a little bit. I don't play games like that. I'm not a SEAL, nor do I have the instincts of one. Is the game engineered for folks who play that way? If so, the status of this future purchase is a bit shaky.

nsmike wrote:
Danjo Olivaw wrote:

Those videos are amazing. It's kind of weird to see a gameplay video of someone playing the game that well.

It actually scares me a little bit. I don't play games like that. I'm not a SEAL, nor do I have the instincts of one. Is the game engineered for folks who play that way? If so, the status of this future purchase is a bit shaky.

I think that that is actually a question marketing raises before they post a gameplay video of their new game. Is our playtester too good? too bad? Are people going to be intimidated by his skills, or frustrated by his lack of ability? What does it say about our game? I say.. relax, and wait for the demo. You can't judge the difficulty of game by watching a playtester play.

Did we already discuss the Clint Hocking interview over at RPS? It's pretty neat.

RPS: So you’re quoting fifty hours of game? And no “kill 50 rabbits” missions? Really?

Hocking: Yes really. It could well be longer depending on how much of an explorer you are and how interested you are in unlocking and upgrading all the guns, unlocking the Safe Houses, scouting the Guard Posts, completing side missions etc. We have no missions of the absurd timed/collection sort… we have more than enough game that we didn’t need to ‘pad is out’ with absurd side quests to fill the world.

nsmike wrote:

It actually scares me a little bit. I don't play games like that. I'm not a SEAL, nor do I have the instincts of one. Is the game engineered for folks who play that way? If so, the status of this future purchase is a bit shaky.

Well, they are promotional videos, so of course they're trying to show how awesome you hypothetically could be in the game. People filming footage at conventions and playing it for the first time and being out of control seem to be able to take a lot of hits. (Speaking of which, this may not be the first game to feature gun-jamming, but I think it's the first to do it in a convincingly animated form instead of a random text pop-up.)

Perhaps we can start calling this "Oblivion with guns" based on scale. My fears are waning (that didn't take much).

Podunk wrote:

Did we already discuss the Clint Hocking interview over at RPS? It's pretty neat.

Clint Hocking is the main reason why I have so much faith in this game. In all his interviews he sounds like an interesting man with the type of discussion and thoughts that suggest he's bound to be one of the future creative directors like Ken Levine or David Jaffe that people just know by name and associate with a style. Aside from making Chaos Theory, he also is known for taking part in the "independent games" challenge at GDC a few years back as a relative unknown whose idea trumped that of Peter Molyneaux.

My only concern though is the varying reports of iffy A.I., which could completely break a game like this.

Danjo Olivaw wrote:

Now the only thing I'm wondering is how big the world is going to be.

The middle video gives the best sense of that. You get to see 3 different versions of the maps, all at various zoom levels. The middle maps seems to be the full world, if it is, I'd say the game is the same size as Oblivion, although definitely not procedurally generated.

souldaddy wrote:

The middle maps seems to be the full world, if it is, I'd say the game is the same size as Oblivion, although definitely not procedurally generated.

...which blows my mind. Amazing.
Is it coming before or after X360 fall update? I need 16x10 resolutions tweak to play this so I don't get stretched image on my 22 inch monitor.

I'm a filthy skimmer... that being said i haven't been able to find anything about the DRM system in place on FC2. Has anyone seen it mentioned anywhere? It's a bit worrying considering the game is out soonish....

Wasn't really paying much attention to this game...until just reading the PC Gamer UK review.

94% and a VERY favourable writeup.

Perhaps we can start calling this "Oblivion with guns" based on scale.

Your not wrong - the review mentions that it's probably roughly around the 40 hour mark in terms of gameplay length (not counting side missions :O ) Also no loading apart from the initial load and using "quick travel" options.

and totally player driven. You essentially just get a note at the start saying "go kill the jackal" and the rest is up to you and your AI pals.

I went from "meh" on this game to "damn, I need a new rig to play it". Technology, you're a cruel mistress!!

Duoae wrote:

I'm a filthy skimmer... that being said i haven't been able to find anything about the DRM system in place on FC2. Has anyone seen it mentioned anywhere? It's a bit worrying considering the game is out soonish....

It's using a new form of DRM called "DONTBUYITIFYOUDONTACTUALLYWANTTOPLAYIT"

I hear it works really well for some bizzare reason.

TheGameguru wrote:

It's using a new form of DRM called "DONTBUYITIFYOUDONTACTUALLYWANTTOPLAYIT"

I hear it works really well for some bizzare reason.

Podunk wrote:
TheGameguru wrote:

It's using a new form of DRM called "DONTBUYITIFYOUDONTACTUALLYWANTTOPLAYIT"

I hear it works really well for some bizzare reason.

:lol:

All 'humour' aside, I have the game on preorder but if it comes with limited installs etc. then i want to cancel it. Of course, true to form there's no way of finding out before it's released. I might just cancel the preorder and wait and see what happens.