Baseball, MLB2k7 (360) vs. MLB 07:The Show (Ps2)

I'm not good at reviewing games and I can't quite put into words exactly what I don't like about the 2k7 demo. But I spent the whole time playing the demo thinking "I think I prefer last year's MLB06:The Show game on the PS2 better." I actually switched to the PS2 game and played for a few innings and it confirmed my suspicion.

The graphics are definitely slick in 2k7 and the gameplay is a huge improvement over last year's 2k6 game. But i still feel the ps2 game feels more like real baseball, in terms of pacing, speed (pitch, player, ball, etc.) and overall atmosphere. The Sony MLB game is a bit slower which i actually prefer.

The batting and fielding in the 2k7 demo makes me feel I'm playing pinball where the ball seems to fly off the bat and if my OF misplay the ball (which is often), the ball would roll all the way to the wall and bounce off it hard in random directions. The stadium also feels too small for the size of the players, which may contribute to the feeling of too much speed.

The much touted 'realism' extends only to the player models and maybe the stadiums. They do look damn good, but I never felt I was short-changed by the ps2 version to begin with. I don't feel the 2k7 motion-capture and animation is that much better than the Sony game.

From what i know of the Sony MLB07 game, it isn't too different from last year's version. I think I will again go with the Sony game this year. Maybe I'll try to rent the 2k7 retail version for comparison. I'm curious what other people here think about the 2k7 game since it has received a lot of positive comments elsewhere, most in form of 'it's soooo much better than 2k6' variety. I'm especially interested in a comparison if you've tried the Sony MLB game last year (or even the EA MVP series).

I picked up 2K7 yesterday for the 360 and played for a while last night. So far I'd have to give it a thumbs up. It is light-years better than last year's "game." The pitching controls are nice and I feel like I am getting realistic results. I know when I throw a bad pitch and miss my sweet spot with the accuracy I am probably going to pay the price. The batting hitting stick has taken some getting used to, but it is growing on me. My main problem is figuring out the timing with the step and swing vs when the pitcher releases the ball. I wish there was a BP mode just to practice your hitting technique.

The commentary is superb. Jon Miller and Joe Morgan are great and the color stuff is pretty accurate situationally. Graphics are gorgeous and the animations are very improved over last season. I particularly like the way the jerseys have a rippling effect when the wind picks up.

The fielding camera is probably my only quibble. With the angle they use, it is difficult to pick up the ball and make a correct line to get it - especially on hard hit balls in the infield. The game will help you out some - the word "Dive" will display when your SS has a chance at a ball going out of the infield, but this is pretty quick and I have missed these plays more often than not so far. It may just be me getting accustomed to the system.

I loved MLB 06 and debated picking it up, but I enjoy playing my 360 more than the PS2 and wanted to give 2K7 a chance. If it doesn't work out I'll trade it and pick up MLB 07. So far it looks like 2K7 will be my baseball game of choice this season.

BTW, the full game is much better than the demo in looks and gameplay. Maybe they used an older build for the demo? I'd suggest giving it a rent at least before making a final decision.

I LOVED MLB 2006 The show on the PSP, best sports game I have ever played. I played through an 82 game Red Sox season and won the series.

MLB2k6 was a half-baked pile of gorilla poo.

But given what I have heard about 2k7, I will likely get it for the league play. I may pick up the PSP version of the show and play another single player season on that.

What I need is really more time....

I don't know guys. I played MLB 2K7 a little over the weekend and having MVP 2005 as the last baseball game I played regularly to compare it too, it just left me wanting more in a lot of places. The batting is pretty engaging if not a little shakily implemented but the pitching is off and the fielding is sometimes infuriating.

I went in with high hopes and was left a little disappointed. I haven't played The Show yet and I'm really keeping my fingers crossed. I really want a good next gen Major League title, but if I have to go NCAA to stick with a good franchise, I'll do it.

Please give me more details on the pitching and fielding, bud.

The problem with the pitching can be summed up by two main points: camera location and the power/accuracy indicator.

First, camera angle. I will use MVP 2005 as an example but a lot of other games do this too. I am used to having the pitching camera be the same as the batting camera. Basically the angle of the catcher, that is, I want to be throwing the ball at myself. That's where the strike zone is and the dead on aspect leaves no room for error in judging space.

2K7 went with a prettier, but much less practical camera angle for pitching. There's is the "ESPN pitching angle." In other words I am looking at the back right of the pitcher and the front left of the catcher. This diagonal aspect creates a lot of ambiguity when it comes to exactly where you want the ball to go and exactly where the strike zone is. I had to use a trial an error method of pitching as it briefly shows you a box of the strike zone after every pitch. Let me put it this way, I've walked people trying to throw fast balls into the middle of the zone and grounded more splitters then I care to remember.

Now, power/accuracy meter. Again, MVP 2005 here. They had a nice golf game slider bar that would change it's hot zones based on the pitcher's fatigue. I pretty much thought it was perfect. And, again, 2K7 went with a more visually impressive but much harder to read "pulsating circle." Basically you let the circle get bigger to determine power, and try to time your button press with the point that the circle shrinks back down to a dot. I've played a few baseball games in my time and this is the first time I've ejected three pitchers in one inning for bean balls.

I know that 2K7 wasn't supposed to have a big redux of their pitching so this might be me just stating existing problems, but as this is my first foray into the world of 2KSports I'm just laying it all out for you.

The fielding suffers from the same problems. Horrible camera angle and confusing controls. The fielding goes ahead and throws in "unresponsive" to round out the problems. Want to que up a double play while the ball's in the air? Sorry, you have to wait until the 2nd basemen catches it before you can give the command to throw to first. I thought this was me at first but it's happened to me on about 4 separate occasions. If the ball has been thrown to second and is in the air, I should be able to push the button that corresponds with 1st to get my double play. It's that simple. A delay in the game causes a delay with me and the two combined always costs me an out.

I've had issues with hitting but I'm actually starting to enjoy the "step to swing" action of the stick, and the game damn near makes up for the flaws for being so gorgeous, but not enough to make me think about it again after I return the rental.

I've been playing MLB2K7 on the PS3 for the past couple of days and it's pretty good. It definitely is a mixed bag but I feel that it excels in certain areas as well. Judging by what I played of MLB:06 last year i'd say that it gives a better overall package but I like what 2K7 is doing with some of the interfaces especially pitching...

The problem with the pitching can be summed up by two main points: camera location and the power/accuracy indicator.

First, camera angle. I will use MVP 2005 as an example but a lot of other games do this too. I am used to having the pitching camera be the same as the batting camera. Basically the angle of the catcher, that is, I want to be throwing the ball at myself. That's where the strike zone is and the dead on aspect leaves no room for error in judging space.

I couldn't disagree more about the pitching. I think this is the best pitching interface i've ever used as far as actually feeling like a real pitcher. It corrects a lot of things that have always bugged me about past baseball games. For instance in MLB06 you basically never walked a hitter. In this game it's much harder to actually hit your spots. Further the difference between pitchers who are good control pitchers vs. simply hard throwers is very evident. Try Jake Peavy vs. Greg Maddux for instance. The one problem I have with the pitching interface is that it doesn't show the speed of your pitches.

As for the power meter I also like this. It strikes a great balance of going for more velocity yet if you do you'll probably miss with location. This is exactly as it should be. The problem with previous interfaces is that location and power were always separate actions where as they should be linked as they are here. The fielding I can agree on and the batting is still a work in progress in my mind but the pitching is absolutely fantastic. This is the first baseball game i've played where i'm just as stoked to pitch as I am to hit. As for the the camera angle this can be changed in the options menu. Personally I like the behind the pitcher view.

A bit more on the hitting. As I said i'm playing the PS3 version and the sixaxis controls are turned on by default. Needless to say they suck. I don't get why they even bothered implementing this. Pushing a controller forward to swing feels far less like swinging a bat than the swing stick method. So I switched it to use the analog stick. I kind of like what they are going for here but I don't really have it down yet. Also the batter eye needs a little work with the pace of the pitcher it seems like you don't really have enough time to hit the L3 button and set the batter eye before the pitch is on you. I do like the fact that you can easily try to pull the pitch or go the other way. Also the speed of some of the pitches just seems insanely fast, but again maybe I just need to adjust. Overall I like it but I think it could be tweaked a bit more.

I couldn't, for the life of me, find the option to switch the pitcher camera angle, Stric. I guess I'll go back and look.

I believe it's under the VIP options.

Stric9 wrote:

Also the batter eye needs a little work with the pace of the pitcher it seems like you don't really have enough time to hit the L3 button and set the batter eye before the pitch is on you.

On the 360 version, there's an option for the batter's eye to be visible from the get-go without holding anything down, which makes it a lot easier to place. I imagine the option is on the PS3 version as well.

I was a big MLB '06 junkie for the PSP, and am actually still playing through career mode in that game, but I'm seriously addicted to 2k7 now. It's got problems, but the positives far outweigh the negatives, though franchise mode appears to be borked as usual. Season mode with injuries turned off is about all the game can handle without screwing up lineups and keeping stars in the minors for unnecessarily long stretches, apparently. I try to avoid messing with sliders when at all possible, and 2k7 on All-Star is a lot more challenging for me than The Show ever was on the highest difficulty, and I'm getting what I would consider better and more varied boxscores from 2k7 as well. I suck at hitting though. SUCK.

I switched the Show to the behind the pitcher angle and prefer that angle for the same reasons someone stated. The uncertainty of trying to spot a pitch was increased, and that is an important feel. IU feel like I'm tring to throw the ptch to a location as oppossed to trying to guide it in like I do when I'm pitching from behind the catcher.

I appreciate all of the comments, keep them coming!

On the 360 version, there's an option for the batter's eye to be visible from the get-go without holding anything down, which makes it a lot easier to place. I imagine the option is on the PS3 version as well.

That would be nice, i'll have to look for it.

One other note about pitching is that I love the scouting reports you can get on each player to see there hot and cold zones and also how the catcher actually calls for pitches and you can shake him off if you want. Last night I was playing the Padres vs. Rangers and in the bottom of the ninth I had Trevor Hoffman pitching with an 0-2 count and 1 out. The catcher called for an inside fastball that got crushed to lose the game for me. I was pissed. Why the hell did he call for a fastball with two strikes when Hoffman has a 100 rated changeup? Then I couldn't help but smile to myself as i've never had that sort of interaction in a baseball game before. But yeah next time i'm shaking off Josh Bard and throwing the changeup with 2 strikes.

Bard can't catch the knuckler, either!