Heavy Rain Catch All

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Now, I know that there's been threads about this game before, but I'm damned if the search engine will find it.

New trailer! Here for embedded, here for direct download.

Graphics look absolutely spectacular. Amazing atmpospheric post-processing. If anything, the whole visual style in color tone and lighting style reminds me of a David Fincher film.

The trailer shows quicktime events, but I'm actually not that worried. In all fairness, Quantic Dream is kind of the co-creator (along with Sony's God of War guys,) of the whole thing, and they did a great job with them in Indigo Prophecy. The presses were logically placed and not too difficult. More importantly, they weren't all that numerous. This being an adventure game, it's more there for climactic moments in the plot. In the ~12-15 hours in Indigo Prophecy, there was maybe 10 big landmark quicktime events, which is a fine frequency, for me.

But, probably the coolest thing I've heard about this game came from this week's 1Up Yours podcast. It was mentioned that at E3, Quantic Dream dropped the fact that not only will Heavy Rain have a demo, but that the demo will be a prequel to the game, and will be totally unique content which won't be in the retail game. Fantastic idea.

Only really bad thing about this game so far is that it's apparently a PS3 exclusive.

If they keep the system around the same mix of adventuring / quick-timery as Fahrenheit it should work quite well.

Looks pretty damned good too - however I'm tempering my enthusiasm with the knowledge of what happened in the latter third of Fahrenheit (Namely everything went from gritty murder mystery with supernatural elements to some bizarre off the wall matrix-terminator apocalyptic craziness).

This will probably get released in the US with some weird name like Mauve Vision.

stevenmack wrote:

Looks pretty damned good too - however I'm tempering my enthusiasm with the knowledge of what happened in the latter third of Fahrenheit (Namely everything went from gritty murder mystery with supernatural elements to some bizarre off the wall matrix-terminator apocalyptic craziness).

You know, I understand the point that the ending was ridiculous, but I think people tend to over-accentuate that. I mean, the "murder mystery" involved a secret group of cultist-like figures who psychically take control of your body and make you murder someone without your free will while a crow with a secret to hide watches over. Within five minutes, the game makes it very clear it's pretty far from reality.

kuddles wrote:
stevenmack wrote:

Looks pretty damned good too - however I'm tempering my enthusiasm with the knowledge of what happened in the latter third of Fahrenheit (Namely everything went from gritty murder mystery with supernatural elements to some bizarre off the wall matrix-terminator apocalyptic craziness).

You know, I understand the point that the ending was ridiculous, but I think people tend to over-accentuate that. I mean, the "murder mystery" involved a secret group of cultist-like figures who psychically take control of your body and make you murder someone without your free will while a crow with a secret to hide watches over. Within five minutes, the game makes it very clear it's pretty far from reality.

What got to me about the ending was that all the characters started acting completely without motivation - which is the antithesis of what made me love the game in the first place. Suddenly Carla is sleeping with Lucas without much romantic build-up before that scene, and Lucas doesn't seem phased a bit by the death of his ex-girlfriend that he supposedly still loves. It's like watching just the outline of a story, and that on fast forward. It lost me entirely.

You know, I understand the point that the ending was ridiculous, but I think people tend to over-accentuate that. I mean, the "murder mystery" involved a secret group of cultist-like figures who psychically take control of your body and make you murder someone without your free will while a crow with a secret to hide watches over. Within five minutes, the game makes it very clear it's pretty far from reality.

I can accept the secret cult thing because it is at least reasonably plausible (for a supernatural themed adventure game anyway)

...but all of a sudden out of nowhere the internet wants to kill you and take over the world and, like switchbreak says the cop suddenly wants to sleep with you (AFTER you are effectively a walking corpsicle). The rest of it is pretty much a blur but I think the way I remember it ending was either with you as some sort of superhuman messiah or leader of some sort of Terminator style resistance depending on the ending? Could be completely wrong about that though (I should really go back and have another stab at it just for kicks).

Yeah, there's no denying the game takes a flying leap into crazyland, I'm just saying the game started out in X-Files territory to begin with.

Regardless, even with the problems, I really enjoyed what the first game was doing, especially that strange dynamic of playing both as a character running from the police and as those very same police officers trying to find him. It was nice how those scenes effected the results of each other on some level, although I always wished they had taken it further.

[spoiler]Also, walking through the insane asylum in the dark while concentrating on making sure your character didn't hyperventilate has got to be one of the few times a game effectively made me as tense as the character I was playing.[/spoiler]

Please, can someone tell me what does "quicktime events" mean?

They're when an image of a button appears on screen, and you need to hit it within a set amount of time, or you fail, sometimes in sequence.

An example might be when a floor falls out from under your player, you see it occur, and a message pops up on the screen saying "press X". If you hit it fast enough, and animation of your player leaping to safety plays. If you don't, an animation of your player experiencing gruesome death plays.

Gorilla.800.lbs wrote:

Please, can someone tell me what does "quicktime events" mean?

Gameplay stops.

cutscene

X... (press X)
B... (press B)
X... (press X)
RT... (press RT)

You've successfully escaped from a chainsaw wielding zombie by jumping out a window.

/cutscene

Gameplay resumes.

Oh, and if you mess up you try again and/or die.

I really wanted to like Indigo Prophecy, but I thought the whole thing was a mess. Parts of it were flat out broken, others were incredibly annoying, they relied way too heavily on the Simon Says stuff (at one point you do it during a conversation between Carla and Lucas - what the hell for?!), a lot of the great ideas were poorly executed, and of course, the last two hours are hilariously bad.

I'll get excited for Heavy Rain as soon as they can convince me they've learned from IP's mistakes, but nothing they've shown so far gives me much confidence.

I've been following Quantic Dream since Omikron: The Nomad Soul. I put a high value on their originality. I'll probably be purchasing Heavy Rain even if it isn't fully realized, I think Quantic deserves to stay in business more than most development studios.

The problem of Indigo Prophecy/Fahrenheit came down to money, as in they ran out of it. That is why the ending goes crazy all of the sudden, it was originally planned to be a much longer game. The twists would have come more slowly and would be better explained, instead of everything popping up at once with little explanation.

Gorilla.800.lbs wrote:

Please, can someone tell me what does "quicktime events" mean?

The entire gameplay of Dragon's Lair.

I wouldn't worry too much about Quantic Dream. France puts an asston of money into the arts, and loves to support their games industry. Quantic and Ancel's studio have an easier financial time of it than most North American devs. Not that they don't need to sell, but any given development process costs them less than in just about any other country. Also, there's a bit of an ulterior motive to their heavy use of actors and mo-cap: they get further bonuses and tax breaks as being in the film industry, for employing so many unionized actors (I think.)

I was going to ask when happened to Appeal (of Outcast), but then I realized they were Belgian.

The entire gameplay of Dragon's Lair.

That was actually even MORE annoying based on what I remember - instead of one set of instructions popping up on the screen you had to guess the right combination to press

I'm hoping the QTEs in Heavy Rain don't just kill you every time you fail. I'm hoping it's more like Shenmue, where in some parts if you fail it will change the outcome of the event, except that in this it will actually result in an alteration to the story.

chirs3 wrote:

I'll get excited for Heavy Rain as soon as they can convince me they've learned from IP's mistakes, but nothing they've shown so far gives me much confidence.

You should read this postmortem that David Cage did for Gamasutra. He's pretty surprisingly honest and brutal on what he sees as problems with his game.

Morrolan wrote:

Only really bad thing about this game so far is that it's apparently a PS3 exclusive.

Geez, you 360 guys already took Final Fantasy from us. What more do you want, blood?

I'll be keeping an eye on this one. I remember seeing a tech demo a year or back for the engine they use for facial animations-- it was treated like a screen test for an actress who went through various emotional states.

I originally meant to try Indigo Prophecy, but on reading some reviews and ratings I decided to skip it. Maybe this one will be worth a try.

I'll have to admit, when I first clicked on this thread I thought it was about the rain in Florida. I need to catch up on my gaming info

So the gameplay consists of walking around and QTE's?

Why are people excited about this again?

*edit*

Ah, a preview says it's an adventure game, but with QTE's thrown in. I'll pass.

Thin_J wrote:

So the gameplay consists of walking around and QTE's?

Why are people excited about this again?

Mostly because we played Indigo Prophecy. I hate quick time events as much as the next guy, but that game was just a case of something that sounds horrible on paper inexplicably clicking.

*Double Post, FTW!*

Switchbreak wrote:
Thin_J wrote:

So the gameplay consists of walking around and QTE's?

Why are people excited about this again?

Mostly because we played Indigo Prophecy. I hate quick time events as much as the next guy, but that game was just a case of something that sounds horrible on paper inexplicably clicking.

Same. I wish it was hitting the 360, because i'd love to play it. Even if the last 1/3rd of Farenheit sounded like they ran out of script and just winged it. It's still one of my favorite games (and a wintertime must-play) despite all the flaws. This gets released late enough in the year, [size=1]I just might try and buy a PS3 to see it.[/size] Ridiculous, I know.

Indigo Prophecy was one game I really enjoyed, but never finished. I should probably go back to it sometime soone. Maybe I'll put it onnext month's Pile of Shame. In any case, I liked it enough that I am following this with interest. PS3 exclusivity (if that even is a word) doesn't bother me, since I have access to one. It's not mine, but my housemate won't mind me bludgeoning him over the head, dragging his unconscious body to the kitchen, dropping him there and taking over his console. Not like he does anything with it excpet watch CSI DVDs...

I finished IP about a month or two ago. Sure, there were parts of it that were pretty bad, but I enjoyed it enough to see it to the end. The basic idea was pretty neat. I'll be interested to see what people think of this one. That's about as far as it will go, though, as I have no interest in buying a PS3.

Switchbreak wrote:

This will probably get released in the US with some weird name like Mauve Vision.

Psycho Burgundy!

/probably the most obscure thing I've ever said

Exactly how heavy is this rain? Heavier than normal rain?

One day it started raining, and it didn't quit for four months. We been through every kind of rain there is. Little bit of stingin' rain... and big ol' fat rain. Rain that flew in sideways. And sometimes rain even seemed to come straight up from underneath.

From the Forrest Gump weather description, I would say we are looking at big ol' fat rain...

muttonchop wrote:

Exactly how heavy is this rain? Heavier than normal rain?

10% heavier!

The flashback stealth sequence in Indigo Prophecy was one of the more infuriating bits of any game in recent memory.

I did finish the game in spite of that, though, and parts of it were flat out brilliant. If Heavy Rain turns out to be good it will seriously tempt me to buy a PS3.

OK, despite being an adventure game fan I had skipped Indigo Prophecy when it first came out, mainly because of lots of negative reaction from the ending.

After reading this thread I poked around and found it on Steam for $10, which I figured was cheap enough to take a chance on, so I downloaded it and gave it a try.

I'm only about an hour into it (including the tutorial) but so far I'm impressed. The game is incredibly atmospheric and the control scheme, while feeling somewhat more consoley than I'm used to, oddly seems fitting for the game. I think I'll be much happier once I program my Nostromo for it.

Why do I want to see these people get together with the Penumbra team?

Anyway, if IP holds up I may have to keep an eye on Heavy Rain. (My lack of a PS3 may make actually playing it problematic, but still...)

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