Elite Dangerous Catch-All

Carlbear95 wrote:

1. Is there any trick to not overshooting your target in supercruise?
2. Can the starter sidewinder with starter weps do ok in the easy(er) hunting missions? Like 2 - 4 pirates or the like. I won't say I'm that great of a pilot.. but am willing to give it a go.

I'm just playing solo for now to get the hang of it before I turn on a public game.. unless there are some in the veloxi group still stuck around LHS1447 (or whatever it is) that are working there way across.

Started friending down the google doc and the more recent posts here.. will keep working my way down the list.

1. Yep. Lock your destination, engage super cruise, set engines to 75%, don't touch the engines again. The ship will automatically lower your speed until it's time to safely exit jump.
2. Yes. Just be careful who you engage. Leave the anacondas and other higher end ships alone unless you have security forces there to help you. Good thing about the starting sidewinder is that unless you have something in your hull, you won't lose anything if you explode as it costs nothing to replace.

So Back is pretty great for Hunting!

Managed to get a handful of Cobras in a short time.

After a recent conference call, I was really tempted to upgrade my Logitech Extreme 3D Pro with the Saitek X-55 Rhino Pro HOTAS. I started reading reviews and people are saying there are major problems with it under Windows 8.1. Anyone have any experience with it? Any other HOTAS systems you'd recommend around the same 200 dollar price point?

I'm sure this has come up many times before, so preemptive skimming apologies. Just got the game!

billybob476 wrote:

After a recent conference call, I was really tempted to upgrade my Logitech Extreme 3D Pro with the Saitek X-55 Rhino Pro HOTAS. I started reading reviews and people are saying there are major problems with it under Windows 8.1. Anyone have any experience with it? Any other HOTAS systems you'd recommend around the same 200 dollar price point?

I'm sure this has come up many times before, so preemptive skimming apologies. Just got the game!

Saitek X52 Pro is the way to go.

Is there a piece of tech that disrupts targeting assistance? A couple of times now I've been shooting at NPC ships only to have my gimballed targeting reticles go a screwy. Or was it just a function of my ship's vectors relative to the target?

Nevin73 wrote:

Is there a piece of tech that disrupts targeting assistance? A couple of times now I've been shooting at NPC ships only to have my gimballed targeting reticles go a screwy. Or was it just a function of my ship's vectors relative to the target?

Chaff Launcher does this.

http://elite-dangerous.wikia.com/wik...

billybob476 wrote:
Nevin73 wrote:

Is there a piece of tech that disrupts targeting assistance? A couple of times now I've been shooting at NPC ships only to have my gimballed targeting reticles go a screwy. Or was it just a function of my ship's vectors relative to the target?

Chaff Launcher does this.

http://elite-dangerous.wikia.com/wik...

Keep in mind if the enemy deploys chaff and you have all gimbaled weapons, take off the target lock and you essentially have a fixed mount weapon.

Wayfarer wrote:
billybob476 wrote:
Nevin73 wrote:

Is there a piece of tech that disrupts targeting assistance? A couple of times now I've been shooting at NPC ships only to have my gimballed targeting reticles go a screwy. Or was it just a function of my ship's vectors relative to the target?

Chaff Launcher does this.

http://elite-dangerous.wikia.com/wik...

Keep in mind if the enemy deploys chaff and you have all gimbaled weapons, take off the target lock and you essentially have a fixed mount weapon.

Right now I do have all gimbaled weapons. I can definitely see chaff as a deterrent (haven't done much fighting as of yet). Is the common practice for non-fighter ships to go with a mix? I'm in an Adder right now and I kind of like the fact I don't have to be spot on in aiming.

zeroKFE wrote:

The biggest "problem" with using gimbals, really, is that it tends to make you way more effective!

Fixed.

Right now I do have all gimbaled weapons. I can definitely see chaff as a deterrent (haven't done much fighting as of yet). Is the common practice for non-fighter ships to go with a mix? I'm in an Adder right now and I kind of like the fact I don't have to be spot on in aiming.

It's not every ship, but you'll definitely see it from time to time, especially on ships with a better combat rating. Even still, though, at least when fighting NPC ships I haven't found it to be much of a problem. The biggest problem with using gimbals, really, is that it tends to make you a bit lazy -- but at the same time, they also open the door for you to be a bit more creative with how you fly while still being able to shoot a target.

Also, regarding weapons, what are the advantages of turrets over gimbals? Rereading up a bit my understanding is turrets can be fully automated at the cost of stopping power. For smaller ships, I don't see a major advantage. Is my thinking correct here?

ELewis17 wrote:
zeroKFE wrote:

The biggest "problem" with using gimbals, really, is that it tends to make you way more effective!

Fixed. :)

And cool looking Gimbaled beam weapon = phasers.

I am about a third of the way to Lave from the starting system. About 30 light years of jumps is taking me about 5 light years closer to Lave. I only recently noticed that some routes really don't go in anything like a straight line, which I guess is to do with the range limit of my jump drive. I suppose there is some kind of almost exponential benefit in terms of travel time with a longer range drive (realisation dawns).

I got Voice Attack. Awesome. Am getting used to the mouse actually, although I've yet to have many fights.

So I've tried beams again, and I'll likely go back to pulse lasers. Sure, they might be a bit more effective, but they're not as much fun to me, even when I hit (my aim isn't that bad!).

Veloxi wrote:

So I've tried beams again, and I'll likely go back to pulse lasers. Sure, they might be a bit more effective, but they're not as much fun to me, even when I hit (my aim isn't that bad!). ;)

As much of a Trek fan ans I am, pulse lasers are basically freaking laser machine guns, that's pretty cool to me

Also, it's a small thing, but I like that you have to lead with kinetic rounds but not with beams. It's dumb, but it's stuff like that that tells me they've been thinking. I'm enjoying this game much, much more then I thought I would.

billybob476 wrote:
Veloxi wrote:

So I've tried beams again, and I'll likely go back to pulse lasers. Sure, they might be a bit more effective, but they're not as much fun to me, even when I hit (my aim isn't that bad!). ;)

As much of a Trek fan ans I am, pulse lasers are basically freaking laser machine guns, that's pretty cool to me

Also, it's a small thing, but I like that you have to lead with kinetic rounds but not with beams. It's dumb, but it's stuff like that that tells me they've been thinking. I'm enjoying this game much, much more then I thought I would.

I always wonder why I hear people talking about either beam lasers or pulse lasers, but not burst lasers. Burst lasers sound much more like a machine gun to me. It looks like they do more damage than pulse, at the cost of more heat & power.

Tamren wrote:

8 seconds is the butter zone where any closer than that and you won't be able to slow down in time for a safe exit from supercruise.

That's interesting, I've always settled on 6 seconds. Maybe it varies a bit based on ship type or components.

Yeah, I shoot for 6. I always overshoot at 5 but 6 works. Once speed is in the blue and dropping I throttle back up to full. That probably shaves a second at most but it makes it feel like I'm more involved.

LiquidMantis wrote:

Yeah, I shoot for 6. I always overshoot at 5 but 6 works. Once speed is in the blue and dropping I throttle back up to full. That probably shaves a second at most but it makes it feel like I'm more involved.

I've been using 6, but I still overshoot a fair amount. Usually that is because I am sightseeing or otherwise distracted, though.

Once, I started flipping through sensors on all the other ships in the area to see if any other GWJer was there. When I was done, I re-selected my target (Back Station I think). Well, I thought I reselected the station but in reality I selected the planet instead. In nearly soiled my sidewinder when that planet came straight toward me at SC speeds.

Hrdina wrote:
LiquidMantis wrote:

Yeah, I shoot for 6. I always overshoot at 5 but 6 works. Once speed is in the blue and dropping I throttle back up to full. That probably shaves a second at most but it makes it feel like I'm more involved.

I've been using 6, but I still overshoot a fair amount. Usually that is because I am sightseeing or otherwise distracted, though.

Once, I started flipping through sensors on all the other ships in the area to see if any other GWJer was there. When I was done, I re-selected my target (Back Station I think). Well, I thought I reselected the station but in reality I selected the planet instead. In nearly soiled my sidewinder when that planet came straight toward me at SC speeds.

Love the IMPACT telltale warning I'm about to hit a freaking planet

Hrdina wrote:
billybob476 wrote:
Veloxi wrote:

So I've tried beams again, and I'll likely go back to pulse lasers. Sure, they might be a bit more effective, but they're not as much fun to me, even when I hit (my aim isn't that bad!). ;)

As much of a Trek fan ans I am, pulse lasers are basically freaking laser machine guns, that's pretty cool to me

Also, it's a small thing, but I like that you have to lead with kinetic rounds but not with beams. It's dumb, but it's stuff like that that tells me they've been thinking. I'm enjoying this game much, much more then I thought I would.

I always wonder why I hear people talking about either beam lasers or pulse lasers, but not burst lasers. Burst lasers sound much more like a machine gun to me. It looks like they do more damage than pulse, at the cost of more heat & power.

I don't think I've yet seen burst lasers, but now I wanna find 'em.

What has everyone seen in terms of universe evolution? What things seem to change over time?

Shymlark wrote:

I am about a third of the way to Lave from the starting system. About 30 light years of jumps is taking me about 5 light years closer to Lave. I only recently noticed that some routes really don't go in anything like a straight line, which I guess is to do with the range limit of my jump drive. I suppose there is some kind of almost exponential benefit in terms of travel time with a longer range drive (realisation dawns).

I got Voice Attack. Awesome. Am getting used to the mouse actually, although I've yet to have many fights.

The route planner can work in one of two ways - fastest route, or most efficient route. The fastest route will get you there quicker, but use more fuel per jump. If you have a fuel scoop, then this shouldn't really be a worry. Most efficient will take longer, maybe going in round-about multiple jumps to get to a destination, but using less fuel overall.

As for universe evolution, the game has only really been out for 2.5 weeks. There's been a slave rebellion, that I didn't partake in, but it's really not been long enough for anything visible to have happened yet. Back in the gamma phase, players did start a civil war in a system between a couple of factions.

Veloxi wrote:

So I've tried beams again, and I'll likely go back to pulse lasers. Sure, they might be a bit more effective, but they're not as much fun to me, even when I hit (my aim isn't that bad!). ;)

Don't worry about it, buddy. Not everyone can be elite. *pats Veloxi on the head*

Here's a really great video, especially for newer players. In it, he gives a really nice rundown of the outfitting options for the 8 cheapest ships in the game, and the video starts with some very helpful charts of basic stats for comparison.

Incidentally, the same guy also has older videos where he takes in depth looks at many of the more more expensive ships as well, which are quite helpful if you want to know what to be looking forward to.

Shymlark wrote:

I am about a third of the way to Lave from the starting system. About 30 light years of jumps is taking me about 5 light years closer to Lave. I only recently noticed that some routes really don't go in anything like a straight line, which I guess is to do with the range limit of my jump drive. I suppose there is some kind of almost exponential benefit in terms of travel time with a longer range drive (realisation dawns).

I got Voice Attack. Awesome. Am getting used to the mouse actually, although I've yet to have many fights.

You'll want to make sure to plot your route using the fastest route option. This will save you a lot of needless jumps.

You'll want to upgrade your FSD (and power source) to increase your jump range. You can get upwards of 20 light years per jump with some of the longer range ships and that makes for fairly easy treks across the galaxy. The first upgrade or two to your FSD are generally pretty cheap.

zeroKFE wrote:

Here's a really great video, especially for newer players. In it, he gives a really nice rundown of the outfitting options for the 8 cheapest ships in the game, and the video starts with some very helpful charts of basic stats for comparison.

Incidentally, the same guy also has older videos where he takes in depth looks at many of the more more expensive ships as well, which are quite helpful if you want to know what to be looking forward to.

That's very useful, thanks.

New version of the Voice Pack is out for those of us that use it.

Fredrik_S wrote:

New version of the Voice Pack is out for those of us that use it.

Yay, maybe I can actually try it now. Last time I did, the command for lights lowered the landing gear.

If Im not mistaken, Voice Pack uses Voice Attack, which uses Windows' built in Speech Recognition. As a result, if you haven't been through the Speech Recognition training and the extended training, it doesn't have much of a chance of recognizing you.

If you have done that, consider doing it again or re positioning your mic or something. (unless we're talking about a genuine bug in the code I guess)