Civilization Revolution

I have the game for the PS3, and I wish it was ported to the PSP or PC because the graphics could be better than the DS and I could take it on the road.

wanderingtaoist wrote:

It got overshadowed only by Disgaea DS.

I am so out of touch. I have never heard of Disgaea DS and will now have to check it out. Thanks for the tip, too. I had no idea that they all ran on the same engine, so I'll have a look-see at that other guide.

Yeah, all versions are pretty much identical. I think the only real difference is how the weekly challenges are handled on the DS versus on the consoles.

Do love the game myself, just wish I had more time to play it. I know some people have claimed the game broken because they've essentially solved the AI. I'm nowhere near that good at the game, plus I just have fun working through scenarios and weekly challenges. More than enough fun to be had for me.

Just wanted to check if anyone was still playing this game to see if it had legs. I know people have been playing Civ IV for years now and still sticking with it and I was curious to see whether or not its console counterpart is standing the test of time. I never picked up the game, but enjoyed the demo. $60 just seemed too much at the time but I'm considering picking it up now that you can get it for around $30. My biggest concern based on what everyone has said is not being able to save in MP games....don't suppose they fixed that did they? If not, how much of an impact did it have on those who played a lot of MP?

Thanks!

I stopped playing when 2K Games stopped supporting it at the end of last year.

There are serious balance and gameplay problems in multiplayer, the AI is relatively easy to beat on the hardest setting, and nothing has been said about any fixes.

I had a lot of fun with the game until exploits became popular in ranked games.

I really haven't played any MP; I have a few friends with the game but we rarely have the time to sit down and do a full session. I'm really hoping that Civ Rev did well enough that we'll see a new version in the next year or so that adds a lot of improvements to the game.

Apparently I'm not very good at the game because I don't find the AI all that easy Granted I haven't played the game a ton, either. I'm also not the type to find weaknesses/exploits and use them. I just have fun playing through the game. For me it is far more enjoyable than Civ IV as the whole thing is just easier to grasp and therefore more "fun" for me. I have noticed the AI doing not very intelligent things at times, though; it certainly could use a little bit of work.

For a first effort the game is fantastic. I think there's easily $30 worth of fun to be had, even if you just stick with the scenarios and Game of the Week.

I have not played any MP. I have enjoyed the SP a great deal. I would agree that the game is well worth $30.

I should clarify...

I definitely feel like I got my money's worth--I played it pretty much non-stop for over six months. Eventually, though, you learn enough about the game that the AI becomes less and less challenging. Based on that and the problems with multiplayer and lack of post-release support, I don't really think the game has legs. It's not one that will be played for years to come. Maybe the next version will be.

BadKen wrote:

I should clarify...

I definitely feel like I got my money's worth--I played it pretty much non-stop for over six months. Eventually, though, you learn enough about the game that the AI becomes less and less challenging. Based on that and the problems with multiplayer and lack of post-release support, I don't really think the game has legs. It's not one that will be played for years to come. Maybe the next version will be.

This is similar to my experience. I loved it for a while last summer, but then I noticed that the AI sides didn't seem to fight or interact with each other much. On regular difficulty, they all sat around and waited in line to fight me (like an action movie or brawler game), and on higher difficulties their combat units just punched far too hard compared to the same units on my side.

The DS version of Civ Rev is on sale at Amazon for $13.97.
Hard to beat that price, the game is still good. If you don't own it, definitely take a look.

Link

Also now available for iPhone / iPod Touch.

[Link]
[Lite Version]

One of the reviewers of the game on the App Store said you can't save/load. Anyone buy this? Can you confirm or deny this?

DSGamer wrote:

One of the reviewers of the game on the App Store said you can't save/load. Anyone buy this? Can you confirm or deny this?

I picked it up this morning, and the save/load feature seems fine. It may not auto-save, though. I haven't tested that out yet.

Thank goodness I just bought Civ Rev on PS3 yesterday...

bennard wrote:
DSGamer wrote:

One of the reviewers of the game on the App Store said you can't save/load. Anyone buy this? Can you confirm or deny this?

I picked it up this morning, and the save/load feature seems fine. It may not auto-save, though. I haven't tested that out yet.

Thanks, picked it up.

I bought the iPhone version this morning. For five bucks, I couldn't pass it up. I haven't tried it out yet? Is their multiplayer?

Katy wrote:

Also now available for iPhone / iPod Touch.

[Link]
[Lite Version]

Picked up the lite version to make sure it'll run okay on my phone (I've seen some reports of performance problems on original & 3G iPhones).

Oddly, the official page announcing the iPhone version of Civilization Revolution won't show up on iPhones, as it's entirely flash.

I really enjoyed Civ: Rev on the 360. It remains the kind of game I can go back to from time to time.

Some of the Achievements were a lot of fun to take on as a challenge, though those pesky Great People inpired a bit of ire along the way.

It still is a pretty unique title in the 360/PS3 game catalog. I wish they had offered more content expansions along the way.

I'm going to pop the full game back into my PS3 tonight. I've been playing some Civ IV lately, too, but I find that it's too involved for me most days. I do love occasionally binging on it on a lazy Sunday, though.

I totally love the Civ games. Civ Rev on my PS3 has always been a joy for me, as I was never able to enjoy playing any of the PC Civ games on my big screen TV. I picked up the iPhone version yesterday, and proceeded to sit at my desk at work and play it all day. I'm thoroughly addicted all over again!

I'm rocking this on the 360, and so far have been entertained. I like that I can get through an entire Civ game in less than 4 hours.

Don't plan on playing any multiplayer (no multiplayer achievements... hurrah), but can anyone go into specifics as to how it's broken? What kinda exploits are we talking about?

I normally wait for a sale... but for the iPhone... going to buy it right now

My only complaint was the endgame. It became a bit difficult to manage all your cities because you had to cycle through every one each turn, instead of just setting them to produce gold etc.

ThatGuy42 wrote:

I picked up the iPhone version yesterday, and proceeded to sit at my desk at work and play it all day.

Where do you work and are they hiring?

I still fire up Civ Rev on the 360 every now and then. I've really been enjoying the scenarios lately, they mix things up nicely and offer a unique challenge. It is the perfect balance between simplicity and depth for me, and like others said the fact that you can play start to finish in a few hours is awesome.

I'm really hoping they are working on a new version as there's a ton of room to expand and improve. My main wish would be for better diplomacy options. I don't necessary want the full diplomacy screen from Civ IV but it'd be nice to be able to make offers and counter offers of your choice rather than picking from the few menu options the game gives you. I'd like a handful of different alliance options as well as right now the computer is just too hostile towards you and the peace terms are always pretty silly. Second, I'd like to see the AI cleaned up a bit as their attacks just don't always make much sense although they do make a lot of great blocking moves. Third it'd be nice if the victory conditions could be balanced a bit better; you pretty much have to actively avoid the other victory conditions to get the tech one. Finally, options for more map sizes and at least some variable number of players (rather than always having 5) would be nice.

Clemenstation wrote:

I'm rocking this on the 360, and so far have been entertained. I like that I can get through an entire Civ game in less than 4 hours.

Don't plan on playing any multiplayer (no multiplayer achievements... hurrah), but can anyone go into specifics as to how it's broken? What kinda exploits are we talking about?

Well, as far as exploits, there are only a couple that I'm aware of. Nothing has been confirmed AFAIK, but there are ways to pause the game or get it into a state that will cause the other players to disconnect, giving you the win. The worse problems are balance problems. There are a few civs whose starting bonuses give them a huge advantage in the early game.

Zulus can move twice as fast from the start, so they can get more money and other rewards from barbarians while exploring. As you know with any 4X game, an early advantage only multiplies as the game goes on.

China has a city size advantage, which means they can work more tiles from the start, again, giving them a head start over other players.

For China and several other civs, an early horsemen rush is pretty much unbeatable. You have to spend more to defend against it than it costs to set up, and there is very little risk to researching horseback riding first. You don't typically start close enough to other civs for them to make it to your capital before you have some horsemen, and you can usually take over another city before anyone else has had a chance to start their 2nd city. So, not only do you have superior offensive technology, but you also have twice as many resources at your disposal as any other player.

There are other issues, but these are the ones that bothered me the most. I don't mind games with a good rushing strategy, but in Civ Rev, it's really unbalanced.

BadKen wrote:
Clemenstation wrote:

I'm rocking this on the 360, and so far have been entertained. I like that I can get through an entire Civ game in less than 4 hours.

Don't plan on playing any multiplayer (no multiplayer achievements... hurrah), but can anyone go into specifics as to how it's broken? What kinda exploits are we talking about?

Well, as far as exploits, there are only a couple that I'm aware of. Nothing has been confirmed AFAIK, but there are ways to pause the game or get it into a state that will cause the other players to disconnect, giving you the win. The worse problems are balance problems. There are a few civs whose starting bonuses give them a huge advantage in the early game.

Zulus can move twice as fast from the start, so they can get more money and other rewards from barbarians while exploring. As you know with any 4X game, an early advantage only multiplies as the game goes on.

China has a city size advantage, which means they can work more tiles from the start, again, giving them a head start over other players.

For China and several other civs, an early horsemen rush is pretty much unbeatable. You have to spend more to defend against it than it costs to set up, and there is very little risk to researching horseback riding first. You don't typically start close enough to other civs for them to make it to your capital before you have some horsemen, and you can usually take over another city before anyone else has had a chance to start their 2nd city. So, not only do you have superior offensive technology, but you also have twice as many resources at your disposal as any other player.

There are other issues, but these are the ones that bothered me the most. I don't mind games with a good rushing strategy, but in Civ Rev, it's really unbalanced.

Hmmmm... good to know. For some reason I was under the impression that the Japanese were unbalanced, so long as you kept most of your cities along a coastline.

Are horsemen really that adept at city siege? I had found them rather useless, especially once I got my roads up and going, with catapults just around the corner.

FSeven wrote:
ThatGuy42 wrote:

I picked up the iPhone version yesterday, and proceeded to sit at my desk at work and play it all day.

Where do you work and are they hiring?

State government??

How does this run on everyone's iPhone? I've got a 3G and haven't had much time to fire up even the lite version yet.

Just bought the iPhone version...love it and its awesome for the commute, lunch break, toilet, car ride....

TempestBlayze wrote:

Just bought the iPhone version...love it and its awesome for the commute, lunch break, toilet, car ride....

Yes. Having Civilization portable is something I've long dreamed of. The future is here. Minus the flying cars.