Valkyria Chronicles Catch-All

MyLadyGrey wrote:

Hope y'all can help me.

I bought Valkyria Chronicles last week and fell in love with the art direction and the gameplay...until I hit a hard wall in Chapter 11 during the Normandy-inspired battle. Has anyone else experienced something similar?

I took the first three enemy bases without much trouble and only have one left (two tanks, two scouts, three troopers). On the last 10 attempts, every single one of my selected characters receives a "down" effect, sometimes cannot throw an available grenade, and either barely scratches the enemy (even with the super-awesome orders applied) or misses the enemy entirely (more common).

On the last attempt, I nearly spiked the controller. Is this known behavior or has my game messed up? I really would like to finish it. :(

Let me take a look at a walkthrough. It's been a good two years since I played that mission.

Okay: What level are your Scouts?

Second question is after taking the three bases are you doing a head on attack?

Edit: And yes, a lot of people seem to hate this mission.

Thanks for the responses. Scouts and Shock Troopers are at Level 11. If that's the problem, I can level up some more...just found it odd that I had no trouble with any of the other encounters and then *SMACK* at the end. The grenade thing really baffles me too; does the enemy get a "no explosive" order or something?

I initially tried to sneak around the side, then tried a frontal assault. No dice.

garion333 wrote:

So why haven't you gotten VCII if you have a PSP? That seems strange to me. Yes, I definitely would've preferred to have it on the PS3, but it came down to cost. The first game didn't sell well enough, so the investment made into the second one was less and therefore was put on the PSP. That didn't sell well enough outside of Japan to warrant Sega putting money into localization for the third game. Sega gave the series a chance, but people over here just didn't buy it. I don't blame them for putting it on a handheld, frankly I thank them for it. VCII isn't as good as the original, but I'm happy we got a second one.

As far as putting handhelds on the console, well, Sony is doing it with God of War. But those sold well on the PSP. I don't expect many companies to want to sink more money into a failed franchise than they already have. It's a shame, but it's just business.

According to vgchartz Valkyria Chronicles sold best in the Americas and the game sold just over 1 million copies world wide. If that isn't successful for a new franchise in a niche genre then I don't know what is. I have heard people say that vgchartz isn't a reliable source, but I have yet to see anyone say why. The sequel sold less than half what the original did, also according to vgchartz.

If my source's numbers are reliable, then Sega was insane to move to the handheld space exclusively for this franchise.

Gimpy_Butzke wrote:

According to vgchartz Valkyria Chronicles sold best in the Americas and the game sold just over 1 million copies world wide. If that isn't successful for a new franchise in a niche genre then I don't know what is. I have heard people say that vgchartz isn't a reliable source, but I have yet to see anyone say why. The sequel sold less than half what the original did, also according to vgchartz.

If my source's numbers are reliable, then Sega was insane to move to the handheld space exclusively for this franchise.

That's really interesting and counter to everything I would've assumed given the actions taken. If the series were big in Japan I would understand that a little more but if it sold best in the Western market that makes no sense to move to PSP.

...and I won the battle once I restarted the PS3 and loaded one save prior. That was really odd.

OzymandiasAV wrote:
garion333 wrote:
ClockworkHouse wrote:
garion333 wrote:

It's such a cool mix of tbs and 3rd person shooter along with that beautiful art style. SRPG, not really a typical JRPG.

Doesn't Resonance of Fate use a similar combat system?

Yes, that would be an apt comparison.

Yeah, you could describe VC's combat as Resonance of Face without Hero Actions, except that VC makes you stop and aim each attack by hand like a sniper shot. If you played Future Tactics on the last generation of consoles (PS2, Xbox, GC), then you'll see a stunning number of similarities to VC's combat.

In my opinion, though, that's not the real draw to Valkyria Chronicles. . . .

The real thing that sets Valkyria apart from more bog-standard tactical games like Fire Emblem is its eye-popping presentation, which still stands out, even today, as some of the best art work and sound design in this console generation

I don't have a PS3, but I just love the idea of Valkyria Chronicles and rue its exclusiveness. It's the only PS3 exclusive I've been interested in. And while I've looked into Resonance of Fate to try and scratch its tactics itch, Ozymandias points out exactly why RoF can't replace VC: presentation. I really like how the tactics of VC works (including the character interactions), but my god above all else it looks like nothing else. And that's not just a technical achievement alone, in the CANVAS engine, but the presentation in toto including its alternate European interbellum mixed with crazy anime tropes.

They all work together such that RoF's gameplay is nothing without the world and art style; and the VC anime (which I tried to get into) is nothing without the art style and gameplay.

Gravey wrote:

I don't have a PS3, but I just love the idea of Valkyria Chronicles and rue its exclusiveness. It's the only PS3 exclusive I've been interested in.

Yeah. I like Uncharted and Uncharted 2, but I really saw little difference to keep me on the PS3. And there was nothing about VC that screamed PS3 Exclusive other than the genre and what kinds of games Playstation typically gets. They could have released all 3 games, honestly, on PS3, XBox and PSP and it would have worked fine.

I think that's the thing I'm hoping most with the Vita. As a fan of the PSP I want to play some of these PSN or lesser PS3 games that really could be down-rezzed and play just fine on the PSP.

gregrampage wrote:
Gimpy_Butzke wrote:

According to vgchartz Valkyria Chronicles sold best in the Americas and the game sold just over 1 million copies world wide. If that isn't successful for a new franchise in a niche genre then I don't know what is. I have heard people say that vgchartz isn't a reliable source, but I have yet to see anyone say why. The sequel sold less than half what the original did, also according to vgchartz.

If my source's numbers are reliable, then Sega was insane to move to the handheld space exclusively for this franchise.

That's really interesting and counter to everything I would've assumed given the actions taken. If the series were big in Japan I would understand that a little more but if it sold best in the Western market that makes no sense to move to PSP.

The game was more successful in Japan, at least initially (where they also had the manga, anime, etc.). Ignore the total sales as those are practically irrelevant. The game was an incredibly slow burn in NA and you can see it's sales spiked due to price cuts. That's why it made it to a million, not because it was extremely popular. By the time they made the decision to make a VCII, the sales were still looking flat and I imagine that's why it ended up on the PSP. The price cuts came in March 2009 and the PSP version was announced in July 2009 (presumably after already being in development since it came out the following January).

I wouldn't be surprised if VCII came out on the PSP based on wanting to sell better in Japan. I mean more VCII's were sold in the first week in Japan than NA's total sales. The stupid thing is that there was no way in hell it was going to sell well on the PSP in NA.

MyLadyGrey wrote:

Thanks for the responses. Scouts and Shock Troopers are at Level 11. If that's the problem, I can level up some more...just found it odd that I had no trouble with any of the other encounters and then *SMACK* at the end. The grenade thing really baffles me too; does the enemy get a "no explosive" order or something?

I initially tried to sneak around the side, then tried a frontal assault. No dice.

Hmmm. So you have grenade launchers for your Scouts. I thought that might help, but you already have them.

I don't know why you're getting those weird debuff effect at the end. All I can say is to use smoke and move your scouts around the side instead of head on (even though you've tried that). Remember you don't have to kill anyone, you just need to get the enemy out of the red square and then take the flag.

I don't remember the exact level you guys are talking about, so I'll give some generic advice: remember that you can use your tank as cover.

Do you get your tank on that map?

LobsterMobster wrote:

I don't remember the exact level you guys are talking about, so I'll give some generic advice: remember that you can use your tank as cover.

Do you get your tank on that map?

Yeah, but it can't get to the point he's at. The tank is super important in the first part of the map.

Is that the one with the smoke shells? Its a little tricky but the second stage is all about jiggering your tanks around so that they can give the troops a little support fire. Its pretty hard though, they can't see very much.

So I picked up a used copy of this and am having a tough time getting into it. Something about how you're asked to charge in like a maniac in order to get an A rank (e.g. moving the same guy 3 times in a row instead of moving your guys up together because that is the only way you're going to cover the distance you need to meet the time limit) is totally rubbing me the wrong way. Does that get any better later on?

I'm on chapter 15 now, and I want to say I've scored a D in every mission since 8. The missions from that point on are hard enough that barely scraping through will feel like a wild success. It's just not the game you can play expecting to dominate on your first try. There's a ton of trial and error later on, too.

That all may turn you off, but I love the game. Maybe we're approaching it for different reasons.

Blind_Evil wrote:

That all may turn you off, but I love the game. Maybe we're approaching it for different reasons.

This is my take. I don't care about my grade. And thus completing the missions is success.

I agree with those above. First play-through just try to survive. After that if you still want to, start approaching it for the challenge of scoring an super score.

VC 2 is considered worse than the original? I've heard nothing but good things about it...

The only person I know who's played both says VC2 is superior mechanically but features a weaker narrative. I've really enjoyed the story and characters of VC, so I'm curious how much that has an effect on the next game for me.

That said, this has been a grueling process. I don't think I can handle playing another game like this for six months or so. I need a popcorn-flick of a game right now, badly.

Yup, story is much worse in VC2, but the game itself is better.

As far as the scoring I'll say two things: (1) Scouts are your best troops and (2) Don't worry about story missions and your score, just survive, but play the training (skirmish?) missions more than once to get more experience.

garion333 wrote:

Don't worry about story missions and your score, just survive, but play the training (skirmish?) missions more than once to get more experience.

Oh, ok, I'll crack on then.
I wasn't shooting for the A ranks for their own sake, I was just worried I'd have trouble later if I didn't squeeze out all the xp, but if there are repeatable missions I can grind (I'm only a couple of missions in so there aren't any yet), sounds like I don't have to worry about that.

If memory serves, there's actually an S rank that you get for blazing through the mission with leveled scouts. It's quite fun once you get the hang of it, trying to meet the objectives while killing the bare minimum number of enemies.

There's also eventually a mission that's super easy to grind in Free Mode, once you get the right skills. If memory serves.

AmazingZoidberg wrote:

I agree with those above. First play-through just try to survive. After that if you still want to, start approaching it for the challenge of scoring an super score.

This was my approach too. A lot of players complained about scouts being OP and having to race for the objective, but neither issue bothered me. I just used a balanced, combined-arms approach to the story missions, and I saved any concerns about extra EXP (and A & S ranks) for the free missions.

SpacePPoliceman wrote:

There's also eventually a mission that's super easy to grind in Free Mode, once you get the right skills. If memory serves.

Can somebody please confirm this and post what the right mission and skills are, in spoiler tags, of course. I enjoy the game, but do not feel like grinding more than I have to since I stalled out due to needing to grind some more.

The talk kicking back up in this thread is making me want to go fire this back up again.

For those of you playing the first game, it can be worth it to focus on upgrading a single class rather than spreading your upgrade points across all classes. When they hit a certain level (either 10 or 20, it's been a while), they turn veteran and some gain a new piece of equipment. Scouts get a rifle grenade that dramatically increases their grenade range and lets them fire grenades up over walls, which comes in VERY handy during one mission I won't spoil. Stormtroopers get a flamethrower which is an area attack and useful against bosses that like to dodge bullets.

garion333 wrote:

Yup, story is much worse in VC2, but the game itself is better.

As far as the scoring I'll say two things: (1) Scouts are your best troops and (2) Don't worry about story missions and your score, just survive, but play the training (skirmish?) missions more than once to get more experience.

Agreed. VC2 is set at a military college with all the goofy shenanigans of high school students, except your class is also treated like an elite military unit for some reason. They really never explain why. One mission you'll be competing against another class in drills, the next you'll be protecting royalty in hostile territory with no support because they figure you'll probably be fine.

I hear VC3 develops the gameplay even further and has a pretty awesome story (you play a legendary squad of soldiers who take suicide missions), but that's the one SEGA didn't localize, as part of their, "F*ck You, America" initiative, which also included the Fatal Frame game for the Wii.

mrtomaytohead wrote:
SpacePPoliceman wrote:

There's also eventually a mission that's super easy to grind in Free Mode, once you get the right skills. If memory serves.

Can somebody please confirm this and post what the right mission and skills are, in spoiler tags, of course. I enjoy the game, but do not feel like grinding more than I have to since I stalled out due to needing to grind some more.

The talk kicking back up in this thread is making me want to go fire this back up again.

Spoiler:

It takes place in the first mission area, the farm one with the little foot bridge. I forget the exact number and set-up, but IIRC you can complete it in a single turn using scouts.

mrtomaytohead wrote:
SpacePPoliceman wrote:

There's also eventually a mission that's super easy to grind in Free Mode, once you get the right skills. If memory serves.

Can somebody please confirm this and post what the right mission and skills are, in spoiler tags, of course. I enjoy the game, but do not feel like grinding more than I have to since I stalled out due to needing to grind some more.

The talk kicking back up in this thread is making me want to go fire this back up again.

Well, I tried to go back into the actual game so I wasn't saying "The one with" or "The thing where," but it seems I have no saves anymore. But, here goes:

Spoiler:

What I recall: the one where the enemy tank smashes through the wall nearly into your starting base. The goal is to take the enemy camp, you don't need to kill anyone, and if you have someone tough enough, they can run past all the enemies in two or three turns, and take the camp. Pretty sure double-bun hair lady could do that. When scouts get the double move, pigtail girl can do it in one turn.

Feel free to yell at me if I've misremembered.

Oh, wait, I think SpaceP is correct.

Blind_Evil wrote:

The only person I know who's played both says VC2 is superior mechanically but features a weaker narrative. I've really enjoyed the story and characters of VC, so I'm curious how much that has an effect on the next game for me.

That said, this has been a grueling process. I don't think I can handle playing another game like this for six months or so. I need a popcorn-flick of a game right now, badly.

People. RNG and I are two different people.

cube wrote:
Blind_Evil wrote:

The only person I know who's played both says VC2 is superior mechanically but features a weaker narrative. I've really enjoyed the story and characters of VC, so I'm curious how much that has an effect on the next game for me.

That said, this has been a grueling process. I don't think I can handle playing another game like this for six months or so. I need a popcorn-flick of a game right now, badly.

People. RNG and I are two different people.

I don't remember you saying that!

Against my better judgment, I started VC2 the day after finishing VC. Something to chip away at over time, since it's a handheld game.

Anyway, this main character sucks compared to Welkin. I became really attached to that whole crew, it feels wrong not having them around.