Age of Conan General Discussion

BlackSheep wrote:

Don't go to the Lachish Plains for gods sake -- they were having huge problems (and I encountered them) earlier today. The client said I "Ran out of memory" then it started acting nuts. They posted a warning to others about entering the plains later in the day.

Yeah, you are right. I think they even posted not to go there themselves. Hopefully, their scheduled maintenance tomorrow will address that particular issue.

observations-

After reaching the late 20's... 25+ there becomes a lack of soloable quests. There's still places that has plenty of mobs to grind, but the final parts of quest chains require a sizable group. If you dont have a priest plan on trying to overwhelm by DPS or dying.

Having a priest rocks. I've partied with ToSs and PoMs and they were able to keep parties alive. I wasn't sure how the healing would work out, but our party would be totally out of stamina spamming regular attacks to beat down mobs and still be at full health.

Stamina management is key in so many ways. Non caster combos require the use of stamina and if a fight takes a long time you'll find yourself running out. Potions, food, fatalities are needed to keep stamina at max levels. There's also feats that can be trained to help.

Rangers are broken. At around level 26-28 they get a feat that grants them a chance for them to do a knockback on every shot. It procs a LOT. I'm almost able to tank same level elites because of this. I expect a nerf coming.

Leveling. I'm not sure if this is intended and if it's not i encourage everyone to take advantage of it while it's there. Goto all 3 different areas (Stygia, Aquilonia, Cimmeria) and start doing quests. The xp you get from these quests dont scale so at level 30 you're getting full quest xp from a level 20 quest. This is how people are level 40-50+ already.

Epic is not epic. When you enter a zone it will ask you if you would like it on epic. All that happens is all the mobs in the zone turn to elites.

Waste of time, the xp is not better; the loot is just as skimpy.
I hope this will change at the higher level dungeons but as of right now no real use.

Did anyone else who ordered the Collector's Edition of AoC from Amazon get this email:

Hello from Amazon.com.

We're still trying to obtain the following item[s] you ordered on April 07 2008 10:41 PDT (Order# *****).

Windows (Primary Contributor) "Age of Conan: Hyborian Adventures
Collector's Edition [CD]"

Still want it? We'll keep on trying. To keep your order for this item open, please click the link below. Otherwise, we'll cancel your order on June 20 2008, if we haven't located it by then.

You'll still be able to cancel at any time before we ship it. If you want to cancel the item now, please click the link below:

Looks like they weren't able to fill all of their Collector's Edition Pre-orders.

I actually want to buy this game now but I have to many games on my plate ATM and I will feel guilty if I dont finish them. Still working on GTA and TF2 is just still to much fun.

I feel like a spoiled brat.

I have some newbie questions I can't seem to find answers to.

On my level 8 Conquerer, I can't use a bow? That seems odd (maybe it's a balance thing). The AoC Wiki says that Conquerers can use crossbows. I was given one as a quest reward at level 6 or so - and the crossbow says it can't be used til level 50?? WTF? With space so limited, should I just sell it? Can't image that at level 50 I won't have easy access to another...

Sometimes when fighting, a little 2-slot vertical bar will pop-up in the left center of the screen. Is this some sort of situational combo that I can execute or something? What causes it?

So far combat feels pretty button mashy. I generally run in, do my main combo, then whack 1-3 based on where the shields are lowest. Does the combat get more tactical once you get used to it and have more options? I almost never use any of my combos that are too far down the bar... just never seems like my fingers make it out there...

I haven't spent any skill points for fear of blowing it. Anyone have any advice on how to spend them? Any conventional wisdom yet, like "melee classes should always have bandaging maxed or at half max for level" or anything like that?

Khoram wrote:

I have some newbie questions I can't seem to find answers to.

On my level 8 Conquerer, I can't use a bow? That seems odd (maybe it's a balance thing). The AoC Wiki says that Conquerers can use crossbows. I was given one as a quest reward at level 6 or so - and the crossbow says it can't be used til level 50?? WTF? With space so limited, should I just sell it? Can't image that at level 50 I won't have easy access to another...

Sometimes when fighting, a little 2-slot vertical bar will pop-up in the left center of the screen. Is this some sort of situational combo that I can execute or something? What causes it?

So far combat feels pretty button mashy. I generally run in, do my main combo, then whack 1-3 based on where the shields are lowest. Does the combat get more tactical once you get used to it and have more options? I almost never use any of my combos that are too far down the bar... just never seems like my fingers make it out there...

I haven't spent any skill points for fear of blowing it. Anyone have any advice on how to spend them? Any conventional wisdom yet, like "melee classes should always have bandaging maxed or at half max for level" or anything like that?

Ok , so your combos are triggered by hitting the corresponding buttons. This is not wow, you dont just hit the ability and it goes off, you have to actually preform the move. So lets say you hit 5 for sweep; It will then pop up an arrow which you have to swing in that direction in order to preform said move.

Sell pretty much anything that you cant use soon. Bag space is very limited.

Khoram wrote:

I have some newbie questions I can't seem to find answers to.

On my level 8 Conquerer, I can't use a bow? That seems odd (maybe it's a balance thing). The AoC Wiki says that Conquerers can use crossbows. I was given one as a quest reward at level 6 or so - and the crossbow says it can't be used til level 50?? WTF? With space so limited, should I just sell it? Can't image that at level 50 I won't have easy access to another...

Sometimes when fighting, a little 2-slot vertical bar will pop-up in the left center of the screen. Is this some sort of situational combo that I can execute or something? What causes it?

So far combat feels pretty button mashy. I generally run in, do my main combo, then whack 1-3 based on where the shields are lowest. Does the combat get more tactical once you get used to it and have more options? I almost never use any of my combos that are too far down the bar... just never seems like my fingers make it out there...

I haven't spent any skill points for fear of blowing it. Anyone have any advice on how to spend them? Any conventional wisdom yet, like "melee classes should always have bandaging maxed or at half max for level" or anything like that?

Lot of classes dont get their 2ndary weapon ability until 10, 15 up to 20 so dont stress. Besides all you need it for is to help pull.

As for the combat... yes there's a lot of button mashing, but you have to mash the right button at the right time. At lower levels with most melee classes it's easy to overpower your mobs. Later on things become more tactical as you'll be faced up to 3-4 sometimes more mobs at once. Knowing what combo to use when is key and require experience to learn it. This helps you once you reach 40 because melee classes get 5 combat directions to use for their combos.

For the tool bar make use of your secondary ones if you dont want to use the full toolbar. This will get better when custom UI's get out there.

Skills... To get out of Tortage you need a climb skill level of 80 by the time your 18-20. After that you'll end up need 120, and i'm sure it'll keep scaling up as we reach our way to 80. I also suggest around a 100 in hide if you plan on pvp'ing and at later levels there will be dungeons where the whole party will need to hide to get past certain areas. Soldier classes should also focus on stamin regen skills as much as possible too.

Tkyl wrote:

Did anyone else who ordered the Collector's Edition of AoC from Amazon get this email:

Hello from Amazon.com.

We're still trying to obtain the following item[s] you ordered on April 07 2008 10:41 PDT (Order# *****).

Windows (Primary Contributor) "Age of Conan: Hyborian Adventures
Collector's Edition [CD]"

Still want it? We'll keep on trying. To keep your order for this item open, please click the link below. Otherwise, we'll cancel your order on June 20 2008, if we haven't located it by then.

You'll still be able to cancel at any time before we ship it. If you want to cancel the item now, please click the link below:

Looks like they weren't able to fill all of their Collector's Edition Pre-orders.

I agree. My Amazon order (thankfully for a second copy) just got pushed back to July 25.

Khoram wrote:

I have some newbie questions I can't seem to find answers to.

On my level 8 Conquerer, I can't use a bow? That seems odd (maybe it's a balance thing). The AoC Wiki says that Conquerers can use crossbows. I was given one as a quest reward at level 6 or so - and the crossbow says it can't be used til level 50?? WTF? With space so limited, should I just sell it? Can't image that at level 50 I won't have easy access to another...

Sometimes when fighting, a little 2-slot vertical bar will pop-up in the left center of the screen. Is this some sort of situational combo that I can execute or something? What causes it?

So far combat feels pretty button mashy. I generally run in, do my main combo, then whack 1-3 based on where the shields are lowest. Does the combat get more tactical once you get used to it and have more options? I almost never use any of my combos that are too far down the bar... just never seems like my fingers make it out there...

I haven't spent any skill points for fear of blowing it. Anyone have any advice on how to spend them? Any conventional wisdom yet, like "melee classes should always have bandaging maxed or at half max for level" or anything like that?

If you are playing on a regular keyboard rebind those keys.
I am toying with getting an n52 because i am running out of keys within easy reach.

Right now i have 123 standard attacks
4, q, e, r ,t, f, g,v as combos. ` toggle attack. f1 hide.
And the Alt version of the above.

At 40 Q&E will replaced with the new directional attacks so i am not sure what i am going to with that.

Like Hanta said when you trigger a combo you start Simon says. Watch your timing on that final direction that the target is still in range.

Now if some one has seen a way to just bind the attacks to direct buttons with out having them on my bar that would be huge as well.

Khoram wrote:

On my level 8 Conquerer, I can't use a bow?

That'd make for a pretty badass low level tank wouldn't it? Ranged pulls to my Lumbering Hulk stance FTW! Yeah, I do think it's a game balance thing. The level on the item is the level your character can use it at.

Khoram wrote:

Sometimes when fighting, a little 2-slot vertical bar will pop-up in the left center of the screen. Is this some sort of situational combo that I can execute or something? What causes it?

Any time you select a "Combo" attack, there's a little gray icon at the top of it telling you what direction to follow-up with. It's also in the mouseover text.

From the forums:

1. Sweep and Slam are basic moves that become useless at about level 5.
2. Follow up attacks indicates where the combo hits. This is important, because it allows you to pick your next combo based on where your opponent has placed their shields.

As an example: Feint Attack combo has 2 followup (mid) attacks. This means that it hits twice in the middle. This means that you should not use it if your opponent has two or three shields placed in the middle, as the damage will be severely reduced.

3. Fatalities are done by killing your target with a combo. There is always a small chance of a fatality proccing on a kill with a combo. This has nothing to do with user input. Fatalities give you an invulnerability window during execution, as well as providing major stamina regen to you and all partymates in vicinity.

4. Timing is important, but always keep swinging. Keep in mind that you can "queue up" moves, so don't button mash. For example, if you are currently executing a Hail of Furious Strikes and click on Feint Attack, Feint will come up as soon as the previous combo finished. You could then hit forward as soon as Feint comes up to rapidly execute it. You can chain an entire combo bar in this manner.

As to when to attack, this largely depends on your opponent shield placement. Mobs tend to shift their shields based on where most of the hits landed previously. So, if a mob starts out with two shields in the middle, you should open with a hail of furious strikes, which will more likely than not cause them to shift their shields to the right, after which you can follow up with feint. Always attack the most unguarded side, and never target a triple-shield side. The damage reduction from a triple shield is along 80%.

Khoram wrote:

I almost never use any of my combos that are too far down the bar... just never seems like my fingers make it out there...

I'd start looking through to see what's a taunt, what's a bleed, and what's got stun.
http://aoc.wikia.com/wiki/Combos/Conqueror

Khoram wrote:

I haven't spent any skill points for fear of blowing it. Anyone have any advice on how to spend them? Any conventional wisdom yet, like "melee classes should always have bandaging maxed or at half max for level" or anything like that?

You can always ALT+left click on the "minus" and get the option to respend assigned points for a small amount of Tin. Feats can be removed completely and all your points respent as well, though I'm not sure what the cost is.

WiredAsylum wrote:

If you are playing on a regular keyboard rebind those keys.
I am toying with getting an n52 because i am running out of keys within easy reach.

I've been playing around with setup on my N52 and this is what I'm using so far:

IMAGE(http://pixant.net/games/AoC3.n52.jpg)

keys_AoC3.rar

I modified a layout I've been using for the last year in LotRo so this may not be the most logical layout, but I've got muscle memory on my side. Basically I've got all the number keys, plus control, shift, space, and X. Hit the big orange button to shift to nearly the same setup, but H in place of Control (When I'm not tanking).

Anyone else using an n52 in AoC?

Khoram wrote:

Sometimes when fighting, a little 2-slot vertical bar will pop-up in the left center of the screen. Is this some sort of situational combo that I can execute or something? What causes it?

As Hanta said, this is your combo trigger. Slam does not have any requirements, so it will go off by just pressing it, but your other combos will require that you attack in a certain direction after triggering them to actually perform the combo. As you get higher ranks of the combos, they will require longer strings of attacks up to a total of 5 (that's the most I've seen in the online combo lists). These combos will do more damage as a result of being harder to pull off.

As for being able to make use of all these combos and only having so far your fingers can reach, there are two good options. 1) Click your combos with the mouse. Slower and distracting, but combos do significantly more damage. 2) bind either attack or combos to alt-1, alt-2, alt-3. Next time you're playing hold down the alt key, you will notice that your combos will disappear. Alt brings up your alternate bar. I happen to prefer having my combos set to 1, 2 and 3 and my attacks set to alt-1, alt-2, alt-3, whichever is more comfortable to you. I'm not super familiar with the conqueror, but if you have a combo that requires attacking to the left, bind that combo and the left attack to 1 and alt-1, so you could press 1 > alt-1 and the combo would go off successfully.

So far combat feels pretty button mashy. I generally run in, do my main combo, then whack 1-3 based on where the shields are lowest. Does the combat get more tactical once you get used to it and have more options?

Short answer: Yes.

Try slowing yourself down. You've probably noticed that after the mob is dead, you're still swinging 1 or 2 times. Conan does some queueing of your attacks, so you don't need to spam 111111222223322233311, you can take a little more time. It feels like you get one attack every second or so. 1 2 1 3 1 2 allows you to be more reactive to their changes and also perform combos as soon as their up (if you've been spamming, you may have to wait for an attack or 2 to finish before you can use your combo).

I haven't spent any skill points for fear of blowing it. Anyone have any advice on how to spend them? Any conventional wisdom yet, like "melee classes should always have bandaging maxed or at half max for level" or anything like that?

I don't know what's best, but I would put points in Endurance, so you can sprint longer. Some in climb so you can complete any quests that require you to climb a ladder.

I haven't ever put points in bandaging or regeneration (whatever they're actually called). I just haven't seen a need to rest all that often, and it seems like my health comes back just fine.

Edit: Looks like you got a ton of responses before I got to you

saxtus wrote:

Anyone else using an n52 in AoC?

Haven't had time to set mine up yet, but I'm going to tonight.

Serengeti wrote:
saxtus wrote:

Anyone else using an n52 in AoC?

Haven't had time to set mine up yet, but I'm going to tonight.

I picked one up in the last New Egg sale, and I've been forcing myself to use it for the first time. I'm finally out of the awkward phase after the EA weekend, and now I'm loving it. Circle strafing and combos in PVP are giving me an edge, I think, I'm able to survive attacks from guys 3levels higher than me, and sometimes come back against the asshays who attack you while you're fighting mobs.

Thanks for the responses. I knew how to do combos, perhaps I wasn't clear. The vertical bar I'm talking about isn't the same as the regular combo one. This is something that pops up from time to time (I don't know what triggers it) when I have NOT hit a combo button. I thought maybe it was some sort of retaliation combo that opened up because of something the opponent did. Its always in the heat of battle and I'm too focused on other things to be able to mouse over it and see what it says.

I wouldn't think a bow for pulling at low levels would be overpowered. I see screenshots of teen level barbarians with bows, and they are higher dps than a conquerer. Other games let non-archer classes use bows, they just don't do much damage and are generally just for pulling. I guess FunCom decided you had to be level 50 though... /boggle

Using the D-Pad for movement seems so unholy and wrong. I may have no choice but to try it, I'm definitely feeling constrained with the current default setup.

So, my approach with the Nostromo is to use the directional pad as a "modifier key".

So, for example, by default the bottom row of buttons activate skills 1-4. While holding the directional pad in a specific direction, those same buttons change to skills 5-8. I use the top two rows as movement keys, etc, just like a keyboard.

Food for thought.

ranalin wrote:

Leveling. I'm not sure if this is intended and if it's not i encourage everyone to take advantage of it while it's there. Goto all 3 different areas (Stygia, Aquilonia, Cimmeria) and start doing quests. The xp you get from these quests dont scale so at level 30 you're getting full quest xp from a level 20 quest. This is how people are level 40-50+ already.

So by does this work with Tortage too? Last night I finished my Destiny quest as soon as I hit 20. Is it possible to go back to Tortage and get full XP for the grey quests I didn't finish the first time or is the xp from those quests not worth it?

Also a silly question about barbarians ... How often are you higher level barbarian respeccing? I was specced DW for most of Tortage and while I got a decent one-hander from the Destiny quest I got an even better two-hander right before shipping off. I'm guessing I should respec 2H now to take advantage? Is anyone else DW? All of the other barbarians I've seen were 2H?

The D pad was definitely awkward at first, and I still occasionally switch back to WASD for precision environment stuff, but managing the circle strafe with the D is working well for me.

Khoram wrote:

Thanks for the responses. I knew how to do combos, perhaps I wasn't clear. The vertical bar I'm talking about isn't the same as the regular combo one. This is something that pops up from time to time (I don't know what triggers it) when I have NOT hit a combo button. I thought maybe it was some sort of retaliation combo that opened up because of something the opponent did. Its always in the heat of battle and I'm too focused on other things to be able to mouse over it and see what it says.

I wouldn't think a bow for pulling at low levels would be overpowered. I see screenshots of teen level barbarians with bows, and they are higher dps than a conquerer. Other games let non-archer classes use bows, they just don't do much damage and are generally just for pulling. I guess FunCom decided you had to be level 50 though... /boggle

The lvl 50 x bow is a bugged item. Toss it any find another i am not sure when you get to shot but I know it is pre50

maxox wrote:
ranalin wrote:

Leveling. I'm not sure if this is intended and if it's not i encourage everyone to take advantage of it while it's there. Goto all 3 different areas (Stygia, Aquilonia, Cimmeria) and start doing quests. The xp you get from these quests dont scale so at level 30 you're getting full quest xp from a level 20 quest. This is how people are level 40-50+ already.

So by does this work with Tortage too? Last night I finished my Destiny quest as soon as I hit 20. Is it possible to go back to Tortage and get full XP for the grey quests I didn't finish the first time or is the xp from those quests not worth it?

Also a silly question about barbarians ... How often are you higher level barbarian respeccing? I was specced DW for most of Tortage and while I got a decent one-hander from the Destiny quest I got an even better two-hander right before shipping off. I'm guessing I should respec 2H now to take advantage? Is anyone else DW? All of the other barbarians I've seen were 2H?

I am working on my spec a bunch but i am staying with 2h. DW is more raw dps, but i love the CC from the 2h tree.

DevilStick wrote:

So, my approach with the Nostromo is to use the directional pad as a "modifier key".

I'm using the "thumb" button in a similar manner, when pressed it toggles all ten to another row of icons in Conan. I'm working on a build that would let me use the Shift+"a number" toolbar swapping already in the game. As a conqueror at only level 17ish I'm already dealing with 12 items where I have space for 6. I'm pretty certain a bunch of the combos will fall by the wayside soon.

I like ability to let my thumb do all the driving and my other four fingers handle actions.

maxox wrote:
ranalin wrote:

Leveling. I'm not sure if this is intended and if it's not i encourage everyone to take advantage of it while it's there. Goto all 3 different areas (Stygia, Aquilonia, Cimmeria) and start doing quests. The xp you get from these quests dont scale so at level 30 you're getting full quest xp from a level 20 quest. This is how people are level 40-50+ already.

So by does this work with Tortage too? Last night I finished my Destiny quest as soon as I hit 20. Is it possible to go back to Tortage and get full XP for the grey quests I didn't finish the first time or is the xp from those quests not worth it?

Also a silly question about barbarians ... How often are you higher level barbarian respeccing? I was specced DW for most of Tortage and while I got a decent one-hander from the Destiny quest I got an even better two-hander right before shipping off. I'm guessing I should respec 2H now to take advantage? Is anyone else DW? All of the other barbarians I've seen were 2H?

I went from DW to 2H because with the 2H, I got the knockback ability and a few of the specials were just too good to pass up. DW along the reaver line isn't bad if you're careful about where you place your points. Personally, having the knockback and stun combo is a huge help in mob control that is unavailable to you with DW. With the 2H as well, you do a lot more collateral damage (it seems that way anyway) to adjacent mobs.

Ok so thus far I love the game it's a lot of fun and beautiful to look at. That being said I would like to say that the stealth system is horrible. My main is an assassin and for a system that has a light based element you would expect there to be a lot of dark places, but starting off about 80% of the content so far has been "unsneakable". I have my hide skill maxed for my level and I get spotted a majority of the time totally blowing my ever so needed stealth strike on the first of two targets. I wouldn't have a problem with this, because truth be told it's more realistic, but the assasins are so squishy that stealth is neccessary on multiple mobs.

Check your mails, if youre on the Clan of Conan mailing list, got my code for the drinking cape today.

CrashedHardrive wrote:

Ok so thus far I love the game it's a lot of fun and beautiful to look at. That being said I would like to say that the stealth system is horrible. My main is an assassin and for a system that has a light based element you would expect there to be a lot of dark places, but starting off about 80% of the content so far has been "unsneakable". I have my hide skill maxed for my level and I get spotted a majority of the time totally blowing my ever so needed stealth strike on the first of two targets. I wouldn't have a problem with this, because truth be told it's more realistic, but the assasins are so squishy that stealth is neccessary on multiple mobs.

How far have you gotten? Whitesands is horrible for this at early levels.
Underhalls will be your dream.
And once off Tortage it gets better trust me. Sneaking past mobs is difficult during the day light hours but once you see that gorgeous sun set, It is business time, I know this because that is when I put on my business socks.

WiredAsylum wrote:

And once off Tortage it gets better trust me. Sneaking past mobs is difficult during the day light hours but once you see that gorgeous sun set, It is business time, I know this because that is when I put on my business socks.

Effort: A
Execution: D-

Team building exercise 1999!

WiredAsylum wrote:
CrashedHardrive wrote:

Ok so thus far I love the game it's a lot of fun and beautiful to look at. That being said I would like to say that the stealth system is horrible. My main is an assassin and for a system that has a light based element you would expect there to be a lot of dark places, but starting off about 80% of the content so far has been "unsneakable". I have my hide skill maxed for my level and I get spotted a majority of the time totally blowing my ever so needed stealth strike on the first of two targets. I wouldn't have a problem with this, because truth be told it's more realistic, but the assasins are so squishy that stealth is neccessary on multiple mobs.

How far have you gotten? Whitesands is horrible for this at early levels.
Underhalls will be your dream.
And once off Tortage it gets better trust me. Sneaking past mobs is difficult during the day light hours but once you see that gorgeous sun set, It is business time, I know this because that is when I put on my business socks.

Isn't that the truth, especially on those quests like, free Duana... a group of 5 30th lvlish toons have a tough enough time cracking that nut.