The Secret World

Roughly 110 hours in, I am in the middle of the first Egypt region now and still like what I am seeing.
I am surprised that the major quests (those with cutscenes) are genuinely funny or interesting and i really like the investigation missions.

Havent had much trouble finding a group either and only encountered nice folks so far (yay, surprise) who helped me along after I held up my noob card.

Really like it so far and am kind of bummed out that I missed the initial rush on this, but it still is fun to play solo for me and I've got plenty of value for the 30 bucks on steam already.

Just started playing this. Um, why didn't someone tell me it's all kinds of awesome?

Budo wrote:

Just started playing this. Um, why didn't someone tell me it's all kinds of awesome?

It might help if you took your hands off your ears.

cyrax wrote:
Budo wrote:

Just started playing this. Um, why didn't someone tell me it's all kinds of awesome?

It might help if you took your hands off your ears.

Huh? What? You're gonna have to speak up there sonny!

Is there a good ability wheel guide and deck guide? Any recommendations on starting out with the skill wheel?

I am thinking of dipping into TSW. I know I did not enjoy my time during the trial but I figure things have matured since then and I just can't resist dabbling with the skill system.

fangblackbone wrote:

Is there a good ability wheel guide and deck guide? Any recommendations on starting out with the skill wheel?

I am thinking of dipping into TSW. I know I did not enjoy my time during the trial but I figure things have matured since then and I just can't resist dabbling with the skill system.

I think I learned everything I ever wanted to know about TSW Skill builds and decks here:

http://wordpress.tswguides.com/

I kinda wish the ability wheel was broken down differently or it had the ability to reorder it.

It suffers from the same problem as DCUO where weapon type does not corrolate to attack type. For instance, assault rifle = healing, and in the case of DCUO, quarterstaff = ranged attacks.

So if we could rearrange it by function (cone aoe, pbaoe, wave, summon, shield, channeled, pulse, rain, lob aoe, blast, dot, drain, etc.) and secondary effect (afflicted, weaken, dazed, downed, chilled, stunned, etc) it would seem a lot more useful.

I've got a fry's gift card burning a hole in my pocket. I can't wait to get this to give it a whirl. I really want to build a summoner like the grifter. How are the turrets in this game? Are they gimped? Can you summon more than one or more than one of the same type? (lightning+fire or fire+fire turrets?)

So I have been playing the game for the last couple of days and I am liking it so far. I am on the cerebus server. I hope that is the one everyone is on. Djori Vran is my character's name. I went with trying to follow the Templar Magus deck so far. (elementalism and shotgun) It is pretty fun so far. It isn't a starter deck and maybe that is a problem but I am handling things with only a few deaths so far.

The crafting seems interesting but I don't know how to make a certain QL. Do you just have to have better ingredients that drop or can you buy them?

I am on (stuck?) on the second tier of the kingsmouth story mission. The instructions are to find to survivors to learn more about the fog. But there are no markings on the map. I have been running around doing quests for the npcs I find and side missions but nothing is ticking the status of the 2 tier of the story. I wonder if I am supposed to do the explosives quest from the guy that gives you the crafting quests?

Anyways, I must have over 20 APs at this point and maybe 6 SPs. At what point will I be ready to leave kingsmouth?

The quests will lead you out of Kingsmouth.

fangblackbone wrote:

The crafting seems interesting but I don't know how to make a certain QL. Do you just have to have better ingredients that drop or can you buy them?

You can get ingredients by disassembling other items in the crafting window... with the exception of the starter weapons you can (and should) just be breaking down everything you don't need instead of selling it. Then you can use the crafting window to "upgrade" components in order to make higher quality items.

Nm I found whom I was supposed to talk with to move the story quest along.

The quests in Kingsmouth eventually send you out towards the airstrip, and there are a few near the end by the bridge in the... northwest? of the map as well. Once you've completed those you'll be on your way to the next zone. Don't rush it though. From what I've seen of the game so far, Kingsmouth has been my favorite.

fangblackbone wrote:

I am on (stuck?) on the second tier of the kingsmouth story mission. The instructions are to find to survivors to learn more about the fog. But there are no markings on the map.

Need to pay attention to the information in the cutscenes when you talk to the various NPCs. Yes there are no map markers, but you were told specific people to find. Too many MMOs teach bad habits like not reading quest info, or skipping the 'talky' parts, and in TSW that will come back to haunt ya. Which is a plus in its favor, when its working right.

Not all the quest types tell you what to do. Some require some real critical thinking to complete. And you do have to pay close attention when getting the quest because the info won't always be in your quest log either. I actually find this last bit somewhat frustrating because it means I sometimes have to write things down. But it is nice to have to think a bit for a change.

There is one thing that worries me. Moose has a quest that the requirements are for level 6 in your faction. Right now I am maybe 75% of the way towards rank 1 in the Templars. Am I really going to be in Kingsmouth until faction rank 6? I think I must have already spent 8-10 hours in Kingsmouth. That seems extreme if I am going to spend another 50 hours in Kingsmouth.

Still having fun with the game. I think the cinematics and npc story are a little verbose. I did the stealth mission in the museum basement and that was interesting and fun. I was insta killed 3 times by the lights before I figured out what was going on. I usually don't like insta kill situations but it stemmed from me not expecting that type of stealth mission so it was just a "duh?" moment.

I'm gonna lookup the ability wheel for the easiest to grab self healing skills or passives. It isn't required but it would just make me feel more comfortable for when I get jumped by enemies that I can't mow down.

Just got this from Funcom:

Funcom wrote:

We are happy to inform you that you are invited to take part in the Black Weekend in The Secret World! The event starts this coming weekend, kicking off Friday the 14th of June at 3 pm CET (9 am EST) and runs until Monday the 17th of June.

Prepare for the following:

Double XP!
Every day you log in during the event you receive an XP potion. These potions increase your XP gain from defeating monsters by 100% and lasts for 8 hours. Claim the potions in the Item Store.

Free Black Boots
Merely log into the game during the event and claim the Black Heavy Buckled Boots from the Item Store! Tough guys and gals wear black!

Bonus Black Bullion
Every time you would receive Black Bullion from any source, you will receive one extra! Black Bullion are tokens used towards the very best end-game gear.

Free Membership Months for Recruiting!
For every new player you recruit from today and until the end of the Black Weekend Event you get a free month of Membership in addition to the Veteran Points you get normally (if you are a Grandmaster customer you receive $15 worth of Bonus Points instead). (To receive the month of Membership or Bonus Points you must invite between now and the end of the Black Weekend and the recruit must purchase The Secret World within 30 days.) Your recruitment page is available here.

fangblackbone wrote:

There is one thing that worries me. Moose has a quest that the requirements are for level 6 in your faction. Right now I am maybe 75% of the way towards rank 1 in the Templars. Am I really going to be in Kingsmouth until faction rank 6? I think I must have already spent 8-10 hours in Kingsmouth. That seems extreme if I am going to spend another 50 hours in Kingsmouth.

If you're talking about the "Vanishing of Tyler Freeborn" quest, that starts in Blue Mountain, which is 2 zones ahead of you. I have maybe 40 hours in the game and am just about finished with the Savage Coast (the zone after Kingsmouth) having done basically every quest I could find so far. I've kind of stalled out though, as the MMORPG-ness finally got to me. One of these days maybe I'll go back and just skip the combat quests, since those are most like a traditional MMO.

I'm gonna lookup the ability wheel for the easiest to grab self healing skills or passives. It isn't required but it would just make me feel more comfortable for when I get jumped by enemies that I can't mow down.

Probably Assault Rifle for that. I went AR and Blade and it's worked out pretty well as a solo build. You can kite an enemy that's pretty far above your level using just the Assault Rifle. I haven't tried the other ranged weapons to see how they compare though.

Yeah, I went AR/Blade and finished the main storyline solo.

Don't lock yourself to your two main weapons though; a lot of passives from other weapons can help you too.

Definitely. For example, every AR/Blade build I've seen uses one particular skill from fist weapons. It's pretty easy to cherry pick from other trees too. Skill points start chomping pretty quickly once you're out of Kingsmouth.

Wait, don't you have to buy skill points in order? Like you can't save up 7 points and buy an AR 7 point ability before buying the 1's, 2's, 3 and 4 abilities first? You can't just cherry pick which abilities you want from each wheel right?

Right. But you can fill out the entire lower tier of a skill with, what, 20 points? Once I was partway through Savage Coast I might get that many skill points in an hour of play. So cherry picking becomes much less of an issue. I know the game designers intend for you to eventually have every skill in the game too.

Double posting for fun and profit.

Ah, okay. I am only at ~30 ability points right now. So I only get like maybe 4 an hour or so.

fangblackbone wrote:

Wait, don't you have to buy skill points in order? Like you can't save up 7 points and buy an AR 7 point ability before buying the 1's, 2's, 3 and 4 abilities first? You can't just cherry pick which abilities you want from each wheel right?

That's true, but later on you'll be rolling in so many AP, picking up the inner wheel skills for all weapons becomes relatively cheap, which then allows you to dip into a few early skills in the outer wheel as well. Experimentation becomes cheaper as the game goes on.

Edit: Very Tannhausered!

fangblackbone wrote:

There is one thing that worries me. Moose has a quest that the requirements are for level 6 in your faction. Right now I am maybe 75% of the way towards rank 1 in the Templars. Am I really going to be in Kingsmouth until faction rank 6? I think I must have already spent 8-10 hours in Kingsmouth. That seems extreme if I am going to spend another 50 hours in Kingsmouth.

That quest specifically is for higher level characters and that will give you one of the auxiliary weapons. There are a few quests in the earlier zones that got added since the game launched in some of the Issues and that expands the main storyline a bit and are aimed at players that finished the main story, so you'd revisit earlier zones to get a better explanation of certain events.

If a quest is "red" to you, just leave it and come back to it later.

If a quest is "red" to you, just leave it and come back to it later.

Speaking of which, how accurate are the "hard, very hard, normal" descriptors for quests?

Just a warning, the estimated quest difficulty levels are based on your best skill levels, not your equipment or abilities. So it isn't a good idea to level your skills up beyond what you need in order to use your equipment.

Played TSW at launch and for about a month after that. Then got distracted. I made the mistake of chasing costume unlocks instead of first going for build effectiveness at the time. This game is starting to sound good again. Especially so now that it's F2P. Is PvP still borked?

fangblackbone wrote:
If a quest is "red" to you, just leave it and come back to it later.

Speaking of which, how accurate are the "hard, very hard, normal" descriptors for quests?

In general, it works well, but there will be certain quests that are just too damn hard even when they show as being normal difficulty to you, but these are the minority. I can think of a couple quests like that in the last few zones in the game and some of them, even with end game gear are too hard to complete solo, unless you make a build specifically geared to beat that or you just grab a friends and things go much smoother.

Heretk wrote:

Is PvP still borked?

I was playing this again a couple of months ago and I know they had several patches to adjust and rebalance PVP, but what I saw didn't impress me. I'm of the opinion that PVP in this game is really bad, but the storyline and environments are top notch, so I just stick to PVE, even though PVPing is usually my focus on every MMO I play.