Warhammer 40,000: Dawn of War 2

Very very cool. Interesting evolution of the previous version.

It looks so much like Company of Heroes and that is a damn good thing. I cant wait.

This game is so a must buy on day one!!!

I love what they have done with this, it makes me giddy to see the completed product.

Day 1 for me.

When does this come out?

This looks unbelievably fantastic!

I compulsively buy all the software with a games workshop license.

Have I ever regretted? yeah. The WH40k shooter Fire Warrior was a stinker on PS2. Battle for Atluma for PSP was a card game and since I never played the CCG I never got into it.

Most of the time though, I'm thinking the royalties will keep the company alive for future generations of dork so they too can enjoy the miniature games like I did when I was a kid so.

Dawn of War 2 is a no brainer though : )

Can't. Wait.

Given how much of a lean towards CoH this is taking, I'm less certain about it. I had a hard time getting into CoH via the demo, so this is turning into a wait and see for me.

I know a lot of folks weren't enamored of the DoW playstyle, but I personally really enjoyed it and was looking forward to more of the same rather than this change. Ah well, wait and see, wait and see

Company Of Heroes being the only PC game I've played all the way through in years and years, and myself being a Warhammer geek, definitely a must buy. I didn't quite get into the original Dawn Of War. I was playing it at the same time as COH and kept wishing it was more like that. So, hooray!

Blood Ravens.

Man, I hope I won't have to upgrade my PC to get visuals like that.

I'm pretty sure I'm going to need to upgrade my Athlon X2. All those little particles and bolts flying around? Not going to be covered by my 4850.

But man, it looks like it will be worth it.

Edwin wrote:

Blood Ravens.

Man, I hope I won't have to upgrade my PC to get visuals like that.

I am in love...

Go HERE NOW!.

Things to note

- You still have a building to drop in/portal in/vomit in units.

- Capturing points is the name of the game

- Commanders get access to upgrades (not the same as XP upgrades)

- Cone nosed marines

- Tech marine commander unit gets access to buildings to enhance strategic points/build static defenses.

Sweet f*ckin' Jesus that was amazing!

If that was indeed multiplayer footage, it looks like it will be more in the vein of Dawn of War 1 (bases, multiple squads, etc.)

I love, love, love what Relic is doing with this.

That is multi player.

Edwin wrote:

That is multi player.

*SQUEEEEE*

Mmmm... I hope they end up releasing a whole bunch of new races like last time! I also hope the "gear" you can give your commanders is more interesting than a bunch of non-mutually-exclusive upgrades. Anyone have any info on that?

I have to say as well, the graphics look like they have improved (maybe just better video quality?).

I also hope the music from the trailer is in the final game. Screw "Ride of the Valkyries", I want that playing when I siege a base!

Honestly, its too early to tell for this, but the little snippets of voice acting on the space marines I've heard already haven't been that strong. In the original Dawn of War one of my favourite things was the fanatic Space Marine command responses.

I definately saw them fighting Tyranids in some of those scenes.

I'm a little worried that they have taken a step back in terms of the spectacular tactics that the Company of Heroes terrain allowed. There just doesn't seem to be allot of rolling hills, bunkers, or buildings. Of course this is just an observation from the few released videos.

Oh yeah - I am ready for this one. Love me some Warhammer 40K.

Gamespy has a couple of pages of new impressions. A few things that jumped out at me:

The multiplayer game borrows the concept of "doctrines," from Relic's own Company of Heroes, and when the player selects a race, their first choice is which of three military doctrines their army will follow.

In the case of the Space Marines, for example, the player can choose from "Force Commander," "Apothecary," and "Techmarine." Depending on which style the player chooses, they'll gain a different collection of global powers that can be used to support their war effort. "Force Commanders," for example, can utilize "For the Emperor!," a global buff that jacks up all their units on the map. "Techmarines," on the other hand, get the "Blessing of the Omnissiah" which automatically repairs all friendly vehicles on the map.

They later mention the Tyranid have a stealth-based commander (Lictor Alpha) and a warrior-type commander (Hive Tyrant).

Despite their power, Relic was firm in saying the commanders are not "heroes" and will not be the linchpin around which a player's strategy must be built. Indeed, the main utility of the commander units we used in our games wasn't the extra power they wielded but strategic versatility. Commanders are the only units that can switch upgrades after they've been purchased to take advantage of particular battlefield situations.

Phew. I wasn't a big fan of the hero mechanic from WC3.

A player's base consists of one headquarters building with a pair of stationary turrets protecting it. The base itself and the turrets are very difficult (though not impossible) to destroy, again pushing the action out onto the battlefield.

Seems like a good compromise.

Sonicator wrote:

Gamespy has a couple of pages of new impressions. A few things that jumped out at me:

The multiplayer game borrows the concept of "doctrines," from Relic's own Company of Heroes, and when the player selects a race, their first choice is which of three military doctrines their army will follow.

In the case of the Space Marines, for example, the player can choose from "Force Commander," "Apothecary," and "Techmarine." Depending on which style the player chooses, they'll gain a different collection of global powers that can be used to support their war effort. "Force Commanders," for example, can utilize "For the Emperor!," a global buff that jacks up all their units on the map. "Techmarines," on the other hand, get the "Blessing of the Omnissiah" which automatically repairs all friendly vehicles on the map.

They later mention the Tyranid have a stealth-based commander (Lictor Alpha) and a warrior-type commander (Hive Tyrant).

Despite their power, Relic was firm in saying the commanders are not "heroes" and will not be the linchpin around which a player's strategy must be built. Indeed, the main utility of the commander units we used in our games wasn't the extra power they wielded but strategic versatility. Commanders are the only units that can switch upgrades after they've been purchased to take advantage of particular battlefield situations.

Phew. I wasn't a big fan of the hero mechanic from WC3.

A player's base consists of one headquarters building with a pair of stationary turrets protecting it. The base itself and the turrets are very difficult (though not impossible) to destroy, again pushing the action out onto the battlefield.

Seems like a good compromise.

I guess it depends - what's the focus? Total annilation was the rule for DOW 1 multi, so now, what's the goal? Will it be a point based capping system? E.G. hold more points than your opponent until you reach 500 or something?

Shoal07 wrote:

I guess it depends - what's the focus? Total annilation was the rule for DOW 1 multi, so now, what's the goal? Will it be a point based capping system? E.G. hold more points than your opponent until you reach 500 or something?

Seems like it will be something like that. IGN has a preview of the multiplayer as well. If I had to venture a guess, I would say that you can customize the win conditions for any multiplayer match.

Dr._J wrote:
Shoal07 wrote:

I guess it depends - what's the focus? Total annilation was the rule for DOW 1 multi, so now, what's the goal? Will it be a point based capping system? E.G. hold more points than your opponent until you reach 500 or something?

Seems like it will be something like that. IGN has a preview of the multiplayer as well. If I had to venture a guess, I would say that you can customize the win conditions for any multiplayer match.

That's how it sounds, although the two articles don't gel completely:

IGN wrote:

Annihilation is a standard deathmatch mode where the goal is to completely wipe the other team off the map. Since Annihilation battles can last a while, there's also a Victory Control Point mode that has three control points on the map. The goal is to seize and hold two of the control points; doing so builds up points for your team. The winning team is the one that hits the point threshold first.

GameSpy wrote:

A third type of point, the "victory point," will slowly subtract from the 500 starting points an opponent has, with more areas held increasing the rate of drain. In our games, victory point wins were the norms, though the option for "annihilation" wins is available too.

My impression is that they're trying to tighten the focus of the game so that it's primarily about a using a couple of squads of units at a tactical level. It seems like they're trying to make it so that you don't have to think too much about building/defending your base, resource collection, or coordinating lots of units.

So they kept the default Annihilation and Victory Control Point from part DoW and added the Victory Points from CoH. I hope they do something else because we've already played those games.

Former 40K table top gamer, multiple armies. Bought the first Dawn of War series. Loooong time GW fan.

Won't buy Dawn of War 2. Period.

After months of waiting for the patch to fix basic bugs and exploits, the sh*tty support for Soultstorm, the last Dawn of War product, convinced me not to throw any more money at them. Bad support + Gamespy for the multiplay lobby = wtf? Sorry, Relic, you blew it.

I'm not even sure the patch ever arrived, come to think about it. Won't even go into the horrors stories I heard about the support for the 3rd DoW chapter, the one after Winter Assault, forgot the name. The one with the Necrons, I didn't play during that time, dropped out after Winter Assault, came back with Soulstorm.