@ Roguelike games

aspect wrote:
Aaron D. wrote:

Just be aware that the original $40 price tag in Itch.io was purposefully set high so that Kickstarter backers wouldn't feel burned.

Can I just say I hate what Kickstarter has become?

You're not alone.

Jupiter Hell is the real deal. I know purists will turn up their noses at the use of high res graphics, but it's all keyboard, baby, and quite challenging. Fun!

So, I played another game at the regular level, the one for experienced turn-based roguelike players, and got all the way out of the first "moon", Callisto. I lasted for about an hour and 20 minutes. It was great fun! Highly recommended, and very atmospheric.

Couldn't agree more Robear. I picked it up recently because I've been on a huge roguelike tear (DCSS, Angband, Brogue, Enter the Gungeon, Spelunky, Into the Breach) and I was curious if there was a roguelike out there with decent graphics. Boy, this sure fits that requirement.

I was immediately reminded of DoomRL (I only realized today it's from the same developer, go figure!) and I quite enjoy how streamlined the systems are. Four-direction movement is strange at first, but you get used to it pretty quick. Learning the situational efficiencies for each weapon also didn't take too long, though sticking to the pistol worked pretty well in my first couple runs. My only big nit to pick is that the benefits of the level-up abilities aren't immediately apparent, for instance I'm still trying to get a feel for increased reload speeds. Does it actually do anything? Not sure yet. And I totally forget to use each classes special abilities as well.

As with any new roguelike, the discovery of new enemies and biomes is pretty addictive. Encountering giant mechs for the first time ended my run almost instantly, good to know there are some super tough baddies. At some point it looks like running will be the best option, so I'll need to learn to assess when that makes sense.

While this is still in Early Access, I think there's enough here to keep me engaged for quite some time. I definitely plan on keeping this in my primary game rotation for the foreseeable future. There are also seems to be some hooks in incomplete menus for potential story/lore/plot... very interested to see where that goes.

I too just got Jupiter Hell, and boy is it great.

mr_n00b wrote:

Couldn't agree more Robear. I picked it up recently because I've been on a huge roguelike tear (DCSS, Angband, Brogue, Enter the Gungeon, Spelunky, Into the Breach) and I was curious if there was a roguelike out there with decent graphics. Boy, this sure fits that requirement.

You might want to check out Tales of Maj'Eyal (ToME) too.

I have that floating around somewhere, Math, but I prefer Demon, and I have not done more than dip my toes into Caves of Qud, so it will have to wait.

I tend to try to keep a good long-distance weapon, a close-in weapon, and a heavy hitter (like a .44). The .44 pistol got me through the first mech, and the hunting rifle let me take out subsequent ones at a distance. I have not tried rockets or grenades, for various reasons.

Added Jupiter Hell to my wishlist. I'll definitely pick it up down the road.

Dumb weapon thoughts for JH:
I like the 9mm autorifile early on if it drops. 6 9mm bullets > 1 9mm bullet.
Shotgun is useful early but one shot means you better kill everything with it.
Chain gun is awesome - it got me a lot of the way through Callisto! Downside is the ammo (7.62?) can be hard to find.
.44 revolver seems neat but it is a trap - it is so inaccurate at any range that it is useless IMO. Much better to use the hunting rifle for that .44 ammo.
Rocket launcher seems to be inaccurate enough to not be all that useful - until you realize it is not inaccurate at all against objects and walls and splash damage will take out a lot of enemies.

My ultimate enemy from Crawl, hubris, has followed me to Jupiter's moons.

tboon wrote:

My ultimate enemy from Crawl, hubris, has followed me to Jupiter's moons.

IMAGE(https://media3.giphy.com/media/3ov9jGhwEDBpvX4Z6E/giphy.gif?cid=790b76115d48e8b9713568365977a940&rid=giphy.gif)

Speak to truth.

Interesting AMA with Whales, the dev of the original Cataclysm:

https://reddit.com/r/cataclysmdda/co...

Jupiter Hell has been updated several times, and now features a whole ship-load of new weapons, enemies, levels, and mechanics. Worth checking out.

JH is on my wish list. I look forward to playing it.... eventually.

JH is sooooo great.

https://www.fanbyte.com/trending/rog...

It earned a 'heh' from me, at least.

Cogmind Beta 9 dropped on Monday. Looooots of changes, but the big new one is siege treads. You can turn yourself into a siege weapon with no mobility but extra oomph.

An article on how to troll from a Roguelike context? Shocking!

I really like Jupiter Hell ... once you turn the profanity and idle barks all the way off. Cursing doesn't usually bother me, but that game is excessively foul-mouthed and intolerant of stepping away from the keyboard.

Tales of Maj'Eyal has had two massive updates recently. Latest one adds a new class to one of the DLC campaigns.

After the DCSS tourney I've returned to ToME for a bit and have been enjoying myself. Does anyone else here play it? I noticed there's not separate thread...

Math wrote:

Tales of Maj'Eyal has had two massive updates recently. Latest one adds a new class to one of the DLC campaigns.

After the DCSS tourney I've returned to ToME for a bit and have been enjoying myself. Does anyone else here play it? I noticed there's not separate thread...

That's funny, I also have gone back to ToME after the DCSS tourney! I have played it a fair bit before but have not gone very far or tried many classes. My intention was to play some of the things on my backlog, AAA games and VR games I haven't got to yet, but it always comes back to turn based roguelikes

Only played ToME a few hours so far, but I do enjoy it quite a bit. I like how they did a lot of things in the game versus other roguelikes. You can tell lots of love went into this one!

Jupiter Hell's latest update added some neat new stuff. The advanced weapons are getting cool extra abilities beyond just upgraded numbers. New enemies, too.

Jupiter Hell looks tasty! Lately I haven't had the patience for Tactical games. They. All. Go. So. Slow! The idea of using Superhot's "Time moves when you move" concept seems brilliant on paper. Gonna pick this up soon and see how they execute on it.

Eh? It's just turn-based simultaneous moves. Been in Roguelikes since... A long time. Still a great game, and getting better. Worth the money, definitely.

Dungeonmans, ADOM, Cogmind, Demon and a host of others use the same movement system. Which, again... Goodness!

Another nod for Jupiter Hell. It's daaaaamned great.

I love it for a short snack game after a hard day.

Is Noita a rogue-like? Anyone playing it? It's fantastic but hard to categorize.

I'd call it a roguelike, sure. It's so good.

I recently figured out a bunch of stuff about it, that lets me enjoy the game far more. Just by playing. And I've seen soo many crazy things!

At one point, I carefully got myself to the Holy Mountain with 3 hit points left. Proud of my success, I rearranged my only 6 slot wand to shoot 3 different types of projectiles. It turns out that alternately firing stuff that has different projectiles, and finishing with burning blobs, is a recipe for both inaccuracy and a brief, incendiary future. I couldn't hit a damn thing, and I was spraying fire all over the place in the process. That did not end well.

Great fun!

I've totally been there. "Wow this wand has a lot of fire let's try it OH NO... "