Top 5 Game Franchises that should not have been abandoned.

I want to change one of mine to Discs of Tron. I'd love to see a multiplayer version of this.

I agree with the sheep.

ubrakto wrote:

I mean losing the GURPS system during development didn't exactly kill Fallout,

You know, the funny thing about that is that Fallout went on to be a classic game and series, and as far as I know GURPS never released a videogame RPG until the recent one that appeared on...the N-Gage. Who are the geniuses that made those two decisions?

Fedaykin98 wrote:
ubrakto wrote:

I mean losing the GURPS system during development didn't exactly kill Fallout,

You know, the funny thing about that is that Fallout went on to be a classic game and series, and as far as I know GURPS never released a videogame RPG until the recent one that appeared on...the N-Gage. Who are the geniuses that made those two decisions?

I didn't even know they did one on the N-Gage. At the time I probably could've told you who put the ziggy on GURPS in Fallout (Interplay or Steve Jackson Games), but now I don't remember. I'd have to guess it was more SJG, which makes you wonder what they could possibly have had such a big problem with, given how great Fallout was without the GURPS license.
---Todd

Yeah, in retrospect, that was an amazingly dumb decision. I wonder what drove it?

I know some of these have been mentioned before, but I think they deserve every vote they can get:

  • Frequency/Amplitude - Just about ever song was catchy and the game mechanics were super easy to pick up
  • Vib Ribbon - At the very least make it downloadable on the PS3. I loved playing this game on my (modded) PSone and I wish it came here in English (I can't be arsed to import the PAL version and get a converter)
  • Intelligent Qube - My favorite puzzle game on the PSone. I wish Intelligent Qube+ made it over hear
  • Bust a Groove - The series that got me into rhythm and music games.
  • Jet Grind Radio - If only I could find the Xbox version somewhere... or a dreamcast with it. So much style!
  • Chu Chu Rocket!
  • Crusader: No Remorse/No Regret - I have a super soft spot for anything isometric and pre-render-y
  • Twinsen's Little Big Adventure - Never did finish it, but man did I have fun playing it
  • System Shock - Doesn't this go without saying for just about anyone on GWJ?

[edit]: Corey Heart forced me to fix the Crusader entry.

No Surrender? I thought it was No Regret.

wordsmythe wrote:

No Surrender? I thought it was No Regret.

IMAGE(http://image.listen.com/img/356x237/0/8/4/0/510480_356x237.jpg)

"NEVER SURRENDER!"

Panzer General done right. Though WWII games are goofy oversaturated

I am intrigued by this. How do you mean "done right"? I loved the first one as it was, and even though 2 was reduced in scope, some of the additions, like tanks' ablility to overrun in the open field, were sh*tloads of fun. Heck, I nearly flunked a term because of that game. Talk about lack of will.

Malor wrote:

Yeah, in retrospect, that was an amazingly dumb decision. I wonder what drove it?

What I heard (from a guy who knows a dude whose uncle...you get the picture) is that Steve Jackson severed the relationship upon seeing the content of the opening cinematic. *shrugs*

They ended up with a great game whose S.P.E.C.I.A.L. system kicks GURPS' ass all around the block.

H.P. Lovesauce wrote:

They ended up with a great game whose S.P.E.C.I.A.L. system is just like every other RPG system ever invented, which saved them the boatloads of money they would have had to pay for the license.

Fixinated!

Funkenpants wrote:

Agree. The N64's jetski racing game was a lot of fun, and I was sad that they didn't put out a new version for the Gamecube.

But... they did! It was called Waverace Blue Storm or something like that.

*edit*

Somehow I made it to the fourth page without seeing:

Staats wrote:

They did produce a new one for Gamecube (Waverace: Blue Storm I think) which was good, but a bit more demanding control wise. I could never get anyone to play more than one race with me.

Go me.

Could I chuck Rez into the pot, too?

buzzvang wrote:
Panzer General done right. Though WWII games are goofy oversaturated

I am intrigued by this. How do you mean "done right"? I loved the first one as it was, and even though 2 was reduced in scope, some of the additions, like tanks' ablility to overrun in the open field, were sh*tloads of fun. Heck, I nearly flunked a term because of that game. Talk about lack of will.

Panzer General II was quite the masterpiece of the time, and I've played it about a billion times and it is still one of those games that I'll take out dust off and play again over and over.

Some things they could do better:

1)Terrain modifiers for more than just movement. Heavy Tank traipsing through the woods? Infantry cover from artillery in mountains/woods/cities? They went with a simple defensive counter/entrenchment that I think could be improved.

2)Correct AA just a bit more. The Stuka might've sounded scary, but dive bombers were awfully easy to target. Not so much in this game.

3) Couple of bugs I found.. one was actually game breaking and I don't exactly recall what caused it, but in the Russian Campaign, I could buy an unlimited amount of T-34s without spending points! (I know the Germans probably felt this way, but...)

4) AT guns, both mobile and stationary just didn't seem to pack much punch. The huuuuuuge drawback in the game from these weapons were their distinct lack of overrun that tanks had, making them superfluous. Which leads me to...

5) Balancing out the units a little better or tweaking them some to make them more useful or give them certain purpose. When I play any of the countries, I usually only buy one type of each weapon. A shame, I know -- When I'm invading America, usually, all I have by that point are Tigers / King Tigers and maybe one Panther. If I'm America, I've got one type of arty gun, a ton of planes, and a couple of tank divisions that clean up the mess made by the two. Russia? Same goes, lots of T-34s and artillery. Diversity is fun -- every time you finish a mission and see the new weapons available, its usually a let down because they're (game mechanics-wise) inferior to what you're already fielding.

6) Improved AI.

7) More naval combat. I kind of like screwing up just so I can go to Malta and play in a bathtub. Wish there was a little more of that. Where are my American Battlewagons? (Pacific) Where are the German U-Boats? (Atlantic) Where oh Where?! Where are my Russian.. er.. Where are my British Heavy Cruisers?

Man, I would love to see another PGeneral come out, or at least use the basic engine that PGII had, which was by far the simplest and coolest and superimpose that model on other wars. Why wouldn't this work for, say, the Crimean War? 100 Years War? American Revolution? World War I? et cetera?

Neuromancer

Descent was killed by a subpar sequel (Descent 3) which kinda fell off the wagon when it comes to the spirit and feel of the series.

Dungeon Keeper was killed by the ability to teleport units to any place on the map instantly. Dungeon Keeper 2, therefore, was stillborn.

G-Police had a sequel but it was PSX-only. Pity... it sounded superb. Original game doesn't work on 2000/XP ... menu navigation didn't work last time I checked.

Mechwarrior was killed by a subpar sequel (M3) and the subpar sequel to that (a colorful arcade game with horrendous live-action-CGI-background-cutscenes known as Mechwarrior 4). Neither game came even close to capturing the feeling of Mechwarrior 2 and Mechwarrior 2 : Mercs, which were based on the same simulation engine that was used for flight simulators in the military. Later, this engine was used for Battlezone and Interstate 76.

Doom was killed by John Carmack and his obsession with technology.

Quake 2 was killed by Quake 4 (am I a bit premature ?).

Battlezone (Activision) was killed by stupid gamers. It sold 50,000 copies. Then they decided to appease a larger player base by removing or changing most of what made Battlezone a great game. Thus, Battlezone 2 was born, seemingly in your neighborhood bargain bin.