Burnout Paradise Catch-All

I dunno, I wasn't feeling the demo. I want to like it, really.

Once I get the money for it I'm soooooo on this.

Fedaykin98 wrote:

I really need to get the demo ASAP. I LOVED Burnout 3, but Revenge didn't really grab me. Anyone else feel that way, and if so, how's this demo stack up?

New Burnout, you will either like it or hate it... regardless of the previous Burnout games. So you really need to try the demo.

I really need to get the demo ASAP. I LOVED Burnout 3, but Revenge didn't really grab me. Anyone else feel that way, and if so, how's this demo stack up?

Yeah, I felt the same. Paradise is not the same game as Burnout 3, but from what I've played of the demo I think you'll like it a lot anyway. Also, the driving feels more like Burnout 3, at least with the demo car -- you can't just smash through traffic like you could in Burnout 4.

(From listening to the Criterion podcast, though, it sounds like some classes of cars are more able to do so that the one in the demo. Actually, I think it's a great design decision. If you like the way driving felt in Burnout 3, use one kind of car, and use another kind of you want it to feel more like Burnout 4.)

Carmageddon > Burnout... but in the absence of a spiritual successor to the racing game for the chemically imbalanced I will purchase the new Burnout at/shortly after launch. Vroom Vroom CRASH! hihihihihi

zeroKFE wrote:

...you can't just smash through traffic like you could in Burnout 4.

Really. I'm still not sure how I feel about that. I thought traffic checking in Burnout Revenge was really just ridiculous and made the game too silly, but now, i'm still not entirely sold on the new mechanic. I imagine the various cars in the new one have a serious effect on checking and the like. At least, I certainly hope so.

The mundane cars serve three purposes as far as I can tell. They're obstacles first, opportunities to get boost by way of near missing second, and cover from the friend that's pretending he's a missile third. Unless the other drivable cars are wildly different there is no checking at all.

Danjo Olivaw wrote:

Unless the other drivable cars are wildly different there is no checking at all.

From what I've heard on the Criterion podcast, some of the aggression cars (cars that gain boost through takedowns and smashes) will be much heavier and thus more able to punt traffic (and opponents) around. Two examples they've given are a large, 4x4 pickup and a 1930s roadster.

A snip from their web site on the roadster:

"For example, if you're struggling in a Road Rage event, go and get a heavier car that packs more of a punch - like the Grand Marais I was talking about earlier. It might not look like much at first, but take it into a problem Road Rage and try not to smile when you start smacking rivals from pillar to post! Just don't try and do a Stunt Run in it. Or do, if you think you're that good!"

Full Article

You can traffic check in the demo if you're not moving too fast.

I guess maybe I'm thinking of something different when I see "traffic check." I thought that was what they called ramming the mundane cars, and instead of crashing, turning them into a projectile that would very easily take down opponents for you; the mechanic introduced in Revenge. The whole thing had an air hockey feel to me.

This game feels way more like Takedown to me, where you can glance off traffic without crashing, but it doesn't turn them into projectiles. It makes sense to me that a large vehicle can plow through traffic like the semi in Crackdown, but I wonder how the disparity in vehicles between players can be handled.

IGN Xbox 360 Review. Link

Nei wrote:

IGN Xbox 360 Review. Link

So here's what I gleaned.

Race Mode: Yes.

Road Rage: Yes.

Showtime Mode: {ableist slur} x2

Stunt Mode: Will interest everyone who isn't me.

One of the reason's I'm looking forward to it is the use of the live vision camera. I can't wait till some pubescent little shit takes me out and gets sent a picture of me topless picking lint out of my belly-button.

Pasty-overweight-38-year-old-white-male ..... scary... very scary....

Danjo Olivaw wrote:

Weend!

Fie-ar!

Woo, I'm included.

This game is fun with people.

Pretty sure I'll be getting this. Takedown is one of my favorite games for the original Xbox, and the Paradise City demo reminds me of it a lot more, than Revenge ever did. Of course this means I'll have to buy a new headset as well. I absolutely despise the standard 360 one. Hmmm, I'm thinking something wireless, if it's not too expensive.

VicD714 wrote:

Pretty sure I'll be getting this. Takedown is one of my favorite games for the original Xbox, and the Paradise City demo reminds me of it a lot more, than Revenge ever did. Of course this means I'll have to buy a new headset as well. I absolutely despise the standard 360 one. Hmmm, I'm thinking something wireless, if it's not too expensive.

If you're not tied to wireless, I think most cell phone headphones that have that sort of jack work in place of the Xbox headset. I've got a Plantronics that I like...except for the toggle switch for mute, but that's not a show-stopper.

Well, this is at the top of my Gamefly queue...not sold yet, but that's what GF is for!

I decided to buy the wireless headset with some of the money that Santa left for me. The battery seems to last for only an evening or two of gaming, which I'm not crazy about. The sound quality isn't necessarily great but it is acceptable. That being said, I really enjoy not being tied to my controller. It enables me to do the Steve Vai thing in rockband where he throws the guitar around his back, and that alone is worth the price of admission.

firesloth wrote:

Well, this is at the top of my Gamefly queue...not sold yet, but that's what GF is for!

I have this gamefly'd as well. If I enjoy it and theres enough of a GWJ contingent, I'll just buy it through gamefly.

Nyxs Optare wrote:

I decided to buy the wireless headset with some of the money that Santa left for me. The battery seems to last for only an evening or two of gaming, which I'm not crazy about.

My 360 headset broke, so I went to go buy the wireless and the guy recommended i get the Halo edition wireless over the original MS one, he said something along the lines of improved connectivity and less drops. They were the same price so I got the Halo edition one. The charge is definitely only good for a night or two, but the recharge time is pretty quick. I can start a charge when I get home from work, change clothes, eat dinner and it will have enough of a charge to last me a full night just from that. I find it comfortable and havent had any issues with the audio or having it disconnect at all. I've been very happy with it so far.

More reviews:

TeamXbox - 9.2/10
1up.com - 9.0/10

Quick quote from 1up...

Shane Bettenhausen wrote:

But which platform offers the consummate version of Paradise? While the PlayStation 3 edition sports a slight visual edge (a few superior textures, no screen tearing) and arguably superior controller triggers, the Xbox 360 offering plays identically, and both sport that amazingly intuitive online interface. And since the PS3 version fails to deliver a custom soundtrack option (blame Sony), the Xbox 360's ability to rescue you from a cavalcade of crappy Burnout 2 track remixes and Avril Lavigne nonsense can't be underestimated.

...wha'!?

I'll be picking this one up for the 360. Hopefully we can get a group together fairly regularly - I've enjoyed the MP aspect of the demo the most so far, and thats just with random people.

Knightsabre wrote:

Hopefully we can get a group together fairly regularly...

If we are fortunate enough to get a GWJ group going, I would love to be a part of it.

I have been racing simulations on the PC since '98. I have a small group of friends I race with here in Dallas on the occasional Friday night. It typically begins with us turning laps at what will be the upcoming F1 track that particular week. It helps us to know where cars are on the track and to get a better feel for what's being broadcast. That usually lasts for about an hour, after which, it devolves into finding a short track and loading up the European VW GTI mod and proceeding to bash each other into scrap metal. It really is an enjoyable way to spend an evening. It's great to try and shave that .10 off of your lap time, but it's more fun to simply destroy the competition.

I'm getting it on release day. So I'll be there.

Nei wrote:

More reviews:

Quick quote from 1up...

Shane Bettenhausen wrote:

But which platform offers the consummate version of Paradise? While the PlayStation 3 edition sports a slight visual edge (a few superior textures, no screen tearing) and arguably superior controller triggers,

...wha'!?

Arguably being the key word there. Sure, you could argue that the PS3 triggers are superior. You'd be wrong, but you could argue.

zeroKFE wrote:

Arguably being the key word there. Sure, you could argue that the PS3 triggers are superior. You'd be wrong, but you could argue. ;)

Yeah, but you'd be the only one on the internet making that argument. Well, the wrong bit still holds.

Well, with your fingers constantly slipping off of the sixaxis triggers it probably leads to less wear.

I was a bit concerned. In the demo, none of the pull-up-to-intersection challenges are available in multiplayer. Also there were only nine of the online co-op challenges: three each for a 2, 3, and 4 player game respectively. There might have been more for a 5 or 6 player game, before they shut that off, but I didn't get a chance to see 'em. I was worried that the full game wouldn't add that many more online challenges.

However, from reading the Team Xbox review it sounds like you can setup races with customized checkpoints, and there are hundreds of online challenges available.

In case some people have yet to check it out, I'd like to plug Criterion's Crash.FM podcast again. The last two have been particularly good, in my opinion, on the process of building the open world and a detailed look at the stunt run event type. Along with the Bungie and Insomniac podcasts it's some of the best behind-the-scenes game dev material available.

http://www.criteriongames.com/podcast/

... and no, I'm not a Criterion plant, just excited about the game.

Yoyoson wrote:

I was a bit concerned. In the demo, none of the pull-up-to-intersection challenges are available in multiplayer. Also there were only nine of the online co-op challenges: three each for a 2, 3, and 4 player game respectively. There might have been more for a 5 or 6 player game, before they shut that off, but I didn't get a chance to see 'em. I was worried that the full game wouldn't add that many more online challenges.

However, from reading the Team Xbox review it sounds like you can setup races with customized checkpoints, and there are hundreds of online challenges available.

From everything I've read, it seems like the demo was extremely neutered in terms of content. The demo gives you a decent feel for the graphics, how the UI works, and some of what to expect for how the cars feel, but the overall 'structure' of the game is nearly nonexistent.

Well, it looks like there is a very small number of places that have broken the street date, as user videos are starting to show up.

Here's a video that shows mostly some early Road Rage events, along with some other tidbits. The one thing I was happy to see made it to the final game was the Road Rules stuff that I haven't seen mentioned since some old interviews.

LupusUmbrus wrote:

Well, it looks like there is a very small number of places that have broken the street date, as user videos are starting to show up.

Here's a video that shows mostly some early Road Rage events, along with some other tidbits. The one thing I was happy to see made it to the final game was the Road Rules stuff that I haven't seen mentioned since some old interviews.

Avril Lavigne for driving music? I hate the song, her, and especially the music video but I can't help it seeing myself tapping my foot to the song. It fits into the high pace racing game.