Warhammer Online will in fact rock.

Gameraotaku wrote:
Elliottx wrote:

I'm in, downloading from Direct2Drive right now. Filthy enablers.

Now THERE is a guild name: *Filthy Enablers*

Sounds good to me :)

Love it! I mean, it's what we are really. All of us are damn, filthy enablers.

ShadeRaven wrote:
TrashiDawa wrote:
ShadeRaven wrote:

the truth is that in WoW and AoC, there was no point in being anything but max level (and unfortunately for AoC, they didn't even deliver on the promises of that, at least when I was last there). The focus was on end game where all the real cool stuff happened... everything else was just filler.

I'm going to have to strongly disagree with that.

I have spent months of my life in Azeroth (and days in Hyboria) and I have never hit 70. I have had a great time ganking, exploring the world, trying out different classes and factions and hanging out with friends.

Well, Val and I did enjoy our personal time on the way up the levels, but honest, until you see exactly how extensive all the available "dungeons", activity, PvP, Arena, and such is at 70, not to mention how many people are actively at those levels (and looking to do something), it's hard to understand the difference.

It's a beautiful world with plenty of detail and areas, but when you finally see the growth of features, items, and battles are at 70, you understand my point. The differences between level 10 and level 70 are enormous. There are literally dozens of heroics, raids, and instances with very cool features, battles, and conflicts with thousands of people wanting to tackle them on a daily basis. At 10, well, there's not much but simple quests and XP grinding.

Still, you have a valid point. There IS value in the earlier levels and the game is still worth the subscription. I enjoyed every minute I got to spent with my wife and daughter in the "growing up levels."

When you hit 70 (or 80 soon), though, you'll understand what I mean about how the game really opens up.

Elliottx wrote:

I'm in, downloading from Direct2Drive right now. Filthy enablers.

I did run into one snafu with D2D. It won't let me buy two copies of the game. After getting one (and I couldn't "add" to it), when I went back in to try to buy a second copy, it would clear my checkout basket saying that I have already purchased the game.

It may very well be that I will need 3 copies soon. Shay (my daughter) started playing a beta character tonight and is loving the game. Oi!

Looks like her and my son can start a subset guild of GWJ called "Lil' Goodgers"

Swat wrote:

Looks like her and my son can start a subset guild of GWJ called "Lil' Goodgers" :D

-lol- Yeah, she's still playing it tonight. I had to break it to her that this character won't last past Tuesday, but after a bit of a disappointment, she decided that it would just mean "I will know more than you and mama come next week!" Now if I can get her off the PC, maybe I'll actually get a chance to test out WAR's features again myself.

[Edit]: I should also note that, so far, I don't see quite the same "maturity" level that AoC had. We didn't get her an account when we were testing that one out because of some of the more adult images.

Game is a lot more family friendly than I ever expected. Showed it to my wife and mother-in-law earlier, both ex-EQ/EQ2/WoW dyed in the wool casual/solo/pve players, next thing I know they've both pre-ordered copies and are online; they love the scenario stuff, the casual pop-in pop-out nature of a lot of the game. Characters, yes, they had to find something that looked 'nice', but the dark elves gave them enough of that in spades. They even ended up in a group with Ran and folks scenario crawling; this game has a lot of surprises up its sleeves, not least the people who its seeming to appeal to. And for the folks online tonight, yeah ... I need to find a better name for my chosen than Crumble.

LoL imagine my surprise when i jump into my first scenario for the night and start getting heckled

Was nice running with you and yours tonight Shyn.

Hey, has anyone ever had any luck with Direct2Drive tickets or support?

I simply cannot find a way (short of creating a new account, which seems stupid) to purchase a second (or third now) copy of Warhammer Online.

I _could_ go out and create three accounts to buy them, I suppose, but as they are not responding to my request for help (almost 24 hours later now), I am inclined not to give them further business.

So, of the others... GoGamer, for example... does any send you the access codes and allow you early access easily? Or is D2D the only one where you get the codes and software right off the bat (through download manager)?

Not sure if this is what you are talking about ShadeRaven but the D2D support page says that you can't purchase copies for other people, only 1 copy per customer/Email address.

Here is the link:
http://support.direct2drive.com/ics/...

It's option #2 under "Purchase Help"

Ah, I saw the "no gift" thing and it didn't really set in that it meant that you couldn't own multiple copies for yourself. In WoW, I had all our accounts tied to my email address (and billing information) for convenience.

Apparently, if I am going to use D2D for the whole family, I will have to do so through multiple account. Hrm.

[Edit]: Has anyone had any luck buying from GoGamer? As long as we can all play here from day 1, we'll be happy.

Anyone else a little giddy we're so close to launch?

Once again i hit 1gold before i reached level 8 on a new toon. I think i figured out how.

After i do the chapter 1 and 2 quests i've been dropping down to the nearest warcamp and doing all the quests there and doing the scenarios.

There's 2 repeatable quests. One is dependent on your area but it's for fighting in the local scenario and the other is for killing 10 enemy players. They give xp and money. After running through the scenarios over/over again and doing the turn in for those quests it adds up.

Hey guys, newcomer here, played as stuntie in the open beta with you guys. coworker of tkyl at THQ. I'm beyond pumped, unfortunately i have to wait till tuesday.. I came so close to just sucking it up and buying a CE today. anyways, psyched to play and meet all of you. I'm rolling a witch elf and pumped to do it

Comments/Help Welcome

Well, I've played with 3 characters now to get used to the game and some of the mechanics. Again, these are first impressions - I haven't even gotten a class past level 6.

My first character, the Zealot, was a major blast. Very underpowered at level 1, by the time he got to around 4-6, he was a beast. I had high enough damage capabilities to wipe out PvE mobs, and I rocked the house in PvP. Between healing my friends and dotting the enemy, I seemed to be extremely useful. I stopped playing because I was having almost too much fun and didn't want to spoil it for release.

So I tried the Empire Bright Wizard. Since I've played a fire mage for a while in WoW, I figured this would be a good comparison. Frankly, it was a bit of a letdown. Sure, I did a lot of damage. But I was very squishy and with a shorter-than-expected pull range, mobs were on me before I got off a second fireball. The public quest seemed to be extremely hard and I never did get past the 2nd stage. PvP was ok - if I staked out a good defensive vantage point, I could launch fireballs with impunity. However, if anyone got close and exhaled, I'd get blown over.

Moving on, I gave the Dwarf Ironbreaker a go. He takes a lickin' and keeps on tickin', but I couldn't do any significant damage to mobs whatsoever. As a result, it took a while to kill them and while I could take on 3 or even 4 with success, the lack of damage was a real bummer in places like the public quests, where I couldn't accumulate enough points to add much of anything to my roll. PvP was ok because I was able to take a beating, but I suppose healing isn't common in PvP, because I didn't receive one stinkin' heal in 3 matches. I suppose a better weapon would help the dwarf, but I wasn't able to find one for purchase.

Overall, I liked the Zealot and thought the Ironbreaker was pretty neat as well.

Blackadar wrote:

Comments/Help WelcomeMoving on, I gave the Dwarf Ironbreaker a go. He takes a lickin' and keeps on tickin', but I couldn't do any significant damage to mobs whatsoever. As a result, it took a while to kill them and while I could take on 3 or even 4 with success, the lack of damage was a real bummer in places like the public quests, where I couldn't accumulate enough points to add much of anything to my roll. PvP was ok because I was able to take a beating, but I suppose healing isn't common in PvP, because I didn't receive one stinkin' heal in 3 matches. I suppose a better weapon would help the dwarf, but I wasn't able to find one for purchase.

Overall, I liked the Zealot and thought the Ironbreaker was pretty neat as well.

I've heard that tanks get points in PQs by tanking and generating hate. So just make sure you're using your default attack that generates hate and you should be good. I consistently scored top 3 in PQs when playing BO/Chosen.

Blackadar wrote:

So I tried the Empire Bright Wizard. Since I've played a fire mage for a while in WoW, I figured this would be a good comparison. Frankly, it was a bit of a letdown. Sure, I did a lot of damage. But I was very squishy and with a shorter-than-expected pull range, mobs were on me before I got off a second fireball. The public quest seemed to be extremely hard and I never did get past the 2nd stage. PvP was ok - if I staked out a good defensive vantage point, I could launch fireballs with impunity. However, if anyone got close and exhaled, I'd get blown over.

When using a BW in pve you want to make sure you make use of your DoTs. My normal pattern at level 3or4 whenever you get that quicker cast direct spell with the 5sec cooldown would be fireball, DoT, fireblast, and DoT. Unless they were 2 levels above me or champions/heros if i started at max range almost everything would be dead before they got to me. Level 6 or so you get your AoE blast and if you pump up your combustion to around 40-50 you can easily take on 3-4 mobs of the same level. DoT each one then AoE till dead. In PvP your fireball of course is your bread/butter and you cast that until you explode or to refresh your DoTs. Unfortunately you are squishy and are high priority targets and just have to hope you get healed enough to run away. At level 10 you get your AoE snare.

Edit: This also applies to the Sorc as well.

breather wrote:
Blackadar wrote:

Comments/Help WelcomeMoving on, I gave the Dwarf Ironbreaker a go. He takes a lickin' and keeps on tickin', but I couldn't do any significant damage to mobs whatsoever. As a result, it took a while to kill them and while I could take on 3 or even 4 with success, the lack of damage was a real bummer in places like the public quests, where I couldn't accumulate enough points to add much of anything to my roll. PvP was ok because I was able to take a beating, but I suppose healing isn't common in PvP, because I didn't receive one stinkin' heal in 3 matches. I suppose a better weapon would help the dwarf, but I wasn't able to find one for purchase.

Overall, I liked the Zealot and thought the Ironbreaker was pretty neat as well.

I've heard that tanks get points in PQs by tanking and generating hate. So just make sure you're using your default attack that generates hate and you should be good. I consistently scored top 3 in PQs when playing BO/Chosen.

Echoing Breather's comment, hit The Topper (top in 10 PQs achievement) in no time flat with Chosen; could be using a 2h axe for most of the pve/pqs helped, and only brought out the shield for hero mobs, or simple the Chosen's permanent AE curse scoring for each frame it taunted/debuffed.

Moving on, I gave the Dwarf Ironbreaker a go. He takes a lickin' and keeps on tickin', but I couldn't do any significant damage to mobs whatsoever. As a result, it took a while to kill them and while I could take on 3 or even 4 with success, the lack of damage was a real bummer in places like the public quests, where I couldn't accumulate enough points to add much of anything to my roll. PvP was ok because I was able to take a beating, but I suppose healing isn't common in PvP, because I didn't receive one stinkin' heal in 3 matches. I suppose a better weapon would help the dwarf, but I wasn't able to find one for purchase.

at level 4-5 or 5-6 the IB gets 2 dots (9sec, 3sec) that use action points but do more damage the more grudge you have. Build up grudges to 100 and they help DPS considerably.

fangblackbone wrote:
Moving on, I gave the Dwarf Ironbreaker a go. He takes a lickin' and keeps on tickin', but I couldn't do any significant damage to mobs whatsoever. As a result, it took a while to kill them and while I could take on 3 or even 4 with success, the lack of damage was a real bummer in places like the public quests, where I couldn't accumulate enough points to add much of anything to my roll. PvP was ok because I was able to take a beating, but I suppose healing isn't common in PvP, because I didn't receive one stinkin' heal in 3 matches. I suppose a better weapon would help the dwarf, but I wasn't able to find one for purchase.

at level 4-5 or 5-6 the IB gets 2 dots (9sec, 3sec) that use action points but do more damage the more grudge you have. Build up grudges to 100 and they help DPS considerably.

Yea, I didn't quite figure out how to build "grudge".

Yea, I didn't quite figure out how to build "grudge".

Either get hit or have your Oathfriend get hit. I typically assign a melee dps or another IB my oathfriend.

Dammit - torn now - Chosen is a viceral, up front great fun class solo or in a team; but Zealot is also a ton of fun with a team, and on Blighted Isle becomes a rapid favorite among everyone and really turns the tide in PvP, more so than the Chosen from my limited experience .... gah, too many choices

Well i went to healer because i thought we were going to be short of them, but since it doesn't look to be the case i'm back to being a Chosen. With heals behind them the tank classes are mighty mean.

Admittedly, I'm posting this in part so I can better track this thread. This is the reply via email I just made to a friend asking if any of our regular gaming group was picking up WAR.

I wrote:

I got burned by AoC. I loved the first 5 levels. Liked the next 15; and pretty much didn't care for any of it after getting out of the starting area.

I have been planning on getting WotLK but the more I think about it, the more "meh" I get about it. I think AoC just burned me that bad.

That being said, I know alot of GWJs are psyched about WAR and are saying good things but, as I alluded to, the early levels of AoC were hype-tastic as well. If you get a good ways into it, Marc, and decided that this is where it's at, I'd be willing to pick it up - but I'm going to let someone else be the early adopter this time around.

Admittedly, I didn't even skim the first 24 pages. Is WAR better than AOC? Beyond level 20? Will WAR survive beyond WotLK or is it just something to do while you wait?

Fortunately for me I was unimpressed by the AoC beta and avoided losing any money to the game. I had no intention to even look at WAR, but a co-worker insisted; he gave me a beta key and let me use his D2D pre-order to obtain the beta client (which meant downloading in an hour or two, as opposed to the 20+ hours it supposedly would have taken from the fileplanet servers).

I started with a DoK, which seems to have a lot of potential. I couldn't quite get the swings of things when attempting to heal others and melee with the current cooldowns though. I then took a sorcerer to level 7; I would have gotten further along, but I started playing with crafting a bit. I'm not fond of the typical mindless MMO crafting, and while its no ATitD or even Vanguard, the 'mini-games' are a nice change.

Despite the 'Oy' I was given when informing sometimesdee that I was having a lot of fun, I'll be joining up soon. We're terribly broke at the moment, and payday doesn't come until Tuesday, so it will have to be sometime after that.

I just had a little time to tinker with it last night, but it seems decent. It's not as polished as WoW is, but it's quite functional. I got a Zealot to level 3, and was starting to enjoy the class; the simultaneous DOT/HOT mechanic is fun. I don't know about other classes, but Zealots spend energy for their powers, which regenerates extremely quickly, at least at low levels, so you can keep doing stuff for a long time.

The strongest impression I got is that enemies just don't move very well. First, they're a bit laggy about deciding where they want to go, and then second, they don't seem very well-connected to the ground. I hadn't realized just how good WoW was at that particular illusion until I saw someone else fail at doing it well.

It's really given me new appreciation for the person or team who worked that algorithm out in WoW; no matter how fast or slowly something is moving, or how big or slow it is, the feet move exactly correctly for that critter to maintain that speed. They look like they're really on the ground, and are really moving to come kill you, where the WAR beasties seem a bit disconnected, and sort of herky-jerk their way over to you.

The powers seemed to work as advertised, at least so far. It looks like characters in WAR may be simpler than they are in WoW; to a quick perusal of the talent and skill trees, it looks like Zealots, at least, won't have nearly the complexity that a WoW toon does. More than Guild Wars, less than WoW.

My gut instinct is that the PvP experience in WAR will be first-rate (although I didn't get into any of that), but that the PvE experience will probably be somewhat inferior to WoW's. I get the impression that the artists and coders are a little less talented than the original team that worked on the first edition of WoW. I believe, however, that they're still good enough to ship a finished game that does what it's supposed to do, and maintain it after it ships.

I'm pretty sure this won't be an AoC-level debacle; I think this will be a playable, fun game. It's got a little 'slop', but it's good.

Oh, interestingly, this game seems to track two targets, at least for Zealots; the last enemy you clicked, and the last friendly you clicked. Casting heals goes automatically to the friendly, and damage spells hit the enemy. It's a very good mechanic. You can change friendly targets while you're blasting something, and then change enemy targets while you're healing someone. It's a very good idea.

One thing I haven't explored yet is determining how difficult it is for various starting races to find each other. In other words, if my wife decides to play someone from Empire, I want to try a Dwarf, and my daughter decides to play a High Elf, how difficult will it be to find each other?

It's likely that we'll try playing the same race to start, but it would be nice to know that if we don't, we'd still be able to travel together.

Malor wrote:

Oh, interestingly, this game seems to track two targets, at least for Zealots; the last enemy you clicked, and the last friendly you clicked. Casting heals goes automatically to the friendly, and damage spells hit the enemy. It's a very good mechanic. You can change friendly targets while you're blasting something, and then change enemy targets while you're healing someone. It's a very good idea.

Yep, same offensive/defensive target mechanism that Vanguard used - two commands can help with it too, /assist which can be used to pickup an offensive target from a defensive one, and /aid which can pickup a defensive target from an offensive one - makes life as an offensive healer possible

ShadeRaven wrote:

One thing I haven't explored yet is determining how difficult it is for various starting races to find each other. In other words, if my wife decides to play someone from Empire, I want to try a Dwarf, and my daughter decides to play a High Elf, how difficult will it be to find each other?

It's likely that we'll try playing the same race to start, but it would be nice to know that if we don't, we'd still be able to travel together.

It is relatively easy to travel from area to area. I know with my Magus it was a 5 min walk to the 1st RvR area where I found a travel NPC. I believe the 1st open world RvR area for each race has a travel agent. It should be just a matter of following the main road out of your starting area till you come across your races RvR camp. Be sure to finish at least one quest on the way as it is 50c to travel.

Arovin wrote:

It is relatively easy to travel from area to area. I know with my Magus it was a 5 min walk to the 1st RvR area where I found a travel NPC. I believe the 1st open world RvR area for each race has a travel agent. It should be just a matter of following the main road out of your starting area till you come across your races RvR camp. Be sure to finish at least one quest on the way as it is 50c to travel.

I'll be doing that as soon as i reach level 4. I'll be moving over to the Orc side of things and doing the quests there.

Do we need a bunch of people to do the run to the Inevitable City/Altdorf and sort funds for guild creation, or just the leader has to do the run and everyone else can just be grouped?

ShynDarkly wrote:

Do we need a bunch of people to do the run to the Inevitable City/Altdorf and sort funds for guild creation, or just the leader has to do the run and everyone else can just be grouped?

posted from CP's homepage.

We will be on the VOLKMAR server.

We should have a guild up and running fast! Keep checking here for info on who to contact to join. At the moment, I know Chaos will be “ELGRUD” so you can put that name on your friends list, and I will be on quite a bit.