When did gaming become so complex?
After reading an article on http://www.gearheadsofwar.com about MP Accessibility "exert below":
This past week's 1up Yours had a really interesting discussion about multiplayer games and the fact that many people find them scary and intimidating. I would actually tend to agree with a lot of the discussion, especially because guys like me who have a wife and a child and a full-time job don't necessarily have the amount of free time to play as someone going to high school or college and doesn't have to worry about a mortgage.
It's already kind of happened with Halo 3. I want to play more frequently, but I just don't have the time and I'm looking at some of the people on my friends list and they've already played 200 plus games. How can a person who doesn't have the time to dedicate to the shooters wind up enjoying the experience with someone who has been playing for basically 24/7?
It got me thinking"…
Gaming is my only true hobby I have left from my younger years. Currently I am been married 12 years, two kids, one with autism, full time job, old home need a lot of repairs, etc... My gaming time is limited to mostly late nights and some weekend days when kids-wife are "distracted". Currently if I even think of playing when I get home from work I get the death look from my wife. Do not get me wrong, my wife knows I game, but as kids came into the picture and both of us working, my game time just started to disappear.
It is not just a problem with games like Gears of War or Halo, even as I played World of Warcraft the same problem showed up. As I played I got further and further behind friends, or I was forced to play into the wee hours of the morning. This caused me to be very grumpy, needing more sleep in my old age. End game hit and that was just even more frustrating. Raid times where scheduled during my work hours or at times when it family prime time. Most would say just quit, which I did; but is that fair? I enjoyed World of Warcraft and feel my $15 a month is the same as everyone else.
Now I do not pick on World of Warcraft because it is the only game with this problem. Using World of Warcraft as just an example because this where I began to noticed the separation of casual versus hardcore as it is referred too. Or; maybe is it where my family life became very complex and there just did not seem there was enough hours in the day. I have been reduced for the most part to playing just single-player games or the single player portion. Another example is GRAW 2, I want to play the ranked MP, but I get ejected about 90% of the time because my rank is to low. I just do not have the time to sit and rank up every free second I get. Even if I did, it would reduce my options to games drastically. World of Warcraft is a good example. I missed out on so many games from 2004 – 2006 and again when BC hit. Finally one day I said enough and quit in frustration for the second time. As stated before the same type of problem seems to loom in all MP or MMOG games. Now I just do not even want to start any game. I love Lord of the Rings Online, but the cost in time is just too great. Every time I login to LOTRO I get he feeling of frustration.
Maybe I am whiner and need to suck it up? Maybe I'm just too competitive and need to shrug it off. Still even if I just suck it up or shrug it off I will not get to do what I want. For the most part anymore in MP or MMOG I do not get to play on my terms for the things I love. I know if some cases I could just play in an unranked or an open game. Still I am competitive by nature I love the playing in ranked games. With other games this just not and option; especially MMOG. MMOG are time sinks by nature, I can accept this. MMOG are social on most levels, hence the massive part. However; it is just frustrating that I cannot get things done when I have a few free minutes. I love being able to get the "sword slaying of death" as much as the next person. Gears or War, HALO, BFMC, etc"… I cannot rank up and stay competitive on my terms. World of Warcraft, LOTRO, etc"… I cannot login and go do a dungeon with out pre-scheduling.
My finally thought as I write the babble, because mostly likely this is just me babbling on as always; my close friends can contest to this. What is the balance? Do game developers have families? Do games have to use up some much time to be challenging and rewarding? Has the ranked system in games taken the "fun" out of games?
When did gaming become so complex? Or; I'm just making it complex and gaming is just it's same old self.
Lighten up Francis
*disclaimer Please feel free to critque spelling and grammar. When writing I have problem of thinking past my current thought. But do not be rude... I have feelings; somwhere, I think there out for a smoke.