@ Roguelike games

Note: When dodging Trolls, be careful where you dodge. Woke up Joseph and 4 Yaks. Sling bullet from Joseph killed me. Back to start!

Doing pretty well, at least by my standards.

Happy I just got this:
Y - the +1,+5 battleaxe of Brutal Revenge (weapon) {god gift, freeze, -Tele Int+2 Stlth++}
(Trog gifted it to you on level 3 of the Lair of Beasts)

So out of curiosity, has anyone run across a good roguelike that looks and plays similarly to the Eschalon games (especially with having an overworld and towns and such), but has the random everything generation of proper roguelikes like Dungeon Crawl, Angband, etc?

On another note too, I'd love to see a Dungeons of Dredmor permadeath-option-required tournament run the same way as the Dungeon Crawl tourneys.

Farscry wrote:

On another note too, I'd love to see a Dungeons of Dredmor permadeath-option-required tournament run the same way as the Dungeon Crawl tourneys. :D

I would be game for that. Seriously. I love Dungeons of Dredmor (and I don't SUCK at it!)

Hey, don't feel bad, I actually rather suck at Dungeon Crawl too, that run this time where I nabbed some runes was awesome, but a total anomaly!

Farscry wrote:

Hey, don't feel bad, I actually rather suck at Dungeon Crawl too, that run this time where I nabbed some runes was awesome, but a total anomaly! :D

I have died soooo many times lately. I'm beginning to think my 2 15-runers earlier in the year were just a fluke.

While it may not seem like much, this was my best game to date.

MiBe, got down to Lair 7 before heading for Orc where I died. Oh well. I was surrounded by Trolls and Ogres, blinked to a distance where I could teleport, and when I came out the other side was on the wrong end of an orcish priest who smote me.

Michael wrote:

when I came out the other side was on the wrong end of an orcish priest who smote me.

Man, that happens to me WAY too often

Grinder just smote the crap out of me. Yargh!

I do really like the Spriggan Wizard start, just have to be slightly more careful. I might try Venom Mage, too and see how much I like the starter spell.

To quote Neon Trees, "Here we go again..."

The 0.11 Tournament has concluded... maybe that means we should talk about a different game for a while. I was thinking about picking up UnReal World, which just released a new version.

Results:

Players with at least one game: 1545 (1568)
Players with at least one game to reach XL 9: 979 (908)
Players who got a rune: 400 (372)
Players who won a game: 214 (183)
Total wins: 473 (370)
Win %: 1.18% (1.10%)
Total player time: 24287 hrs (23347 hrs)
Avg player time: 15.7 hrs (14.9 hrs)
Proportion of players using webtiles: 71.3% (61.2%)
Proportion of winners using webtiles: 59.0% (45.0%)
Player Points
Homard 1167
erikthered 587
Farscry 360
MichaelH 96
athros 64
Mixolyde 30
Total 2304

Is there a PDF version of the manual for Stone Soup?

You could use some utility to convert this HTML to a pdf, otherwise the manual is in the txt files in your /docs directory.

When I started I found the in-game tutorial to be pretty useful and then I just looked things up using ? as I went along.

So to answer your question: no.

edit: The best I could find with my google fu is a pdf cheat sheet for keyboard commands:
http://www.scribd.com/doc/75343183/D...

I enjoyed the tourney, but that 3-rune game really wiped me out. In a good way though. That was my best run ever, and it was exciting! Better yet, I didn't die a stupid death, merely an ignorant one. I didn't realize just how nasty that place was that I was going, or I'd have skipped it (I wasn't trying for more runes, just trying to skill/level up to delve further into the Dungeon so I might actually be ready to grab the Orb of Zot).

Farscry wrote:

I didn't realize just how nasty that place was that I was going, or I'd have skipped it

IMAGE(http://3.bp.blogspot.com/_Po2L6M_34bM/SLM8IpGvBiI/AAAAAAAAAfg/vEG3NxWOaAA/s400/cat+fud.jpg)

Sorry, your post made me think of this and I couldn't resist the urge to post it.

Just started digging into Stone Soup (the version with pretty pictures). This game is funny. It's also a liar. It says I spotted a Quokka and called it harmless. The beast then proceeded to try to bite me.

I was not killed by an elf. Also is it tradition to post death notices?

206 Strangeblades the Skirmisher (level 5, -2/42 HPs)
Began as a Human Fighter on Nov 5, 2012.
Killed by divine providence
... invoked by an orc priest
(14 damage)
... on Level 3 of the Dungeon on Nov 7, 2012.
The game lasted 00:41:48 (3350 turns).

Strangeblades wrote:

I was not killed by an elf. Also is it tradition to post death notices?

206 Strangeblades the Skirmisher (level 5, -2/42 HPs)
Began as a Human Fighter on Nov 5, 2012.
Killed by divine providence
... invoked by an orc priest
(14 damage)
... on Level 3 of the Dungeon on Nov 7, 2012.
The game lasted 00:41:48 (3350 turns).

Get used to dying to orc priests. Stay out of their line of site if at all possible.

Strangeblades the Skirmisher (level 1, 0/18 HPs)
Began as a Demonspawn Berserker on Nov 7, 2012.
Was a Follower of Trog.
Slain by a gnoll
... wielding a +0,+0 spear
(5 damage)
... on Level 1 of the Dungeon.
The game lasted 00:00:26 (7 turns).

Uh huh.

I love Stone Soup. "Trog accepts your kill." Hilarious.

"Molten scales spread over more of your body." I like where this is going.

Another reason why there's so much traffic is because DCSS is very, very complex, and is still fairly new to a lot of people, so there's a great deal of knowledge being discovered and transferred around amongst players. Older games like Nethack, while still quite complex, are well understood now, so there's not much reason to talk about it. Probably everything that's available to be discovered in Nethack has been, and is publicly documented somewhere.

I've been trying out DCSS after having been away from roguelikes for several years. Running mostly MiFi and KoBe. I love the KoBe because it solves the food issues, but he's just not very survivable with my play style (reckless). What I'm really enjoy are the conveniences like auto-explore and navigation and the multi turn rest.

Are there other roguelikes that have implemented these features?

Began as a Demonspawn Berserker on Nov 7, 2012.
Was a Priest of Trog.
Mangled by a gnoll
... wielding a +0,+0 halberd
(13 damage)
... on Level 3 of the Dungeon.
The game lasted 00:34:46 (3248 turns).

Grrrrr....

Squeeeee! Oh my gawd! Oh my gawd! Oh my gawd! My Dungeon Crawl dude is a tiny octopus with a blue wizard hat! He is super cute.

I love the kobold wizard tiles, too. Even if kobolds are filthy little beasts.

I wrote a piece on my blog, listing a number of rogue-likes that I think are accessible enough for your RPG gamer to dive in and enjoy, hopefully opening the doorway into the more mystical world of rogue-likes..

http://sugarfreegamer.com/?p=83125

Most of the ones mentioned have been cited in this thread, but I just wondered if any GWJ'ers have others they play that they consider to be accessible?

Brogue is awesome. It uses the libtcod library, so, while it ses ASCII, the colors, and the way it represents things is really well done. It's also the closest to Rogue and Nethack you can get with modern features

athros wrote:

Brogue is awesome. It uses the libtcod library, so, while it ses ASCII, the colors, and the way it represents things is really well done. It's also the closest to Rogue and Nethack you can get with modern features

Brogue is pretty stellar. It's probably one of the easier RLs to get into as it doesn't bog you down at the beginning of the game with a lot to take in.

In Dungeon Crawl SS you can find out who would win in a fight between an octopus with a blue wizard hat and a coyote.

Oh wow. This is adorable. My little blue-hatted octopus wizard now has a whip.