Too Human Demo up on XBLA

Finally got around to trying out the demo. I wasn't very excited about the game before hand, and playing the demo didn't change that. I didn't really get the feel of the combat - I didn't feel like I could target or control my attacks precisely enough. And while there was certainly a nice amount of loot, navigating the inventory was slow enough to be frustrating (plus, as others have mentioned, there was that sound). The other thing that felt a bit off was the pacing - there's an instance where there's a flashback cinematic, followed by a flashback cyberspace scene, followed by another cyberspace scene, and it disrupted the flow of the game to be out of combat for so long right when I was beginning to feel comfortable with the controls.

The camera wasn't good, especially when fighting enemies with ranged attacks, but I understand there are options to change it that I didn't avail myself of. Graphically, it was good. It ran smoothly, which is crucial with a game like this. The story seems interesting, and given Eternal Darkness, I'd expect no less.

In the end, I think the thing that's going to hold me back from buying it is the lack of 4-player co-op. I've played lots of co-op games in my time, and while 2-player is fun, adding a couple more in there just makes it so much better.

I was surprised to find myself liking the demo quite a bit by the end. The visual design doesn't do much for me, but the fighting engine is pretty impressive.

The full game will be needed in order to get a solid read, as there are quite a few parts of the experience that were explained poorly, if at all (backstory, complex fighting mechanics, item properties, etc).

Berserker is now available without the time change... just an FYI.

How does loot work? I tried out the demo for the first time last time and ran around killing guys. Every so often, something would appear on the left of the HUD -- say, a little boot icon with Boots of Bootiness -- but that apparently wasn't me picking something up, because it was rarely in my inventory. Sometimes it was; I picked up a couple of weapons and a set of blueprints, but there were a lot of things 'mentioned' that I didn't get. What am I doing wrong?

As to the game (after about 40 mins):
-seems decent
-fighting as a berserker is interesting, might even get all the way to 'fun' if I could figure out how to kill guys with shields (at least, I /think/ they're shields) without getting the piss pounded out of me)
-can you skip the 5 minute resurrection scene when you die? I get it; angles, light, blah blah blah. It was cool the first time or two; after that, it's just too damn long. Let me get back to playing.
-is there a manual somewhere?
-character models seem pretty good
-the lip synching is just awful, as are people's lower jaws. Either that, or there were some vicious underbites in the distant past.

If you play the combat in this game by just randomly flailing the right stick around does that still count as "button" mashing? Or do we need to come up with a different word for it? Stick flailing?

Also, where are the subtitles? If you are going to have mumblly voice acting that can't make itself heard over the din of the Xbox 360 fan, you have to give me subtitles.

How does loot work? I tried out the demo for the first time last time and ran around killing guys. Every so often, something would appear on the left of the HUD -- say, a little boot icon with Boots of Bootiness -- but that apparently wasn't me picking something up

Im convinced I've noticed that a couple of times too. Not quite sure why (bug? auto-salvage kicking in?)

Also, where are the subtitles? If you are going to have mumblly voice acting that can't make itself heard over the din of the Xbox 360 fan, you have to give me subtitles.

Noticed that too while trying to listen to podcasts at the same time and had the game sound turned down. Slightly annoying.

Felt like a lot to throw at someone in a demo. Had a lot of potential though. I may rent it to try it out, and really see it. The graphics really bothered me though, I wasn't pleased with that at all. The controls will take a bit of getting used to.

It's definitely a rental for me. I can see enjoying it for a week. The sluggishness of the menu is going to drive me crazy though.

Chumpy_McChump wrote:

-can you skip the 5 minute resurrection scene when you die? I get it; angles, light, blah blah blah. It was cool the first time or two; after that, it's just too damn long. Let me get back to playing.

I hope you can skip that too, it was too long for me the first time! I already got to see a teammate get carried away. I don't need to be reminded I suck that much for a whole minute.

Chumpy_McChump wrote:

-is there a manual somewhere?

copied from page 3 of this thread:

Nei wrote:

Here is a PDF for a game manual. Link to File

Chumpy_McChump wrote:

-the lip synching is just awful, as are people's lower jaws. Either that, or there were some vicious underbites in the distant past.

Somebody else saw that too!?

TempestBlayze wrote:

It's definitely a rental for me. I can see enjoying it for a week. The sluggishness of the menu is going to drive me crazy though.

I noticed that too. If it's annoying in the demo, it'll probably drive people batty in the full game.

Nei wrote:
Chumpy_McChump wrote:

-can you skip the 5 minute resurrection scene when you die? I get it; angles, light, blah blah blah. It was cool the first time or two; after that, it's just too damn long. Let me get back to playing.

Nope. :(

What I've read is that this is intended to be the cost of death. No experience hit, no durability cost to your gear, no reset of enemy states, just you having to watch your resurrection and having to run back through a couple rooms from the previous checkpoint.

Nei wrote:
stevenmack wrote:
How does loot work? I tried out the demo for the first time last time and ran around killing guys. Every so often, something would appear on the left of the HUD -- say, a little boot icon with Boots of Bootiness -- but that apparently wasn't me picking something up

Im convinced I've noticed that a couple of times too. Not quite sure why (bug? auto-salvage kicking in?)

It's not really a bug... if you look at the equipment menu, you'll see that Smart-Salvage mode is set by default. You can cycle through different salvage modes or completely turn it off. The reason I figure it's done is to prevent clutter in the inventory list... so ultimately, the system is selling off equipment that is perhaps worthless compared to what you got already equipped. This would have been really useful in Mass Effect.

Smart-Salvage? I've gotta think that any drops are going to be better than what I have by default, no? So if I'm not wearing any boots, why would Boots of Bootiness get auto-salvaged? Or are item drops class specific?

zeroKFE wrote:
Nei wrote:
Chumpy_McChump wrote:

-can you skip the 5 minute resurrection scene when you die? I get it; angles, light, blah blah blah. It was cool the first time or two; after that, it's just too damn long. Let me get back to playing.

Nope. :(

What I've read is that this is intended to be the cost of death. No experience hit, no durability cost to your gear, no reset of enemy states, just you having to watch your resurrection and having to run back through a couple rooms from the previous checkpoint.

Dear developers,

Sometimes I die in your games. That's cool; I was probably being a dick anyway. You want there to be some sort of penalty. That's cool, too. Maybe you want some of my money; maybe the bad guys get to tag back in. Whatever; I'll make more money, and more guys to kill is always good.

You could ev-- I'm sorry, what's that? You don't want money or gear? Great! That's really great. Thanks ver-- sorry, what was that? The 'cost' is that I have to sit around with my thumb up my ass while I watch the same overly-long animation that I've seen before? Really? What is this, a timeout? My penalty for playing your game is to not be able to play for a minute? Who the hell thought this was a good idea?

I'm sure you've read all the forum posts and blogs and reviews extolling unskippable cut scenes, like the ones right before a boss battle that you have to watch again every time you get killed in the fight. Oh, wait - there aren't any. That's because people don't like their time wasted, and that's what you're doing. You're deliberately and egregiously wasting my time. When you degrade my gear or take xp or respawn enemies, you're giving me more time with your game. This is a Good Thing. Making me watch a cut scene that I don't want to watch is both taking away from the time that I could be spending playing your game and taking away from the time that I could be doing anything else. This is a Bad Thing.

Annoying players by not letting them play is obnoxious and annoying. Don't do that.

Thanks and kisses,
Chumpy

Chumpy_McChump wrote:

Smart-Salvage? I've gotta think that any drops are going to be better than what I have by default, no? So if I'm not wearing any boots, why would Boots of Bootiness get auto-salvaged? Or are item drops class specific?

Some loot is class specific and some that is not, the salvage mode does not seem to sell of based on that... reason being is that you can trade that item to a friend.

That said, if you turn the salvage off, you will not necessary see items that are worse than what you start with... but more or less the same as with what you start. There is really no reason to equip it unless you prefer a specific color of boots.

Nei wrote:

You can set Subtitles at the options menu.

Bwua?!....so it is...how the hell did i miss that 0_o

Nei wrote:
Chumpy_McChump wrote:

Smart-Salvage? I've gotta think that any drops are going to be better than what I have by default, no? So if I'm not wearing any boots, why would Boots of Bootiness get auto-salvaged? Or are item drops class specific?

Some loot is class specific and some that is not, the salvage mode does not seem to sell of based on that... reason being is that you can trade that item to a friend.

That said, if you turn the salvage off, you will not necessary see items that are worse than what you start with... but more or less the same as with what you start. There is really no reason to equip it unless you prefer a specific color of boots.

I think I accidentally changed auto-salvage to Green, which I assume was the colour of most of the stuff I thought I'd picked up. Can you tell what colour an item is when you pick it up, as opposed to looking in your inventory?

Auto-Salvage in this game is a god-send. Bravo, SK.

stevenmack wrote:
How does loot work? I tried out the demo for the first time last time and ran around killing guys. Every so often, something would appear on the left of the HUD -- say, a little boot icon with Boots of Bootiness -- but that apparently wasn't me picking something up

Im convinced I've noticed that a couple of times too. Not quite sure why (bug? auto-salvage kicking in?)

It's not really a bug... if you look at the equipment menu, you'll see that Smart-Salvage mode is set by default. You can cycle through different salvage modes or completely turn it off. The reason I figure it's done is to prevent clutter in the inventory list... so ultimately, the system is selling off equipment that is perhaps worthless compared to what you got already equipped. This would have been really useful in Mass Effect.

stevenmack wrote:
Also, where are the subtitles? If you are going to have mumblly voice acting that can't make itself heard over the din of the Xbox 360 fan, you have to give me subtitles.

Noticed that too while trying to listen to podcasts at the same time and had the game sound turned down. Slightly annoying.

You can set Subtitles at the options menu.

Chumpy_McChump wrote:

-fighting as a berserker is interesting, might even get all the way to 'fun' if I could figure out how to kill guys with shields (at least, I /think/ they're shields) without getting the piss pounded out of me)

Juggle them, double tap RS. While they are in the air... either use guns or jump up and preform fierce attack... point RS and LS at the enemy at same time.

Chumpy_McChump wrote:

-can you skip the 5 minute resurrection scene when you die? I get it; angles, light, blah blah blah. It was cool the first time or two; after that, it's just too damn long. Let me get back to playing.

Nope.

Chumpy_McChump wrote:

Can you tell what color an item is when you pick it up, as opposed to looking in your inventory?

Technically yes... as soon as you pick up an Item, an Icon is displayed on the top of the HUD. It tells you what type of armor or weapon and the color. Unfortunately, it's not displayed for long... especially when you pick up a lot of item at once, like from Obelisk. Plus there are times when it's easy to over look what Items you picked up, especially during the battles. So I tend to check the inventory after every fight.

Also, there seems to be an audio cue that plays when you pick up special items like blueprints.

psu_13 wrote:

Also, where are the subtitles? If you are going to have mumblly voice acting that can't make itself heard over the din of the Xbox 360 fan, you have to give me subtitles.

I guess if you don't try and find the option then there aren't any. Otherwise they're found in one of the two options in the 'options' section on the main menu when you start the game. Funnily enough it's called 'Languages'. I know Nei covered this but it's a suitably silly comment

Nei wrote:

Also, there seems to be an audio cue that plays when you pick up special items like blueprints.

Yeah, there is. I noticed that i was always picking up a sword of flaming something or other in the 'third optional door stash'. This would always trigger a certain sound - like getting epic gear or something.

Also, some of the things you get are actually runes or charms and while looking like something you expect in your inventory to wear/wield they are in the less-used sections.

The game is forgiven, even if I couldn't find them when I looked before.

Edit: But only partly because it's only on the initial splash screen, not in the main options menu after you actually start playing.

I tried the Berserker class (which has now unlocked for you non-cheaters) and it felt a lot faster and more fluid, much more enjoyable in general. I was actually able to beat those two time challenges.

Still really sick of the cutscenes though...

Agreed on the Berserker class - I had a much better time with it while playing as one. I'll reluctantly admit that I'm excited for the game now. I am hoping, though, that cut-scenes are skippable in the final build.

To be fair, most cut scenes were skippable in the demo. I just kept mashing buttons for a second and skipped. Then again, if you are referring to the part where you have to ride the little levitator/elevator thing to talk to boss do-goody, that part is unskippable. I don't really remember if the ones before bosses were or not (the ones chumpy refers to) but I'll check when I get back home. I think there's a new class unlocked today! Put me in the buy pile on this one.

They are skippable and I did skip them when it let me, but it'd never let me skip immediately. I always had to mash until it finally kicked in. Just kind of a pain. And the elevator thing was TOTALLY unnecessary. Why give the player control when there's only one way they can go?

Sephirotic wrote:

To be fair, most cut scenes were skippable in the demo. I just kept mashing buttons for a second and skipped. Then again, if you are referring to the part where you have to ride the little levitator/elevator thing to talk to boss do-goody, that part is unskippable. I don't really remember if the ones before bosses were or not (the ones chumpy refers to) but I'll check when I get back home. I think there's a new class unlocked today! Put me in the buy pile on this one.

I'm pretty sure the 'little' cut scenes before boss fights are unskippable. I've done the time cheat and played through with every class 2 or 3 times already so it's safe to say I'll be picking this up.

My favorite classes are the berserker and champion. The defender feels too slow, the commando is great when enemies are at range but seems to me to have problems when he's swarmed, and the bio-engineer's auto self healing isn't fast enough to make up for his weak combat skills. Of course that could change later in the game after skilling up.

My main gripe, as has been mentioned, is the slowness of the menus. Also, at first I was a little turned off my the mouth animations but don't notice them anymore. The eye animations are really well done, they convey different emotions more convincingly than I've seen in most games I've played.

EDIT: I guess the little cuts cenes are skippable, I didn't try continuous button mashing with them.

I agree that the menus seem unresponsive when thumbing through. I think this is the way they were coded. In animation for film, the anticipation is handled with a "wind-up" onscreen so you can get into the characters thoughts, so-to-speak. In games, we want immediate action and the anticipation happens in our heads, so the reaction needs to be immediate. This holds true for menus as well. I am hoping they garnered enough feedback so that they've changed it before the final version arrives.

Sephirotic wrote:

To be fair, most cut scenes were skippable in the demo. I just kept mashing buttons for a second and skipped.

Hmm... I'll have to try again. I thought I was mashing buttons sufficiently to skip, but apparently not :-p

georob wrote:

I'm pretty sure the 'little' cut scenes before boss fights are unskippable.

My favorite part is how everything kind of freezes while you're looking through "the enemy's eyes" but you still have full control of your character. You can run around the soldiers, shoot them, whack away at them, jump up and down, ask them why they've paused dramatically, and just otherwise totally ruin the moment.

georob wrote:

My favorite classes are the berserker and champion. The defender feels too slow, the commando is great when enemies are at range but seems to me to have problems when he's swarmed, and the bio-engineer's auto self healing isn't fast enough to make up for his weak combat skills. Of course that could change later in the game after skilling up.

The key is, when it comes to Bio-Engineer and Commando... it's all about crowd control.

If you get swarmed... juggle the enemy and evade roll and continue with what you are doing. The Hammer has a good area effect in that, if you double tap RS to preform juggle... anyone who is around you will be launched into the air. That should give you room to breathe.. or if you are Bio-E, you can continue with air-combat. He might not have the strength of a Defender but he also not being hit!