Finished Any Games Lately?

I've made perennial re-attempts, but always get distracted by the next shiny thing. Which in itself has been interesting, because over the years storytelling in other games has caught up and I think surpassed RDR1, while the more gamey aspects stand out more and more.

I actually picked up RDR2 during last Black Friday, but part of me doesn't want to start it until I've finished the first one, which obviously means I'll never play it.

Finished off Echo Beach. It's a game by Tim Sheinman, like Family and Rivals that I gushed over the previous page. This one's similar, but a bit more like Papers, Please. You're playing in a future dystopia where music is banned, but some people continue to make music secretly, using aliases. You're tasked using clues to match the aliases with real people. Completely free to play in browser at itch, so no excuses if you're curious!

Also played Rusty Lake Hotel. A series of escape room style puzzles, with a bit of a macabre theme. I played on Android, but I think it's on PC too? Was enjoyable enough, but I'm not particularly keen to check out the rest of the Rusty Lake games. I definitely like the themes/style more than the puzzles.

No, no I have not.

The Order: 1886

I had gotten stuck at a stealth level and bounced off ages ago. Reinstalled earlier this week because I was looking for a brain dead game to zone out to after work. This was certainly it!

Not sure why I had so much trouble with the stealth stage because I passed it with relative ease after a couple false starts. The finale was extremely underwhelming and I watched the credits roll yesterday.

It’s still quite visually impressive but the game really suffers from its lack of depth and variety of content. A total one trick pony. I hope I got it on deep discount because I can’t remember how much I paid for it, it’s been so long!

I just finished Pathfinder: Wrath of the Righteous. Man, that took a while. And now I'll probably start a new playthrough as a different character type.

Maclintok wrote:

The Order: 1886

I literally remember dropping this game because of a stealth sequence as well. Too many other PS4 games that I never got to or dropped and want to retry on the PS5 or want to replay to give it another shot. I think I bought it when it was $8 or something so no real regrets.

Finally finished off Yakuza: Like A Dragon! I loved this game the whole way through. A big change from previous Yakuza games, but still similar enough to feel uniquely like a Yakuza game. Really renewed my interest in the series.

That last sequence took forever though, with no option for saving midway. Definitely not a fan of that!

I finished Outriders over the weekend.

Watched credits for Unsighted. It's a top down metroidvania with elements from Zelda and souls-like games. You gain new abilities along the way, including a hookshot, and enhanced jumping. In combat, you've got the option of 2 weapons of choice, which can be any combo of your melee (sword and axe) or ranged (guns, including grenades and hookshot) and it relies heavily a a fantastically implemented parry / counter attack system where every attack flashed red right before being unleashed so timing is consistent. Of course, you get bits for defeating enemies, but drop half on death and have to recover them or lose them after you respawn at this game's version of bonfires where you replenish you health recovery and upgrade.

The game allows you to take your own sequence, but gives you objectives and lets you know there's a preferred order. The final of the main dungeons is fantastic in that it makes you use all the past abilities and gives you a new one and applies some additions to it as you progress in that dungeon. I found it worked well enough that I was wanting more of that by the time it was over.

The one thing I didn't like (aside from the art style being probably a bit too low-res) about the game, they give you a menu option to turn off, along with difficulty options that can be adjusted at any time. The element I turned off was a timer for every NPC where if their timer runs out, they are gone from the game. I found this to be like the miss something and its gone element, which is what I disliked most in From Software games. That was really my only gripe.

If you have GamePass, it's on there. Go play it. Definitely a great game that will not get the attention it deserves.

Wrapped up Spiderman Remastered on PS5. Bought it when I got my PS5 last December, but bounced hard off of it (don't normally like open world).

I had a blast, the middle act was the weakest but the final third was incredible. The open worldy stuff wasn't even badd.

I finished Pathfinder: Wrath of the Righteous this weekend and almost immediately started a new playthrough. It's an incredibly long, deep game, but it's also awesome.

Timespike wrote:

I finished Pathfinder: Wrath of the Righteous this weekend and almost immediately started a new playthrough. It's an incredibly long, deep game, but it's also awesome.

I barely started a playthrough of the Pathfinder game on IOS years ago. This looks several iterations more improved. It definitely has better reviews.

kuddles wrote:
Maclintok wrote:

The Order: 1886

I literally remember dropping this game because of a stealth sequence as well. Too many other PS4 games that I never got to or dropped and want to retry on the PS5 or want to replay to give it another shot. I think I bought it when it was $8 or something so no real regrets.

That's probably the same spot I resumed from last week. You're very close to the end!

It's an odd game. Still quite visually appealing but ultimately the problem here is the gameplay is extremely shallow and despite being very cinematic with its structure and presentation, the story is terribly uninteresting and poorly told. Plus the ending sucked.

Timespike wrote:

I finished Pathfinder: Wrath of the Righteous this weekend and almost immediately started a new playthrough. It's an incredibly long, deep game, but it's also awesome.

I keep hearing how good this is. Might need to snag it on the Steam sale.

Timespike wrote:

I finished Pathfinder: Wrath of the Righteous this weekend and almost immediately started a new playthrough. It's an incredibly long, deep game, but it's also awesome.

The level of praise this is getting is making me want to pick up the Pathfinder: kingmaker playthrough I abandoned last year. I did fire it up last night and was immediately lost in what I was doing, how all the different builds worked and what I was meant to be doing next. I'm seriously contemplating starting a new game though.

IMAGE(https://pbs.twimg.com/media/FCxt8l4UUAIgIXZ?format=jpg&name=large)

Shinobi 3 is the first Genesis game I've beaten! The Sega console era is something mostly foreign to me as I grew up with Nintendo, as such I'm VERY excited to dive into this big gaming blindspot of mine using Nintendo Switch Online Expansion Pass!

Absolutely LOVED this. There is a lot of intricacy to the movement and attacks with this game. Simple things like the double jump needing to be timed perfectly at the apex of your jump, and being able to dash around in interesting ways made me really feel like I was playing a ninja! I was discovering little things well into the endgame, all with such limited controls! 3 buttons and a dpad.

Loved using the rewind feature to see it through to the end. This game is absolutely brutal on the final 2-3 stages, and not something I could comfortably beat without loads of practice. I may come back to it later to learn the stages a little better, because it was a blast!

I wrapped up Detroit: Become Human...and boy, that game ended with a splat. Granted it was based on the choices I made, but I managed to to keep everyone alive until about the last chapter, then they started to drop like flies. It made for a pretty pointless climax--to an almost humorous degree. I had it in my mind that I would go back and see where other options landed me, but after that--nope. I've moved on.

Sorbicol wrote:
Timespike wrote:

I finished Pathfinder: Wrath of the Righteous this weekend and almost immediately started a new playthrough. It's an incredibly long, deep game, but it's also awesome.

The level of praise this is getting is making me want to pick up the Pathfinder: kingmaker playthrough I abandoned last year. I did fire it up last night and was immediately lost in what I was doing, how all the different builds worked and what I was meant to be doing next. I'm seriously contemplating starting a new game though.

WotR is definitely better than Kingmaker in a host of ways, but Kingmaker was still a fun game. You also definitely do not need to play Kingmaker before playing Wrath of the Righteous. The stories are almost completely unconnected, with just a couple of NPCs from the first one making an appearance in the second. The only thing that you'll really miss in WotR if you haven't played Kingmaker is a bit of additional context in an inconsequential (but entertaining) late-game cameo from one of your Kingmaker companions.

On the other hand, if you just want to play Kingmaker because you want some Pathfinder and you already have it? Valid! And it's a fun game. Just make sure you research curses.

Congrats on Shinobi! Play Streets of Rage 2 while you're in there. It's one of the finest arcade brawlers you will ever enjoy. Mechanically better than TMNT 2, 4, Simpsons, etc. Great 90s genre.

I fired it up and it felt so good last night. Been at least 7 or 8 years. I think it had a PSN release back on PS3 or something.

I've probably finished quite a few games since the last time I even posted in this thread, but this year I finished Quake a whole lot. I played it and its original expansions, then suddenly a few weeks later there was the rerelease remake whatever thing, so I went through the entirety of the original game and expansions again, then the new expansions, and then Quake 64. I haven't actually finished many games lately, but I can't seem to stop finishing Quake. I very much like Quake.

Stele wrote:

Congrats on Shinobi! Play Streets of Rage 2 while you're in there. It's one of the finest arcade brawlers you will ever enjoy. Mechanically better than TMNT 2, 4, Simpsons, etc. Great 90s genre.

I fired it up and it felt so good last night. Been at least 7 or 8 years. I think it had a PSN release back on PS3 or something.

Definitely next on my list! I've never been into beat-em-ups, but Streets of Rage 4 got me hooked. I'm keen to see the series roots

Finished FFXIV`S main story... finally.... up to hte current patch

I've just finished a replay of the whole Ace Attorney: Phoenix Wright Trilogy (more precisely, the three original DS releases, one after the other) on my neglected 3DS. I wasn't sure how it would stand up to replay, given it hadn't been that many years since I'd originally played them, however I found I'd forgotten enough of the finer details to not simply sweep through all the cases. More importantly, I enjoyed playing it again, with the added benefit of picking up more on foreshadowing and setup to future plot points. It also more or less confirmed my original impression of which were the 'best' cases in the series—I still like the later games, but the third game I think is the best game, and the last case of that is the best case of all, if only because it's the culmination of all that comes before.

I've still got the Great Ace Attorney Chronicles to play (I only have it on PC, so it's caught in my non-portable backlog). I could also replay the later trilogy (Apollo Justice, Dual Destinies and Spirit of Justice), as well as Ace Attorney Investigations, but my memory of those games is a little more recent, and I should probably focus on new stuff for now.

Life is Strange: True Colors is good. Everything everyone has said about it is true, but if you want one of those games, it is a good one.

I finished The Artful Escape. I was entertained. I am the villainous Kipper of the heavy metal light brigade.

I finished off Sable. There's still a few things I probably should have done before the end, but I was at a point where I felt happy to finish it off.

I still don't exactly know how I feel about it. I mean, it's a net positive, but there was still a few big negatives. I liked that it was a lot like a combat-free Breath of the Wild. It has an intriguing set-up and the art is obviously brilliant. On the other hand, I still came across a few bugs/issues, mostly UI related. It also felt like it was setting up a lot of things that it just didn't reach.

halfwaywrong wrote:

I finished off Sable. There's still a few things I probably should have done before the end, but I was at a point where I felt happy to finish it off.

I still don't exactly know how I feel about it. I mean, it's a net positive, but there was still a few big negatives. I liked that it was a lot like a combat-free Breath of the Wild. It has an intriguing set-up and the art is obviously brilliant. On the other hand, I still came across a few bugs/issues, mostly UI related. It also felt like it was setting up a lot of things that it just didn't reach.

I was hoping to finish that this weekend, but I came across a bug in Shadow of Neave that blocks my progress, so I guess I'm back to waiting for the next patch, whenever it happens. I ended up doing something I've never done for a game before, and submitted a bug report to the publisher.

I beat Riftbreakers. I enjoyed it. It was like They are Billions without being exactly like it (looking at you, Conan: Unconquered). Basebuilding felt good, closer to an RTS like Starcraft than a quasi-city-building game. Getting to jump away from my main base to other maps, build up a base there and have them contribute to my income was a lovely tweak on the genre and I'm glad they paused attacks while you're not on those other maps.

The 'mission' structure was good too. You scout and explore, looking for new minerals to exploit and facing new environmental difficulties. Some of these were a bit same-y but I forgave it. There's also a few very small Factorio influences I enjoyed.

Occasionally the difficulty gets away from you and you trigger an attack you and your base are NOT ready for, but solving that tends to be pretty simple matter of throwing money at it, sell your towers on the side of the base that isn't getting attacked so you can stack the proper side, and go out and meet the baddies instead of waiting.

The final wave got me a few times. I reloaded and retried rather than rebuild, as I find rebuilding annoying. But I won on normal. I might give it a break and come back for Survival mode.

Valis III on Sega Genesis. The Valis series is a mediocre acction-platforming series that can basically be summed up as a magical girl in bikini armor fights monsters with a sword, The third game is generally considered the best and it was fun enough. Fairly short, decent plot, and infinite continues made it worth a playthrough. I kinda want to learn the speedrun for it, so I'll probably do a few runs before I move onto a new game.

The first three games are getting a Switch port (remaster?) end of this year in Japan. Hopefully it gets an English release so more people can check out this series.

AI: The Somnium Files
on an Xbox Series S, via Game Pass

The set up here is that you're a detective hunting a serial killer. But there is a twist: your partner is a sophisticated Artificial Intelligence that 'lives' in your (prosthetic) left eyeball. And you are part of a secret department that can enter the subconscious minds of suspects via their dreams.

If that sounds wacky, well... it is. And the plot is a very twisty-turny thing that goes to some pretty out-there places. But it never ceased to keep me entertained and intrigued as to what might come next.

AI: The Somnium Files is basically a visual novel, and if I'd known that from the start (I thought it was a point-and-click adventure), I probably wouldn't have played it. Because VNs aren't real games, are they? Who on earth wants to click through a story, with minimal input, when you could just watch a movie or TV show, amirite? Except... I ended up loving it. And I really enjoyed Ace Attorney, which is also a VN. And the dating bits from Boyfriend Dungeon. So... maybe I... like visual novels??

Anyway, the visual-novely-ness is broken up by puzzle sequences when you enter the dreams of other characters and have to "unlock" their mental barriers. These can be interesting. The two I enjoyed in particular were one that took place in an exaggerated Minecraft-type world called ShovelForge, and another in which the dream was basically a bad anime - complete with ludicrous action sequences, dorky freeze-frames and various other amusing genre parodies.

Unfortunately, because these puzzle parts are set in dreams, the solutions require dream-like logic to solve. In many of them, there is no rhyme or reason as to what you're supposed to do, and there is a huge amount of trial-and-error. This can be frustrating, as you only have six minutes to "complete" each one, and every action you take costs time. I can't say I was ever stuck for too long, though, and you can return to prior checkpoints within the dream if you run out of time.

What else? Characters were mostly good - especially the aforementioned eyeball AI - and, unlike many commentators, I enjoyed the tonal shifts between serious crime thriller and stupid comedy. The humour is juvenile for sure (lots of sex jokes), but it made me laugh out loud several times. It helps to be immature, I suppose...

Overall, the game took me about 25 hours to finish, and I enjoyed my time with it. The developer apparently put out a highly regarded series called Zero Escape, so that'll go on the wishlist now.