Vampire - The Masquerade

It sounds like they're trying to examine the fiction more closely, trying to make something that's a little more serious and plausible than Bloodlines 1. The fundamental idea of super powered vampiric creatures is ridiculous on its face, but it at least sounds like they're trying to reduce the number of other gimmes you have to grant them to even play. B1 was excellent for its time, but if you look at the levels with modern eyes, they're really tiny and unpopulated, and the people mostly just stand there, endlessly waiting for you to do something with them. You can overlook all that easily enough, but it sounds like in B2, you may not have to anymore.

That idea of making you actually hunt for your meals, for instance, is really pretty interesting. It seems to me that they're using the power of modern systems to make a much stronger simulation than they could, 15 years ago. Hunting was pretty easy in Bloodlines, and of course there was infinite blood in the sewers if you were willing to be patient and hunt rats. The article really makes it sound like hunting humans in B2 won't be optional, and that's probably a good thing, overall. It's more true to the underlying fiction. Vampires are hunters, inherently parasitic. Forcing you to actually do both things, and to expend real thought and skill doing so, strikes me as an excellent design goal.

At a guess, if players walk away thinking two things: A) "That was fun!" and B) "God, I wouldn't want to actually be a vampire.".... then they'll have succeeded in their mission.

I just hope they don't make the hunting too tedious. That would be easy to overdo. Hopefully they'll build in a limit like "one victim per night", at least for skill advances. (as opposed to, say, healing yourself up after combat.) Unless they really put a ton of time into making hunting an interesting subgame, it could easily be overdone and boring.

It will, based on what they said, be pretty mandatory. Those resonances not only provide skill boosts (say feeding on someone angry for extra Melee damage for a time) but with enough drinking of the same resonance, start imparting permanent buffs along with it.

I suspect that resonance system is why Nosferatu are NOT likely to be the next reveal rather than Lasombra. If you have such a heavy focus on human hunting (which makes sense, not sure if this was the case before V5, but with the current rules, getting beyond your Thinblood status means that feeding on animals because far less effective for you), well, that's not exactly easy for Nosferatu.

Jasper's own feeding style shows that in LA By Night. Gotta get creative with it.

That read well, and it makes me even more excited for the game. I dig that they are giving the Malkavians a slightly more serious spin while not completely eschewing the bits of hilarity.

So far, this is a day-one purchase for me. This may change based on what preview material is released in the interim.

GOOD. It wouldn't be the same without them.

So yeah, Gangrel and Nosferatu DLC pretty much confirmed in the season pass.

This version of the Malkavians sound like they simultaneously follow everyone on Twitter and Facebook.

Rat Boy wrote:

This version of the Malkavians sound like they simultaneously follow everyone on Twitter and Facebook.

That's some dark, dark sorcery right there.

Budo wrote:
Rat Boy wrote:

This version of the Malkavians sound like they simultaneously follow everyone on Twitter and Facebook.

That's some dark, dark sorcery right there.

The Tremere doing web development; now my mind's blown.

Have to admit, I'm surprised. One, they kind of did a misdirect with "just because all the ones so far were playable in the last game doesn't mean they all will be"... Two, there's no "stealth" clan. Nosferatu would be an obvious choice, but I kind of expected Lasombra more just for them being more human and not being the only clan with an immediately/always on Masquerade violation.

Huh.

Anyway, yay! No matter what, still excited for the Malkavians... and the video one kind of suggests maybe not a completely off the walls weird Malkavian at that... he sounds more like a conspiracy theory weirdo than straight incomprehensible fishmalk. Still gonna have to be like a 2nd or 3rd playthrough for me, but wooooooooooo!

Based on that write-up, I'm 85% sure the crew that descended on that LARP were Malkavian. I'm very sympathetic to the issues with their portrayal, but what they described wanting to do sounds neat as hell.

Rat Boy wrote:
Budo wrote:
Rat Boy wrote:

This version of the Malkavians sound like they simultaneously follow everyone on Twitter and Facebook.

That's some dark, dark sorcery right there.

The Tremere doing web development; now my mind's blown.

But we can all agree Toreador are all the Instagram influencers of the world, right?

Here's the extended version with more gameplay in it. Bit of spoilers for what looks like an early quest and some story setup.

Certis wrote:

Here's the extended version with more gameplay in it. Bit of spoilers for what looks like an early quest and some story setup.

I think it looks great. I already preordered it. 25% off at GMG at the moment with E3 code.

Lot of comments on that video on the facial animations being wooden.

I don't see it, myself, but I think that may be my brain turning off for games with this many voice-acted characters (especially since it sounds like, in a possible nod to the original, Slug SOUNDS like he's voiced by Brian Mitsoda, one of the writers for this and Bloodlines 1)... and like, it's not like you can facial-mocap a Nosferatu like that unless you have like someone handy with a stroke-induced facial paralysis on half their face?

Either way, though, I'm excited, seems cool, though melee combat looks a LITTLE lacking right now... but that's also NOT much of a surprise either. I so rarely see that working in these games as anything other than button mashing, hopefully they find some way to pump it up a bit though.

The FPS style leaves me a bit cold, as I've never really liked it much in RPG games, but eh, I'm still interested. I'll probably end up waiting until after release and checking reviews to make sure it's not a sneaky boondoggle before buying.

I'm optimistic about this one. The graphics are lovely, the voice acting is good, and yeah, the facial animation's not ideal, but I can live with that. And it sounds like they've got the vibe of the underlying universe as well as the first team did, so this could definitely be an excellent game.

There's something about the graphic and combat style here that reminds me a little of Bioshock, and I'm not sure what it is.

For anyone looking for some extra footage (basically the full run of the "mission" shown in the briefer clips)... IGN has a pretty decent vid up.

Like yeah, the combat looks a little tame right now (though it's interesting to see the blood stuff in action, the Potence powers being used would come from feeding on those who are angry/rageful I think)... but the atmosphere and such looks good and it's definitely good to see more than 4 options for dialogue at a time.

Also interesting to see that you can choose to straight up fail that quest by giving into the Beast. I wonder if being hopped up on rage-filled blood influences THAT too.

A couple amusing notes:
1. That newscaster is the lead writer, Brian Mitsoda... apparently reprising his role from the previous game.
2. That dance animation appears to be the same dance from Bloodlines 1.
3. I don't know who is playing this, but I have questions. :O

After watching the mission is as wondering is the combat bad or is this just a poor showing of the combat?

Overall looks very nice.

Stealthpizza wrote:

After watching the mission is as wondering is the combat bad or is this just a poor showing of the combat?

Overall looks very nice.

It sounds like a Hardsuit employee was driving, so to speak, with a journalist basically directing them... HSL and Paradox are apparently going to release their own video without the backseat driver later.

Also, based on the Twitter feeds of a few of the devs, I think everyone is tired too. XD

And it’s been delayed until later in 2020.

Vector wrote:

And it’s been delayed until later in 2020.

On the bright side, that gives people more time to play other 50 games coming out in that quarter.

Rat Boy wrote:
Vector wrote:

And it’s been delayed until later in 2020.

On the bright side, that gives people more time to play other 50 games coming out in that quarter.

Agreed. Also let's hope it makes a more polished game.

*Looks at Cyberpunk 2077, Baldur's Gate 3, Outer Worlds, Assassin's Creed: Odyssey, Jedi: Fallen Order, and the ever growing Steam pile*

Yeah I'm good with the delay.

Baldur’s Gate 3 isn’t until 2021 isn’t it? Or even 2022?

There’s no date for Baldur’s Gate.

Right. For a while I think they stated that it would be in the launch window for Stadia, but even that seems to have fallen by the wayside.

While I am a bit bummed at needing to wait longer for Bloodlines 2, I honestly think it may be best to move away from a release window that has Cyberpunk in it. Not entirely sure how much crossover there will be, but seems a decent bit would be?

Aeazel wrote:

Right. For a while I think they stated that it would be in the launch window for Stadia, but even that seems to have fallen by the wayside.

While I am a bit bummed at needing to wait longer for Bloodlines 2, I honestly think it may be best to move away from a release window that has Cyberpunk in it. Not entirely sure how much crossover there will be, but seems a decent bit would be?

Plus, I've discovered when I get two games at the same time, one inevitably falls off of my radar and I never go back to it. This way I get to savior each in their entirety.

Anyone play vampire the masquerade - coteries of new york? Seems to be a visual novel with some rpg elements.

Baron Of Hell wrote:

Anyone play vampire the masquerade - coteries of new york? Seems to be a visual novel with some rpg elements.

Picking it up tomorrow with my paycheck. Will report back at some point this weekend.