Sam&Max: Downhill from here?

Alien Love Gardener wrote:

http://www.youtube.com/watch?v=GiC-J...

Important advice in there. I love Firefly as much as the next person, but can we f*cking get over it already?

Oh thank god for that man.

2 and 3 were pretty flat. One of the problems is that with EP1 you explored 75 percent of the enviros and the elements(office, Sybil, Bosco) and that gets recycled into each next installment(kind like the coffe shoppe and Jerry's Appartment in Seinfeld). Recycling the ktechup puzzle was also BS. But I have to say that Ep4 may have been the funniest of all so far. I war roaring when the "truth syrum" was introduced. I am thinking of this as like a mini series or a comic book story- each episode needs a self contained plot...which may or may not be as good as the previous or ensuing ones. But the over-arching plot is very interresting as well. And with people asking if this is "episodic" or a full game "chopped up" I have to call it episodic, I do not think a game where each of the episodes ammounted to a level would be as good as what we are getting.

I finished Ep4 yesterday and thought it was the best so far. It felt more adventure-gamey than the other ones did... the puzzles were a little more involved.

Too much hiking around, though. That gets kinda boring.

One of the things I notice about it being all Digital though...There are no load screens. I really like that.

Malor wrote:

I finished Ep4 yesterday and thought it was the best so far. It felt more adventure-gamey than the other ones did... the puzzles were a little more involved.

Too much hiking around, though. That gets kinda boring.

I agree on all counts. Probably the best episode yet, but bouncing from place to place, and back again... and back again got annoying.

*DreadAle Sweats, from the effort of digging up the dead thread*
I've finished the fourth episode and, while playing, some curious notions occured to me. First of all, I realized that I have very few reference points when it comes to easy adventure games. Perhaps the ridiculesly hard puzzels I recall from my childhood (Woodruff anyone?) have become too closely associated with adventure games - I've actually come to expect the frustration and the feeling of incompetence that followes suit when you've played Myst for any amount of time. I think this is why I play sam & max with very little excitement - I simply don't have time to wonder whats going to happen. I could also have a lot to do with Sam & Max generally being in control. They are the ones messing eerything up, so the player can easily keep track of where things are headed. Of course, that means that the times the game actually takes me aback is that much more enjoyable, like when you get to enter the war room for the first time. Another great example of this uncertainty being present when the game is at it's best would be the dream scenes in episode one.
Generally, I know what's going to happen though, and a joke is much less funny when you realize the point before the punchline.

Perhaps all this means that I'm playing the game for the wrong reasons. I'm looking to be amazed and bewildered while the game is trying to establish gages and familier characters, like the average sitcom, which many people in the thread have compared it to. I don't watch sitcoms, so maybe this isn't really a game minded on me, as a consumer.