@ Roguelike games

Copingsaw wrote:
imbiginjapan wrote:
D-Man777 wrote:

New RL out "Hack, Slash, Loot". Unique in that it's got no inventory to speak of. You choose the best items from the equipment you find, and that's all you keep.

RPS impressions here.

I forgot to thank Monk3yboy for the gift of HSL. Thanks!

I played for a bit but realized I HAVE NO IDEA WHAT I AM DOING. This is going to take me some time to decipher. The interface is a challenge.

Interested in this one. Please give your impressions once you've played some more.

Now that I have the interface sorted, it's actually quite complete and readable. The super pixelated look makes it hard to read and understand at first, but everything is mouse driven and has popups explaining it. Hovering over an item shows a preview of its effect on your stats which is useful. So in that way it's really quite well-done. Visually it's a bit jarring at first, but there is a certain level of charisma to it that many graphical roguelikes lack.

Unfortunately once you realize what you are looking at, the game comes off as maybe a notch deeper than Desktop Dungeons. I'd say it's something you might want to boot up on a lunchbreak or something. The game has a bunch of "quests" which define the type of enemies and goal. There are a few surprises (demons turning fallen allies into evil ghosts, for instance) but for the most part it's dead simple to a fault. Beyond getting to know what weapons work well on certain enemies you don't have much in the way of strategy since you can only carry one weapon at a time and can't keep potions and such for later.

I feel like the core of a really cool quest based roguelike is here - but it needs to be fleshed out massively, with an inventory system and more intensive resource management. I kind of hope the developer takes the feedback of people saying it is too simple and random to heart and goes somewhere deeper with the system.

So I found the thing that breaks the game completely - you can't heal unless you find a healing or regen item. Since this is all random and there is no level up to give you HP either most of the time you just die from attrition. The simplicity of the game is ok from a certain perspective, but the fact that you need a lucky drop to be able to heal makes most runs completely pointless as you'll inevitably run out of HP.

Copingsaw wrote:

I've been playing DCSS again and must admit to being very disappointed with the death of my Minotaur fighter last night. I had pretty smooth sailing all the way until I grabbed the orb of zot. On my way out I was simply assaulted by too many pandemonium lords and they wore me down and got me killed on about level 20 of the dungeon. The one that really did me in started casting all these red tornadoes all around me and an ancient lich joined in and summoned all manner of evil to assault me. I finally killed them off but before I had any chance to heal another pandemonium lord summoned in right next to me and that was it. Very disappointing. I thought I had built a strong character. Anybody have any tips on running to the exit with the orb in tow?

Okay, so I've discovered the joy of the DCSS tiles Android port on my Samsung 10.1 Tablet and have been playing the hell out of it again. Just needed to post that I have finally won the game with the trusty Minotaur fighter. This is the first "end-game" play-through where I avoided getting banished to the abyss. In fact, everything went a little too smoothly. My last attempt to escape with the zot rune, summarized above, resulted in a disappointing death. This time, I came with a strategy, carrying speed potions, wands of digging and a wand of haste with me as I grabbed the zot rune. My goal was to avoid combat and simply run away whenever possible. It worked flawlessly and I emerged victoriously. It took about 3 years of playing on and off and was hugely rewarding to finally "win".

Nicely done! DCSS is a mighty beast, but it CAN be tamed. Congrats!

Congrats on the win copingsaw! Hopefully you've got many more wins in your future!

I couldn't help myself, I have to post a few rings I've found in my travels with my current ziggurat raider mage.

O - the ring "Ybbyarph" (left hand) {MP+9 Str+5 Int+2}
(You found it on level 6 of a ziggurat)

I'm not using this one, but it's pretty nice
c - the cursed ring "Douxtioz" {Regen rPois rF+ rC+ Int+1}
(You found it on level 6 of the Pits of Slime)

Also not using this one due to carrying capcity issues issues
V - the ring of Fyeroca {+Blink rF+ rC++ rN+}
(You took it off an iron devil on level 22 of a ziggurat)

This is probably the best ring I've ever seen in a Crawl game of mine. For a melee character especially, this ring alone is at least 1/3 of a win. Add a good melee weapon and 35AC and go win!

Homard wrote:

I couldn't help myself, I have to post a few rings I've found in my travels with my current ziggurat raider mage.

O - the ring "Ybbyarph" (left hand) {MP+9 Str+5 Int+2}
(You found it on level 6 of a ziggurat)

I'm not using this one, but it's pretty nice
c - the cursed ring "Douxtioz" {Regen rPois rF+ rC+ Int+1}
(You found it on level 6 of the Pits of Slime)

Also not using this one due to carrying capcity issues issues
V - the ring of Fyeroca {+Blink rF+ rC++ rN+}
(You took it off an iron devil on level 22 of a ziggurat)

This is probably the best ring I've ever seen in a Crawl game of mine. For a melee character especially, this ring alone is at least 1/3 of a win. Add a good melee weapon and 35AC and go win!

Does +blink give you teleportitis? Or is that teleport control?

Mixolyde wrote:

Does +blink give you teleportitis? Or is that teleport control?

I believe +blink gives you the ability to blink at will. There is another modifier for teleportitis.

Yeah, +blink is at will. For a fighter type, the ability to do this is second only to increased running speed for escaping danger. It isn't a controlled blink, but if you remember to blink early enough to not already be dead, it's hard to beat.

So I've been playing some iOS roguelikes lately. The situation is (maybe as expected) dire. I should preface this by saying I avoided conversions of classic PC roguelikes (Nethack, Rogue). From worst to best, the ones I tried are:

- Sword of Fargoal: sort of realtime, very nice looking. Also extremely simplified, with no meaningful interactions and vary plain enemy types. You walk around a dim dungeon and bump into stuff. No food clock or anything pushing you forward, few interesting items.
- Cardinal Quest: bit of a disappointment! Also very good-looking, slightly more complex than Fargoal. The interesting part are the skills you collect along the way which have cooldown timers, making the gameplay a little more varied and tactical. Also more types of enemies with different attacks and movement patterns. Very little inventory management (which could be seen as a plus), not much in the way of interaction beside hitting stuff, no food clock and -gasp!- two lives before you really die.
- Zaga33: the simplest of the bunch, but it uses that to its advantage. One-screen levels, skills are single use artefacts. Enemies don't drop loot, and always take two hits. You have 9HP, and regain 1 for every cleared level. Simple, clean. The only problem for me was that after a few games I got tired of the puzzle-like feel, since nothing unexpected ever happens. Still, quite good and quick to play.
- 100 Rogues: this is the most "complete" roguelike of the bunch, with inventory, some unusual ways to use items, skills to gain, all the elements of the genre. I found the interface a bit finicky at times, and the animations far too slow, but the thing that really turned me off was the business model: the game costs 2.99$ to buy, and for that price you get two classes and a classic gameplay mode. The rest is locked away behind IAP. There are two more gameplay modes and about a dozen more classes, each costing 0.99$ with no convenient bundle. I found it a bit distasteful since they are very prominently displayed each time you start a new game, but I might be alone in this, and none of that is necessary to play a "regular", complete game. Clearly the best of the bunch, which is a bit disheartening considering it's almost three years old.

Beside those, I know Fargoal 2 and CQ2 are in development, but that's about it. Anyone know about others I might have missed, or have different takes on the above-mentioned?

I just found out about this one today:

Sword of the Stars: The Pit
A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

It has a demo out on Steam. Has anyone tried it?

Puce Moose wrote:

I just found out about this one today:

Sword of the Stars: The Pit
A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

It has a demo out on Steam. Has anyone tried it?

This was in the SpaceGames thread. TBH I am a-sceerd of anything Kerberos does. After being a long-time SotS apologist I will need a lot of evidence that this game is not a twisted piece of space garbage. On the other hand, I am still kind of interested in it, because apparently I have more money than sense.

I've played about an hour of the demo so far, and I've enjoyed it. There aren't many sci-fi-themed rogue-likes, so it's been a nice change of pace. I like the fact that everything in the game (items, monsters, etc.) has a description. You also get to put points into different skills when you level up; things like biotech, traps, mechanical, foraging, etc. The interface works fine (though I wish we could click with the mouse to target a tile/enemy instead of using the arrow keys). There also aren't 5,000 different keyboard commands to memorize, and most things are handled with just a few keys.

You can discover encrypted messages that, if successfully decrypted, reveal recipes and background information about the facility.

Hey, so some self-promotion here: Some folks and I made a roguelike this week for the 7-Day Roguelike Challenge. It was fun! You can play it here if you want: Cosplay Mystery Dungeon

Brogue got ported to the iPad (2,3,4 and Mini), with the creator's blessing, and it's free.

App Store Link.

Official Forum Topic

All I can say is: hell yes.

Is there a prize for worst outcome of a teleport trap? (Dungeon Crawl: Stone Soup)

IMAGE(http://i.imgur.com/t911cE0.png?1)

Brogue got ported to the iPad (2,3,4 and Mini), with the creator's blessing, and it's free.

That's... awesome. I almost wish I could pay for it.

After accidentally pancaking two very promising Fighters in the Lair (starved them both not paying attention), I've got the best Kobold Berserker I've ever had in Crawl. I didn't train short blades early hoping for a good mace/flail gift early and got a poison demon whip in the Lair that should take me through to completion. Mastered stealth early and stabbed most of the Vaults. This guy is the only 40/40 guy I've ever had. 41AC, 43EV. He's been untouchable except for hellfire. I got some wonderful drops including the ring of robustness (AC + 8) and a +10 scale mail with 4 Dam, rPois and 3 dex and accuracy. Finally, the Elven halls yielded a ring {+Blink, +inv, rF++, rN+ AC+3}. If I kill this guy, I probably won't play again for a long time.
Zot 5 might be tough with low Kobold HP, but orbs of fire and lich summon storms should be the only thing to avoid.
This build has sold me on the importance of Dex. If you're not going to cast spells, EV and AC together are unbeatable.

So, any competent Brogue players willing to give a bit of advice? I just found out about this game a couple days ago. I'm currently on level 9 of the dungeon, having my most successful run thus far (which isn't saying much!), but undecided on what path to choose.

I've got 15 strength, using a +0 axe and +3 splint mail (str 14 or 15 req due to enchanting). I'm wearing a +2 ring of wisdom. I've found 3 staves thus far: a 2-charge poison, 2-charge obstruction, and firebolt of unknown level. There's also a 2-charge lightning staff available, but to get it I'll have to put back the axe I'm wielding and that axe has been a life saver thus far against jellies and swarms of goblins and I'm afraid the low level lightning won't be quite effective enough to drop back to dagger now that I'm fighting stronger monsters. I did just find a war axe, but the 19 str requirement means it's not a viable choice yet.

My inclination is to keep going forward with what I have, looking to gain at least 2 more strength and switch to the war axe, then go back for the lightning staff. My question is, what do I focus my enchant scrolls on now assuming I find more than the one scroll I'm keeping for emergency. The ring of wisdom, the lightning staff, or the firebolt? I'm not sure just how effective enchanting the ring would be in terms of speeding up staff recharge or what a minimum level I'd need firebolt/lightning to be for the staves need to be truly effective.

Once again it is time to rouse this thread from its slumber for the next Dungeon Crawl Tournament details.

Tournament starts on May 11, 2013 at 0:00 UTC (midnight May 11), and ends on May 26, 2013 at 24:00 UTC (midnight May 27).
Michael wrote:

Once again it is time to rouse this thread from its slumber for the next Dungeon Crawl Tournament details.

Tournament starts on May 11, 2013 at 0:00 UTC (midnight May 11), and ends on May 26, 2013 at 24:00 UTC (midnight May 27).

I am in like Flynn. I am willing to captain again if no one else wants to do it.

I think you're still listed in my init file as captain, so why not? I have been playing quite a bit lately, hopefully I can put up a few decent scores.

I've been playing 0.12 online and 0.13 has been available, too. Lots of changes coming up, so read up for fun and excitement.

For 0.12 Conjurers have been completely revamped, axes have a cleaving attack (hit up to 7 targets around you, including allies), Vehemut is completely changed... all good stuff.

I'm in too!

Any suggestions for creative clan names?

For reference here are the clan pages from the last few tournaments:

0.9
0.10
0.11

Also, are you in Homard? We need you!

And my axe!

Or dagger of poison or whatever. I've been playing spriggan magic classes lately. Fast and squishy.

Questions:

Does webtiles work with the tournament?

Is there a limit to how many players on a team? I ask because my wife is about to give birth and my time may suddenly become very limited in the next few weeks so I may not be able to participate much.

Aw, I want to join in again but I have horribly limited time right now with a major project ongoing at work. If we have a team that doesn't entirely fill up, let me know and I'll take an open slot, but I don't want to occupy a slot in place of someone who will have more time to play.

(and by "let me know" I mean "PM me" since I may not catch posts in the thread very quickly :D)

Clans can have up to six players. I believe you tile heathens can play the webtiles version if the server is one of the tournament servers.

Looks like you need a new init file for the new version, just an FYI for y'all.

Name Suggestion: Crawlalm Baskurs

Yes, web tiles counts towards tourneys if it's the right version. I've been using crawl.s-z.org, as it's located in PA.