Anyone here still play Ultima Online?

Do any of you fellow Goodjers still play Ultima Online and would like to team up for some play time? If so, which shards are you on? My two mains are on Siege Perilous but I've managed to invest a decent amount of time into Chessie as well over the last few years too. Post here if we can get something going. Thanks!

Hahahaha...
No.

I'm sure I'll give it a whirl again after the client revamp (seriously; those new client images look gorgeous). The biggest hurdle for me with trying it out was actually the interface and lack of direction (which is ironic given that I'm an Explorer/Achiever, not an Achiever/Explorer). I think the revamped interface with the new client will go a long way to making the game more approachable for those like me who missed out on the early days.

wordsmythe wrote:

Hahahaha...
No.

Care to explain yourself a little?

  • I bumped the thread.
  • For all my love of old games, and my nostalgia for UO and all other things Ultima, I can't begin to fathom something that would draw me back into a public MMO server anywhere. (That is to say: I was spoiled by private shards.)
For all my love of old games, and my nostalgia for UO and all other things Ultima, I can't begin to fathom something that would draw me back into a public MMO server anywhere. (That is to say: I was spoiled by private shards.)

I imagine Wordsmythe as running down the street chasing his friends yelling "LIGHTNING BOLT! LIGHTNING BOLT!"

Of course in grade 4 we thought we were power rangers, so my level of cool is somewhat diminished as well.

wordsmythe wrote:
  • I bumped the thread.
  • For all my love of old games, and my nostalgia for UO and all other things Ultima, I can't begin to fathom something that would draw me back into a public MMO server anywhere. (That is to say: I was spoiled by private shards.)

Tell us about the private shards, George...

Stylez wrote:
For all my love of old games, and my nostalgia for UO and all other things Ultima, I can't begin to fathom something that would draw me back into a public MMO server anywhere. (That is to say: I was spoiled by private shards.)

I imagine Wordsmythe as running down the street chasing his friends yelling "LIGHTNING BOLT! LIGHTNING BOLT!"

Of course in grade 4 we thought we were power rangers, so my level of cool is somewhat diminished as well.

Your avatar isn't helping, either; is that dude some feared recent icon of Canadian TV?

It's Rod Roddy! As American as apple pie!

They say:
Corp Por! Corp Por!

To which I respond:
OOOoOOoooOoOoOO

To which they respond:
Damn, this guy didn't have anything good on him anyway. (still proceeds to take hard-earned stuff)

To which I say:
...

Nope, I don't think I'll sign up either.

Has there been a character wipe in the last, oh say 7 years?

Kal Ort Por

Ok, things that, in combination, would make me think about it:

  • Make it hardcore again
  • Give me a solid RP server (real RP -- I want to call out hippy druidic types for chopping wood and killing woodland creatures)
  • Give me good friends (read: Goodjers) to paly with
  • Perhaps make it free, or give me more free time somehow.

I've talked about the private shards before, but for a while there were a number of private servers running perpetual shards. You had to run a retooled client to make it work (I think they got shut down for that, though, through DMCA and reverse engineering laws). The RP ones had long applications and applicant vetting processes, and GMs were almost always on, and took an active role in plot and character development. That's it in short. If I get the time, I'd like to try it on NWN2.

H.P. Lovesauce wrote:
wordsmythe wrote:
  • I bumped the thread.
  • For all my love of old games, and my nostalgia for UO and all other things Ultima, I can't begin to fathom something that would draw me back into a public MMO server anywhere. (That is to say: I was spoiled by private shards.)

Tell us about the private shards, George...

Stylez wrote:
For all my love of old games, and my nostalgia for UO and all other things Ultima, I can't begin to fathom something that would draw me back into a public MMO server anywhere. (That is to say: I was spoiled by private shards.)

I imagine Wordsmythe as running down the street chasing his friends yelling "LIGHTNING BOLT! LIGHTNING BOLT!"

Of course in grade 4 we thought we were power rangers, so my level of cool is somewhat diminished as well.

Your avatar isn't helping, either; is that dude some feared recent icon of Canadian TV?

Dude, come on. Price is Right? Sparkly sequenced suits? Annoying high-pitched voice?

Come on down?

Vrikk wrote:

Dude, come on. Price is Right? Sparkly sequenced suits? Annoying high-pitched voice?

...And I totally have the theme song in my head now.

FYI: I had been listening to Tupac. You may understand how the switch is a little jarring.

wordsmythe wrote:

Ok, things that, in combination, would make me think about it:

  • Make it hardcore again
  • Give me a solid RP server (real RP -- I want to call out hippy druidic types for chopping wood and killing woodland creatures)
  • Give me good friends (read: Goodjers) to paly with
  • Perhaps make it free, or give me more free time somehow.

I've played Siege Perilous almost exclusively for years now and it's the closest to the original UO there is (outside of private shards). I still really enjoy the game, especially with the tons of changes made the last couple of expansions to bring it more in line with other popular MMOs/RPGs, but I don't play days on end like I used to.

I played on SP for a few years myself, spent most of my time in the Shadowclan (Orc RP guild) guild there but also had a few good-guy-types in the Knights of the Silver Serpent [KSS]. I think I last quit EA:UO in late '05 but I don't recall exactly, might've been '04. RunUO servers (Angel Island, specifically) became my mmorpg "home" until I finally got hooked on WoW by my RL friends. I had seriously considered checking out UO once again after the graphics/client upgrade, but I don't think I could play on any shard other than SP, and I don't think the current SP is going to live up to my standards and memories of "back in my day-ism". Bleh.

BlackSheep wrote:

They say:
Corp Por! Corp Por!

To which I respond:
OOOoOOoooOoOoOO

To which they respond:
Damn, this guy didn't have anything good on him anyway. (still proceeds to take hard-earned stuff)

To which I say:
...

Nope, I don't think I'll sign up either.

I miss the Grief (giving and getting, both) from UO. WoW seems to have so little actual "loss" involved, no risk vs reward. Time = reward.

Chance wrote:

I miss the Grief (giving and getting, both) from UO. WoW seems to have so little actual "loss" involved, no risk vs reward. Time = reward. :(

This is a sentiment, that while I can understand people who played UO, and on EQ servers like Sullon Zek, I simply can't fathom why people go into WoW, and then wonder why it's not like that.

Ultimately, the answer is simple; the game wasn't designed with the hardcore player in mind for what the bulk of the game entails. Yes, I fully realize that once you get to whatever the current level cap is, most of the game entails "hardcore", a term I use loosely, raiding and effort. However, as you state, it isn't really much more than the time spent to learn how the encounters function, and adjust yourself to reacting to them. They're a little less hard scripted and more chaotic in Outland, but it's still a function of spending the time.

Now, as to why the sentiement of 'WoW doesn't have a harsh penalty' is such a surprise to me, is simple. It was put out by Blizzard from the get-go, that WoW was going to be an MMO aimed at a more casual market. The 'Everyman's MMO', if you will. So, when folks who long for the days of yore, when you could freely grief anyone and everyone, destroying months and years of effort in the blink of an eye, express distress and sadness over WoW's lack thereof, I wonder. What did you really think you were getting into? You did read the press releases, information on gameplay, and the like, right? I did; and while at first I wasn't terribly impressed, my thoughts have obviously since changed.

I dunno, I suppose this is somewhat of a rambling rant, but here's an honest question, for anyone of this mindset: If you're so disappointed by WoW's lack of risk v reward, then why do you still play? There's plenty of other games with a fairly steep risk v reward curve in place; EVE, UO and FFXI all immediately come to mind for me. Why do you stick it out with WoW when you're expressing so much disappointment?

AnimeJ wrote:
Chance wrote:

I miss the Grief (giving and getting, both) from UO. WoW seems to have so little actual "loss" involved, no risk vs reward. Time = reward. :(

This is a sentiment, that while I can understand people who played UO, and on EQ servers like Sullon Zek, I simply can't fathom why people go into WoW, and then wonder why it's not like that.

...

Why do you stick it out with WoW when you're expressing so much disappointment?

Chance wrote:

...I finally got hooked on WoW by my RL friends...

I suppose as a married father of two with two jobs and a home, WoW itself griefs me enough due to the inherent time required to roll up/gear up an "end game" char. Why let the players grief when the game itself can do it! WooHoo! I do enjoy playing though, and once I get my kids off to their designated places for the day, I think I'll log in.

If that's your situation, fine. MMOs are clearly not for everyone, but complaining about an MMO not delivering the gameplay aspects you find enjoyable when at the same time it was designed for those in your situation seems a bit.. I don't know, off seems to be a good word here, just strikes me as a bit backwards. That's probably a poor choice of words, but it's the best I can come up with at the moment. Side note; I don't at all get where the 'game' griefs players at all. If you really want that, I'd suggest FFXI. Then you can get the best of both worlds, especially if you roll a DRG.

Like I said; for those who have significant pulls on their time, an MMO where the only investment you really need to make is time will appeal to a great deal of people. Clearly it works; 9 million people can't be wrong on that one.