Wargamer's Corner

Has anyone played the physical Nations at War? Lock and Load is going to be releasing the digital version.

Looks pretty interesting.

PWAlessi wrote:

Has anyone played the physical Nations at War? Lock and Load is going to be releasing the digital version.

Looks pretty interesting.

It's available on Steam for Early Access starting today. You can also buy White Star Rising 1 and 2 as DLC.

TAZ89 wrote:
PWAlessi wrote:

Has anyone played the physical Nations at War? Lock and Load is going to be releasing the digital version.

Looks pretty interesting.

It's available on Steam for Early Access starting today. You can also buy White Star Rising 1 and 2 as DLC.

I've had a chance to play a couple of scenarios. I have to say this game is a blast! I'm really liking it. I got the DLC and it is top notch, mainly depicting US vs German in the Battle of the Bulge, France 44 or Germany 45.

If you don't know anything about this game I would describe it as Panzerblitz/Panzer Leader Plus. It's obviously based on those games, but has a lot more to it. The PB/PL system was good and solid, but outdated even when I first found it back in the 80's. This really punches the system up and makes it more dynamic. So were talking platoon level combat, with an interesting command and initiative process.

The same way, I would describe Lock n Load as Intermediate Squad Leader. I love that these old systems have gotten a modern upgrade and polish. So two games, but two really great systems, built from classic foundations.

Agree with Taz's assessment. Both games are similar in mechanics, just different in scale (and so they do play differently in the end.) I'm enjoying both.

^I'm going to pick this second one up while it's on sale. I watched a quick video of gameplay and it looks quite interesting.

What war game best simulates a major plague happening during the war?
(Plagues being utterly common during warfare throughout most of recorded history.)

There are plagues during sieges in EU IV, and I think in CK2. They also have diseases that sweep through an area every once in a while, I think.

Robear wrote:

There are plagues during sieges in EU IV, and I think in CK2. They also have diseases that sweep through an area every once in a while, I think.

Yeah, CK2 be like Plague Simulator.

I totally second CK 2 though the Black Death pretty much grinds your expansions to a halt and if you’re unlucky kills off any chance you had at winning the game.

jdzappa wrote:

I totally second CK 2 though the Black Death pretty much grinds your expansions to a halt and if you’re unlucky kills off any chance you had at winning the game.

But enough about current events let’s get back to video games

I've never played any of the Combat Mission games. They look super interesting. I think that WeGo is such a cool system for turn based games.

Anyway, is it worth it to check out any of the older (read cheaper) CM games on GoG? The newer games are pretty expensive ($60 each it seems) to grab on a whim.

EDIT: I see that they offer demos! I'll grab a demo and give it a whirl. Any thoughts from y'all about the series?

Sure, for $6. All of them were upgraded with the features of the last of that generation, Afrika Korps. The first one is Beyond Overlord, and covers Normandy (but no beach landings). The second is the East Front one, with lots of interesting wide open spaces, villages and some city battles. Afrika Korps covers North Africa as well as Italy, and introduces a lot of interesting hilly terrain as well as a bunch of less common equipment that they stuffed into the series when they had the chance.

There are things that these games can't do. Building interiors are abstracted and as I recall they were not very good at entry/exit. Troops can't ride on the outside of vehicles. There are no water operations other than I think streams. These features came in the next generation, which are the more expensive ones.

I recommend Afrika Korps if you want challenging terrain and a wide variety of units. Barbarossa for classic Soviet on German scenarios, and if you're a Normandy fan, Beyond Overlord. These games will give you the feel of the system. Note that all of them will come with the latest major upgrade, so you should not have to add in upgrades. They are no longer in development.

Oh, yeah, note that the original games were complete in themselves. When they added a new theater, you bought a new game. Now they use a base engine, complete with scenarios, at usually $60, and then they have add-on theaters (usually 2) at around $25-$35 each. You can get a discount if you buy a bundle. Point is, the newer versions have a different purchase model, so you don't get completely stiffed if you shell out for one and don't like it (as you would if they hiked the price every time they added stuff, or sold the add-ons as new games.)

I keep editing this... One other thing is that the modern games might interest you after you try this. Be totally aware that the tempo of play is *extremely* different between the WW2 games and the modern ones. Trying to play Black Sea or Shock Force as if you were playing CMAK will frustrate you extremely. You literally need to learn new tactics and how to push your units hard, because modern warfare is extremely fast, loud and scary, even in a game. WW2 was something much more methodical. Real life takeaway? Stay the hell off of battlefields.

Robear wrote:

Sure, for $6. All of them were upgraded with the features of the last of that generation, Afrika Korps. The first one is Beyond Overlord, and covers Normandy (but no beach landings). The second is the East Front one, with lots of interesting wide open spaces, villages and some city battles. Afrika Korps covers North Africa as well as Italy, and introduces a lot of interesting hilly terrain as well as a bunch of less common equipment that they stuffed into the series when they had the chance.

There are things that these games can't do. Building interiors are abstracted and as I recall they were not very good at entry/exit. Troops can't ride on the outside of vehicles. There are no water operations other than I think streams. These features came in the next generation, which are the more expensive ones.

I recommend Afrika Korps if you want challenging terrain and a wide variety of units. Barbarossa for classic Soviet on German scenarios, and if you're a Normandy fan, Beyond Overlord. These games will give you the feel of the system. Note that all of them will come with the latest major upgrade, so you should not have to add in upgrades. They are no longer in development.

Oh, yeah, note that the original games were complete in themselves. When they added a new theater, you bought a new game. Now they use a base engine, complete with scenarios, at usually $60, and then they have add-on theaters (usually 2) at around $25-$35 each. You can get a discount if you buy a bundle. Point is, the newer versions have a different purchase model, so you don't get completely stiffed if you shell out for one and don't like it (as you would if they hiked the price every time they added stuff, or sold the add-ons as new games.)

I keep editing this... One other thing is that the modern games might interest you after you try this. Be totally aware that the tempo of play is *extremely* different between the WW2 games and the modern ones. Trying to play Black Sea or Shock Force as if you were playing CMAK will frustrate you extremely. You literally need to learn new tactics and how to push your units hard, because modern warfare is extremely fast, loud and scary, even in a game. WW2 was something much more methodical. Real life takeaway? Stay the hell off of battlefields. :-)

Thanks Robear!! I appreciate the time that you put into this response.

Playing the CM Normandy demo tutorial mission. Unfortunately, it doesn't seem to correspond to any of the tutorial missions in the manual. But, I watched a few youtube videos and figured out some of the basics. Having a lot of fun with it so far! That bocage is hard to deal with. I'm not sure how LOS works to some degree. Also, the C2 is a bit difficult to figure out. I'll have to read through the manual. I think I'm going to make the commitment and grab the full game. Although, I want to try out the Shock Force 2 demo first before I make a decision.

Don't forget, there's line of sight, but there is also audio. If your guys cannot see something, but can hear it, it will pop up as a sighting marker on the map.

Remember to move units into the bocage, but not through it. If they come out the other side, that could be bad unless you have a planned assault with support. If they are in it, they should be able to see through it but still have some cover, as I recall.

I forget, does the first one allow you to blow holes in the bocage with satchel charges, or HE rounds? I know the second gen series does...

Robear wrote:

Don't forget, there's line of sight, but there is also audio. If your guys cannot see something, but can hear it, it will pop up as a sighting marker on the map.

Remember to move units into the bocage, but not through it. If they come out the other side, that could be bad unless you have a planned assault with support. If they are in it, they should be able to see through it but still have some cover, as I recall.

I forget, does the first one allow you to blow holes in the bocage with satchel charges, or HE rounds? I know the second gen series does...

I'm playing the 2gen series (I think...it's the demo for the $60 game). I don't think that any of my men have satchel charges in the tutorial. Also, on my first try at the tutorial mission, my squads ran through the bocage to the other, OPEN, side. The highlighting that shows where your men are going to end up when you give a move order is a) not very accurate and b) very difficult to see as it's light green and you're generally fighting on light green battlefields.

Gotcha. Try this.

Bear in mind a few things. When you give an order, your men will try to interpret it. Depending on the settings, they may try to move stealthily through cover, painfully slowly, or they may rush headlong through open ground. And when they get to where you want them, they will try to take positions they deem safe. That might not be how you thought it would be in your head...

It can be a bit weird. Like if you accidentally overshoot your goal with the command tool, don't set a new point behind it. That will turn your men around and they may end up trying to face the wrong way. The tutorial will help with that. Also learn well the difference between the different movement types, and when to order them. If you want a platoon of vehicles to cross a field but be cautious, "Hunt" is a good choice. But if you have a platoon of infantry, you might pick "Fast" instead, since if one of the squads gets shot at, the other ones will hit the ground in the middle of the field with a more cautious order. They might be better off in the cover.

Of course, best to provide suppressing fire so you don't have those problems lol.

I ended up grabbing the 3 older games from GoG. I'll spend some time with them and then decide if I want to jump on to the newer games. (Which, I'm sure I will because I'm a sucker for war games as are all of you).

It's a shame that they don't go on sale and are only distributed through Battlefront.

They do occasionally go on sale, but not a steep discount. And they would need to double sales, at a minimum, to make it worthwhile to sell the newer ones on GoG or Steam. A few games they released, they no longer sell because it eventually cost more to keep them in their store than they brought in in revenue.

They discuss it every year or two, though. You can read through the forums and find this discussion has happened many times.

Someone's resurrected the MicroProse brand name and are publishing three war games. Sea Power definitely looks like another modernized Red Storm Rising.

I see that each of the three games is designed by a different studio. Seems like MP is doing publishing, but not development.

Not sure how to feel about zombie MicroProse. They're my favorite studio in the history of ever.

Depends on the quality of the games, I guess. One of them is by the dev of Cold Waters, so we know they are looking for the *feel* of the old MS games. And I like the hex-based wargame approach. We'll see how they do, I guess.

PWAlessi wrote:

I ended up grabbing the 3 older games from GoG. I'll spend some time with them and then decide if I want to jump on to the newer games. (Which, I'm sure I will because I'm a sucker for war games as are all of you).

It's a shame that they don't go on sale and are only distributed through Battlefront.

Cool! Glad you like the CM games. They are one of my favorite series! So well done and immersive! Have fun with them!

So, after playing some CF:BO, I've decided to treat myself to the CM:BN BIG BUNDLE as a remembrance of the 75th anniversary of VE day. So, if anyone is still looking at this thread and wants to give some PBEM a go, let me know! (After I've read the manual and played some games vs AI).

(I x-posted this in the CM:BN thread but it was the first post in there since 2011 and I'm sure that nobody will see that post)

Unity of Command II is on sale this weekend on Steam. I'm tempted, but am wondering how the branching campaign is in the game. It looks interesting.

This should help. Includes a link to a pdf of the scenario paths in the branching campaign.

Is it still extremely tight for turn limits, like the first one?

Robear wrote:

This should help. Includes a link to a pdf of the scenario paths in the branching campaign.

Oh, nice, thank you! I took a quick look at the PDF now, not exactly sure how it works, but will take a deeper look in a bit. For whatever reason, I've got a massive branching campaign itch now.