The Secret World

It's looking pretty solid. Wonder how far out we are from release, now.

This is definitely one I'm planning to try out when it comes out. If they learned their lessons about balance problems from AoC, it could go well. If not... meh. AoC was fun for a little while, anyway.

Kehama wrote:

I'm also getting the impression that most of the next round of MMOs are favoring an action heavy style of combat as opposed to the old EQ/WoW models of stand still, click the skill, wait for the refresh, click again. Of course that could just be the editing of all of these teaser trailers I've been watching.

I imagine the EQ/WoW combat model evolved in response to limitations in server architecture that doesn't really exist anymore (or are easier to work around, at least). The action-rpg model is becoming more common simply because it's a more viable option than it was several years ago.

I did some googling for faction info, and my searches for Illuminati turned up some crazy s#it. Or is it?

Seeekrit order of the Illuminati, which contains links to:

Disclosure Project, which is a nonprofit research project working to fully disclose the facts about UFOs, extraterrestrial intelligence, and classified advanced energy and propulsion systems

The Cult of the Serpent "Ever since the so-called "end" of the NASA moon shots the U.S. "secret" government has been involved... hand-in-claw with a race of hominoid-sauroid reptilian beings who have given these humans "elite" technology and power (over their fellow man) in exchange for certain powers and influences which this secret government or "serpent cult" gave these alien beings over the masses of humanity."

Ceremonial Black Magic - this was actually pretty interesting

Plus info on the Trilateral Commission, the Anti-Christ, the Council on Foreign Relations, the Bilderbergers, and the Committee of 300. They all tie together, you see.

Secret World has a bottomless well of paranoia-inducing source material

Have you delved into their ARG info yet? The volumes of conspiracy and information that the forum members have dug up for each step and their factions is staggering.

While i havent dove in completely i was trying to stay current and just gave up a year ago due to the volume of info. I just wait for the highlights to get posted now.

Scratched wrote:

Stress test one of their other games for a beta key
https://register.funcom.com/pvm_start/

Play the ultimate family friendly Pets vs. Monsters from 1600 GMT on Saturday 23 October 2010 to 2200 GMT on Saturday 23 October 2010 and mom and dad also have a chance of getting into the first batch of public testing for The Secret World! (Those obtaining level 10-15 will be entered into a drawing for one of 100 keys, and ALL who surpass level 15 will obtain a key!**)

edit: warning, it automatically goes fullscreen after loading.

ranalin wrote:
Scratched wrote:

Stress test one of their other games for a beta key
https://register.funcom.com/pvm_start/

Play the ultimate family friendly Pets vs. Monsters from 1600 GMT on Saturday 23 October 2010 to 2200 GMT on Saturday 23 October 2010 and mom and dad also have a chance of getting into the first batch of public testing for The Secret World! (Those obtaining level 10-15 will be entered into a drawing for one of 100 keys, and ALL who surpass level 15 will obtain a key!**)

edit: warning, it automatically goes fullscreen after loading.

Going through a bunch of deleted mail and i almost deleted this bad boy for good.

Dear Pets vs Monsters Testers,

Thank you again for your help in testing our game. Your time identified important bugs and issues – invaluable information!

To reward you for your help we are providing you with a beta key for The Secret World. This key gives you a guaranteed spot for the later stages of the TSW Closed Beta.

This key will not give you immediate access to the TSW Beta, but will guarantee that we contact you in the future to join the beta once it has started.

Either they sent this to everyone or i got very lucky because i only got to level 5 or something and i thought it was 10+ that got entered into the drawing.

Thursday supposed to bring us all the goodies from GDC and possible (hopefully) beta announcement

ranalin wrote:

Thursday supposed to bring us all the goodies from GDC and possible (hopefully) beta announcement :)

I am so ready for beta.

I keep forgetting this game exist, thanks for the reminder.

I followed it closely when it was first announced but .. let's just say the "sorts of people" on their community forums were not to my liking. Hopefully GDC will tell us more about the actual game play and the like.

Nice! Considering I have been signed up on their site since forever, hopefully I'll get into the beta. =)

Not bloody likely.

Massively report and video

*first* Beta in 2 months.

twist on public quest mechanic:

Players can also affect the persistent world in quite meaningful ways. Again Bylos used the players vs. zombies example to show how using alarms can call more NPCs to an area and how targeting specific mobs can lead to players being able to effectively control the NPC population of a particular game space. The Secret World will also feature a variation on the public quest mechanic by which players can jump into open world action events regardless of their social status. "You don't need to be friends, you don't need to be in the same guild, you don't even need to talk -- you can just jump in and help out and earn skill points and experience," Bylos said.

They're making use of the whole sandbox style of playing. With open quests needing everyones help to find and solve them is verye exciting for me. Yet people joining the game late wont have that much invested as the ones who helped. Just a curious concession. Usually games are developed to give the same experience or rather opportunity of experiences to everyone no matter when they join.

many of the missions will take months to decipher (with more waiting in the wings), and the game's three factions will also be pitted against one another in the race to solve the mysteries first and earn the resulting bonuses. Bylos likens the mechanic to "an alternative form of raiding" and says that the investigative missions, when coupled with the action missions that occur in the game's open and persistent spaces, will create a play environment unique in the MMO space.

TenTonHammer report and 3 videos

I'll be tossing more thoughts out as i get through more of the goodies being dished out. Works a bitch right now.

Their investigative aspect sounds interesting but I can't decide if having to alt-tab or exit the game to research something is more immersive or immersion breaking. In practice for most players the "research" will likely be looking up a walk through or guide.

krev82 wrote:

Their investigative aspect sounds interesting but I can't decide if having to alt-tab or exit the game to research something is more immersive or immersion breaking. In practice for most players the "research" will likely be looking up a walk through or guide.

Looks like they're going to continue their ARG in some fashion as another mechanic in game. Which will require research for clues outside of the game itself.

Looks very promising.

Hmm.. I'm hopeful.. not a huge fan of the developer but I do like that this is moving in different directions..

TheGameguru wrote:

Hmm.. I'm hopeful.. not a huge fan of the developer but I do like that this is moving in different directions..

Ya lot of hate gets directed their way. Some of it deserved, but i would hope they've been learning all this time with the mistakes they've made with AoC.

Here's a video from the GDC a couple of weeks ago and a new one they apparently just released.

Thanks for posting! The first one was in the links i posted above with breakdowns, but i've been too lazy to post the youtube versions. The second is the new one and man i love the music these guys put together!

I actually looked through the links to see if that first one was in there and still overlooked it. Oh well.

And yes, I love the music in the new one.

ETA: Just stumbled across this from Eurogamer

MMO The Secret World doesn't even have a release date, yet Funcom already plans for "seven years" of post-launch content.
...

"The second you start playing The Secret World you'll actually see hints at where the content is going and what it's going to be. And we really wanted to get a head start of that. We have content, a significant amount we're planning to release after launch. How long that's going to take is really hard to say - it really depends on what players want. But yeah, it's ready to go!

"We have plans for seven years after launch for both the content and the story and of course cool new features as well," he added. "The game is just starting when we launch."

Seven years? Aren't thinking small, are they?

tanstaafl wrote:

I actually looked through the links to see if that first one was in there and still overlooked it. Oh well.

And yes, I love the music in the new one.

ETA: Just stumbled across this from Eurogamer

MMO The Secret World doesn't even have a release date, yet Funcom already plans for "seven years" of post-launch content.
...

"The second you start playing The Secret World you'll actually see hints at where the content is going and what it's going to be. And we really wanted to get a head start of that. We have content, a significant amount we're planning to release after launch. How long that's going to take is really hard to say - it really depends on what players want. But yeah, it's ready to go!

"We have plans for seven years after launch for both the content and the story and of course cool new features as well," he added. "The game is just starting when we launch."

Seven years? Aren't thinking small, are they?

Oh i'm glad you posted the youtube versions. The links were surrounded by a wall of text and I meant to come back and do it but have been caught up in all the new SWTOR info.

Have you checked out the ARG info they've done so far? Its been 3 years already and they're planning even more before launch and say there's even more going to be part of the game itself.

It's good to finally see some different areas in the game. The extended videos from GDC didn't look good to me regardless of alpha/beta state. Guild Wars 2, and maybe TERA, still have all my attention.

I know about the ARG but never really looked at it.

I heard about the game a couple of years ago but it kinda fell off my radar since then since development seemed to be dragging out with no real information. Then I saw the GDC trailer a couple of weeks ago then the new trailer yesterday got me interested again, so I'm kind of on a two year information catchup.

I'll poke around the Kingsmouth (Kingsport + Innsmouth; gotta love the Lovecraft reference) site and see what I find.

I did play AoC, for a while. Like most everyone, I thought the first 20 levels or so were great but it kinda fell off after that. The "seven years" quote above hopefully means they've learned their lesson from that. And I love the concept of classless/levelless characters, but will have to see how they pull that one off.

I know everyone likes to dump on Funcom because they released AoC too early, but one thing they let us know was even as that was released they were working on TSW. All the improvements we've seen in AoC has been from what they learned doing TSW. Its also probably the reason why we've seen little hype from them about the game. They over hyped AoC and hopefully thats not the only mistake they're correcting this time around.

interesting tidbit

"We will not implement a death system that can be exploited as a fast travel system, because dying in The Secret World should be a sign of failure, and not optimization in any way. We don't want to punish the players in a form where they can lose stuff, neither items nor experience, but rather penalize on time," he explains.

Designer Joel Bylos also chimes in with some interesting bits about the game's questing mechanics, chief among them a hint about new sabotage missions. "These missions share a similar gameplay style to the original Deus Ex game -- avoiding security cameras, disabling traps and hacking computers, etc. Generally the traps are dynamic only in the sense that players can disable/enable them in the world. This becomes interesting when other players can accidentally trigger an alarm in the camp you are sneaking through," Bylos says.

ranalin wrote:
"We will not implement a death system that can be exploited as a fast travel system, because dying in The Secret World should be a sign of failure, and not optimization in any way. We don't want to punish the players in a form where they can lose stuff, neither items nor experience, but rather penalize on time,"

Translation: Funcom/EA hired a potent Chronomancer to steal a 15-120 minutes of your real life away every time you die in game. Thinking back to some other games with time penalties that's actually pretty much what it amounts to. Hopefully they keep it sane in TSW.

"Please don't suck, please don't suck, please don't suck..."

Hypatian wrote:

"Please don't suck, please don't suck, please don't suck..."

What he said.

http://www.gametrailers.com/video/ex...
So this gameplay trailer looks a little weak. That was one lame fire spell the girl cast.

Looks like standard "difficult to make in-game footage not look awkward, but we feel like we need to give it cinematography"-itis. They'd have been better off to use their engine but have all of the animations etc. scripted purely for the video (ala Valve's tendency) or to show some actual gameplay footage with UI and everything without tarting it up.

I dont know if this has been released yet but here is info on some of the NPCs:
http://www.thesecretworld.com/world/...