Age of Conan: Technical Support and Tweaking

've got this odd issue where the game will suddenly logout, and then not only will I not be able to log back in ("authentication error") but my computer's internet connection will be broken.

This happened to me Thursday night for the 1st time but nothing since. I thought it was a ISp issue.

karmajay wrote:
've got this odd issue where the game will suddenly logout, and then not only will I not be able to log back in ("authentication error") but my computer's internet connection will be broken.

This happened to me Thursday night for the 1st time but nothing since. I thought it was a ISp issue.

Ah.. ok that makes sense because Tzig has been fine, but she hasn't played a lot in Field of the Dead yet, which is where I find it happens the most..

I've had those nasty lag spikes while in FOTD on Wiccana for the last few days, though more often than not they don't cause crashes (just death ) Other players I've grouped with have experienced the same spikes. Hopefully today's patch cleared it up.

I have had it where my modem loses connection, but only when I am playing AoC. I obviously get booted from the game and have to wait for my modem to cycle back up. I has not happened to me outside of the game (ie: browsing the web) or playing any other game. It's fairly annoying and I have no real way to prove that it is the game or just some cosmic coincidence. I also get the lag spikes that drop me from the game occasionally, but my connection will be fine.

Also when dropped from the game and after trying to load my character again I always get booted back to the login screen with an error message "wrong client version" and forces me to quit the client. Upon restarting the client it is fine. Sucks having to go through the whole loading of client so much and it is unavoidable.

Well, the latest patch lets me play the game, though it seems my FPS has dropped a bit. I was getting around 40 as my average now down to around 30 with some low drops into the teens, game feels more sluggish, but at least I can play.

I am getting some crazy lag in the auction house in Tarantia though, whenever I stand near the traders, my ftps drops to < 1 and the ping goes to 1-2 seconds. It took me forever to crawl away, soon as I got towards the exit of the building everything clears up. Very strange.

Well, the latest patch lets me play the game, though it seems my FPS has dropped a bit. I was getting around 40 as my average now down to around 30 with some low drops into the teens, game feels more sluggish, but at least I can play.

I am getting some crazy lag in the auction house in Tarantia though, whenever I stand near the traders, my ftps drops to < 1 and the ping goes to 1-2 seconds. It took me forever to crawl away, soon as I got towards the exit of the building everything clears up. Very strange.

If you ever notice this happenig, check your Shader setting. After zoning I've had it pop up to 3.0 on its own. I put it back to 2.0 and I'm rolling at FPS like a champ again.

My FPS dropped a ton after today's patch. I deleted the shader.cache* files and I went back to my FPS pre-patch.

maxox wrote:

My FPS dropped a ton after today's patch. I deleted the shader.cache* files and I went back to my FPS pre-patch.

Hmm, good to know, I noticed a drop as well so I will give this a try.

You'd think that Funcom's excessive use of Agent Orange and Napalm on the foliage would have made everyone's fps skyrocket?

Bear wrote:

You'd think that Funcom's excessive use of Agent Orange and Napalm on the foliage would have made everyone's fps skyrocket?

Foliage was overpowered! That stuff was critting everyone..

Can someone please explain the difference between shader 2.0, 2.x, and 3.0?

I just upgraded to an 8800 GTS 512 MB (G92 core) and I'm still struggling to get settings tweaked for good fps.

Also, in that vein, what is the conventional wisdom on what version of the NVidia drivers we should be using for best AoC support?

Khoram wrote:

Can someone please explain the difference between shader 2.0, 2.x, and 3.0?

I just upgraded to an 8800 GTS 512 MB (G92 core) and I'm still struggling to get settings tweaked for good fps.

Also, in that vein, what is the conventional wisdom on what version of the NVidia drivers we should be using for best AoC support?

I run 8800 GT over clocked by and I am running the latest drivers from NVidia with little to no problems.

as for 2.0 2.x and 3.0 the best I can say is that 3.0 is going to look the best then 2.x then 2.0 the reasoning behind it I will leave to those smarter than I.

WiredAsylum wrote:

as for 2.0 2.x and 3.0 the best I can say is that 3.0 is going to look the best then 2.x then 2.0 the reasoning behind it I will leave to those smarter than I.

I believe 3.0 has more megaflips in the pipe to leverage the bump locking.

3.0 for me shows RADICALLY sharper textures for just about everything. I don't know how or why, but the difference, particularly for things close up, is really really noticable, especially with shadows turned on.

I'm having problems with lock ups on zoning and crashes to desktops in the past 2 days. I ran the clean up utility that it prompts you to do after a crash and it said that it had repaired 2876 objects.

Shader 3.0 uses entirely different -kinds- of textures. Its mostly effects and mapping that adds a great deal of detail. Take my guardian's kind of ringmail armor for example:

On 2.0 its basically a flat texture, a picture of rusty rings placed on polygons.

On 3.0 it gives the impression that someone actually created the armor ring by ring (and technically, that is probably true. Normal mapping is a technique that takes the detail of a very high detail model and drop it onto a very low detail model incredibly convincingly)

It's a huge difference and I think its worth finding a way to play on 3.0 with a good frame rate. Sacrifice anti-aliasing or some draw distance if necessary (but not full shadows, they have a huge impact on the overall look of the game) If you have a 512mb video card you should be able to find a balance that lets the game look amazing and run decently.

polypusher wrote:

Shader 3.0 uses entirely different -kinds- of textures. Its mostly effects and mapping that adds a great deal of detail. Take my guardian's kind of ringmail armor for example:

On 2.0 its basically a flat texture, a picture of rusty rings placed on polygons.

On 3.0 it gives the impression that someone actually created the armor ring by ring (and technically, that is probably true. Normal mapping is a technique that takes the detail of a very high detail model and drop it onto a very low detail model incredibly convincingly)

It's a huge difference and I think its worth finding a way to play on 3.0 with a good frame rate. Sacrifice anti-aliasing or some draw distance if necessary (but not full shadows, they have a huge impact on the overall look of the game) If you have a 512mb video card you should be able to find a balance that lets the game look amazing and run decently.

Shadows kill my system, and now since the last patch dropped my average fps by about 20 I am afraid to turn them on and my PC may become some kind of black hole. I am also on a very good system (just built it) so I wonder what kind of tweaks I can do to get shadows enabled. I have AA on, but that's a good thing to have. I have a lot of my sliders up all the way so I guess those can be lowered ( I really dont want to because I think lowering the sliders would make the game look worse than just leaving the shadows off).

On my previous tests I used to be at ~45 fps in Old Tarantia and ~65 fps in the wild, with shadows up my fps went down to about ~20 fps in cities and ~40 in the wild. This was all before Monday's patch now I am at ~35 - 42 fps no matter where I am, still usually lower in cities like old T sometimes in the high twenties. Why are funcom's patches taking such a dump on my performance?

/dreams of ~35-42 FPS

lancejt wrote:

/dreams of ~35-42 FPS

It better perform...I'd be pissed to have wasted the money otherwise. Yeah I understand that it may seem very stupid to be complaining about those numbers, and it's not so much that they are in that range that bothers me. It's more the fact that as they release patches my performance is actually going down, which is kind of the opposite that anyone could hope for.

Did you try the deleting shader.cache files thing?

I didnt notice much visual difference between AA and no AA in the game, yet I got back like 20 frames for the change, so I went with no AA

I also play with not every slider maxed. View distance is maxed but some of the high detail sliders are pulled in to a couple hundred meters. Im not positive, but I think this means that stuff farther away will still be visible but a little less detailed, which Im okay with.