Wargamer's Corner

SwampYankee wrote:

I dunno, an intense ache down the length of your leg from butt cheek to foot with give that stuff a run for its money!

I've been paying more attention to my posture when sitting. That is helping a bit. Tomorrow the X-rays come back, and if they don't show anything seriously wrong the chiro can get to wrenching.

So...back to our regularly scheduled programing. Attack helos are still not graphically represented in CM SF, right?

Get thee to a Chiro. I told you that months ago. Did wonders for my pain! Until then Aleve is your new master.

Today was the first time. Turns out my right hip is half an inch higher than my left and my spine is all f*cked up as a result. My wife is sure it was from when I hurt my hip real bad in a fight in the cellblock about 15 years ago and she's pissed at me! Go figure. Anyways, he cracked me today and right now I am not too frickin comfortable I don't mind telling you. Yeesh.

In other news ShotgunPhil and I are playing through Tiller's Antietam scanario of the old Battlefront games. I'm the Rebels and so far he hasn't been able to crack my lines. We play it with the view zoomed out and it is more like a board game than anything else.

Well, hopefully you'll start to feel better soon.

Antietam always struck me as a slug-fest, with victory depending on whether the Union can get it's reserve forces activated and moved in time to do useful stuff. Kind of like boxing more than maneuver tactics.

Agreed. I don't like the fact that a lot of his forces were fixed forcing him to make the same moves the Union Generals did, attacking piecemeal at spots instead of being able to attempt to overwhelm my lines at once. While I have fought him to a standstill near Miller's Cornfield and to the north of that, he has a good sized force stepping off to attack my line where they begin to bend north, and has simultaneously kicked off attacks at Burnsides' bridge and the fords west of it. I'm dug in deep though, and he'll have a hell of a time rooting my boys out. I took a snapshot and was goint to post it but it came out all screwy. I'll try again just taking a screen capture next turn.

As for CM SF, started the first scenario and ordered my tanks to move to the main road leading into the base. Instead of just going over the jersey barriers, my tankers drive up to the first brak and then bare their asses to the Syrians driving to the objective I had given them, a few hundred meters away from the main gate. One was taken out. I quit it there. I should not have to micromanage movement!

It's best to give them straight, clear movement segments connected to each other. The movement AI is not good over long distances. But it's really not a big deal, it's easy to specify waypoints.

Antietam is a tricky battle to build a game out of, since so much of the history was the result of bad leadership and strategy. With a properly coordinated and cohesive strategy, the Union would have had a much easier time. Most games I've seen either abnormally hinder the Union or set different "victory conditions" for each side. The trick is that it's hard to model the challenges McClellan faced within a traditional war game rule set.

The old / new Talonsofts replicate the staggered release of Union divions by having many "fixed" and unable to accept movement orders for set periods of time. Unfortunately this causes the game to play out too much like history did. Phil and I have already departed from some of the historical actions - I let him have Miller's corn field and pulled back to the North woods and high ground to the south west and south of it. Also, he got troops up and across the river to the east of Burnside's Bridge and had a nice flanking movement on the troops there so I had to pull back from there as well. The main battle will apparently take place on the pike south of Sharpsville.

SwampYankee wrote:

The old / new Talonsofts replicate the staggered release of Union divions by having many "fixed" and unable to accept movement orders for set periods of time. Unfortunately this causes the game to play out too much like history did.

I'm sayin'.

From now until Jan. 7, Matrix Games has most of their games on sale at up to 20% off. Games released within the last six months, or which are $20 or less are not included. But there are some pretty good deals - Hornet Leader is $20 with the discount, for example.

Shrapnel games has am Xmas sale as well, including SPMBT, SPWAW2, Air Assault Brigade and others

Wow, guys. I just finished "Just another day..." It was awesome. I had to make a very difficult fighting withdrawal after breaking an initial ambush and busting my supply column through, then had to fight through the rest of the town without the STRYKERS I lost initially. Excellent Scenario.

I also played "Small Gain" and hot my but handed to me. My infantry wasted Javelins on BTRs and had nothing left for the BMPs and their 73mm guns.

Nice to finally have some scenarios for this game now that it is fixed.

If you were wanting to get into Paradox games and were just waiting for a reason, Gamersgate offers a pack for 50 EUR/USD, which inlcudes all of their titles (although without expansions, it seems. Also Diplomacy is absent, but it is not very good anyway). For those new to their games it's quite worth it - there are all Europa Universalis titles including Rome, both Hearts of Iron, Crusader Kings, Victoria and the smaller, older titles.

Thanks for the heads-up guys. Now I need to knock over a liquor store or three to find some more Christmas money.

Just wanted to plug this great area-impulse wargame I picked up this past week. It's called Storm Over Stalingrad and it's a boardgame covering the German attack on said city. Check it out one BoardGameGeek here. The game is pretty simple to learn but has a surprising amount of depth.

In a nutshell, area-impulse games are generally two-player where each turn players alternate "impulses" or actions until their units and/or cards in hand are all spent. A nice change of pace from the freneticness of PC/consoles -- something I've been bent toward for the past six months.

Anyways, check it out my wargaming brethren!

I thought I'd revive this thread with an obviously self-interested post: last night WCS released screenshots of naval combat in its upcoming "Crown of Glory: Emperor's Edition." Previously naval battles in the original COG, unlike the land battles, were resolved by means of the abstract "quick combat" system, but now whole battles can be fought out in detail. The thread: http://www.matrixgames.com/forums/tm...

Yeah, it does look like fun.

I picked up some superb cardboard and paper wargames recently and wondered if anybody else had played these:

Combat Commander: Europe

Conflict of Heroes

Both are WW2 squad level tactical scale. Combat Commander is infantry-focused while CoH includes in tanks and vehicles.

I've really only sunk my teeth into Combat Commander, but the card-driven system is excellent and has a level of depth that is is perfect for me. I sold all of my ASL kit a couple of years ago as I just don't have the motivation to pour over 500 page rule books any more. Everything in CC, including dice rolls, is generated from each side's Fate cards. The rules are well designed and make for varied and exciting games. A typical scenario only takes a couple of hours to play. I also discovered there is an excellent Vassal module for CC as well. If anybody would like to play some CC over Vassal, let me know. (I also have the Paratroop pack, the Mediterranean module, and am looking at picking up the new Pacific game.)

Looks like there is also a Vassal module for CoH coming as well.

I love Combat Commander, great combination of card driven choices and tactical decisions on the board. I've got Conflict of Heroes, but haven't had the chance to play yet. That's a hefty box

Also check out Combat Patrol, the playtest reports make it sound fantastic, it's in pre-order mode right now.

jonnypolite wrote:

I love Combat Commander, great combination of card driven choices and tactical decisions on the board. I've got Conflict of Heroes, but haven't had the chance to play yet. That's a hefty box

Also check out Combat Patrol, the playtest reports make it sound fantastic, it's in pre-order mode right now.

Sweet! That looks pretty promising. Reminds me of a 2 player version of Ambush!

Interested in trying some CC over Vassal?

jakeleg wrote:

Interested in trying some CC over Vassal?

Totally, but i'm swamped at work for the next few weeks; i'd have time to try it in February, though, i'll send you a PM.

I currently own something like 8 of the top 10 wargames on BGG. I must stop!!!

scrub wrote:

I currently own something like 8 of the top 10 wargames on BGG. I must stop!!!

Hey, if you're playing them, I don't see anything wrong with that!

....yeah, that's what I thought.

I'm a moody gamer. I.e. usually my interests fall within my book readings or something I saw on tv etc. Anyway, I'm once again (and again....) interested in the Crusades. I remember playing the old boardgame Acre and others I've no longer rememember. Even very old pc games I faintly remember, but mosly on the Ancients. But is there anything somewhat newer (i.e. not recent for my rig couldn't handle it. But within the last few years). And I'm talking operational down to tactical. (although I am diddling around with EU3). I remember some mentioned, but I think mostly ancient type games. (Greeks and Romans).

necroyeti wrote:
scrub wrote:

I currently own something like 8 of the top 10 wargames on BGG. I must stop!!!

Hey, if you're playing them, I don't see anything wrong with that!

....yeah, that's what I thought. ;)

I exaggerated... But I just checked and yes I do own the top 4. I play CC:P, punched out Devil's Cauldron and am in the process of learning it, play CoH and have not yet had time to put EastFront on the table -- this might be a VASSAL-only game as I don't have the table space.

Donan wrote:

I'm a moody gamer. I.e. usually my interests fall within my book readings or something I saw on tv etc. Anyway, I'm once again (and again....) interested in the Crusades. I remember playing the old boardgame Acre and others I've no longer rememember. Even very old pc games I faintly remember, but mosly on the Ancients. But is there anything somewhat newer (i.e. not recent for my rig couldn't handle it. But within the last few years). And I'm talking operational down to tactical. (although I am diddling around with EU3). I remember some mentioned, but I think mostly ancient type games. (Greeks and Romans).

Donan, if you aren't adverse to board games try GMT's Command and Colors: Ancients system. Perfectly matches what you're looking for. www.gmtgames.com

A new update regarding Heroes of Stalingrad PC from Mark Walker. Work still progresses, a good sign to be sure.

SwampYankee wrote:

A new update regarding Heroes of Stalingrad PC from Mark Walker. Work still progresses, a good sign to be sure.

This has been one LONG development unless I'm mistaken.

[quote=scrub][quote=necroyeti]

scrub wrote:
Donan wrote:

I'm a moody gamer. I.e. usually my interests fall within my book readings or something I saw on tv etc. Anyway, I'm once again (and again....) interested in the Crusades. I remember playing the old boardgame Acre and others I've no longer rememember. Even very old pc games I faintly remember, but mosly on the Ancients. But is there anything somewhat newer (i.e. not recent for my rig couldn't handle it. But within the last few years). And I'm talking operational down to tactical. (although I am diddling around with EU3). I remember some mentioned, but I think mostly ancient type games. (Greeks and Romans).

Donan, if you aren't adverse to board games try GMT's Command and Colors: Ancients system. Perfectly matches what you're looking for. www.gmtgames.com

I looked at that, but again that is Roman and Greeks. Not much of Medieval Warfare. Besides, it looks out of stock right now:( But thanks for the tip. I almost forgot about this one.