Valkyria Chronicles Catch-All

PandaEskimo wrote:

If they used more realistic character models, used actual history, and removed some of the magic, I think this game would work very well as a tactical WWII era fighting game. I don't think the western audience enjoys stories that are so clearly based on something historical, yet slightly change all the names and add in teen drama. Half of the cover is an anime shot of a blue haired woman with what looks like an umbrella.

I sure as hell enjoy the "alternate" story. I'm sick of fighting WWII, and I like ridiculous, gigantic tanks. Also keep in mind that one of the more interesting plot elements is the racism against the Darcsen, who seem to represent the Jews. I don't think it would have gone over very well if Rosie kept talking about how much she hates the "stinking Jews."

LobsterMobster wrote:
PandaEskimo wrote:

If they used more realistic character models, used actual history, and removed some of the magic, I think this game would work very well as a tactical WWII era fighting game. I don't think the western audience enjoys stories that are so clearly based on something historical, yet slightly change all the names and add in teen drama. Half of the cover is an anime shot of a blue haired woman with what looks like an umbrella.

I sure as hell enjoy the "alternate" story. I'm sick of fighting WWII, and I like ridiculous, gigantic tanks. Also keep in mind that one of the more interesting plot elements is the racism against the Darcsen, who seem to represent the Jews. I don't think it would have gone over very well if Rosie kept talking about how much she hates the "stinking Jews."

I'm playing through right now and also enjoy the "fake history" take, and the goofy characters. My friend and I sort of made it a point to put together a "Bad News Bears" sort of main squad.

(I thought the Darcsen were gypsy analogues.)

I'm not saying it's bad and honestly I haven't given the story a chance since the anime stylings really turn me off. I would prefer they make up their own world if they want to tell their own story. I find the 1935 setting with Europa War 1 and Europa War 2 kind of silly.

I was more trying to say that I think it would be more successful in the west if it was this way. I agree that WWII stories can get a little boring and this part of the game might suffer. I think that without the story, the game is pretty strong and unique among the PS3 and Xbox 360 catalog. They could still have a cartoony setting without the blue hair, emo haircuts, and other anime stuff.

I love the mechanics of the game, and I would certainly give a western Band of Brothers style implementation a shot. That being said, I don't think I would like it as much. Of course I'm the kind of person who has people buy me Katamari games on a whim because they "thought of me" when they saw it at the store.

In all seriousness I just want to see more games with this style of combat or an evolution of it.

I liked the story and watched every cutscene, but I was also very aware of the jrpg-ness of it all. I could totally have done without the pig. Seriously stupid. Overall I think it avoided going too far into jrpg/anime land, though it was still very, very anime*. The story and characters were interesting enough to me and kept my attention. I think the Darcsen hate added an interesting element.

I look at a highly polished, but completely bland game like Eternal Sonata and compare it to VC and VC wins in spades. But if I were to compare VC to, say, Mass Effect, outside of the mechanics and art in VC, Mass Effect wins hands down even with all its flaws.

[size=10]*Note: I preferred the English voice acting to the Japanese and the Japanese female voice acting was all super high pitch whining. Ugh.[/size]

garion333 wrote:

[size=10]*Note: I preferred the English voice acting to the Japanese and the Japanese female voice acting was all super high pitch whining. Ugh.[/size]

What tore it for me in the English version was Ellet, the reporter girl. I just can't stand listening to the awful acting in the dubbed version. To compare, try watching a bit of the Japanese language cutscene and then compare it to the English dub.

I don't know if it's just the distance that the other language provides or if the original actors actually are better, but I find it a lot less painful than listening to the horrible timing and bad attempt at an accent that the English dub has.

Switchbreak wrote:
garion333 wrote:

[size=10]*Note: I preferred the English voice acting to the Japanese and the Japanese female voice acting was all super high pitch whining. Ugh.[/size]

What tore it for me in the English version was Ellet, the reporter girl. I just can't stand listening to the awful acting in the dubbed version.

I liked the homage to the screwball reporter gal archetype of yesteryear Reminded me of The Hudsucker Proxy.

garion333 wrote:

I liked the story and watched every cutscene, but I was also very aware of the jrpg-ness of it all. I could totally have done without the pig. Seriously stupid.

It seems fewer and fewer JRPGs these days get by without a ludicrously young character (note that one of your shocktroopers is a 12-year-old girl, who is thankfully optional) and a cute mascot. The winged pig is absurd and obnoxious, but definitely not the worst I've seen recently.

IMAGE(http://farm3.static.flickr.com/2494/3697944245_a9843650f1.jpg)

Definitely...

SpacePPoliceman wrote:
Switchbreak wrote:
garion333 wrote:

[size=10]*Note: I preferred the English voice acting to the Japanese and the Japanese female voice acting was all super high pitch whining. Ugh.[/size]

What tore it for me in the English version was Ellet, the reporter girl. I just can't stand listening to the awful acting in the dubbed version.

I liked the homage to the screwball reporter gal archetype of yesteryear Reminded me of The Hudsucker Proxy.

Yeah, I keep waiting for her to say, "What a scoop!" and "ya got moxie, kid, real moxie!"

Switchbreak wrote:

I don't know if it's just the distance that the other language provides or if the original actors actually are better, but I find it a lot less painful than listening to the horrible timing and bad attempt at an accent that the English dub has.

I can't really go with the subtitled Japanese, because the subtitles are taken from the English script, which doesn't match between the two much.

PandaEskimo wrote:

I just finished this map, luckily the first time, and it was incredibly frustrating. For a game where the other team "plays fairly" and then all of a sudden they have a fast, super accurate, invincible character that comes in without warning and kills 7 of the 9 people within the next two turn single handedly is ridiculous. I managed to take out 2 of the 3 radiators on the tank before she arrived and had the last at 1/4 health. She decided to position herself right next to the ladder to access the last radiator.

This is something that many SRPGs do - battles you almost have to do twice because of something unexpected. It will happen again in VC too. I am to the point where I consider my first play on a map to be more of a feeler where I learn what events will happen on turn "x", or which enemies will be where, then I go through and do it again for real.

On one hand annoying and on the other it is part of the charm of the genre.

farley3k wrote:
PandaEskimo wrote:

I just finished this map, luckily the first time, and it was incredibly frustrating. For a game where the other team "plays fairly" and then all of a sudden they have a fast, super accurate, invincible character that comes in without warning and kills 7 of the 9 people within the next two turn single handedly is ridiculous. I managed to take out 2 of the 3 radiators on the tank before she arrived and had the last at 1/4 health. She decided to position herself right next to the ladder to access the last radiator.

This is something that many SRPGs do - battles you almost have to do twice because of something unexpected. It will happen again in VC too. I am to the point where I consider my first play on a map to be more of a feeler where I learn what events will happen on turn "x", or which enemies will be where, then I go through and do it again for real.

On one hand annoying and on the other it is part of the charm of the genre.

VC does pull a few punches but it also gives you some tools to mitigate the damage. You can save your game mid-mission and in the example given, the lady is not actually all that aggressive; she won't go hunting down your units if they aren't right in front of her. You can also use the Edelweiss as a shield... just keep the enemy away from its radiator.

Does the US release come with Japanese audio? I couldn't find it in the options. The only relevant one was a box with "English" in it which didn't change when I clicked on it.

farley3k wrote:

This is something that many SRPGs do - battles you almost have to do twice because of something unexpected. It will happen again in VC too. I am to the point where I consider my first play on a map to be more of a feeler where I learn what events will happen on turn "x", or which enemies will be where, then I go through and do it again for real.

On one hand annoying and on the other it is part of the charm of the genre.

I wouldn't even know how to "properly" play this level. All I can imagine is to evacuate all my characters except the tank before she arrives and kills them all.

This is a little upsetting. I looked for a mid battle save and couldn't find it, but maybe I'll have better luck next time. It really sucks to play a game for 1 hour or more to lose to a surprise nonsense attack. I've restarted many levels after turn one because they don't show you things like bases, elevation, and other obstacles in the planning stage. I think it would really help to show all of this information since it can be critical to where you place your starting units.

For example, the first desert map starts with two drop spots, one high up and one low. It is much better to place snipers on the high up one since they can see a good distance and units placed here have to run around the ledge to advance. The woods level was another where there was a left and right drop point but with a close enemy base. There is no reason to place more than two units on the left since you can just take the base and call in reinforcements. It's a little silly that you have to play a few turns and restart in order to not-completely fumble with a level.

Does the US release come with Japanese audio? I couldn't find it in the options. The only relevant one was a box with "English" in it which didn't change when I clicked on it.

Yes. You need to change it at the main menu, before you load any game, though.

PandaEskimo wrote:

Does the US release come with Japanese audio? I couldn't find it in the options. The only relevant one was a box with "English" in it which didn't change when I clicked on it.

Yes, it's in the audio options.

I haven't met the reporter yet, but from the video I don't mind her English voice. I agree with Lobster and Policeman, it seems like the English voice actress is channeling that old reporter archetype, which fits given the fictional 40's setting of the game.

I gotta get back to this game, there's so much good about it. It's next on my list after Uncharted.

The save game feature is under the system menu, I believe. It isn't marked as anything special. Just "save." I wasn't sure if it'd bring me back to mid-mission or just the main menu before that mission but it does restore you to exactly where you saved. Now, as for the other problem, I'll put it in spoiler tags just in case there are people who want to figure it out on their own.

Spoiler:

You will need to move your characters around a bit so you may consider not deploying the maximum when you begin. Units at the far north quickly become useless so for every one you place there you'll need to spend CP moving them. If you're very pressed for CP early on, you can get away with leaving one or two units in that northern trench as they'll be too far to the north to attract Selvaria's attention. I won't go into too much detail on fighting the tank since it sounds like you've got a handle on that, but you should leave the tank's right-side radiator (right if you're facing the same direction as the tank) for last. I'll also say that it's not clear from the ground but those radiators are actually shaped like "buckets." Have a scout climb the ladder and if you angle a grenade just right it'll land INSIDE the radiator, and destroy it in one hit. Before you destroy the second to last radiator, you'll want everyone in position; pull out characters you don't need and move everyone else to the trench to the south of the level, so they'll be on the tank's right side as it drives by them on its approach to the final base. Don't forget to leave Alicia and Rosie out. Rosie won't be able to do much but they each give you an additional CP as they're your "officers." If one or the other has been incapacitated and recovered by a medic you can bring them back out after a turn or so. You do want all of your lancers as well as one engineer to keep them supplied (and repair the Edelweiss as needed), and make sure there's enough room behind your lancers for the engineer to run along the line and hit all of them in one turn. You'll also want to position the Edelweiss between the enemy tank (or where it will be) and your guys in the trench. Selvaria will go right to the enemy tank so with this setup she won't pass any of your units and if by some random chance or accident she does get a clear shot at them, they'll be in cover. Her support tends to bunch up around her so one or two mortars from the Edelweiss will take care of them (recommended, especially if you want to kill the Ace in her unit).

Once the final radiator is exposed have Alicia run up and toss a grenade in - since this is the radiator on the right she shouldn't have to cross enemy fire - then open up with your lancers. If you've leveled them enough, some of them should have perks that let them do more damage to tanks (especially Largo) and it's very possible to destroy the enemy tank in a single turn.

When you've destroyed the tank the mission ends.

Hope that helps.

Lobster, thanks for the pro-tips. I beat it just barely the first time and I'm never going to replay that level. My biggest problem may have been that I left the left side radiator for last and she positioned herself right in the way. She also killed all my units in the trench you mention. By the end of the level I only had one lancer left (no in reserves) and one engineer (no in reserves) behind a wall and then unloaded into the tank and killed it in one turn after I got a shot at the radiator from my tank.

I hope that was by far the worst level so I can enjoy the rest. There are a ton of things that could have fixed it: not having the blue-haired woman, allowing you to destroy multiple radiators in a turn, leaving the radiators exposed for more than one turn, having the radiators exposed after any cannon fire and not only the wall fire.

I hope you're happy Lobster. All of your constant praise of this game is partially to blame for me buying it and now I must return the favor by complaining to you about it. I wouldn't be so frustrated if it wasn't so fun when all the pieces are working.

PandaEskimo wrote:

I hope that was by far the worst level so I can enjoy the rest. There are a ton of things that could have fixed it: not having the blue-haired woman, allowing you to destroy multiple radiators in a turn, leaving the radiators exposed for more than one turn, having the radiators exposed after any cannon fire and not only the wall fire.

It was the toughest level I remember. Many of the other ones have gimicks to get the highest rating but they are pretty do-able.

Now I want to play it again!

I second that being one of the tougher levels. Not knowing where things are going to come from is a pain in the butt, but look at it this way, that was totally a boss battle. The rest of the game is pretty smooth, though some of the stuff at the end can be similar to the "cheap"ness of the huge tank level, but nothing made me reload saves as much as that level.

I kind of wish they would add in trophy support so I could have an excuse to play through the game again, for the third time.

You could always buy the Hard EX mode as an excuse to play again.

AmazingZoidberg wrote:

I kind of wish they would add in trophy support so I could have an excuse to play through the game again, for the third time.

They may.

I played a couple of extra hard skirmishes, and while certainly a challenge, the concept of 4 guys against an entire army is not my idea of fun.

Speaking of which, did anybody actually play Hard EX? I downloaded the other two DLC packs but didn't think the extra-the-hardest mode would be to my liking.

I, like Lisa Simpson, only like being challenged when it's a challenge I can do.

From what I've read of Hard EX, it sounds like an interesting type of challenge mode. Since all it really does is take away your tank, the challenge isn't in just facing overwhelming odds, it's actually in devising new strategies.

PandaEskimo wrote:

I hope you're happy Lobster. All of your constant praise of this game is partially to blame for me buying it and now I must return the favor by complaining to you about it. I wouldn't be so frustrated if it wasn't so fun when all the pieces are working.

Very happy!

That level is supposedly one of the hardest levels, if not THE hardest. It's definitely a jump from the one before it.

Just purchased this game for 20.00 dollars at the local Gamestop this week.

I will admit to still being in the first chapter, but I think it is great. I have no problem with the strategies for the game being different than most other games, in fact, that is what I like. I don't need 10 games that all use the exact same mechanics, I want 10 games with 10 different styles of play.

Is the AI the greatest, no, but then again my RI (real intelligence, I may have just made that term up) isn't that great either. Am I the only one who has ran up to a guy to shoot him in the head, and after I have started the action, realized that my guys gun is sticking out past the enemy and so I miss him entirely?

Do I get my butt handed to me just about everytime I play a map for the first time, sure, but I get my butt handed to me the first time I play any level of any game, I realize this indicates I suck at video games, but my point is, for the casual gamer I am, even if this wasn't an issue, I would still probably get my butt handed to me each and every time. Along those lines, I could be a glutton for punishment, cause I am now splitting time between this and Demon's Souls, and I won't even get sidetracked by explaining how bad I am at that game.

Anyway, thanks to GWJ I was able to find out about this game and I am very happy I did.

wolfpunk wrote:

Is the AI the greatest, no, but then again my RI (real intelligence, I may have just made that term up) isn't that great either. Am I the only one who has ran up to a guy to shoot him in the head, and after I have started the action, realized that my guys gun is sticking out past the enemy and so I miss him entirely?

Do I get my butt handed to me just about everytime I play a map for the first time, sure

I like the "RI" comparison. That's my issue and why I often stay clear of tactical games; I don't have a mind for it. I like to think I'm a smart guy, but I was always awful at chess to, or anything that required thinking several moves ahead.

Because enemies can fire at you while you are moving towards them, I rarely got close enough to have your problem. Once you get pretty close, your headshots will not miss (or they will hit often enough to kill the guy).

Good thing to hear you've got the masochism for Demon's Souls, because this game has some tough parts. Around mission 10 or so, if I remember correctly, there is one involving a big tank that is pretty brutal. Even with a walkthrough I had trouble!

wolfpunk wrote:

Am I the only one who has ran up to a guy to shoot him in the head, and after I have started the action, realized that my guys gun is sticking out past the enemy and so I miss him entirely?

Possibly. You really don't need to get that close to shoot even though your aim is terrible in the beginning of the game.

Anyway, welcome to GWJ, the home of filthy enablers who make damn good arguments for a lot of really cool games, which will then make you go broke.

Man, $20? I bought this for $45 back when it was really hard to find, apparently Sega started producing new copies. Of course, it's on my head that I haven't played it yet, since I've had it for at least 3 months.

wolfpunk wrote:

Do I get my butt handed to me just about everytime I play a map for the first time, sure

Hey, that's what the first time on a map is for.

beeporama wrote:

I like the "RI" comparison. That's my issue and why I often stay clear of tactical games; I don't have a mind for it. I like to think I'm a smart guy, but I was always awful at chess to, or anything that required thinking several moves ahead.

Likewise. I'm a bit too much of a bulldog in games--I go for the throat, and that often gets me into trouble.

Anyway, glad you're enjoying VC, wolfpunk. As an added bonus, it's a Green burn day in the valley, innit.