Wargamer's Corner

I can relate. It was glorious to play through that Sherman Leader campaign. Shaking dice, moving pieces around with my fingers, soaking up the sunshine from the window next to me. No screens, no keyboard, no distractions.

I mean, I really like PC gaming, too, but I can see myself making board gaming a more consistent part of free time.

One of my criticisms in the past has been that board games can't offer the challenge and depth that PC games do. But I don't think that holds true. I really like campaign style games that span multiple events, and a good number of board games on the market today take that style of play into account. And I'm finding plenty of depth and challenge as well. The hobby has evolved in a good way.

In other news, I've started my first Twilight Struggle 2-player game, with a 45-day game time limit. I ended up (randomly) as the USSR.

If anyone else wants to boost their rating, I'd be up for another slow-burn game or two. I've signed up on their servers as ZillaBlitz. (Link to Steam account is below.) I'd prefer the 45-day game limit, but I expect I can play much much faster.

Please don't expect much of a challenge for a while. I'm very much in the do things and see what happens mode.

Godzilla Blitz wrote:

In other news, I've started my first Twilight Struggle 2-player game, with a 45-day game time limit. I ended up (randomly) as the USSR.

If anyone else wants to boost their rating, I'd be up for another slow-burn game or two. I've signed up on their servers as ZillaBlitz. (Link to Steam account is below.) I'd prefer the 45-day game limit, but I expect I can play much much faster.

Please don't expect much of a challenge for a while. I'm very much in the do things and see what happens mode.

I've been meaning to get around to learning and playing Twilight Struggle for a while now. I'd be happy to join you in a slow burn learning game Godzilla Blitz. I'll send you a Steam friend request and I'm NeutrinoVe for the game.

Godzilla Blitz wrote:

In other news, I've started my first Twilight Struggle 2-player game, with a 45-day game time limit. I ended up (randomly) as the USSR.

If anyone else wants to boost their rating, I'd be up for another slow-burn game or two. I've signed up on their servers as ZillaBlitz. (Link to Steam account is below.) I'd prefer the 45-day game limit, but I expect I can play much much faster.

Please don't expect much of a challenge for a while. I'm very much in the do things and see what happens mode.

One of the great things (in my perhaps masochistic view) about TS is learning how to convert opposing events to your own use. When I first started playing TS, I of course tried to avoid playing opposing events as much as possible. Now, I'm much more liberal with my cards, unless it's an event that is truly going to be outrageously strong for my opponent.

I have really grown to love the CIA/Lone Gunman cards after hating them for so long. While the events themselves aren't too horrible, it's their meta-game peril which truly inspires fear. I've lost a few games having trapped myself with one of those cards in my hand at DefCon 2. Now, if I possible can I discard the friendly version so my opponent might pick it up.

I'm now at the end of the first round in my first 2-player game. I'm pretty happy that children throughout Italy have textbooks exalting communist utopian principles, thanks to our 6 dice roll on a coup. Also, the Imperialist US forces in South Korea have withdrawn to Japan and Hawaii, which is good news as well. But there is still a lot of Cold War to go, and the Dice Roll Gods that have favored the USSR so far are fickle masters. Much of this story is still to be told. Workers of the World Unite!

Neutrino wrote:

I've been meaning to get around to learning and playing Twilight Struggle for a while now. I'd be happy to join you in a slow burn learning game Godzilla Blitz. I'll send you a Steam friend request and I'm NeutrinoVe for the game.

Awesome! I'm looking forward to it. I just accepted your friend request. I'm really liking the game's 2-player system. It's super easy to jump in, make a move, then jump back out. Things are mostly pretty clear to me what's going on UI-wise, and they give nice visuals of your opponent's moves. I look forward to learning more about the game. It's been really fun so far.

Natus wrote:

One of the great things (in my perhaps masochistic view) about TS is learning how to convert opposing events to your own use. When I first started playing TS, I of course tried to avoid playing opposing events as much as possible. Now, I'm much more liberal with my cards, unless it's an event that is truly going to be outrageously strong for my opponent.

I have really grown to love the CIA/Lone Gunman cards after hating them for so long. While the events themselves aren't too horrible, it's their meta-game peril which truly inspires fear. I've lost a few games having trapped myself with one of those cards in my hand at DefCon 2. Now, if I possible can I discard the friendly version so my opponent might pick it up.

I was just chatting with the person I'm playing now about this. She was thinking that Defcon 1 means that we both lose the game, but then I found the rule part where it mentions it's the player who goes to Defcon 1 during their turn who loses. Then I started reading about the things that you mention, like getting stuck on your turn in a situation where you have to go to Defcon 1.

On the surface of things, it seems like there are a number of ways to win/lose a game.

Quick update...

Neutrino, I've created a game and sent an invitation. 45-day duration, random sides. Looking forward to it!

QUICK EDIT: Thinking that if Twilight Struggle generates more conversation as things move along, that it would probably be best to revive the old Twilight Struggle thread and move the conversation there.

EDIT AGAIN: Since it seems like this might become a mini-THING, I'll necro the old thread and we can move the conversation there.

From the Combat Mission corner:
Cold War is out
The Fire and Rubble expansion for Red Thunder is out.

Unfortunately for my bank account, I'll be grabbing both.

PWAlessi wrote:

From the Combat Mission corner:
Cold War is out
The Fire and Rubble expansion for Red Thunder is out.

Unfortunately for my bank account, I'll be grabbing both.

Yay and ugh! Really looking forward to getting them but time and funds will force me to wait it out a bit!

I might wait till Cold War is out on Steam. Such a pain updating stuff manually.

I have a wondering of the board wargamers' brain trust...

I've been toying with the idea of doing a YouTube Let's Play series of some board war games, things like Sherman Leader, or Atlantic Chase, or well, whatever. I started looking at Let's Plays on YouTube, for ones that handle the presentation well. I found a lot that--while not lacking for effort--just seemed pretty clunky. Either the board angle was kind of awkward, or you couldn't see the pieces well, or the gameplay just wasn't presented in an engaging way. And fair play, it seems really challenging to present pieces, rules, board, and game play in a coherent and fun way.

I was wondering, can anyone recommend Let's Plays of board wargames that they like?

EDIT: Okay, I may have answered my own question by stumbling onto some videos for other genres of board games. There are some really slick two-camera presentation styles that I think would work really well with war games.

Godzilla Blitz wrote:

I have a wondering of the board wargamers' brain trust...

I've been toying with the idea of doing a YouTube Let's Play series of some board war games, things like Sherman Leader, or Atlantic Chase, or well, whatever. I started looking at Let's Plays on YouTube, for ones that handle the presentation well. I found a lot that--while not lacking for effort--just seemed pretty clunky. Either the board angle was kind of awkward, or you couldn't see the pieces well, or the gameplay just wasn't presented in an engaging way. And fair play, it seems really challenging to present pieces, rules, board, and game play in a coherent and fun way.

I was wondering, can anyone recommend Let's Plays of board wargames that they like?

EDIT: Okay, I may have answered my own question by stumbling onto some videos for other genres of board games. There are some really slick two-camera presentation styles that I think would work really well with war games.

Wargames can ALWAYS use better presentation with clear explanations and a dynamic playstyle. The inclusion of women, as you can see from all the gaming channels, is always a huge plus.

Natus wrote:
Godzilla Blitz wrote:

I have a wondering of the board wargamers' brain trust...

I've been toying with the idea of doing a YouTube Let's Play series of some board war games, things like Sherman Leader, or Atlantic Chase, or well, whatever. I started looking at Let's Plays on YouTube, for ones that handle the presentation well. I found a lot that--while not lacking for effort--just seemed pretty clunky. Either the board angle was kind of awkward, or you couldn't see the pieces well, or the gameplay just wasn't presented in an engaging way. And fair play, it seems really challenging to present pieces, rules, board, and game play in a coherent and fun way.

I was wondering, can anyone recommend Let's Plays of board wargames that they like?

EDIT: Okay, I may have answered my own question by stumbling onto some videos for other genres of board games. There are some really slick two-camera presentation styles that I think would work really well with war games.

Wargames can ALWAYS use better presentation with clear explanations and a dynamic playstyle. The inclusion of women, as you can see from all the gaming channels, is always a huge plus.

To be fair, I think it's challenging to present war games, especially if you're talking about a something with any complexity. Zoomed in too much and you lose perspective on the battle. Zoomed out too much and you can't see enough detail. Many of the pieces are really small. There can be cards and charts and sequences of play, etc. The rules are complicated, so you've got to explain enough that a casual viewer can understand, but not so much that you lose the plot and get stuck in details.

I think my first attempt will be awkward at best, but I want to just make something to get the process started.