Elite Dangerous Catch-All

Veloxi wrote:
DudleySmith wrote:
Farscry wrote:

Someone point me to the best quality relatively cheap headtracking setup they would recommend for someone who wants to see about getting in on some of that action. :D

Omni has been cheerleading this, which just requires a micro USB cable, and uses an accelerometer module to do the head tracking. I have ordered one, but haven't received it yet (it's run by a bunch of ED fans).

I did order one tooo, and I can't freaking wait!

Its very cool and you don't have to worry about a camera like you do with TrackIR or FaceTrackNOIR. It does have a couple of caveats: it can get out of sync so you may have to center it a little more often. And it doesn't track lateral head movements.

doctre wrote:
DudleySmith wrote:

I'm doing this now. If you get interdicted, it overloads your ship in some way making your FSD cooldown extra lengthy, and even routing all weapons into engine doesn't allow you to escape. You need to avoid the interdiction in the first place. However, I've taken all the weapons off my hauler too, so I'm extra squishy.

If you don't think you can escape from the Interdiction just throttle back to 0. After a couple of seconds you'll submit, you won't take any damage and your FSD will have its normal cooldown instead of the 40second one when you are successfully interdicted. That's only about 10 seconds and then you can jump back into super cruise.

Oh sh*t, that's really great to know. Thanks!

doctre wrote:
DudleySmith wrote:

I'm doing this now. If you get interdicted, it overloads your ship in some way making your FSD cooldown extra lengthy, and even routing all weapons into engine doesn't allow you to escape. You need to avoid the interdiction in the first place. However, I've taken all the weapons off my hauler too, so I'm extra squishy.

If you don't think you can escape from the Interdiction just throttle back to 0. After a couple of seconds you'll submit, you won't take any damage and your FSD will have its normal cooldown instead of the 40second one when you are successfully interdicted. That's only about 10 seconds and then you can jump back into super cruise.

Oohhh, great tip, thanks!

Bounty scanner=Kill Warrant Scanner?

fogrob wrote:

Bounty scanner=Kill Warrant Scanner?

The KWS will tell you in the ship has a bounty outside of the system you are in. So if they show clean for your current system running a KWS on them can still show you a bounty value (on the contacts tab) if they are wanted in another system.

doctre wrote:
fogrob wrote:

Bounty scanner=Kill Warrant Scanner?

The KWS will tell you in the ship has a bounty outside of the system you are in. So if they show clean for your current system running a KWS on them can still show you a bounty value (on the contacts tab) if they are wanted in another system.

What he said. You just need to be careful if you get a lot of bounties for a particular faction, and can't turn them in due to distance. I had a little over 100k bounties for the Empire, but I got blown up last night before I could get to an Empire dominated system, and they all went bye-bye. Between that and the 62k insurance bill, that was a costly explosion.

Yeah. I've got about 292k in Fed bounties and 97k in alliance bounties that I've not had a chance to turn in yet.

Gremlin's somewhat scattered advice for starting in LHS 3447

There are two big factors that affect your start in LHS 3447: it's isolated and there's a gap in the direction of Sol that's just barely too wide to cross; it's mostly industrial and refinery systems, so it can be a little tricky to find a balanced trading route; and there are a ton of newbies who just spawned there and are clogging up the docking queues. So the three features of LHS 3447 are isolation, refineries, crowds, and the lack of nearby high-tech systems to buy upgrades.

Oh, and LHS 3447 is a double binary system, and if you had my luck and a free Eagle, it's probably parked at the outpost in orbit around the other pair of stars.

So how do we solve the problem? Well, first you need some cash. You might be able to make it in combat off the bat; I haven't done enough combat to know. I'll offer advice on the trading path.

First, missions are going to be your easiest starting cash. You'll get 2K or more apiece, you don't have to worry about figuring out trade routes, you can often make a little extra on the side or take multiple missions to the same spot. Make sure you can make the jumps and have enough time to complete the mission, some systems have the station an annoying 100,000 ls away from the nav beacon.

LHS 3447 itself is really crowded right now, at least in Open Play. Instead of fighting for a docking spot you're probably better hopping into a private group or just going to a different system entirely.

GD 219 is your closest high-tech system if you're looking for advanced upgrades, but the only lower-tier ship I saw in their shipyard was an Eagle. There's also some agricultural systems a couple jumps away if you look; use the filters in the galaxy map to view economy types.

There's two ways out of this pocket of space and toward the core worlds. The first is a very round-about path that goes directly away from Sol, arcs down, and loops back. I wrote it down on paper from before the route planner existed, but you can probably find a slightly more optimized route than I did. Just take the trip in stages. The second way is to get a slightly better hyperjump capability. I recommend choosing the second way. Buy a better FSD, buy a ship with better range, or just lighten the ship.

Anyone keen on another friend on their list add me please. CMRD Casisto. I want to hang with the cool kids in the Veloxiverse.

I love all of you. Platonically.

Dr_Awkward wrote:

Anyone keen on another friend on their list add me please. CMRD Casisto. I want to hang with the cool kids in the Veloxiverse.

I see there are about 50 people in Veloxi's group.. that's great!

Found this nice primer -

I bought it. I hope you're all happy. At least one of you could have said it sucked.

Man, Elite sucks. I'm bored already.

LiquidMantis wrote:

Man, Elite sucks. I'm bored already.

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Oh and one more:

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Was just reading a story on another forum. Gave me the giggles.

Apparently (in a nutshell) this guys cruising through Sol, he has no cargo but is interdicted by a player/pirate. He pleads his case to the pirate that he has no cargo.

The pirate scans him, then makes the demand to 'sing me a song through voice chat if you want to live'.

Guy refuses and is shot up.

Something about being an asshat, but one with style, that I find pretty damn funny.

Goo wrote:

Was just reading a story on another forum. Gave me the giggles.

Apparently (in a nutshell) this guys cruising through Sol, he has no cargo but is interdicted by a player/pirate. He pleads his case to the pirate that he has no cargo.

The pirate scans him, then makes the demand to 'sing me a song through voice chat if you want to live'.

Guy refuses and is shot up.

Something about being an asshat, but one with style, that I find pretty damn funny.

I expect the Open will have some DayZ style interactions, with the added twist that the victims can easily pack surprise missile launchers.

Well I was just jumping around exploring, and completely forgot about fuel until I was too many jumps away from civilization to do anything about it.

So where is Alliance space? Almost all of us start in Federation space which is roughly centred on Sol. Around that big bubble of blue systems you have the green of independents and if you move down and off to the side you'll find Imperial space. Haven't seen a single Alliance system yet though.

Where do you guys go to get your upgrades? I'm still looking for a nice home system with stations not too far from the star and A-class gear.

DudleySmith wrote:

Scott Manley does rare trading and helps the slave rebellion. The Imperial Interdiction Capital ship that jumps in about 10 minutes into this is pretty impressive.

Loved watching this! Thanks!

Went and found my eagle, did my first mission and even got interdicted once. I then proceeded to blow him up which was fun. Ended tonight's session by lazily drifting through an asteroid field listening to Astra talk about black holes and stars. This game is so good.

Alliance is up, near Alioth. There's also a couple pockets scattered around, like the one at Lave.

I have a few Federal bounties to turn in. Where do I go?

ELewis17 wrote:

I have a few Federal bounties to turn in. Where do I go?

Dock at a Fed-controlled station, go to "contacts".

Is there a trick to setting up long routes in the galaxy map? I'm having to do the Lave<->Bast run in three sections due to they're being no links at the other end. If you leave it long enough, will it eventually fill in the navigable links?

DudleySmith wrote:

Is there a trick to setting up long routes in the galaxy map? I'm having to do the Lave<->Bast run in three sections due to they're being no links at the other end. If you leave it long enough, will it eventually fill in the navigable links?

There's a "Z" looking icon in the galaxy map (next to the Destination marker icon). This allows you to set a multi-section jump. You will still need to traverse system to system using the FSD but you won't have to set the destination each jump.

For routes longer than 50ly or so, I do it in sections. It will slowly fill out the distant pathfinding as you watch, but there's diminishing returns past 50-70 ly, and you might as well just pick a couple of midway systems to route to.

(I used to do the whole thing by hand, writing down a chain of systems, before they added the route planner, so it's so much nicer now...)

Goo wrote:

Was just reading a story on another forum. Gave me the giggles.

Apparently (in a nutshell) this guys cruising through Sol, he has no cargo but is interdicted by a player/pirate. He pleads his case to the pirate that he has no cargo.

The pirate scans him, then makes the demand to 'sing me a song through voice chat if you want to live'.

Guy refuses and is shot up.

Something about being an asshat, but one with style, that I find pretty damn funny.

I met that guy.

Gremlin wrote:

For routes longer than 50ly or so, I do it in sections. It will slowly fill out the distant pathfinding as you watch, but there's diminishing returns past 50-70 ly, and you might as well just pick a couple of midway systems to route to.

(I used to do the whole thing by hand, writing down a chain of systems, before they added the route planner, so it's so much nicer now...)

I use elitedangerouscentral.com to plot long routes then pick waypoints from that list to plot via the in-game navcom. Upshot being I only need to remember 2 waypoints for my 150ly run.

I used to have a strip of masking tape on the wall with the Lave <> Eranin run stops written up like a London Underground map.

I only played through some of the tutorials last night and made one mission run and I'm already hooked. Like someone said, this has already become my "think about while I'm supposed to be working" game.

Just added everyone I could from the spreadsheet, I'm Drekk in game. Look forward to ignoring all of you because I haven't figured out the chat commands yet.