Age of Conan feature discussion

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I thought I'd start a thread to share in the excitement about the upcoming Age of Conan, since there doesn't seem to be one. Any topic is welcome, but I thought I'd start by suggesting people mention various features that they think are cool.

I dig the idea of a more action-oriented combat system. Auto-attacking doesn't give you a visceral response, and so a more direct method of crushing your enemies seems very appropriate to the dark, low-fantasy setting of Conan.

Just tonight I read that guilds will be able to build either their own city or castle - one being a PvE option, the other PvP. If you build a city, you will eventually have issues with a nearby NPC city, and will have to do things like raid them from time to time to keep them at bay.

If you build a castle, other guilds can issue challenges to you, and you will agree on times for massive guild vs guild PvP matches.

That last bit sounds too good to miss out on, but I also plan on adventuring with the GWJ crew, and I think we might be a mite casual to ever, you know, defeat another guild. But, maybe we could overpower them with sheer numbers.

Anyway, I'm very pumped for this game (which is apparently due in October), and I hope we all get into the beta ASAP.

Found this awesome clearinghouse for dev quotes:

http://www.conan.ch/conanonline/inte...

I'm excited about killing rats. Actually, I'm excited about Microsoft being behind it.

This made me happy

A great note on design of the game is that team has set Frank Frazetta's artwork of Conan as a goal. Frazetta has really captured the look of Conan over the last fifty years in the paper back novels.

Frazetta is my favorite artist! Some other things that sound cool like the game being mature, super advanced character creation mode, formation combat, and the coliseum mini games.

Actually everything on that website got me excited, but I've heard it all before. Just have to see what actually makes it into the game.

Actually, Fed... Ahem.

But we'll stick with yours. =)

I'm excited about all of this. It looks like they're capturing the essence of Hyboria, with alot of the lessons from previous MMOs. Let's hope the public thinks the same way.

I'm alittle worried how it will perform outside of the Dx10 environment.

If they're seriously tuning this for DX10, then I suppose I can write this one off. I have no intentions of letting Vista anywhere near my PC.

And to think, I was actually kinda excited about Conan. I mean, who doesn't want to experience what's best in life?

"To crush your enemies, see them driven before you and to hear the lamentations of their women!"

AnimeJ wrote:

If they're seriously tuning this for DX10, then I suppose I can write this one off. I have no intentions of letting Vista anywhere near my PC.

And to think, I was actually kinda excited about Conan. I mean, who doesn't want to experience what's best in life?

"To crush your enemies, see them driven before you and to hear the lamentations of their women!"

The Website says that it'll work with DX9.

Aside from that, the archery and combat system will certainly be interesting, as well as the Single-multplayer aspect up to 20th level.

But what most got me excited is the advent of player cities that form rivals with NPC cities where each may go raid each other. In fact, if you don't go crush the NPC city building near yours, they will happily come across to do that to yours. Makes me want to be less anti-social than I currently am.

This game is sorta my last hope for anything coming out on the MMO scene that won't suck in the near future. I am kinda bummed it won't have a more FFA PvP system but if the whole MMO has a bit more "mature" theme I think that might make up for it. I think I'd stomach a few other crappy things to play a game that wasn't designed around the idea of having lots of 12 yr olds playing it.

The drunken brawling sounds like it could be entertaining. I always found drunken bare knuckle dueling amusing in EQ way back when. Hopefully they will flesh it out enough to have it be a decent minigame to waste time on when you are bored out of your mind. If they tacked on a few social things with it (player music, brewing, dancing, etc) you could end up with a more "Conan-esque" version of the cantina scene they had going for a while in galaxies. I think they should also include a stray camel or two near places of drinking that you can punch in the head just like Conan.

Mven, my thoughts echo yours, except I've got the Pirates of the Burning Sea on my sonar for the same reasons. Both that and Conan really look to promise new gameplay possibilities.

I really like the idea of your class evolving over time. Moving up the ranks from different class to different class. Also, the idea of being a ranger, sneaking through the woods and sniping out guards before a raid of a neighboring town has me sold.

Being in the market for a MMO with PvP gameplay Conan has taken pole position over Warhammer for me.

A feature that really spikes my interest is the game actually coming out! With the beta signups and a October release which will hopefully only be delayed till before xmas. Listing a beta and potential release date as a feature might be strange but in the market of MMO's where games seem to stay in alpha forever hyping their unplayed "revolutionary features" the fact this game is moving much closer to being real is exciting. Looking very forward to the eventual beta reviews if the game delivers what it promises.

Is it too early to talk guilds?

I've been reading some of the info about prestige classes, which are basically Conan's version of professions. These do not begin until higher levels, and there are four of them: Lords, Commanders, Crafters, and Masters. Each of them gives a bonus to their guild. According to the Classes and Feats FAQ, a guild can benefit from a maximum of 30 of each of those, which seems to indicate that the "best" guilds will need 120 active members.

It's obviously pure speculation to discuss a GWJ guild at this point, but that number strikes me as calling for very large guilds...which may be what the designers want. If that's the case and the game is built around guilds of more than 120 members, I don't think that the GWJ crowd will be able to go it alone this time.

Fedaykin98 wrote:

Is it too early to talk guilds?

I've been reading some of the info about prestige classes, which are basically Conan's version of professions. These do not begin until higher levels, and there are four of them: Lords, Commanders, Crafters, and Masters. Each of them gives a bonus to their guild. According to the Classes and Feats FAQ, a guild can benefit from a maximum of 30 of each of those, which seems to indicate that the "best" guilds will need 120 active members.

It's obviously pure speculation to discuss a GWJ guild at this point, but that number strikes me as calling for very large guilds...which may be what the designers want. If that's the case and the game is built around guilds of more than 120 members, I don't think that the GWJ crowd will be able to go it alone this time.

I'd be willing to bet that 6 months into the WoW launch we had close to 100 people playing between the GWJ Alliance and GWJ Horde guilds. If we don't have the issue of splitting factions we might very well be able to pull 100 people into a guild. Then again, it all depends on how many people pick up the game. With titles like Warhammer, Tabula, Quake Wars ET and Crysis it's going to be an interesting year for gaming.

Is it too early to talk guilds?

Don't jinx it!

Certis wrote:
Is it too early to talk guilds?

Don't jinx it!

Yeah, I know. I didn't want to get in to the specifics of the GWJ WoW guild situations, but suffice to say that the problems may or may not have been solvable by the lack of factions that Bear mentions. I do like the whole lack of factions thing, though. I very much like that Conan is trying a bunch of new things. I'm sure some of them won't work, but that's okay.

Fedaykin98 wrote:
Certis wrote:
Is it too early to talk guilds?

Don't jinx it!

Yeah, I know. I didn't want to get in to the specifics of the GWJ WoW guild situations, but suffice to say that the problems may or may not have been solvable by the lack of factions that Bear mentions. I do like the whole lack of factions thing, though. I very much like that Conan is trying a bunch of new things. I'm sure some of them won't work, but that's okay.

I am also excited that they're experimenting with different things and apparently are interested in actually listening to their fan base (concerning storylines, *feel*, all-PvP, and a variety of other things) and being proactive and acknowledging their opinions, which a lot of companies just don't really bother to do, even if they give the appearance of doing so.

You know, concerning guilds and GWJ guilds, my old guild, The Longtooth Clan, would happily roll into another guild. We're a bit insular because of a horrible, horrible thing that happened on DAoC (and probably one of the funnier stories to ever come from MMOs outside of UO stories) but we're always looking for someone to join.

BlackSheep wrote:

You know, concerning guilds and GWJ guilds, my old guild, The Longtooth Clan, would happily roll into another guild. We're a bit insular because of a horrible, horrible thing that happened on DAoC (and probably one of the funnier stories to ever come from MMOs outside of UO stories) but we're always looking for someone to join.

And? linkage please...

I now want to hear this DAoC story.

As far as guild absorption goes, I don't speak for GWJ, but I do know that the GWJ WoW guild accepted (presumably still does) both GWJers (such as yourself) and non-a$$hat friends of GWJers.

Brizahd wrote:
BlackSheep wrote:

You know, concerning guilds and GWJ guilds, my old guild, The Longtooth Clan, would happily roll into another guild. We're a bit insular because of a horrible, horrible thing that happened on DAoC (and probably one of the funnier stories to ever come from MMOs outside of UO stories) but we're always looking for someone to join.

And? linkage please...

Its non-published, beyond what went on in our old online forums, which in and of itself, are high comedy.

At the time, we were a gaming group that knew each other personally and we were the first guild on our server and at one time the largest at over 200 members. Egad. My job was to settle disputes between members. Obviously, I was young and dumb at the time and didn't know better than to turn that position down.

Lets just say that we're now a gaming group that knows each other personally and don't ever actively look to recruit ever again. Assimilation is way easier for us. I'll work on putting a post up with the story though, for those that are interested.

BlackSheep wrote:

I'll work on putting a post up with the story though, for those that are interested.

Please - I adore guild drama, as long as it happens to other people. One's own guild drama is deadly serious.

I just enjoy drama in general.

I watch TNT!

I like their sexy accents.

/shamelessflatterytotryandgetacceptedtothebeta

I will definitely be picking up AoC unless something spectacularly jacked happens between now and release. I currently think the Priest of Mitra and Reaver classes sound pretty fun. Being a healer that can knock people across the room just sounds entertaining but then so does beating people down with a flurry of blows! Once it gets closer to release/beta I and a few RL friends will be looking to find a guild to join or making our own as usual.

I think of all the MMOs out AO is one of the best in terms of the way the game "feels". Running through Omni-1 listening to the loud speakers informing you that you should use your gun on a clanner today or seeing propaganda posters all over the place was just awesome. It really felt like you were in a city run by a huge uber corporation more interested in protecting its interests than anything. The weapons and such all had amusing descriptions and looked pretty damned cool. All of the classes were actually pretty "cool" and you could customize their appearance to your liking regardless of how effective it was. Like making an agent that used bows or a doctor with a giant rifle (my doctor still looks snazzy with her sigma from before they were agent only!). Anyway I just think Funcom did a really good job on the feel of AO even if they had one of the worst launches ever. Hopefully they will be able to be able to capture the feeling of the Conan lore as well and have a smooth launch to go with it.

mven wrote:

I think of all the MMOs out AO is one of the best in terms of the way the game "feels". Running through Omni-1 listening to the loud speakers informing you that you should use your gun on a clanner today or seeing propaganda posters all over the place was just awesome. It really felt like you were in a city run by a huge uber corporation more interested in protecting its interests than anything. The weapons and such all had amusing descriptions and looked pretty damned cool. All of the classes were actually pretty "cool" and you could customize their appearance to your liking regardless of how effective it was. Like making an agent that used bows or a doctor with a giant rifle (my doctor still looks snazzy with her sigma from before they were agent only!). Anyway I just think Funcom did a really good job on the feel of AO even if they had one of the worst launches ever. Hopefully they will be able to be able to capture the feeling of the Conan lore as well and have a smooth launch to go with it.

What he said! I played AO for years and I still didn't play a MMO game that set the feeling of a great conflict going on between the two factions in the game. And also I love that the game had so much depth on its gameplay. You can customize your character in so many ways, with weapons, implants, skills, armor... Too bad AO really sucked at launch and Funcom lost so many subscribers that never gave the game another chance.

I really hope they nail it this time with Conan. I can feel from videos and articles that they are putting a lot of effort on the lore and feeling of Conan's world.

KillTrash wrote:

I really hope they nail it this time with Conan. I can feel from videos and articles that they are putting a lot of effort on the lore and feeling of Conan's world.

Yeah hopefully the game will run better than it does in the videos. Those all seem to be a bit choppy with just one player on the screen. Obviously the code could be running in a state that isn't highly optimized but with AO's massive lag issues at launch I hope they don't go too overboard here and end up in the same boat : /

Have their been any (ahem) updates to the pre-thanksgiving release date? I am indeed psyched for this (yet another property, like LOTR, I'd love to see done right).

rabbit wrote:

Have their been any (ahem) updates to the pre-thanksgiving release date? I am indeed psyched for this (yet another property, like LOTR, I'd love to see done right).

When is the game due for release?

Age of Conan is set to release in Q4 2007, with the closed beta starting summer 2006.

We will probably get a clearer date once beta starts and they get a better idea how far off they are. Still looks way closer to being done then any of the other hyped MMO's.

edit: If you meant any info on if they will have a similar release to LOTR no info on that either and they are probably waiting out to see how successful the LOTR style release was especially after the first couple of months.

I loved the original interface in AO thought it was very slick and did not intrude into the game. I liked my Adventurer and the game in general too and loved some of the things they brought to the MMO world.

It was a shame though how bad the launch was which hopefully Funcom will apply the lessons learned on this game.

Heck I even liked the mini game of how big of an implant you could shoe horn into your low level character game.

I do agree the mood the art and music created in AO was great also.

I will certainly give this game a look when it comes out and just hope it is game that is fun to play solo or in small groups as that is really my favorite play style both PvE and PvP.

Search of this page failed to turn up any incidences of the term "wench."

WHY?!

The more I think about it, LOTRO's generous beta system is a great idea, not just because it helps guarantee a smooth "launch", but because it builds crucial word-of-mouth. Here's hoping Funcom feels the same way with Conan.

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