Malor wrote:Heh, now that I think about it, all that I remember from Paper Mario was that A) it was good, B) the arena fights were fun, and C) the train station level was cool.
Same here, I have no clue what everyone else is complaining about. I mean, the only complaint you have is about something at the very end of the game? Come on.
Well that's still "giving up" on the game.
It's rare that I give up on a game; it probably stems back to my childhood when we would play through terrible NES games simply because they were all that we had. I can think of only a few:
Contact: DS - thought it was a beautiful game, but it never really clicked for me; I Kept hoping for a 'mini-earthbound', but it just never sank in. When they asked me to collect 5 or 6 parts of a statue I traded it in for $12 and was glad to be rid of it.
Wild Arms 3: Being a fan of JRPGs I have a high tolerance for ludicrous battles and ridiculousness, but the constant cutscenes with people firing round after round of high caliber ammunition directly into each other's faces and then standing up and shaking hands just broke me. Plus, enemy encounters in 'puzzle rooms'... you bastards. You bastards.
Geist: I enjoyed this game until the end boss; I had somehow, by ill fate or possible intervention by evil wizards, failed to collect a significant number of ghost collectibles. As a result, the final boss killed me in a matter of seconds. After a solid week or two of trying to kill that boss I returned it to wherever I had rented it (even with a sizable overdue fine) with a grin on my face and a bulge in my breeches.
Almost anything with a final boss battle. "Enh, I've gotten this far; good enough." Only in Half-Life did I persevere out of a desire to see the end.
Aaaaand Morrowind. Just ran out of steam.
And Arcanum, just 'cause it sucked.
Almost anything with a final boss battle. "Enh, I've gotten this far; good enough."
If I make it to the final boss in any game and can't beat it without restarting the level 50 zillion times, I usually just look up the god cheat just to see the end.
For me, there's a handful of games I've outright given up on. Supreme Commander is easily the most recent. The interface kind of sucks, it chugs even on lower detail settings, and my PC isn't exactly a slouch.
Beyond that, Metroid Prime 2 is one that I'm not sure if I've fully given up yet. I haven't finished it, but I'm sort of stuck on the boost ball boss. It may be that I'm too old for that, but I've read strats, watched videos, and tried everything found in both to no avail. Ah well, I'll probably finish it eventually. Maybe I'll buy a game hack thinger and do it that way. Yea, I have no compulsion against cheating in games where I just want the plot, however thin it is.
FFXII is all kinds of good stuff, but like others, the whole reward tedium by design kinda wears on me as well. I've never really, truly needed to grind for money in any other FF game, and VIII did the best on that end; I barely needed money at all.
On Oblivion and Morrowind, I love them both dearly, even though Morrowind's interface drives me nuts after Oblivion's, and even that has it's shortcomings. Overall, there's just too much to do ><
I'll give up on games that I rent pretty quickly. With Lost Planet and Battle Stations: Midway, for example, I played a level or so and said, "I have better games to play." Of course, I rent most of those largely because I'm not interested enough in them to buy.
The last game I remember not finishing that I bought was the second Golden Sun game for the GBA. I'd heard about how good they were, so I bought them together. I grinded my way through the first one, and got all the way to the end of the second one, but I was underpowered from using a guide so that I could avoid some of the staggering amount of random encounters. After trying the last boss battle three times, I decided that if I wanted to finish, I had to go back and grind. I decided there was no way that I wanted to play the game any more, so there I sit at the final battle for the rest of my days.
There have certainly been others, though. Forza Motorsport was a great game, but am I really going to set aside the time for all of those endurance races? That's not how I feel like spending my time.
I gave up on Project Gotham 3. Just got tired of the races.
The Ship. Buggy piece of crap from the bottom of the crap pile. Second-worst twenty bucks I ever spent.
Written by wordsmythe
I would have given up on a lot of JRPGs as a kid if I didn't have my OCD little brother to do all the leveling for me while I slept.
Haha That is so true. And convienient. To have someone who is willing to level up for you
In my case my missus does that FF-X, FF-XII mostly, some other games. Handy... And afterwards i just sail thru all the bosses like a breeze...
FF-X has over 200 hours on the clock
She says she'll be doing a lot of leveling after the baby is born... (wishful thinking)
I have just quit Titan Quest (for a second time). This time it was dumped in favor of S.T.A.L.K.E.R.....
Cant finish System Shock 2. I cant to get thru the scary bits I consider SS2 scariest game EVER... ResEvil doesnt even come close
I gave up on the Rainbow Six:Vegas singleplayer about half way through. I just got fed up with psychic enemies popping around corners and getting ridiculous head shots and the sheer stupidity of my teammates who seem to be magnetized toward streams of bullets that fly their way.
Ah, the one game that still burns is the more recent TMNT 1 by Konami released on the XBOX, PS2 and Gamecube Generation(not the classic old games).
My son and I played it hours and hours. Button mashing like crazy. We finally defeated the darn Nanotech monster level, but it sapped me of my will and I couldnt fight through the Razorfist/Quarry/Utrom level that followed.
Then i got rusty and now the Nanotech monster is a challenge again. I wish I had finished, but my spirit fails me.
This first one was a decent button masher, but I'm all mashed out.
I have a few that are sputtering and dying.
Shadow of the Colossus; The colossi are fearsomely beautiful...getting to them is a chore. And the horse sucks. Controlling the camera while on the horse is even worse. And finding the bosses is a pain in the ass - give me an icon on the map. Seriously. It's like commuting to work, but backwards. On my way to actual work, I ride the metro and play my DS, but when I arrive it's not really fun. With Shadow of the Colossus the commute sucks, but it's fun once I arrive.
Guild Wars: Nightfall; I was a huge Guild Wars fan. I've been to both World Championships. I cannot be bothered to finish this campaign, even with the awesome addition of heroes. I even alpha tested this content. I guess I am just burned out on Guild Wars.
Beyond Good And Evil; I was playing this on Gametap and enjoying myself, but it kept crashing at the same spot. Not cool, and there's too much other gaming to do to try and get it fixed.
Dark Messiah of Might and Magic; Between the installation/copy protection issues, horrible framerate issues, and the occasional freeze/crash, I just gave up. Maybe I'll give it another try after I reformat/reinstall, maybe after I upgrade my ram or if I get around to going SLI. Maybe.
Battlefield 2. I got so sick of the ungodly awful balance between air power, vehicles, and infantry that I had to just stop playing. There were tons of moments I enjoyed, but they were all spaced in between rounds where you couldn't walk ten feet without getting bombed into oblivion. F*ck that noise.
And add Quake 4 as well. I got really far into the game, something like 2 or 3 levels from the end, and I just got bored. Thinking back on the game I'm surprised it took that long really.
Ah, Battlefield 2. It's been so long I don't even consider it abandoned, if that makes any sense. I had the same experience as you Thin_J - lots of awesome moments, tons of shit to go through to go there.
I think I'm about to give up on GRAW 2. Not because it is bad or anyting, just because I have so many other games I want to be playing right now that actually feel new to me. The only thing that is saving it from going back to Gamefly is that I don't have the time to play whatever game the send me next.
I actually feel quite bad about it because I know it would be fun if I actually turned it on, and moreover I know I'm missing out on some awesome multiplayer gaming with the Goodjer GRAW clan. But I just can't get over the feeling like I've already played the game to death very, very recently, and I want to play with my shiny new giant mechs, or my bejeweled RPG, or my nifty pachinko machine, or my post apocalyptic wasteland, or my wonderous new dimension of demonic madness.
I know, I know, such a hard dilema to deal with. At least I managed to finish God of War 2 last week, so I don't have to feel like I should be expressing my godly rage anymore.
I usually finish games. The ones that I don't - hello, Lost Planet - are usually on thin ice with me early on.
I like what you did there.
Anyway, I think I tend to stick out games with a story because I'm both stubborn and hoping that there will be some fantastic twist that will make it all worthwhile. This is how I beat KotOR II. (Yes, I regret it.) Morrowwind didn't really feel like it had a story so much as a series of hoops. Once I got myself a house and filled it with useless junk (much like my apartment -- I'm looking at you, Linux box and duck lamp), I sort of figured that I'd won enough for my character's RP purposes. He didn't really give a rat's tail about the dang Imperials anyway. He just hated when people sneared when they called him Bosmer. (They died.)
Anymore, when a game ceases to be fun, one of two things happens.
1) If it's because I'm getting stuck, I'll check out GameFAQs to see if there's a better way to play the game than my way, and try it out if there is. Or if I'm just stuck at specific spots but otherwise love the game, I'll check GFAQs or a guide to get past that point and get back to the fun. I used to deplore using guides, but frankly, I'm playing games to have fun.
That doesn't mean that getting stuck can't be fun. If I'm playing an adventure or rpg game that's heavy on puzzles, sometimes the puzzles ARE the fun, and I don't mind banging my head against the wall for a while so I can get that "eureka!" moment, which is what we all love when we solve a problem. It's a rush.
However, if I'm stuck because of some stupid arbitrary game logic crap, my patience is paper-thin, probably because of how many games I've played over the years.
I never consulted a guide for Prince of Persia: The Sands of Time. Every moment of that game was a joy to play, even the "frustrating" parts, because the puzzles were part of the fun. Resident Evil 4, though, I loved the majority of the gameplay, but found many of the puzzles simply annoying, so I consulted with GameFAQs each time I got stuck and frustrated. I was playing the game for the fun of the combat and the experience of the creepiness & story, not for the stupid arbitrary Resident Evil "puzzles" that they always put in the series.
2) If the game is ceasing to be fun for pretty much any other reason, I quit and don't look back. Tales of Symphonia, got too tedious and the story wasn't compelling enough to overcome the cliches. Fire Emblem on the Cube, I don't know why, but it just got boring to me (and I love the original GBA incarnation). There are games I've wanted to love but just got horribly bored with, and anymore, I don't force myself to play them.
If it's boring or too frustrating to deal with, it's getting tossed. If I'm just at a speedbump but the game is otherwise awesome, I'll keep playing and use a guide if I have to.
I have a few that are sputtering and dying.
Shadow of the Colossus; The colossi are fearsomely beautiful...getting to them is a chore. And the horse sucks. Controlling the camera while on the horse is even worse. And finding the bosses is a pain in the ass - give me an icon on the map. Seriously. It's like commuting to work, but backwards. On my way to actual work, I ride the metro and play my DS, but when I arrive it's not really fun. With Shadow of the Colossus the commute sucks, but it's fun once I arrive.
Yeah, camera control can be a problem at times. And I consulted a walkthrough for any travel that wasn't plainly straightforward.
Battlefield 2. I got so sick of the ungodly awful balance between air power, vehicles, and infantry that I had to just stop playing. There were tons of moments I enjoyed, but they were all spaced in between rounds where you couldn't walk ten feet without getting bombed into oblivion. F*ck that noise.
Fortunately 2142 severely weakened air power.
Malor wrote:Heh, now that I think about it, all that I remember from Paper Mario was that A) it was good, B) the arena fights were fun, and C) the train station level was cool.
Same here, I have no clue what everyone else is complaining about. I mean, the only complaint you have is about something at the very end of the game? Come on.
To further this, both of the Paper Mario games disappointed simply because they ended.
RPGs I give up on a lot. Not because they are bad, too hard, or too long.. it's simply because I don't have the time to devote to a single game that may or may not be worth it at the end. Those glorious 10-hour action games I have been eyeing for years on end have made their way to the $9.99 bin at just the right time.
Fortunately 2142 severely weakened air power.
Well aware of that, but for some reason 2142 didn't keep my interest very long. I bought it. I liked what I played, and it feels weird to say this since I played for such a short time... but I got tired of it. I guess you can add that one to my list too.
Whenever I lose a save game I usually can't start over again. I remember being toward the end of Sanatorium (the adventure game) and having my save game files corrupted and I just couldn't start over.
Ooh, Karma reminds me.
Dead Rising! I played for 1 and a half to 2 hours. Died. The game brings up the "Save progress and continue" option. I hit it.
It starts me back at the very beginning of the game with my character at level 3 or whatever he was when I died.
I never played the game again.
I've given up on a few games. Yes.
I've given up on a few games. Yes.
Consoles don't count!
I usually choose games that have story. And when that story is interrupted by, say, a boss battle - i get pissed. If i cannot beat a boss on first try, i cheat (or gamefaq) just to get past the anoying bugger and continue with the story.
If the game is devoid of "cheats" at this point - i drop it altogether.
I remember i dropped Parasite Eve on the last boss numerous times, because, after first phase, when the remains of the boss are chasing you around the ship, there is no direction indicator where to run, plus if youre caught youre done for. And repeating first battle phases and all the cinematics, that cannot be skipped, is a pain in the @ss... I did complete the game eventually, somehow (long time ago)... With a GameShark device plugged into the back of my PS (i had a knack for cheating in games since POKE's times in ZX Speccy, yey...)
Other serious reason for not completing a game is a better game coming out So happened to Titan Quest Immortal Throme when STALKER was released
Arcanum, Wizardry 8: Boring.
Trauma Center, Elite Beat Agents: Became difficult enough that progress was very slow. In Elite Beat Agents' case, it's not Guitar Hero where overcoming a challenge is rewarding.
id games: Killing mindless monsters gets old fast so I usually turn on God mode to finish.
Trauma Center
I gave up because I was about to break my DS. In the latter missions I found my self stabbing the screen with my stylus screaming "just f*cking DIE ALREADY YOU F*CKING F*CKER! DIE DIE DIE!"
I decided at that point that perhaps Trauma Centre just wasn't the game for me. I'm much more Zen now... honest.
McChuck wrote:Trauma Center
I gave up because I was about to break my DS. In the latter missions I found my self stabbing the screen with my stylus screaming "just f*cking DIE ALREADY YOU F*CKING F*CKER! DIE DIE DIE!"
I decided at that point that perhaps Trauma Centre just wasn't the game for me. I'm much more Zen now... honest.
Please remove that before Jack Thompson finds that and starts calling Trauma Center a stabbing simulator.
I'm getting close to giving up on Splinter Cell: Double Agent. The PC version save game management is horrid. "Continue" sometimes it can't find any saves, sometimes loading a save does nothing, sometimes it throws an error, and once it locked up the game. Fortunately I'm nearly done.
I totally gave up on Ultimate Spiderman a few days ago. I was hoping it would be more like Spiderman II with the great webslinging action, but it was laking in that department. That and the fact that in order to progress the story I had to do stupid timed race missions, bleh. It is sad too because the story was pretty good from what I had seen. At least it only cost me $10.
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