Wargamer's Corner

georob wrote:
Aetius wrote:

Anyone know if the DRM has been removed?

EDIT: never mind.

The CD-ROM version of the game doesn't use eLicensing, only the direct download versions. It does require the disc to be in the tray though.

Are you sure? The Paradox version has SecuROM. I don't consider that to be a good trade-off.

However, if there is a clean version, I'd love to buy it.

HA! I surprised myself with a purchase of War in the Pacific. Running through the tutorial right now and loving it. So freaking hardcore I'm going nuts. Anyone else have this and up for a PBEM of a smaller scenario in the near future?

I have it, but it's too much for me at the moment. Have you tried Uncommon Valor? That's got some very manageable scenarios.

I have UC. The scenarios are more able to be won by either side and aren't as intimidating as managing the entire theater.

And they play out much, much faster.

I'm looking at the PW update, however. Supposed to have a lot of playability tools.

I've run through the WITP Tutorial and it's not as complicated as I thought. I guess having a minor in History with a whack of seminar courses in War and Naval Warfare helps. I'm going to run a small scenario vs. AI. From what I understand, WITP is a more robust and complete simulation than UC whether it be in the grand campaign scale or in a smaller scenario.

Another big plus is the HUGE number of mods out there especially art mods that are amazing. Pleasantly surprised by this.

Last thing, Birth of America 2 is out! If it wasnt for my WW2 kick right now I'd think about picking it up.

UCRC, forget about Guns of August, Ageod is making a WWI game. I believe we won't be dissapointed.

My issue with WITP is that it's a notebook game. You need a notebook to keep track of your strategies and the stages of implementation, from choosing goals in order of importance and time, to building assets and shipping them to assembly points within the right time span for an operation. I love that stuff, but I no longer have the free time and cycles to figure it all out.

wanderingtaoist wrote:

UCRC, forget about Guns of August, Ageod is making a WWI game. I believe we won't be dissapointed.

I forgot already ;]
This sounds yummy, I hope that they will use interface/map similar to Napoleon Campaigns (or at least come up with something equally nice), cause I'm going to spend a lot of time in this game ;]

Robear wrote:

My issue with WITP is that it's a notebook game. You need a notebook to keep track of your strategies and the stages of implementation, from choosing goals in order of importance and time, to building assets and shipping them to assembly points within the right time span for an operation. I love that stuff, but I no longer have the free time and cycles to figure it all out.

Fair enough. Question though, and I haven't had time to figure this out myself, can't you automate some of this minutiae to the AI? And I know the smallest scenarios have the production and off-map stuff turned off...

One other thing, having played and enjoyed TOAW1 waaaay back when does anyone have TOAW3? I might get back into this.

I understand that automation is a big addition in the version coming this Fall. I didn't find many shortcuts for common tasks. I like the game system, it's simply the scale and the resulting time investment that keeps me from more than a few turns, it seems like.

There's nothing wrong with turning to notes to play a game - Falcon was like that. I just am pretty busy these days and tend to like the mid-range complexity games instead of the monsters.

Just got an email from Shrapnel Games announcing Shiny New and a Sale Too!. Looks like they redesigned their website and have most of their catalog on sale. Just thought ya'll'd like to know...

Well, I had my annual/bi-annual wargame spaz and picked up TOAW3 and the latest Steel Panthers WAW. For the latter I even joined the Depot Academy on spwaw.com where they have a very active community. So, I have War in the Pacific for the grand strategic/operational/naval mood, TOAW3 for 20th century land-based operational level moods; and Steel Panthers for the tactical itch.

Was I done? Hell no. Then I went on Boardgame Geek and decided to pre-order When Eagles Dare from Multiman. I don't see my wargaming mood changing for a few months!

Cool! I should load SPWAW on the new system, but I'm too busy messing around with CMSF. Paleo seems to have been drawn in, too.

There is a user created Stalingrad scenario for Battlefront that makes the game very appealing to me. I think that may be a nice game to get me through the free time I will have in the evenings after baseball season is over.

SwampYankee wrote:

ShotgunPhil, who is a Civil War re-enactor, and I started playing Tiller's Battlegrounds
Right now I'm digging in on some approaches I expect he'll take. My cavalry has an eye on his lead elements. As historically he outnumbers me. But I have good ground and am digging in!

FAIL

wanderingtaoist wrote:
Robear wrote:

A potentially tasty update of past glory... Looks like Koei will actually release Romance of the Three Kingdoms XI for the PC. I think the last version they did on pc was IV or so.

I just played through the demo. Definitely looking forward to picking it up. I like fiddly and deep strategies. The talking bothers me, but I am used to Advance Wars, so no biggie.

Has anyone picked this up yet? I've read decent reviews and I'm in a war gamer kick. It's between this and EU3 Complete next month.

Oh, by the way: me and WanderingTaoist talked a little about playing EU3 some time in the future. Anybody else interested?

Do you have to do EU3 mp real-time?

Robear wrote:

Do you have to do EU3 mp real-time?

I've played only EU2 in mp and it was couple of years ago, but as far as I remember eveything is real-time and players agree on time compression (e.g. when you decide to move it to Fast, other players have option to agree or to leave it where it was). I've played with friends and it was interesting experience (very similiar to SP though).

Hmmm.

Shotgunphil wrote:
SwampYankee wrote:

ShotgunPhil, who is a Civil War re-enactor, and I started playing Tiller's Battlegrounds
Right now I'm digging in on some approaches I expect he'll take. My cavalry has an eye on hiattle s lead elements. As historically he outnumbers me. But I have good ground and am digging in!

FAIL

Learned a lot that battle though, chooch.

We'll see how we do at Antietam if you ever do yer turn and get it back to me.

So... no one interested in Battlefront, eh?

Nice to hear from a developer. Never played FoF myself. Any chance you can get them to speed up Heroes of Stalingrad or Flashpoint Middle East?

I know, I know, not your titles. Had to try.

Need any suggestions for new titles?

I have never really played many pc war games, or board ones either really. I would like to start though.

Is there a chance of a couple of us could get in on a play by email or something?

SwampYankee wrote:

Nice to hear from a developer. Never played FoF myself. Any chance you can get them to speed up Heroes of Stalingrad or Flashpoint Middle East?

I know, I know, not your titles. Had to try.

Need any suggestions for new titles?

Sorry, as you say, those aren't WCS titles. And I don't even know what their status is, since the only time I learn much about what's going on with other development teams is at Origins and GenCon, when I get to meet a few of them and/or ply the Matrix staff with alcohol. (Okay, I'm making that last one up.)

I must say, I'm glad that you started this thread. I used to be a regular visitor (usually as a lurker), but stopped coming as often because of the lack of wargaming discussion. I hope this thread can help get people more interested.

We're already working on two still-secret projects (and might be getting started on another before too long), so we don't have an immediate need for suggestions (i.e., for our next releases), but we're always eager to know what people think should be done. So, fire away!

Blackadar wrote:

I hate to say this, but I'd rather pirate a Matrix game then give Matrix any more of my money. I've had nothing but bad luck with their products. They allow developers to put out horribly buggy games, won't provide demos and won't refund money under any circumstance.

For example, Maximum Football was "released" about 2 years ago in awful condition. Simply put, it didn't work. According to the developer, it's still in beta NOW and yet Matrix wouldn't do anything for those suckers who bought the game. Forge of Freedom had some serious performance bugs when released that made it unplayable for some (hell, I couldn't get it to even load for over a week) and awful game logic. It was half-baked...again, Matrix wouldn't do anything about it.

Not all of their products are bad - many of them are decent and some are good. But if a developer put a lump of sh*t in a box and sold it, Matrix wouldn't provide refunds while continuing to sell the lump of sh*t in a box. That's inexcusable. Stardock stands by their products - and it shows. Matrix doesn't. As such, they'll never see a dollar from me again. If I really, really wanted something (and I haven't), I'd either buy it on Ebay for a lesser price or just download it altogether.

I realize that I'm a bit late coming to this post from back in June, but as one of the developers of "Forge of Freedom" I have to take serious exception with part of what was written. My philosophy when it comes to criticisms of our games is that customers have every right to their opinions, and every right to write about their opinions, so I NEVER dispute criticisms either at the Matrix forum or other forums, unless they are demonstrably false and of a serious enough nature to hurt a product's or the company's reputation. So, at the risk of seeming overly defensive and uncool, I'd like to comment.

It is true that when FOF was released in Nov. '06 that there were two serious bugs that made the game unplayable for some. One was a Windows compatibility issue that we didn't catch in testing because it only affected a small number of computers (less than 10% would be my guess), and none of our testers happened to have a machine configured that way, so it was just bad luck that we released the game with this problem. The other bug led to crashes when forts were besieged a certain way, and was caused by a change made just a week or so before we locked the code that we missed in our final round of testing. Both of these were fixed by a patch a week later. The other bugs that remained, some annoying but none a game-stopper, were stamped out in a patch a few months later. When Blackadar bought the game back in June '07 this patch was already out. The issue he's referring to in terms of the game not loading has nothing to do with bugs, but rather some Flash-related problem that affected something like 3-5% of our customers when FOF would hit a certain Flash animation sequence during the loading process. In other words, the problem wasn't with FOF, but with how Flash worked on their computers. As this thread demonstrates, he let us know about the problem and our programmer worked with him to solve it: http://www.matrixgames.com/forums/tm... . I don't remember the details, but since he eventually got the game to run, presumably by using the files that our programmer prepared for him, I know that it was solved. (And the next patch that came out added as a permanent feature a way of avoiding this problem for future customers, so not only did we work with Blackadar to solve the problem, but we worked to ensure that no one else would have this particular problem with the load sequence.)

"Awful game logic" is subjective, and therefore I have no problem with the statement. I believe it refers to a dislike of how the supply system works and perhaps some other issues, so that's fine. But the business about the game being "half-baked" and therefore worthy of a refund is something with which I strongly disagree. At the time Blackadar purchased and was playing FOF -- a two-week period back in June '07 -- the game was essentially bug-free. (Our subsequent patch fixed one relatively minor bug, according to the patch documentation, and an upcoming patch that we're working on resolves another bug of medium severity.) The problem he had was with a game-balance issue that led some players to encounter unusually large Confederate armies when playing the Union. This problem had been introduced by changes made in the previous patch (released May 28, '07), and even though the patch went through about two months of public beta-testing no one ever reported the issue. Once the patch was out, it became evident that a minority -- a substantial minority, but still a minority -- were experiencing the "enormous Confederate armies" problem because of a combination of the game-balance changes and their individual play styles. At the time Blackadar decided to give up on the game, he knew that we were working on a fix for the problem, and as I noted to him on our forum his feedback had helped us realize the need to address the issue. He indicated he'd probably return to FOF and give it another try once the next patch came out -- http://www.matrixgames.com/forums/tm... -- but evidently changed his mind later. For the record, the next patch fixed the problem, and since its release there have been no complaints whatsoever about enormous armies.

Therefore, I have a lot of trouble accepting the characterization of the game as "half-baked," or the argument that Matrix is a lousy company because it didn't refund his money. He bought a product that most customers were and are happy to own, and the main problem bothering him had been introduced in a patch a week before he bought FOF and was being worked on when he gave up on the game.

Personally, I hope that Blackadar -- as well as anyone who might have tried FOF more than a year ago and put it aside because of the giant Confederate armies or some other issue -- will give the game another shot, and finally feel that he's getting his money's worth. At this point, we've used patches to add so many new features and other types of improvements -- many of them based on players' suggestions -- that we've practically turned it into an expansion, so it's quite possible for someone who didn't warm to it initially to like it much more now. (And our upcoming patch will add another much-requested feature that we could have held back until doing a FOF expansion, but are instead providing now.)

Anyway, that's (more than) enough from me on this. Back to our regularly scheduled program...

Greetings folks. I've all of sudden gotten an interests in a WW II, Western Front Operational game. Can anyone recommend one for someone who has a old box (AMD 3000+(barton), 2 gigs of ram and GF 6600 GT. Thanks.

First Blitzkrieg or Panzer Campaigns Normandy from HPS. Strategic Command 2 from Battlefront. Battles In Normandy from Matrix/SSI (probably the best choice for operational). Battles in Italy, also SSI. Highway to the Reich. Conquest of the Aegean.

Robear wrote:

First Blitzkrieg or Panzer Campaigns Normandy from HPS. Strategic Command 2 from Battlefront. Battles In Normandy from Matrix/SSI (probably the best choice for operational). Battles in Italy, also SSI. Highway to the Reich. Conquest of the Aegean.

Dont forget Battlefront! Donan, I have Battles in Normandy and Battles in Italy, I'd love to PBEM with you. I am willing to purchase other games for some good PBEM. Anything smaller scale than strategic. I think Startegic just does not work for WWII due to the US's huge industrial strength and the strength of the allies as opposed to the axis nations. Same offer to you, Kier.

GilR wrote:

We're already working on two still-secret projects (and might be getting started on another before too long), so we don't have an immediate need for suggestions (i.e., for our next releases), but we're always eager to know what people think should be done. So, fire away!

Lessee, An updated version of SSI's Red Lightning... A computerized version of the boardgame 50 mission crush..... Flight Commander 3....TacOps 4 with non-sh*tty graphics.... A turn based game based on combat SAR..... A turn based computer game like harpoon or carriers at war.... A game based on sub hunting, modern or WWII...

So...any hints on the secret projects?